View Full Version : Vehicle Driving
Uziyahu--IDF
Sep 23 2005, 15:01
Placebo,
When you're driving one of the bigger wheeled vehicles, like the cargo trucks, and you're going fast and try to take a turn, does your steering still lock up, causing you to slide off the road and into the trees?
I used to have this problem on the PC. At a fast enough speed, the steering wheel wouldn't turn far enough to the left or right and I would wind up crashing into trees on the side of the road.
I would prefer that it would allow you to make a tight turn and roll the vehicle, instead.
Maybe with a steering wheel controller the wheeled vehicle handling is much better than in OFP?
Placebo,
When you're driving one of the bigger wheeled vehicles, like the cargo trucks, and you're going fast and try to take a turn, does your steering still lock up, causing you to slide off the road and into the trees?
When tires lose traction (ie. when trying to turn while driving too fast) the vehicle does not turn and goes tangentic.
Acecombat
Sep 23 2005, 17:01
Placebo,
When you're driving one of the bigger wheeled vehicles, like the cargo trucks, and you're going fast and try to take a turn, does your steering still lock up, causing you to slide off the road and into the trees?
When tires lose traction (ie. when trying to turn while driving too fast) the vehicle does not turn and goes tangentic.
Yes but ofp doesnt simulate that properly. Try one of the racing games and see how they do it.
Mr Reality
Sep 24 2005, 13:36
That reminds me when i was playing the CWC campaign about 6 missions in. The one where you become a Lieutenant and command your first squad. Well you have to order them in a truck but when it came to a tight right turn on a downwards slope the truck turned over. And that was the AI driving http://forums.bistudio.com/oldsmileys/crazy_o.gif I tried it myself and i too had difficulty in making the tight turn. So my point is, any driving improvments would be greatly appreciated.
AUS_Twisted
Sep 24 2005, 23:54
When you cant steer a car or truck in certain situations that is called understeer and will happen in real life when a car etc is under a lot of load, usualy under acceleration at higher speeds. The exact same thing will happen under hard braking putting all the weight forward forcing the car etc to understeer which is how a lot of accidents happen on the roads because people slam on the brakes to hard causing the front wheels to lock and wonder why they cant steer the car lol.
With some braking the trucks steer fine and it's a good thing you cant steer at such high speed as that would be even more unrealistic as where not driving Formula 1 cars lol.
In the end OFP is mainly designed to be a soldier simulation and adding such realistic physics to vehicles would put far to much load on your CPU which is why the physics for vehicles, choppers and planes etc are fairly basic like I posted in this thread. http://www.flashpoint1985.com/cgi-bin....t=48427 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=64;t=48427)
Uziyahu--IDF
Sep 25 2005, 00:49
In the end OFP is mainly designed to be a soldier simulation and adding such realistic physics to vehicles would put far to much load on your CPU which is why the physics for vehicles, choppers and planes etc are fairly basic like I posted in this thread. http://www.flashpoint1985.com/cgi-bin....t=48427 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=64;t=48427)
Have you played many games, lately? Physics seems to be the least of what causes slow-downs in games.
And the Jeep is NOTORIOUS for being rolled over and killing drivers and passengers at high speeds. It has killed lots of soldiers in the U.S. Army, even during peace-time.
Most wheeled vehicles of the '80's would allow you to roll them if you tried. Nowadays some vehicles have onboard computers that compensate for a human's foolish driving. (Or maybe I am mistaking simple improvement in suspension design for an onboard computer?)
AUS_Twisted
Sep 25 2005, 02:30
So your telling me theres a sim out there that has realistic physics for soldiers, vehicles, choppers and planes all able to be used at the same time like OFP?
The only way you can have realistic physics for each of the different classes right now is to have a dedicated sim to each one.
And yes I have played recent games, physics can use up a fair bit of CPU power depending on what the physics engine does and is capable of. There are PCI cards now made especially to handle physics in games while it lets your CPU concentrate on other things. Think of it like a sound card, a good soundcard compared to a cheap one will take some load off your CPU increasing performance overall.
Uziyahu--IDF
Sep 25 2005, 04:31
Ah, I see now. ***You mean "realistic" in the sense of sims. ***I'd be happy with at least Havoc-quality physics in OFP, but it doesn't have that.
