View Full Version : Armed Assault - Self Publish?
SodaBob
Sep 21 2005, 20:45
First off, I am in no way affiliated with cafepress.com, but I do have several stores using their service.
At any rate, they allow anyone to create an online store with items like custom t-shirts, hats, etc. But they also give the store owner the ability to upload and publish their own data CD's.
Perhaps you folks at Bohemia could "cut out the middle man" and simply publish your own game via cafepress.com? http://forums.bistudio.com/oldsmileys/wink_o.gif
Killbert
Sep 21 2005, 22:43
That sounds more like a last resort. BIS can reach a much bigger audience with a real publisher. And I do believe they will get it too.
meyamoti
Sep 22 2005, 02:38
As long as its not EA,then we'll have some third in team fighting and they'll make 20 shots or more to kill a person and vehicles get damaged simply a bump,imagine trying to weave through a forest in one of those (I think their willis jeeps...) and you tap a tree,either 2/3 of that vehicles armor is gone or BOOM your dead,weee.
I just hope its not EA.
Uziyahu--IDF
Sep 22 2005, 03:36
That sounds more like a last resort. BIS can reach a much bigger audience with a real publisher. And I do believe they will get it too.
Can't anybody order from CafePress? (I also had this idea.) And the CafePress business model means that only copies being sold would need to be made. Much less WASTE.
Has America's Army had problems with distributing its MONSTER download to gamers who wanted it? Yet you're telling me that B.I. needs to go with a publisher so that they can kill trees cranking out manuals and boxes?
AA have a publisher.. US DoD http://forums.bistudio.com/oldsmileys/tounge2.gif With that behind you and the funds they got for it its like compering apples and oranges.
Thats not publishing your own game really... and Im sure they would do it all in house before they do something like this. Dont mena to shoot down your idea, but its not a logical one. Big companies dont use things like this to publish a serious game... they either go to an established publisher like Take Two, EA, or Codemasters, or they just do it in house.
lol cafepress.... yes. http://forums.bistudio.com/oldsmileys/rofl.gif
bad idea... http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
schmerzbringer
Sep 22 2005, 07:30
1.) lol @<hidden> cafepress http://forums.bistudio.com/oldsmileys/notworthy.gif
2.) It is End of September now.
Most parts are fixed, also the publisher, except ArmA ´ll not hit stores this year.
So it is already to late, although we didn´t see the flash.
So let´s wait for our unicorn. http://forums.bistudio.com/oldsmileys/wink_o.gif
meyamoti
Sep 22 2005, 11:08
Thats not publishing your own game really... and Im sure they would do it all in house before they do something like this. Dont mena to shoot down your idea, but its not a logical one. Big companies dont use things like this to publish a serious game... they either go to an established publisher like Take Two, EA, or Codemasters, or they just do it in house.
Codemasters over ea...pplleeease dun let it be ea..... http://forums.bistudio.com/oldsmileys/banghead.gif
Uziyahu--IDF
Sep 22 2005, 14:03
AA have a publisher.. US DoD http://forums.bistudio.com/oldsmileys/tounge2.gif With that behind you and the funds they got for it its like compering apples and oranges.
But until recently they distributed America's Army through downloads and probably game magazine discs. So all their "publisher" did was provide the original server for download. Once the first few copies are downloaded they can be mirrored on other hosts. (Or you just burn several discs, which anybody can do, then send it to those who will be mirroring it.)
Yeah, you guys laugh, but that's all that you do. Laugh. Let's hear some reasons why CafePress (or any similar service, if there are others) is such a bad idea.
America's Army has 3.4 Million players who completed Basic Training.
It would seem that putting a box, a manual and a disc on a shelf is not necessary.
Can you hear the voice whispering in the field?
"If it is good, they will download it."
"If it is good, they will download it."
