View Full Version : Good Article on Boomtown
NeZz_DK
May 20 2005, 07:36
http://pc.boomtown.net/en_uk/articles/art.view.php?id=8261
Here is some more info about all the 3 new games. they talk a little about optimizations and so on, but dont think the writer has ever really played OFP1 og OFP:R so some of the changes he tell about are allready ingame in what we have now ;-)
RalphWiggum
May 20 2005, 07:43
i see that there is someone actually taking notes when things are described. http://forums.bistudio.com/oldsmileys/wink_o.gif
Hi all
From that link
http://pc.boomtown.net/en_uk/articles/art.view.php?id=8261
Dynamic Missions
Quote[/b] ]The world is very large and very alive. A chopper passing overhead will have a destination and will have flown from point A over point B to point C to fulfill its mission. From there it will continue on whatever assignment the AI decides upon. Everything has a purpose and a function. Should you encounter a soldier you will be able to ask him whether he has seen the opposition and if he has he will be able to tell you. There is innumerable dialogue options and the great liberties of the game makes for quite an interesting project.
Seperate turret for the commander!
Quote[/b] ]It holds a crew of three - a driver, a gunner and a commander. The latter has acces to a smaller turret which rotates faster than the gunturret. This makes for a better view of things as well as easier targeting and command-issuing.
Destructable buildings!
Quote[/b] ]Another satisfying detail of this metal monstrosity is the ability to level buildings. We all know the situation with the lousy camper in the house. Normally you would have to shoot through the window to get him, but not in this game. Simply aim at the corner of the building and watch it collapse as the massive shell disintegrates the wall.
Kind Regards Walker
hardrock
May 20 2005, 10:08
Seperate turret for the commander!
Quote[/b] ]It holds a crew of three - a driver, a gunner and a commander. The latter has acces to a smaller turret which rotates faster than the gunturret. This makes for a better view of things as well as easier targeting and command-issuing.
Well that isn't new is it? We've got that already in OFP.
I'd really wonder if the don't find a publisher for SUCH a game! I mean, publishers shoul actually be fighting to publish such a game . . .
I'd really wonder if the don't find a publisher for SUCH a game! I mean, publishers shoul actually be fighting to publish such a game . . .
Well let´s hope that EA doesn´t come in picture.
[ASO] Farandir
May 20 2005, 10:29
as long as whoever the publisher will be has no say in the development of the game and they keep to what they announce here, I don't care who publishes it (ok, the price should be reasonable, but hey, what is a reasonable price for a game like that?)
cornhelium
May 20 2005, 10:41
Quote[/b] ]
Quote (hardrock @<hidden> May 20 2005,12:08)
Quote[/b] ]I'd really wonder if the don't find a publisher for SUCH a game! I mean, publishers shoul actually be fighting to publish such a game . . .
Well let´s hope that EA doesn´t come in picture.
Word. Or Ubi. Please, not Ubi http://forums.bistudio.com/oldsmileys/biggrin_o.gif
OFP2 looks and sounds awesome.
hardrock
May 20 2005, 10:52
Codemasters Forum (http://community.codemasters.com/forum/showthread.php?p=694168#post69416)
Quote[/b] ]Operation Flashpoint 2 will be published by us and will not be a dumbed down arcade shooter as many fear. Flashpoint stands for military sim gaming and veering off that track is something we don't plan on doing.
There are indeed many plans for the Flashpoint Community, of which I know you will all be excited by.
Alas I can't say much more yet, so keep your eyes peeled and your ears open.....
___
Miker_CLO
Community Liaison Officer
Action/Strategy Games
Codemasters
Longjocks
May 20 2005, 11:35
To be fair, hardrock, that doesn't necessarily mean that BIS' 'unnamed PC game' will be released by Codies. Speculation will remain ripe for a while, I believe. All is cool though. Either way we know we're in for some sweet gaming.
Antichrist
May 20 2005, 11:42
Quote[/b] ]
Quote (hardrock @<hidden> May 20 2005,12:08)
Quote[/b] ]I'd really wonder if the don't find a publisher for SUCH a game! I mean, publishers shoul actually be fighting to publish such a game . . .
Well let´s hope that EA doesn´t come in picture.