I don't think that's gonna mean OFP:Elite will be a let-down by anyone's appraisal. ***I'll just be glad when physics at least the quality of BF2 or Halo are in OFP.
However, I did recently take a tank out in OFP:R and ram it into various parked vehicles. I was very impressed with the realism of the results.
Espectro
Oct 3 2005, 08:43
In the end OFP is mainly designed to be a soldier simulation and adding such realistic physics to vehicles would put far to much load on your CPU which is why the physics for vehicles, choppers and planes etc are fairly basic like I posted in this thread. http://www.flashpoint1985.com/cgi-bin....t=48427 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=64;t=48427)
Have you played many games, lately? ***Physics seems to be the least of what causes slow-downs in games.
And the Jeep is NOTORIOUS for being rolled over and killing drivers and passengers at high speeds. ***It has killed lots of soldiers in the U.S. Army, even during peace-time.
Most wheeled vehicles of the '80's would allow you to roll them if you tried. ***Nowadays some vehicles have onboard computers that compensate for a human's foolish driving. (Or maybe I am mistaking simple improvement in suspension design for an onboard computer?)
Nopes, you are right. Its called ESP
And the driving in ofp was pretty bad... Also the damage model lacked alot... like you could fly off a cliff, but as long as you landed on the wheels, you could just keep going
There should be some kinda "collision speed detection". Which shouldnt be that hard... like this:
? jeep1acceleration > 30km/sec then
*** *** *** jeep1 setdamage smashed
*** *** *** driver1 setdamage 1
end ?
It would be cool to have normal controls on the vehicles... then we could make real rally missions, lol http://forums.bistudio.com/oldsmileys/smile_o.gif
i always felt too much understeer for almost all wheeled vehicales in ofp(only good thing is that you will never get oversteer and make yourself killed), all of them seems to be unable to turn around like a real car does.........IMO we would never going to see a F430 in OFP as the control are sucks for it
Heatseeker
Oct 3 2005, 22:06
Quote[/b] ]The vehicles too must be handled with deliberate care. Sure, you can slam on the accelerator in a jeep and make it fly really fast across the countryside, but try to take a turn at that speed and you'll flip it right over.
From IGN (http://xbox.ign.com/articles/654/654528p1.html) hands on http://forums.bistudio.com/oldsmileys/wink_o.gif .
Well that sounds promising! At first I thought they ment the normal handling in OFP but now when I think about it, in OFP nothing happened, you only rammed off the road into the nearest tree and got killed. I never could flip my vehicle over unless it involved a jump or an explosion. Interesting indeed. Hopefully the vehicle handling has improved!
And ofcourse IF it is better on the Xbox, am I safe to assume that ArmA will have a better handling as well? I think so... http://forums.bistudio.com/oldsmileys/wow_o.gif
Uziyahu--IDF
Oct 5 2005, 00:45
Call me "sick", but I loved the FlatOut demo. Ejecting the driver and passengers out of the vehicle for not wearing seat belts is perverse fun.
Call me "sick", but I loved the FlatOut demo. ***Ejecting the driver and passengers out of the vehicle for not wearing seat belts is perverse fun.
High jump was the best in that game. http://forums.bistudio.com/oldsmileys/wink_o.gif
Commando84
Oct 10 2005, 21:17
i think many parts of the game has probably been enhanced and remade and upgraded. I don't really care that much about the physics of the cars and tanks , i thought it was really well and good, i wished air and boats would be made better in physics, though a bit more GTA san andreas styled ways of messing up your car would be fun like windows breaking , wheeels, bumpers, tires going flat and doors being messed up and also on civilian vehicles the ability to "pop the fuel tank" if aimed at a special point http://forums.bistudio.com/oldsmileys/biggrin_o.gif
AUS_Twisted
Oct 11 2005, 01:57
Windows crack and tires blow on OFP cars or trucks as it is depending what you hit or if someone shoots the tires etc. I cant remember how many times I've had to get out of a car or truck because one of the wheels was damaged lol.