I wouldn't mind at all if BIS selfpublished ArmA since that would mean no publisher meddling with the game to fit their view of "what the market wants". Since I'm blessed with a fast internet access a digital download style publishing is something that is very convinient to me, I've got several games from Matrix Games that way.
But compering ArmA to AA in this regard is not a good idea since the later one is a free of charge game. http://forums.bistudio.com/oldsmileys/smile_o.gif It's such a hit since it is FREE, this all become a diffrent story when you have to pay for it. It's like I said befor, apples and oranges.
SpecOp9
Sep 22 2005, 18:28
Cafe Press is made for people like us - not major companies
marcusjm
Sep 22 2005, 23:50
Seriously. What's wrong with EA? They can ensure that BIS gets maximum shelf coverage, marketing resources etc. Only reason people bash EA is because they are big and succesful, there's no other good explanation. It's like the unwarranted hate towards Microsoft (which for some reason seems to have lessened by each year).
More sold copies = more resources for BIS.
Activision would be nice too, they can handle big releases.
And why not Microsoft?
The Cafepress idea sounds bad to me too. BIS would probably get a bigger distribution if they used hot dog stands http://forums.bistudio.com/oldsmileys/smile_o.gif.
marcus
I couldn't agree more, Marcusjm.
They will put it on the shelves, and they will get alot of people to buy it. It's too late to make gameplay altering decesions for the game, since the release date is still for Q4 2005.
If you think about it, Most of the releases from EA are the top of the line. Even if you may not like the game, CoD, Battlefield 2 Sims, MoH, Most of the sports games, And many many other games are top of the line best selling games.
Correct me if I'm wrong, but doesn't Armed Assault have Codemasters? I thought it was OFP2 that wasn't going to be produced.
Madus_Maximus
Sep 23 2005, 01:46
CoD was Activision by the way.
Most people don't want EA to get involved as they always end up dictating what happens. Even if they don't get their way with the initial release, it's EA, who's to say they won't make an addon that's already being produced before the original game hits the shelf (coughBF2, The Sims 2)?
If EA get something successful, they move in and tell the devs what THEY want and they have to do it, or they're out of a job, simple as. It's not like EA need them is it? They're not losing anything that'll brankrupt them for doing so. They'll just take the rights and get another team to do it the way they want it doing.
EA screw over the end user too. Sure they get massive coverage in advertising and so on, but they ALWAYS seem to remove a LOT of content from the games before release, then put them in an addon pack later on and charge us for something we should have had from the get go.
Plus if EA publish Armed Assault and/or Game 2 I'll most likely not buy them. I really hate the EA "ethitcs". "Why compete when you can buy them out?". It's morally wrong, and illegal, as it's called a monopoly. Look at ESPN, EA got the rights to make ESPN games for 15 years, JUST them! They have NO competition in those games now, same with Lord of the Rings. They recently got the full rights to all of Tolkiens work.
EA just get licences then sell crap inferior products based on their success (not the games success but the name on the box... eg Lord of the Rings and loads of other movie licences).
If any of you lot have seen the progress of the new "Special Forces" addon for Battlefield 2 you'll see what I mean about spouting out any crap they know people will buy because of the name (in this case the Battlefield name). I've seen better quality addons in OFP, and it's a 4 year old engine for god sake! I've seen much more impressive and well researched mods for BF2 than that pile o' shite addon.
Meh rant over. I just hope they DO NOT go with EA. They may sell more, but they'll lose their developers freedom for any future titles and the name will become a joke with the masses of addons and sequels they'll undoubtably make.
To a lesser extent I hope they don't go with Ubi either, they seem to screw over PC gamers all the time, especially with after game support like patching (which they seem to adament to make themselves... then fuck up the game). Remember Raven Shield guys? Oh the memories!
P.S. EA seem to spend more money hyping and advertising the games than actually making them good. It's all shiny presentation, and sadly there's morons out there who buy things just because they look nice and for no other reason.