Word. Or Ubi. Please, not Ubi http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Or Dreamcatcher. Activision might not be too bad or Atari.
If Codemaster would have still been the publisher for BIS future "the-game-currently-known-as-OFP2-to-fans" it would have shown up in the pressrelease .....
http://www.bistudio.com/presspages/pcpressrelease.html
Since it doesn't, it leans towards that Codemaster have another game that will be going under that name.
hardrock
May 20 2005, 11:50
To be fair, hardrock, that doesn't necessarily mean that BIS' 'unnamed PC game' will be released by Codies. Speculation will remain ripe for a while, I believe. All is cool though. Either way we know we're in for some sweet gaming.
I never said anything, I only posted the quote http://forums.bistudio.com/oldsmileys/wink_o.gif
I don't think that Codemasters will release BIS' not-anymore OFP2 either.
simulacra
May 20 2005, 13:48
I'm so excited, this game is gonna rock, interchangeable gun parts, moving parts etc.
*breathe breathe*
Ironsight
May 20 2005, 13:56
Good interview http://forums.bistudio.com/oldsmileys/smile_o.gif
Makes me wish I was at E3 http://forums.bistudio.com/oldsmileys/sad_o.gif
colossus
May 20 2005, 14:00
Quote[/b] ]The graphics have been spiced up and details such as dynamic weather - ie. rolling waves, plants moving in the wind or even drafts from helicopters - have been added.
A hint of what's gone be on OFP2 or "unknown name" 2006? http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Placebo
May 20 2005, 15:43
It's a good piece and the guy we met (Jacob) is a top guy, the article confuses the three products from us a little (hopefully our press releases have cleared things up), so I emailed Jacob and that should be fixed.
Billabong81
May 20 2005, 16:02
This sounds sweet...dynamic campaigns, interchangeable gun parts, rolling waves/swaying trees, dyanmic/destructable buildings, the list goes on....I can't wait http://forums.bistudio.com/oldsmileys/biggrin_o.gif.
Heatseeker
May 20 2005, 16:26
It all sounds perfect, too perfect http://forums.bistudio.com/oldsmileys/rock.gif , i was considering but wont dare to upgrade my hardware now, its still very good for Armed Assault and i dont know if there is hardware capable of handling OFP sequel (2) at this time, from the looks of it and feature list it seems it will require a super PC or something.
Get ready to sell the car guys http://forums.bistudio.com/oldsmileys/crazy_o.gif .
It all sounds perfect, too perfect http://forums.bistudio.com/oldsmileys/rock.gif , i was considering but wont dare to upgrade my hardware now, its still very good for Armed Assault and i dont know if there is hardware capable of handling OFP sequel (2) at this time, from the looks of it and feature list it seems it will require a super PC or something.
Get ready to sell the car guys http://forums.bistudio.com/oldsmileys/crazy_o.gif .
I realy dont see that huge hardware requirementes. This r detailed models, but god, nothing from the other world, a quick compare with Far Cry (I know this r diferent games) and ull great models too in some good sized islands, and most of the game pcs in our days runs him without problems.
My conserns r not the grafics but the Physics engine, if we ll have a complex one, that will be very CPU demanding, maybe The Game Formaly Known As Operation Flashpoint 2 http://forums.bistudio.com/oldsmileys/smile_o.gif will have AGEIA’s PhysX processor compability. http://forums.bistudio.com/oldsmileys/tounge_o.gif
krise madsen
May 20 2005, 16:41
Maybe they'll replace the name with a symbol, you know, like Prince. http://forums.bistudio.com/oldsmileys/smile_o.gif
Heatseeker
May 20 2005, 16:54
I realy dont see that huge hardware requirementes. This r detailed models, but god, nothing from the other world, a quick compare with Far Cry (I know this r diferent games) and ull great models too in some good sized islands, and most of the game pcs in our days runs him without problems.
Nope, Far cry models dont look this good, the weapons look real poor actually, the vehicals are squary and so are most objects from interior furniture to buildings, plus there was disapearing stuff over distance and awfull tree lods, now the islands were somewhat big but not close to Flashpoint's, plus there were places you couldnt go and there was no full scale dinamic mission design, it was all linear and boring.