But having such damage modeling like doors dinting and flying off is not needed in such a large scale sim like OFP. In the latest interview with Placebo he says theres a new flight model. http://www.xboxworld.com.au/interviews/interview.php?idFeature=56
Metal Heart
Oct 12 2005, 14:12
Quote[/b] ]you will never get oversteer and make yourself killed
You can easily oversteer some of the lighter vehicles in OFP, making the vehicle slide laterally. The thing I hate about OFP physics is the tanks that seem to have Trabant engines, slowing down to walking speed in every little uphill they come across. And the weird flight physics of course.
Quote[/b] ]you will never get oversteer and make yourself killed
You can easily oversteer some of the lighter vehicles in OFP, making the vehicle slide laterally. The thing I hate about OFP physics is the tanks that seem to have Trabant engines, slowing down to walking speed in every little uphill they come across. And the weird flight physics of course.
thats not quite like an oversteers, more likely to be a power slide
however you do can get a lots of understeers which cause you running into a tree/house/man or something
Espectro
Oct 12 2005, 17:47
would be cool if you could just block the brakes!
Metal Heart
Oct 13 2005, 11:17
[thats not quite like an oversteers, more likely to be a power slide]
Well, yeah you're right, it's not oversteering. It's not caused by braking, but by steering too much.
AUS_Twisted
Oct 14 2005, 08:15
If we wanted good phsyics for wheeled vehicles then you would have to think about things like, vehicle weight, cargo weight along with how many people on board etc, different tire types, surface grip, realistic power to weight ratio, realistic suspension for side to side, forward and backward weight transitions, the list goes on and on and I cant see there being such detailed physics anytime soon in a sim like OFP, which is why it has to be fairly basic overall so everything can run at once.
Personally I'd rather have the vehicles understeer with braking needed instead of being able to turn and slide into a corner feally fast without any problems which reminds me of games like Need For Speed, if you want good car physics then play something like GPL, Nascar Racing 2003 or GTR etc. Like mentioned before in this post about Flatout which has really good collision and damage physics and thats what the whole game is dedicated to.
Uziyahu--IDF
Oct 14 2005, 14:35
But having such damage modeling like doors dinting and flying off is not needed in such a large scale sim like OFP. In the latest interview with Placebo he says theres a new flight model. ***http://www.xboxworld.com.au/interviews/interview.php?idFeature=56
Flies and bees aren't "needed", either, but those made their way into the game. It's all about maintaining immersion.
AUS_Twisted
Oct 15 2005, 06:34
Like I posted before, OFP focuses more on the infantry side of things but still gives you the option to do most everything else you could think of that happens in war. Flying insects will take OFP to the next level of being a soldier.
Uziyahu--IDF
Oct 16 2005, 01:21
Flying insects will? BAHAHAHA!
Being able to dig your own fighting position... THAT would take it to the next level.
Flying insects have little to do with actual infantry gameplay, especially if you were an Arctic soldier, like I was for 3 years.
I'm not saying that I'm not glad they are in the game. I'm saying that "needless things" can add to the immersion of a game.
Yeah, it will be good that flying insects will act as motion decoys, which will give the impression that the world is truly ALIVE, but it hardly takes infantry simulation to the next level.
AUS_Twisted
Oct 16 2005, 05:57
Whats so funny about it?, visit Australia sometime and take a walk through a bushy area in the warmer months then youl realise how big such small features like this can be to effect the game play overall, I'm sure this will work very well for islands based on areas of the world that have such insects. Little things like this is what adds up in the end to make OFP so good.
Uziyahu--IDF
Oct 16 2005, 07:18
Flying insects don't take infantry simulation "to the next level".
Mr Reality
Oct 16 2005, 13:51
Flying insects don't take infantry simulation "to the next level".
True, but they DO take realism to the next level... http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Espectro
Oct 16 2005, 15:29
atleast they will be great anti-campers... fireflies showing your position :-)
AUS_Twisted
Oct 17 2005, 05:48
Flying insects don't take infantry simulation "to the next level".
It's "one" of the things that will overall.
Uziyahu--IDF
Oct 17 2005, 13:07
Ah, well, if the fireflies come up from the weeds when infantry are close, that WILL make player vs. player more difficult at night. hehehe
I had a friend once who squeezed the glowing gland out of a firefly and used it to make a glowing night sight on my Charter Arms AR-7 .22. Neat trick.
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