bravo 6
May 28 2005, 15:00
I have a question for the Creators of OFP2*,
In OFP i only could put 63 groups/units (same side, Est,West,Res..) and if i didnt use triggers to old AIs from moving the mission would be laggy as hell.
Once made a mission called Linoleum for 20 players (original version) with 350 enemys (maybe few more) + 3*T80 +3*BMPs+ 2*Hinds + 2*Boats.
It was not laggy cause i used lots triggers.. but it was "heavy" sometimes.
<span style='color:blue'>My Question is:</span> Will OFP2* be prepared for 1500/2000 (or more) AIs enemys in a COOP mission with 30 player without lag at all? http://forums.bistudio.com/oldsmileys/wink_o.gif
Ps- ill add a SUGGESTION in other room
(*) <span style='font-size:7.000001pt;line-height:100%'>Due to ongoing negotiations with Codemaster (who own the right to the Operation Flashpoint name) OFP2 in this article may or may not be released under the name Operation Flashpoint 2.</span>
Edit: added a SUGGESTION in other room (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=57;t=46642;r=1;&#top)
In OFP i only could put 63 groups/units (same side, Est,West,Res..) and if i didnt use triggers to old AIs from moving the mission would be laggy as hell.
Once made a mission called Linoleum for 20 players (original version) with 350 enemys (maybe few more) + 3*T80 +3*BMPs+ 2*Hinds + 2*Boats.
It was not laggy cause i used lots triggers.. but it was "heavy" sometimes.
<span style='color:blue'>My Question is:</span> Will OFP2* be prepared for 1500/2000 (or more) AIs enemys in a COOP mission with 30 player without lag at all? http://forums.bistudio.com/oldsmileys/wink_o.gif
Ps- ill add a SUGGESTION in other room
(*) <span style='font-size:7.000001pt;line-height:100%'>Due to ongoing negotiations with Codemaster (who own the right to the Operation Flashpoint name) OFP2 in this article may or may not be released under the name Operation Flashpoint 2.</span>
Edit: added a SUGGESTION in other room (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=57;t=46642;r=1;&#top)