RalphWiggum
May 18 2005, 22:29
I'll fess up and say that I just got back from E3, and first thing I did was to visit BIS.
I won't go into any details of what has been achieved, but I'll say this.
<span style='font-size:12pt;line-height:100%'>All you non-believers and infidels! Repent, for you've been wrong!</span>
Basically I finally have a reason why I live.
First of all OFP XBOX is not a drained down system. It has its own improvements, and the work that was put in by BIS was worthwhile. I have not been a vocal skeptic about XBOX, but I had my questions on whether they were making right choices or not. Now I know they did. The experience gained from XBOX development has been quite helpful in development. There is no noticible shortcoming that I saw from OFPR and OFP XBOX.(but then again, I'm not a good judgement maker =P) XBOX version has its own grounds.
Armed Assault is a new engine for OFP. You can play OFP in new engine, much like relationship between CS and CS:Source. There are improvments over OFP:R, and some other features that I'm willing to shell out money to buy. When it hits the shelves, you won't be able to resist it!
OFP2 is still a work in progress, but to me this was a work that is beyond my expectation already. It was so astonishing that I was wondering if BIS can do any better than OFP2. in all aspects - rendering, physics, and some technical details - the engine will satisfy you when they are released(I have NO IDEA WHEN IT IS BUT IT IS DAMN WORTH IT!)
So I can say with my confidence that there is nothing Flashpointers have to worry about. Once it is released, you will lose your job, girlfriend, because OFP2 will be worth it.
I'd like to thank BIS crew at E3 for putting up with me drooling on the floor. http://forums.bistudio.com/oldsmileys/tounge_o.gif
note to members: I wish I could post more, but I have a life and cannot post more often. Even if you ask questions, I'll be quite hesitant to give you answers anyway since all those glues I ate are now affecting my memory.
I won't go into any details of what has been achieved, but I'll say this.
<span style='font-size:12pt;line-height:100%'>All you non-believers and infidels! Repent, for you've been wrong!</span>
Basically I finally have a reason why I live.
First of all OFP XBOX is not a drained down system. It has its own improvements, and the work that was put in by BIS was worthwhile. I have not been a vocal skeptic about XBOX, but I had my questions on whether they were making right choices or not. Now I know they did. The experience gained from XBOX development has been quite helpful in development. There is no noticible shortcoming that I saw from OFPR and OFP XBOX.(but then again, I'm not a good judgement maker =P) XBOX version has its own grounds.
Armed Assault is a new engine for OFP. You can play OFP in new engine, much like relationship between CS and CS:Source. There are improvments over OFP:R, and some other features that I'm willing to shell out money to buy. When it hits the shelves, you won't be able to resist it!
OFP2 is still a work in progress, but to me this was a work that is beyond my expectation already. It was so astonishing that I was wondering if BIS can do any better than OFP2. in all aspects - rendering, physics, and some technical details - the engine will satisfy you when they are released(I have NO IDEA WHEN IT IS BUT IT IS DAMN WORTH IT!)
So I can say with my confidence that there is nothing Flashpointers have to worry about. Once it is released, you will lose your job, girlfriend, because OFP2 will be worth it.
I'd like to thank BIS crew at E3 for putting up with me drooling on the floor. http://forums.bistudio.com/oldsmileys/tounge_o.gif
note to members: I wish I could post more, but I have a life and cannot post more often. Even if you ask questions, I'll be quite hesitant to give you answers anyway since all those glues I ate are now affecting my memory.