Chipper
Sep 23 2005, 02:47
true dat
Uziyahu--IDF
Sep 23 2005, 05:00
"If it is good, they will download it."
But compering ArmA to AA in this regard is not a good idea since the later one is a free of charge game. http://forums.bistudio.com/oldsmileys/smile_o.gif It's such a hit since it is FREE, this all become a diffrent story when you have to pay for it. It's like I said befor, apples and oranges.
Publishing is where a great deal of the overhead comes from!
You're telling me 2 million wouldn't pay $20 to order the game from CafePress or some similar service or download it from the 'net?
And whether it was 500,000 or 4,000,000, the result is the same. Little publishing overhead and much less waste.
Uziyahu--IDF
Sep 23 2005, 05:04
Cafe Press is made for people like us - not major companies
You're telling me that if CafePress makes $1 profit for every data disk burned for individuals that they wouldn't be willing to make $1 x 1,000,000 for burning THE SAME disk 1,000,000 times instead of having to deal with the administration of so many different burning requests?
I think you're wrong.
marcusjm
Sep 23 2005, 11:28
Not that we have any say in the matter anyway http://forums.bistudio.com/oldsmileys/smile_o.gif.
But.
The talk about overhead. If BIS were to self-publish they would end up having the overhead in their own laps anyway. They would have to hire marketing personnel, deal with printing issues etc etc (and so forth). Having done publishing on a smaller scale I know it's no small thing to publish a product.
Would you rather have BIS spend money/resources on that crap instead of development?
Ok so EA might not be the best but what about Microsoft? They have invested in serious simulations before. FS2004 is a good example that MS have long term investments.
marcus
Anybody who wants EA should do some research and see what happened to ultimas after EA acquired origin.
What we would end up with would be a 2010 edition of call of duty or something similar. http://forums.bistudio.com/oldsmileys/crazy_o.gif
Last but definetly not least EA is extremely hostile to user made mods.
Quote[/b] ]
Ok so EA might not be the best but what about Microsoft? They have invested in serious simulations before. FS2004 is a good example that MS have long term investments.
I dont think they are doing anything but age of empires and FS series on PC nowadays.
DBR_ONIX
Sep 23 2005, 14:12
P.S. EA seem to spend more money hyping and advertising the games than actually making them good. It's all shiny presentation, and sadly there's morons out there who buy things just because they look nice and for no other reason.
Erm, if EA published it, they are very good at hyping/advertising the game. They can't make a bad games, as they are not developing it
"sadly there's morons out there who buy things just because they look nice and for no other reason" - Erm, maybe certain people play games for different reasons? And acctualy enjoy games you don't? http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
I'm really not bothered about what publishers they use. Cafepress is not a good idea at all, as it's mainly (or totaly? Not sure) online based.. No ArmA in the shops = very very very bad idea..
(Don't mention AA: Online isn't it in shops, I've seen it in shops in a box with a manual, and it will come free, oddly enough, with magazine cover discs..)
Hmm, EA publishing it would be.. funny.. All the people who hate OFP would be semi-forced to buy a game published by them.. Would be interesting to see the reaction http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://forums.bistudio.com/oldsmileys/tounge2.gif
Again, I'm not bothered about what publisher is used, aslong as 1, they advertise the game well enough, 2, put the games in as many major game shops as possible, 3, put it round several countys, 4, they make it avalible online for people who don't live in the countrys where it's put in shops
3 kind of limits it to large publishers, altough I suppose a determined small-published could get the game spread around more than a huge publisher that just sends a few hundered boxes to a set bunch of stores...
