View Full Version : Ia Trang
HOBOMAN
Mar 25 2005, 22:04
A week ago I was watching the movie We Were Soldiers. If your not familar with the movie, it is about the 7th Air Calvary in Vietnam and the fight for LZ X-Ray in Ia Trang. So, about a day after watching this movie, I though this would be a good battle to recreate in Opflash. I check out Seb Ia Trang and go to the spot marked LZ-Ray. I notice the terrain doesn't look much like the real place (http://www.lzxray.com/overview.htm).
Now I know some people might think I'm crazy but, is it posible that someone has released or is working on a more realistic map?
Thanks
Ps Is any one thinking of making a multi gunned Uh-1?
FireflyPL
Mar 25 2005, 22:24
Ps Is any one thinking of making a multi gunned Uh-1?
Not possible in OFP. Engine limitation :/
HOBOMAN
Mar 25 2005, 22:46
Ps Is any one thinking of making a multi gunned Uh-1?
Not possible in OFP. Engine limitation :/
No it is possible, look at Colonel Klink's boats here:
http://ofp.gamezone.cz/index.php?showthis=7043
Just if that same script could work with a helocopter...
Hey, i watched it on TV as well Hoboman.
Sounds good if you can do it.
hardrock
Mar 25 2005, 22:50
No it is possible, look at Colonel Klink's boats here:
http://ofp.gamezone.cz/index.php?showthis=7043
Just if that same script could work with a helocopter...
No it is not possible ;)
There's the pitch/bank problem that you won't solve with flying/not straight (like ships) moving vehicles. Many people tried and many poeple stopped trying, believe them, that's one of the engine limitations we most probably won't overcome http://forums.bistudio.com/oldsmileys/wink_o.gif
gandalf the white
Mar 25 2005, 22:50
they won't http://forums.bistudio.com/oldsmileys/wink_o.gif
Basicly, the boat setposses multiple vehicles (the turrest) into the right location, but one cannot "roll" turrets, so it can only be applied to boats.
HOBOMAN
Mar 25 2005, 22:52
But back to the point of LZ X-Ray, does anyone know what vietnam mods or addon makers still active that might make it?
BlackScorpion
Mar 25 2005, 22:55
What a coincidence, I saw the movie few weeks ago, too.
A nice movie, a bit gory, but good anyway.
First I thought the Chinook at the end was wrong model, but Googled Ch47A few mins ago and... I was wrong. I mixed early Chinooks with Ch-46 Sea Knight.
eestikas88
Mar 26 2005, 07:41
Multible heli gunner posistions would be possible if you would make two guns on heli and one gunner pos in middle.If you understand me.You know....dummies using guns (dummies would look like real soldiers) and one gunner to use both guns as different weapons.
That would do the trick.
I see what your saying, but theres a slight prob:
bullets, unless createvehicled/camcreated then setvelocity'ed can not shoot out of multiple positions at once
hardrock
Mar 26 2005, 10:20
Multible heli gunner posistions would be possible if you would make two guns on heli and one gunner pos in middle.If you understand me.You know....dummies using guns (dummies would look like real soldiers) and one gunner to use both guns as different weapons.
That would do the trick.
No, sorry, it isn't possible http://forums.bistudio.com/oldsmileys/smile_o.gif
You can only have 1 gun axis per vehicle, never speak of turrets. Actually: There's no way implementing two turrets in ONE vehicle. Making it TWO vehicles, each of them containing a turret, won't work either since you can't solve the pitch/bank problem as mentioned above. Many people tried (as I did) and many failed. So I think this topic should be over.
philcommando
Mar 26 2005, 10:58
nah, lets not be too hasty to write off multiple guns on air vehicles... http://forums.bistudio.com/oldsmileys/tounge_o.gif Where there's a will, there's a way...millions scoffed at the idea of a home computer and many scientists gave up on making one in the 60s, but it took only 1 college dropout to prove them wrong...
Now I know some people might think I'm crazy but, is it posible that someone has released or is working on a more realistic map?
Well seeing as noone actualy wanted to answer his REAL question.
to my knowledge no one has madea "true" to life IaDrang Valley near LZ XRAY. I have attemted it but my height maps alwas gave me issues. The mountains to the west of LZ XRAY are way high and gnarly and the overall terrain is quite diverse.
http://img.photobucket.com/albums/v145/42944294/Ia_Drang.jpg
The northernmost arrow is LZ Albany
http://img.photobucket.com/albums/v145/42944294/iadrangclip.jpg
It's Ia Drang not Trang btw http://forums.bistudio.com/oldsmileys/tounge_o.gif That was a mistake made by the Select This when he first made the original island.
eestikas88
Mar 26 2005, 13:11
As for the heli i meant that the 2 machine guns would be like different weapons like on the gunship and dummies would move with them as the gun moves.and somewhere there would be a gunner what moves them.Can't you understand.
I'll make it as clear as i can.
1 gunner 2 guns 2 dummies.
2 guns as different weapos on both sides of heli.
As the gunner switches between the guns he will shoot with 1 gun at a time without switching posistions.Then there are 2 dummies what would move WITH the guns as they move. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
ag_smith
Mar 26 2005, 13:25
Your idea leads to nowhere as there can be only one turret axis per vehicle. You could turn around only one of these guns.
BTW. Was the movie shot in the original location? Methinks the real terrain doesn't have to look like the one in the movie...
Extremeus Decimus
Mar 26 2005, 13:36
I believe he is trying to say that the weapons would use different ammunition (such as the BMP, one ammo type is the HE shell, other is the PKT)..atleast that's how i view it anyway sorry if it is wrong.
