View Full Version : Sim HQ and the Game with no name...
leaskovski
May 23 2005, 21:44
In the words of that fat wally of a cook Jamie Oliver, there is a puka write up plus some new screenies (maybe) of this game (in game doobries).
Check it out people, it looks sweet!!!!
http://www.simhq.com/_technology/technology_053c.html
Look at page 4 and there is an in game shot with Maruk playing! Cool
gandalf the white
May 23 2005, 21:54
http://www.simhq.com/_technology/images/technology_053k_018.jpg
A V22!!!! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
EDIT: damn the image size limit http://forums.bistudio.com/oldsmileys/sad_o.gif
Heatseeker
May 23 2005, 21:56
There is something (http://www.simhq.com/_technology/technology_053l.html) we didnt see before, nice one, thanks http://forums.bistudio.com/oldsmileys/biggrin_o.gif .
leaskovski
May 23 2005, 21:58
The coolest thing that article says....
the new game engine uses satellite data to reproduce real world areas in pretty solid detail
Quick everyone get their google maps out!
RalphWiggum
May 23 2005, 21:59
gandalf. check the image file size.
gandalf the white
May 23 2005, 22:06
Ralph, don't act like I didn't know that... I was just too busy creaming over that V22 to be bothered http://forums.bistudio.com/oldsmileys/tounge_o.gif
Oh man, and there's a piece about the PPU too! "so far, 16 companies have signed up with Ageia to incorporate PPU coding in their upcoming titles, and 5 existing games are being patched to retrofit them for PPU operations." !!! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
colossus
May 23 2005, 22:44
Me want that pre-alpha version now http://forums.bistudio.com/oldsmileys/crazy_o.gif
I wonder how artillery will be, you'll need a radio operator I guess.
Antichrist
May 23 2005, 22:59
If I am not mistaken the third screenshot of the monitor shows what dialogue options will look like in the game.
mrmetallica
May 23 2005, 23:06
theres also another preview on the totalvideogames site
you can find it here
http://www.totalvideogames.com/pages....&page=1 (http://www.totalvideogames.com/pages/articles/index.php?game_id=3020&article_id=7753&page=1)
colossus
May 23 2005, 23:07
If I am not mistaken the third screenshot of the monitor shows what dialogue options will look like in the game.
I don't think that will be the final version of that.
It doesn't seem completely done.
Antichrist
May 24 2005, 00:29
If I am not mistaken the third screenshot of the monitor shows what dialogue options will look like in the game.
I don't think that will be the final version of that.
It doesn't seem completely done.
You are probably right, but even at this stage it looks quite good. http://forums.bistudio.com/oldsmileys/smile_o.gif
BOP_101TFS
May 24 2005, 14:00
OMG -Control a platoon??!! http://forums.bistudio.com/oldsmileys/smile_o.gif
Quote[/b] ]
The game will ship with an American campaign, like the first game. The campaign will actually ship with three specific chapters, or essentially three different campaigns. The player will start out as a USMC private essentially playing the game as a grunt out in a combat environment. The second chapter will have the player play a 'mid level commander', essentially a platoon leader controlling a small group of men in battle. The third chapter will have the player play as an SF detachment officer, essentially doing all the deep secret hoorah stuff.
The game will be a little different with its control of soldiers than the original OFP. This version is planned to have the individual control groups of troops (teams or squads) more than individual soldiers. How this is going to work I am not totally sure but it looks like the higher you go up the chain the more control you will have over groups and the less you will have control over individuals. This is a nice touch since a company commander would rarely, if ever, send individual soldiers out to do the mission. Instead he or she would instruct the platoon leaders to perform a task and then let that individual leader perform the mission. You get a feeling of command that will actually be put into the game. If the game pulls this off it will be a first.
Eat your heart out BF2! Go on! EAT IT!
Ah, this is gonna be soooo cool.... http://forums.bistudio.com/oldsmileys/smile_o.gif
ShadowVS
May 24 2005, 16:21
man, look at the shadows on those helos and the sun glare off of the window of the Osprey. Good times.
OMG -Control a platoon??!! http://forums.bistudio.com/oldsmileys/smile_o.gif
Quote[/b] ]
The game will ship with an American campaign, like the first game. The campaign will actually ship with three specific chapters, or essentially three different campaigns. The player will start out as a USMC private essentially playing the game as a grunt out in a combat environment. The second chapter will have the player play a 'mid level commander', essentially a platoon leader controlling a small group of men in battle. The third chapter will have the player play as an SF detachment officer, essentially doing all the deep secret hoorah stuff.
The game will be a little different with its control of soldiers than the original OFP. This version is planned to have the individual control groups of troops (teams or squads) more than individual soldiers. How this is going to work I am not totally sure but it looks like the higher you go up the chain the more control you will have over groups and the less you will have control over individuals. This is a nice touch since a company commander would rarely, if ever, send individual soldiers out to do the mission. Instead he or she would instruct the platoon leaders to perform a task and then let that individual leader perform the mission. You get a feeling of command that will actually be put into the game. If the game pulls this off it will be a first.
most likely, ppl from PLA mod of the VME have already making a company/platoon scale control through script, with the current engine it is not really hard to do in fact, and would be nice if this is built into the engine, save a lots of strangth on scripting you know http://forums.bistudio.com/oldsmileys/wink_o.gif
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