Just looking at the OPF2 soldier models from close up i am imagining a mission with 100 of those on a gigantic island where everything is of the same quality and detail, insane http://forums.bistudio.com/oldsmileys/crazy_o.gif .
I predict 5 gig cpu, 3 gigs of ram and tripple 6800 ultra SLI thingy for 60 fps at full detail, ok maybe not but it will be a very demanding game by the looks of it this far http://forums.bistudio.com/oldsmileys/tounge_o.gif .
Quote[/b] ] I predict 5 gig cpu, 3 gigs of ram and tripple 6800 ultra SLI thingy for 60 fps at full detail, ok maybe not but it will be a very demanding game by the looks of it this far http://forums.bistudio.com/oldsmileys/tounge_o.gif .
That will be huge!!! http://forums.bistudio.com/oldsmileys/tounge_o.gif http://forums.bistudio.com/oldsmileys/tounge_o.gif
No joking, I think that some good programing may do the job, but the game its at least one year and half away many things can (and will) change in the hardware world
Hockey112
May 20 2005, 17:21
Farandir @<hidden> May 20 2005,12:29)]as long as whoever the publisher will be has no say in the development of the game and they keep to what they announce here, I don't care who publishes it (ok, the price should be reasonable, but hey, what is a reasonable price for a game like that?)
And if they don't find a publisher, they can publish themselves.. Like pay BIS on PayPal, and they'll fix a download link or send it to you on cd..
But before that they gotta buy some super duper cd/DVD burners..
ShadowVS
May 20 2005, 17:40
so by way they're talking about the game having a dynamic campaign with the AI vs. AI, am I to gather that I could conceivably start at a calm staging area and then while driving/flying to the obj, witness random firefights that are completely removed from my objective around the island? That would be very cool, especially the ambient noise of battle from far away that isn't just a sound file.
Why are some of you so against UBIsoft? I know they butchered GR, but look at Silent Hunter III, Sturmovik, Pacific Fighters. Great unit sims... Isn't OFP just a multi unit/environmental sim? I believe UBI does a good job representing the military. Besides, did they EVER say that GR was a simulation? I never saw it.. It is a game, catagorized in their list scroll down a bit (http://www.ubi.com/US/Games/Search.aspx?plTag=pc) as 'action' - on par with Prince of Persia. http://forums.bistudio.com/oldsmileys/crazy_o.gif
Is there something I don't know about them? If so, please tell.
http://forums.bistudio.com/oldsmileys/smile_o.gif
Great article!!!
This is kind of what I was waiting for!
I think the screens do not tell that much... there are many games with superb graphics -but nearly all feature only scripted events and linear game play. You can not see that in a picture.
It seems I can keep my hope up BIS will bring some real inovations to the genere!
-destructable buildings
-better damage modelling (the pic with the separated wheel looks like it)
-a truly dynamic campaign ("Free this country" and then leaving you to solve the task pretty much as you like.)
you got to love it
http://forums.bistudio.com/oldsmileys/blues.gif http://forums.bistudio.com/oldsmileys/xmas_o.gif http://forums.bistudio.com/oldsmileys/blues.gif
Why are some of you so against UBIsoft? I know they butchered GR, but look at Silent Hunter III, Sturmovik, Pacific Fighters. Great unit sims... Isn't OFP just a multi unit/environmental sim? I believe UBI does a good job representing the military. Besides, did they EVER say that GR was a simulation? I never saw it.. It is a game, catagorized in their list scroll down a bit (http://www.ubi.com/US/Games/Search.aspx?plTag=pc) as 'action' - on par with Prince of Persia. http://forums.bistudio.com/oldsmileys/crazy_o.gif
Is there something I don't know about them? If so, please tell.
http://forums.bistudio.com/oldsmileys/smile_o.gif
I have to admit the UBI has the best sims avaiable on the market Lock on, IL2...
YES! I need more info. Wow.