Meh, we'll see
- Ben
redface
Sep 23 2005, 14:45
in one way or another, the Prague-based publisher CENEGA will be involved, since BIS participates in that company, and this is probably why it takes so long to broker the deal with a company that is willing to supply ArmA outside Europe only.
so the panic is a bit premature
imported_bör
Sep 23 2005, 14:55
As long as EA wouldn't influence future BIS productions, I'd be content with EA as publisher for ArmA. But I seriously doubt that, we're speaking of EA. http://forums.bistudio.com/oldsmileys/band.gif
Uziyahu--IDF
Sep 23 2005, 15:09
I don't see how not having a box in the shop is a bad idea if it is a good game. Both online stores and full version downloads have been proven workable by other companies.
Anyway, I'm through arguing it.
People that fail to see that the internet was made for mass distribution of any kind of data really bug me. The internet had the aim of a paperless society, yet we keep cutting down the trees. We're such stupid monkeys.
I haven't had a printer on my computer for YEARS. You would be surprised how little you need to use paper.
VerySolidSnake
Sep 23 2005, 16:08
I agree the internet is made for mass distrubution. I agree we should turn into a paperless society (which it's basically becoming).
But that's where our similarities end. So lets say BI puts ArmA on cafepress, without a publisher. What do they do after that? Throw some banners on ebaums world? They will have to do everything themselves, which is so damn frustrating. You'll have to make hundreds of new contacts that publishers already have, you'll have to cut advertising deals with so many different people that publishers already have the templates to do so.
I could go on and on, but even if they did something as to distrubuting everything online, they still need a publisher, making cafepress a bad idea.
Espectro
Sep 23 2005, 21:00
I don't see how not having a box in the shop is a bad idea if it is a good game. Both online stores and full version downloads have been proven workable by other companies.
Anyway, I'm through arguing it.
People that fail to see that the internet was made for mass distribution of any kind of data really bug me. The internet had the aim of a paperless society, yet we keep cutting down the trees. We're such stupid monkeys.
I haven't had a printer on my computer for YEARS. You would be surprised how little you need to use paper.
the great thing about printing, is, that you won't have to waste electricity, and therefor CO2 pullotion every time you read through your documents.
http://forums.bistudio.com/oldsmileys/whistle.gif
Uziyahu--IDF
Sep 23 2005, 23:00
They're going to be online ANYWAY!
Plus, you won't be cutting down a tree that produces oxygen and you won't be creating the pollution to make the paper from the tree.
The Bible is about 6 Megs in text, if I remember correctly. Should such a large document be downloaded in a matter or seconds via broadband or should we cut down a tree and make all of the paper and engage in all of the printing required to make a paper version?
I've been using http://www.blueletterbible.org/ since at least 1997 and it is a project that has brought together a LIBRARY of fat and heavy Bibles and tomes (about the Bible) all into one website.
You can't tell me that the network that serves out that information and the many visitors who would be online ANYWAY is less environment-friendly than cutting down entire forests so that every visitor of the site would be able to do the same thing with book versions.
Further, a person sitting at a computer for hours on end uses less oxygen, eats less food, and uses less gas and electricity than he would doing any number of other things. The business world calls it "telecommuting".
(FPS's and MMORPG's are actually a way to allow people to do online things that require much more energy and much less pollution were they to do them in real-life. No one ever worries that depleted uranium rounds that had been fired in OFP might go on to be threatening to the eco-system.)
Normally, what gamers mind is the LACK of a manual, not the lack of a PAPER manual. A manual in electronic format included with the game works just as well.
I've got a registered copy of FRAPS. I can always log in at the website and download a new and updated copy. There is no reason to require a copy on disc.
Darn, and I said I wasn't going to argue about it, anymore...
It's your world, kiddies. We oldsters don't have so much time left in it. You choose what kind of world you want to live in.
Madus_Maximus
Sep 23 2005, 23:04
Lil note... EA may not physically "MAKE" the game (as in an EA team making it then EA publishing it), but they DO influence what goes in it. Just beause they didn't make it doesn't mean they won't say "we want x in or we'll find someone else who will". It's happened many times, the number of developers who've fallen and had their freedom stripped from them because EA don't want something someone is putting in THEIR game! It's their game for god sake! Let them do that THEY want! All EA should do is advertise it and publish it, not dictate what will and will not be in it.