And the film was quite good and it'd be brilliant to see it recreated in OFP, hell of a challenge however
ag_smith
Mar 26 2005, 13:43
Read mine and hardrock's posts again. No matter how many different types of weapons you have, there can be only one turret.
philcommando
Mar 26 2005, 14:39
great thinking there, eestikas88..now try to put those words into 02 and see the result of it...it may or may not work but since u are in it, look for other alternatives......its the z axis that need to be overcome...the one i came across is devil's attach script, cos it creates an algebric calculation relative to the x and y tilt, not the normal xyz axis, may be a solution we are looking for..Once we got that figured out, we'll be able to attach weapons to air vehicles, which is one other way to yours of using dummy soldiers. http://forums.bistudio.com/oldsmileys/wink_o.gif
Charon[VW:BB]
Mar 26 2005, 15:16
Quote[/b] ]BTW. Was the movie shot in the original location? Methinks the real terrain doesn't have to look like the one in the movie...
I think i read sometime ago that the site of the film was somewhere in Indonesia, the Philippines or Thailand.
Btw i don't know a US made vietnam movie which was shot in vietnam.
HOBOMAN
Mar 26 2005, 15:53
Your idea leads to nowhere as there can be only one turret axis per vehicle. You could turn around only one of these guns.
BTW. Was the movie shot in the original location? Methinks the real terrain doesn't have to look like the one in the movie...
The movie was probally not filmed in Nam... but the terrian doesn't look like real life pictures.
eestikas88
Mar 26 2005, 17:36
@<hidden>:
i can't and i'm too noob for o2 (proper) using.
I just thinked a bit a told out what i was thinking.
a great movie ..and an even better book ..a prize in my bookshelf collection.
Filming Locations for
We Were Soldiers (2002)
Castle Green, Pasadena, California, USA
Columbus, Georgia, USA
Fort Benning, Georgia, USA
Fort Hunter Liggett, California, USA
Morro Bay, California, USA
somebloke
Mar 26 2005, 18:47
I'm sure there's a 'nam island which has LZ-Xray on it. La Drang Valley, check ofp.info
Look what i found (ftp://www.gamezone.cz:8021/ofpd/islands/SEBNam_Ia_Trang_1_00.zip)
HOBOMAN
Mar 27 2005, 04:06
I'm sure there's a 'nam island which has LZ-Xray on it. La Drang Valley, check ofp.info
Look what i found (ftp://www.gamezone.cz:8021/ofpd/islands/SEBNam_Ia_Trang_1_00.zip)
That's not what I'm asking if you read what I wrote at all. The LZ-Xay on Ia Trang by Seb is inaccuarate when compared to real life pictures. I know there is an exsiting addon. I am asking about if their is any work towards a more realistic Ia Trang.
I'm sure there's a 'nam island which has LZ-Xray on it. La Drang Valley, check ofp.info
Look what i found (ftp://www.gamezone.cz:8021/ofpd/islands/SEBNam_Ia_Trang_1_00.zip)
That's not what I'm asking if you read what I wrote at all. The LZ-Xay on Ia Trang by Seb is inaccuarate when compared to real life pictures. I know there is an exsiting addon. I am asking about if their is any work towards a more realistic Ia Trang.
@<hidden> Hoboman
You really didnt expect any one to answer your main question followed up by the second. Everyone must pounce on the "OHHH NO YOU CAN'T HAVE MORE THAN ONE GUN" topic.
<span style='color:blue'>to my knowledge no one has made a "true" to life IaDrang Valley near LZ XRAY</span>
Ps Is any one thinking of making a multi gunned Uh-1?
Not possible in OFP. Engine limitation :/
No it is possible, look at Colonel Klink's boats here:
http://ofp.gamezone.cz/index.php?showthis=7043
Just if that same script could work with a helocopter...
It is possible for helicopters! http://forums.bistudio.com/oldsmileys/wink_o.gif
Except its a "In Back" position. http://forums.bistudio.com/oldsmileys/crazy_o.gif
EDIT: Nevermind, that gun is just for looks http://forums.bistudio.com/oldsmileys/tounge_o.gif
http://forums.bistudio.com/oldsmileys/blues.gif
Hawkins
Mar 27 2005, 07:54
...I know there is an exsiting addon...
The only other Ia Drang I know besides the SEB one is this (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=54;t=33638;hl=unscripted+war+ia+drang) one. I don't know if the author is going to finish it though...
Is it possible to have the arms and body move with the gun. Noone really address this. I seen planes with the trohtee and hand move but is it possible for guns on car and helicopters like if you aim down the body and head would move so you can look down.
Possible or not http://forums.bistudio.com/oldsmileys/rock.gif
HOBOMAN
Mar 27 2005, 15:35
I'm sure there's a 'nam island which has LZ-Xray on it. La Drang Valley, check ofp.info
Look what i found (ftp://www.gamezone.cz:8021/ofpd/islands/SEBNam_Ia_Trang_1_00.zip)
That's not what I'm asking if you read what I wrote at all. The LZ-Xay on Ia Trang by Seb is inaccuarate when compared to real life pictures. I know there is an exsiting addon. I am asking about if their is any work towards a more realistic Ia Trang.
@<hidden> Hoboman
You really didnt expect any one to answer your main question followed up by the second. Everyone must pounce on the "OHHH NO YOU CAN'T HAVE MORE THAN ONE GUN" topic.
<span style='color:blue'>to my knowledge no one has made a "true" to life IaDrang Valley near LZ XRAY</span>
It was my mistake to ask about the idea of a multi-gunned huey. I was just thinking about that after I saw the movie and thought it would be a nice touch to add to our nam mods.
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