Rolling waves, swaying trees, dynamic campaigns, dynamic building destruction (!) weapon mods, weapon animation, ai (talking to soldiers about enemy location? wow!) I want more info http://forums.bistudio.com/oldsmileys/smile_o.gif
funnyguy1
May 20 2005, 19:18
http://forums.bistudio.com/oldsmileys/wow_o.gif OMG http://forums.bistudio.com/oldsmileys/wow_o.gif
Nice job dudes...indeed nice job...
http://forums.bistudio.com/oldsmileys/xmas_o.gif http://forums.bistudio.com/oldsmileys/xmas_o.gif http://forums.bistudio.com/oldsmileys/xmas_o.gif
InqWiper
May 20 2005, 19:30
Really nice article!
Seems like OFP2 will be even better than I expected! http://forums.bistudio.com/oldsmileys/wow_o.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Dont worry about weapons not casting shadows and stuff like that, they have 1.5 years time to fix it http://forums.bistudio.com/oldsmileys/tounge_o.gif
-edit
This should remove 99% of the doubts some people have http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Heatseeker
May 20 2005, 19:37
Really nice article!
Seems like OFP2 will be even better than I expected! http://forums.bistudio.com/oldsmileys/wow_o.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Dont worry about weapons not casting shadows and stuff like that, they have 1.5 years time to fix it http://forums.bistudio.com/oldsmileys/tounge_o.gif
1.5 years to complete such a huge and daring project isnt all that much, i mean its not like putting a splinter cell game together, id took 5 years to make Doom3 and that was just a regular FPS, this is grand scale warfare. It problably seems not much time for them and an eternity for us http://forums.bistudio.com/oldsmileys/crazy_o.gif .
Lets see how much HW will progress in 1.5/2 years...
I hope the game has ragdoll physics...I don't want to see them boast about a physics engine that doesn't have ragdoll.
Acecombat
May 21 2005, 08:36
A new article from Gamespot:
Quote[/b] ]Operation Flashpoint 2 E3 2005 Hands-On Impressions
As of right now, Bohemia Interactive's latest PC project exists in something of a state of flux. Designed to be the sequel to its excellent 2001 military shooter, Operation Flashpoint, the game that would be Operation Flashpoint 2 is currently without a US publisher or official release date. The reason? Codemasters, Operation Flashpoint's publisher, still owns the franchise name, and currently Bohemia is engaged in something of a struggle with them over the game's release. However, undeterred, Bohemia is championing ahead with the project, and even if they have to call it something else, they'll find a way to get the game out. In a small meeting room at E3 2005, Bohemia gave us a look at what we'll call Operation Flashpoint 2.
The original Flashpoint was an interesting game, in that it took a very realistic approach to its gameplay. Battles were largely squad-based, and combat generally took place over long distances, with lots of carefully placed shots, rather than the kind of fast-paced, run and gun shooting found in many modern-day shooters. For those who enjoyed this brand of shooting gameplay, Operation Flashpoint 2 seems like it won't disappoint. We were shown a few different battle scenarios, and the mechanics seemed to work very much the same. One new aspect to battles is just the sheer number of units that will be available on-screen during the game. Battlefields will be around 400 square kilometers in size, and literally hundreds of soldiers and vehicles will be able to coexist on them. One example of this was shown to us, and it was quite impressive watching huge groups of allied soldiers march across a battlefield with tanks and other vehicles following along.
Whereas the original Flashpoint took place in 1985 during Cold War operations, Flashpoint 2 will take place during a fictional near-future conflict in the year 2010. You'll be able to play in three different areas, including Southeast Asia, Central Europe and Africa, and you'll play as three different soldier types during each section of the game, including a Marine Corps solider, a US Army officer and a Special Ops operative. As you play the game, you'll be able to upgrade your squads and soldiers through what Bohemia refers to as something of an RPG-like leveling system. In another nod to RPGs, you'll also be able to chat it up in real time with NPC allies, and learn valuable reconnaissance intel from them.
Obviously, a big draw for Flashpoint 2 will be its improved visuals. The first Flashpoint was a good looking game for its time, but the dedicated fans of the series are likely looking forward to what Bohemia can do with current generation PC technology. A big part of the visual upgrade is the damage modeling, which is fully dynamic across the many set pieces you'll find on the battlefield. The developers showed us one example, where when driving a tank, a nearby building was targeted and fired upon. The first hit did a little damage, but nothing too devastating. The next hit took a big chunk out of it, and the next one practically eradicated it. The developers state that no two explosions will look quite the same, as the debris will always fall dynamically. This, coupled with the huge numbers of units on-screen at once, and the generally upgraded soldier models and environmental designs, should prove to be a big upgrade from the first game.