Good case in point. Westwood. Need I say more?
EDIT: "No one ever worries that depleted uranium rounds that had been fired in OFP might go on to be threatening to the eco-system"
Maybe because it's not real? People need to get out more as it is. Think of all the oil and coal and pollution being produced just so we can sit and do nothing strenuous short of pressing a few keys. And what about all the tree's you say? Well most paper companies actually put more tree's back than they cut down. Most places where they do mass deforestation are places without much of a service sector and more of an industry economy... plus most of that wood is used in construction, and most publishers will only use paper from trusted sources where they KNOW the enevironment is being protected.
P.S. Maybe we should all wear hemp clothing and eat dirt or things that only "died of natural causes" and walk everywhere. I think I'll walk to Prague for my holiday next month. I need the excersise. Maybe I'll read a book hand written on leaves held together with twings.
marcusjm
Sep 24 2005, 01:06
Anybody who wants EA should do some research and see what happened to ultimas after EA acquired origin.
What we would end up with would be a 2010 edition of call of duty or something similar. http://forums.bistudio.com/oldsmileys/crazy_o.gif
Last but definetly not least EA is extremely hostile to user made mods.
Quote[/b] ]
Ok so EA might not be the best but what about Microsoft? They have invested in serious simulations before. FS2004 is a good example that MS have long term investments.
I dont think they are doing anything but age of empires and FS series on PC nowadays.
What happened was that they released a buggy unfinished product called Ultima IX. For some reason Lord British has failed to create anything worthwhile for any publishers so just maybe they were to blame and not EA. Same goes for Westwood. Strange that EA gets blame for releasing buggy products but when they take action they get blamed for that too.
For some reason they have managed to work just fine with Maxis, DICE and other.
I still don't understand why publishers are blamed when developers fail to deliver on time and on budget. Publishers publish so they want value for their money.
I'm sure that BIS would manage to deliver quality products under the EA umbrella. Or Microsoft.
marcus
Anybody who wants EA should do some research and see what happened to ultimas after EA acquired origin.
What we would end up with would be a 2010 edition of call of duty or something similar. http://forums.bistudio.com/oldsmileys/crazy_o.gif
Last but definetly not least EA is extremely hostile to user made mods.
Quote[/b] ]
Ok so EA might not be the best but what about Microsoft? They have invested in serious simulations before. FS2004 is a good example that MS have long term investments.
I dont think they are doing anything but age of empires and FS series on PC nowadays.
What happened was that they released a buggy unfinished product called Ultima IX. For some reason Lord British has failed to create anything worthwhile for any publishers so just maybe they were to blame and not EA. Same goes for Westwood.
Two words: Ultima VIII
Quote[/b] ]
For some reason they have managed to work just fine with Maxis, DICE and other.
The difference is that games made by those companies are pretty dumbed down by default and sure moneymakers. BIS is the polar opposite of this.
marcusjm
Sep 25 2005, 13:15
Quote[/b] ]
The difference is that games made by those companies are pretty dumbed down by default and sure moneymakers. BIS is the polar opposite of this.
Then all popular games fits into that category. Games like Checkers, Chess, Othello, Monopoly, Poker etc. Maybe they are "dumbed down" but that also gives them staying power http://forums.bistudio.com/oldsmileys/smile_o.gif.
Not all people are interested in hardcore sims, it's more like train sims, flight sims etc. It's more of a hobbyist thing rather than general gaming. Which btw would make Microsoft an ideal partner for BIS.
marcus
DBR_ONIX
Sep 25 2005, 14:08
One thing, going back to the paper-y argument..
The internet is huge. It's very very hard to get seen on it.. Where as, a Game shop is only a building. I didn't have a clue what "Operation Flashpoint" was, untill I saw OFP GOTY in GAME one day 2 years ago and decided to buy it..
As for printed manuals Vs electronic manuals.. I read paper manuals (When I get bored, sitting in car/bus on the way back from buying the game, or while it's installing, for example..), where as with electronic ones, I don't really bother, as, 1, it's hard to read, 2, by the time I can see it (unless I go out my way to find it on the CD), the game is installed, 3, you have to alt-tab to see it in game etc..
I think it's an extremely bad idea not to put ArmA in the shops.. Maybe a huge developer/publsiher could get away with it (Or a huge organisation), but not some tiny Checz developer realativly few people have heard about..
- ben
Uziyahu--IDF
Sep 25 2005, 14:17
People need to get out more as it is. Think of all the oil and coal and pollution being produced just so we can sit and do nothing strenuous short of pressing a few keys. And what about all the tree's you say? Well most paper companies actually put more tree's back than they cut down. Most places where they do mass deforestation are places without much of a service sector and more of an industry economy... plus most of that wood is used in construction, and most publishers will only use paper from trusted sources where they KNOW the enevironment is being protected.
I don't know what country you live in, but it must not be the U.S.A.
If things were as rosy as you would have us believe, eco-activist films like "Go Further" would have no market.
And the energy consumption of a client and a server and the routers on the way there (especially when divided amongst all of their users) is nothing compared to a human being "getting out more", which usually involves some form of petroleum product consumption and gas emission, not to mention oil and rubber run-off on the roads. (Gas consumption is quickly become a big issue in the U.S.)
Uziyahu--IDF
Sep 25 2005, 14:20
but not some tiny Checz developer realativly few people have heard about..
- ben
Well, that's about to change with OFP:E. Now lots of people will know and fear the awesome name of "Operation Flashpoint"! BWAHAHAHA!
Commando84
Sep 27 2005, 23:14
i would go with microsoft even though i think it was lame that the new age of empires 3 game REQUIRES windows xp.... http://forums.bistudio.com/oldsmileys/crazy_o.gif i just hate xp somehow... it gives me bad vibes and stuff, and it kills slow computers when playing games and well i'll stop there with the ranting http://forums.bistudio.com/oldsmileys/biggrin_o.gif
But i believe microsoft could reach out to all corners of the globe though. Only concern i have is that if anyone remembers back a couple of years a game named Halo was being made for PC and it looked way cool and was sci-fi fps themed... then suddenly What tha??? Microsoft screwed every1 that had waited for the game and said that it was being pulled and being made for their new video game console XBOX and voila then i first knew that Microsoft stood for untrusty people... http://forums.bistudio.com/oldsmileys/mad_o.gif i feel a bit sorry for my mate who had to wait several years until he got a chance to play it on the xbox and then a 1-2 years after that he got to play it on the pc too.
One thing, going back to the paper-y argument..
The internet is huge. It's very very hard to get seen on it.. Where as, a Game shop is only a building. I didn't have a clue what "Operation Flashpoint" was, untill I saw OFP GOTY in GAME one day 2 years ago and decided to buy it..
As for printed manuals Vs electronic manuals.. I read paper manuals (When I get bored, sitting in car/bus on the way back from buying the game, or while it's installing, for example..), where as with electronic ones, I don't really bother, as, 1, it's hard to read, 2, by the time I can see it (unless I go out my way to find it on the CD), the game is installed, 3, you have to alt-tab to see it in game etc..
I think it's an extremely bad idea not to put ArmA in the shops.. Maybe a huge developer/publsiher could get away with it (Or a huge organisation), but not some tiny Checz developer realativly few people have heard about..