Of course, Flashpoint 2 will feature online multiplayer. Bohemia wasn't able to provide exact details of what kinds of modes, or how many players you'll be able to compete with or against, but they stated that they plan to make the multiplayer a big part of the game, and will try to squeeze in as many players as they possibly can. One notable improvement over the original Flashpoint's multiplayer is that in this game, you'll be able to join battles in progress. In the first Flashpoint, you'd have to wait for an open server, or sit in the chat lobby waiting for your friends to finish. That won't be the case, here.
Another thing that Bohemia wanted to emphasize was that they recognize and appreciate the fan communities that have developed from Flashpoint and its expansion packs. While not the biggest game in the US, the game certainly had its fans here, and internationally, Flashpoint developed a big mod community. Flashpoint 2 will once again include a robust map editor for committed players to mess around with, and like the first game, Bohemia fully intends to support the game with new content long after its release.
The cloud that currently sits over Operation Flashpoint 2's release possibilities is certainly unfortunate, but Bohemia seems thoroughly undeterred by the situation. One way or another, they fully intend to release the game, so you won't have to worry about them just giving up on the project any time soon. While the demo we were shown had some rough edges, we're excited about the prospects that this shooter holds. We can only hope that Bohemia's gung-ho attitude continues, and that they keep hammering away on the game and get it a North American release. We'll be sure to bring you more on Operation Flashpoint 2 in the near future.
By Alex Navarro, GameSpot POSTED: 05/20/05 08:34 PM
Source (http://www.gamespot.com/pc/action/operationflashpoint2/preview_6126353.html)
Took them long enough and they are saying BIS doesnt have a publisher for america what does that mean? Does europe and elsewhere have theirs already?
Evishion
May 21 2005, 10:00
nice review.. si it wil be in asia. europe, and N africa after all http://forums.bistudio.com/oldsmileys/biggrin_o.gif just in modern days.. gonna be AWESOME!
Quote[/b] ]The developers showed us one example, where when driving a tank, a nearby building was targeted and fired upon. The first hit did a little damage, but nothing too devastating. The next hit took a big chunk out of it, and the next one practically eradicated it. The developers state that no two explosions will look quite the same, as the debris will always fall dynamically.
Dynamic buildings and explosions (debris), SOUNDS GOOD! , I want AGEIA support http://forums.bistudio.com/oldsmileys/tounge_o.gif
Berghoff
May 21 2005, 10:16
@<hidden> May 20 2005,12:25)]
I'd really wonder if the don't find a publisher for SUCH a game! I mean, publishers shoul actually be fighting to publish such a game . . .
Well let´s hope that EA doesn´t come in picture.
lol, so true http://forums.bistudio.com/oldsmileys/crazy_o.gif
Gollum1
May 21 2005, 11:29
The most interesting part I found was that you play as USMC, Army and some kind of Special Operator (SF, Delta, SEALs, or something generic like in OFP1, who knows). Judging by the screenshots there are a lot of USMC in the desert (Asia), guys with Woodland camo in the forest (Europe), altough here I must point out that BIS missed the boat.
In 2010 all Army soldiers, most certainly those deployed abroad, will have the grey ACUPAT (http://www.globalsecurity.org/military/systems/ground/images/acu-pic03.jpg) camo pattern, the Woodland camo in these screens will be a thing of the past. They also won't be using M16A4s as standard issue, that's for sure.
If Africa is still in the picture maybe the Spec Op campaign will take place there, so we would have desert, wood and jungle maps, 3 maps like in the original OFP!
If you are USMC, an Army officer and then a Special operator then I think you will play the game in this order, starting as a Marine.
Quote[/b] ]In 2010 all Army soldiers, most certainly those deployed abroad, will have the grey ACUPAT camo pattern, the Woodland camo in these screens will be a thing of the past. They also won't be using M16A4s as standard issue, that's for sure.
So true, in 2010 the M-8 and the digital grey camo will be the standard in US Army, maybe BIS change the textures till then.... or the comunity will http://forums.bistudio.com/oldsmileys/smile_o.gif
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