- ben
Totally agree, hope BIS is listening. I wanna see big OFP banners in shops and stuff like you get for much crappier mainstream games. http://forums.bistudio.com/oldsmileys/smile_o.gif That way BIS can get much more money and spend more resources on OFP2. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
If EA gets involved you will lose a customer for sure. They still owe me 400 bucks from MCO the stinkin astards
has anyone considered maybe Steam/Valve as a publisher?
they have great support and a good anti-cheat program (VAC)
has anyone considered maybe Steam/Valve as a publisher?
they have great support and a good anti-cheat program (VAC)
Erm ... it would be interesting idea ... but is it worth it ... as far as i understand Steam (publisher) and Valve (maker) are very close related (the same company as i understand), moreover steam most likely wont fit the BIs ... i think becouse they are popular only on one genre ... and buyers will think that they are buing some sort of
next gen HL on huge island http://forums.bistudio.com/oldsmileys/smile_o.gif
has anyone considered maybe Steam/Valve as a publisher?
they have great support and a good anti-cheat program (VAC)
Erm ... it would be interesting idea ... but is it worth it ... as far as i understand Steam (publisher) and Valve (maker) are very close related (the same company as i understand), moreover steam most likely wont fit the BIs ... i think becouse they are popular only on one genre ... and buyers will think that they are buing some sort of
next gen HL on huge island http://forums.bistudio.com/oldsmileys/smile_o.gif
Does ragdoll kung fu fit your description of a next gen HL? http://forums.bistudio.com/oldsmileys/tounge2.gif
However using steam would probably require extensive modifications.
nonsense topic, steam is definitely no publisher LOL steam is a software platform created by valve to buy/update/check/install/manage accounts/etc of games made by valve such as hl2, cs/s etc etc
u cant compare vac to punkbuster, vac is for the newer valve games only as far as im confirmed...
microsoft is not a publisher of games which they didnt develop or bought.
ea...gay ass pirates.
Fellas could you tell me why everyone are pissed of about EA ... ? http://forums.bistudio.com/oldsmileys/band.gif Did i missed something? I have played only one game published by EA and dont know alot about EA ... but reading your comments it seems that EA is some kind of terrorist organization, not a publisher ... http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Fellas could you tell me why everyone are pissed of about EA ... ? http://forums.bistudio.com/oldsmileys/band.gif Did i missed something? I have played only one game published by EA and dont know alot about EA ... but reading your comments it seems that EA is some kind of terrorist organization, not a publisher ... http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Let's just say they have a history of killing game franchises by forcing their makers to make them more appealing to mass market and their employee policies are among the worst in the industry. I recall (not sure since I am not into sports games) that EA sports games work online only until the next version comes out so the players who want to play online are forced to upgrade.
They also are quite hostile to modding communities.
(I have said all this previously in this thread though)
Quote[/b] ]
nonsense topic, steam is definitely no publisher LOL steam is a software platform created by valve to buy/update/check/install/manage accounts/etc of games made by valve such as hl2, cs/s etc etc
From valve's site:
Quote[/b] ]
STEAM - THE ELECTRONIC DISTRIBUTION PLATFORM
The era of electronic distribution has arrived. Steam provides the ability to distribute games and other content directly to customers. Steam opens up new channels of distribution and allows for non-traditional product offerings while increasing profit margins to content creators. Publishing your game on Steam gives you access to the largest community of online gamers anywhere with over 5 million registered users.
Steam also provides integrated tools for publishing content directly to customers, flexible billing, ensured-version control, anti-cheating, anti-piracy, game-server browser functionality, an in-game instant messaging platform, and more. Many third-parties are already taking advantage of the benefits Steam offers. Contact Valve to discuss opportunities.
So the bottom line is that Valve wants to get into the software publishing business using less conventional methods (which I kind of like, too bad steam still works like shit sometimes)
Or alternatively you know Valve's intentions better than Valve itself? http://forums.bistudio.com/oldsmileys/confused_o.gif
steam itself works quite good for me but the patches which valves creates suck pretty much sometimes.
Well at this point i would say almost any publisher would do. It´s getting late if the game is supposed to come at q4 and there´s still no word about publisher.
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