Berghoff
Feb 10 2005, 11:46
I found this in kegsnowcain config.cpp
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
// Snow environment sound
#define SNOW_ENVIRON_SOUND soundEnviron[]={"\KEGnoecain_snow\sound\snowstep1.wav",0.001426,1.3};\
class SoundEnvironExt\
{\
normalExt[] = {{"People\dirt_L",db-110,1},{"People\dirt_R",db-110,1},{"People\grass_L",db-115,1},{"People\grass_R",db-115,1},{"People\grass_L",db-115,1},{"People\grass_R",db-115,1},};\
normal[] = {{"People\dirt_L",db-110,1},{"People\dirt_R",db-110,1}};\
road[] = {{"People\concrete_L",db-95,1},{"People\concrete_R",db-95,1},{"People\concrete_L",db-95,1},{"People\concrete_R",db-95,1},{"People\gravel_L",db-95,1},{"People\gravel_R",db-95,1},{"People\concrete_L",db-95,1},{"People\concrete_R",db-95,1}};\
rock[] = {{"People\concrete_L",db-95,1},{"People\concrete_R",db-95,1},{"People\gravel_L",db-95,1},{"People\gravel_R",db-95,1},{"People\sand_L",db-110,1},{"People\sand_R",db-110,1},{"People\gravel_L",db-95,1},{"People\gravel_R",db-95,1},{"People\concrete_L",db-95,1},{"People\concrete_R",db-95,1}};\
water[] = {{"People\water_L",db-90,1},{"People\water_R",db-90,1}};\
gravel[] = {{"People\gravel_L",db-95,1},{"People\gravel_R",db-95,1}};\
sand[] = {{"People\sand_L",db-110,1},{"People\sand_R",db-110,1},{"People\sand_L",db-110,1},{"People\sand_R",db-110,1},{"People\gravel_L",db-95,1},{"People\gravel_R",db-95,1}};\
drygrass[] = {{"People\drygrass_L",db-110,1},{"People\drygrass_R",db-110,1},{"People\grass_L",db-115,1},{"People\grass_R",db-115,1},{"People\forest_L",db-110,1},{"People\forest_R",db-110,1}};\
grass[] = {{"People\grass_L",db-115,1},{"People\grass_R",db-115,1},{"People\drygrass_L",db-110,1},{"People\drygrass_R",db-110,1}};\
forest[] = {{"People\forest_L",db-110,1},{"People\forest_R",db-110,1},{"People\grass_L",db-115,1},{"People\grass_R",db-115,1},{"People\dirt_L",db-110,1},{"People\dirt_R",db-110,1},{"People\mud_L",db-110,1},{"People\mud_R",db-110,1}};\
mud[] = {{"People\mud_L",db-110,1},{"People\mud_R",db-110,1},{"People\mud_L",db-110,1},{"People\mud_R",db-110,1},{"People\water_L",db-90,1},{"People\water_R",db-90,1}};\
wood[] = {{"People\wood_L",db-110,1},{"People\wood_R",db-110,1}};\
metal[] = {{"People\metal_L",db-110,1},{"People\metal_R",db-110,1}};\
snow[] = {{"People\snow_L",db-90,1},{"People\snow_R",db-90,1}};\
hallway[] = {{"People\hall_L",db-90,1},{"People\hall_R",db-90,1}};\
fallbody[]={{"People\fall_to_ground",db-60,1}};\
laydown[]={{"People\down",db-100,1}};\
standup[]={{"People\up",db-110,1}};\
crawl[]={{"People\crawl",db-115,1}};\
KEGsnow[]={{"\KEGnoecain_snow\sound\snowstep1.wav",0.001426,1.3}};\
KEGsnow_rck[]={{"People\concrete_L",db-95,1},{"\KEGnoecain_snow\sound\snowstep1.wav",0.001426,1.3}};\
KEGsnow_forest[]={{"\KEGnoecain_snow\sound\snowstep1.wav",0.001426,1.3},{"People\forest_L",db-110,1},{"\KEGnoecain_snow\sound\snowstep1.wav",0.001426,1.3},{"People\forest_R",db-110,1},{"People\grass_L",db-115,1}};\
};
class CfgSurfaces
{
class KEGnoecain_snow
{
files="kegj9http://forums.bistudio.com/oldsmileys/rock.gif???";
rough=0.105000;
dust=0.000000;
soundEnviron="KEGsnow";
};
class KEGnoecain_snow2
{
files="kegj9";
rough=0.105000;
dust=0.000000;
soundEnviron="KEGsnow";
};
class KEGnoecain_rock
{
files="kegk5http://forums.bistudio.com/oldsmileys/rock.gif???";
rough=0.045000;
dust=0.000000;
soundEnviron="KEGsnow";
};
class KEGnoecain_rock2
{
files="kegk5";
rough=0.045000;
dust=0.000000;
soundEnviron="KEGsnow_rck";
};
class KEGnoecain_forest
{
files="kegfo?http://forums.bistudio.com/oldsmileys/rock.gif??";
rough=0.155000;
dust=0.005000;
soundEnviron="KEGsnow";
};
class KEGnoecain_forest2
{
files="kegfo";
rough=0.155000;
dust=0.005000;
soundEnviron="KEGsnow_forest";
};
class KEGnoecain_road
{
files="kegsil";
rough=0.005;
dust=0.01;
soundEnviron = road;
};
class KEGnoecain_road2
{
files="kegasfaltka";
rough=0.006;
dust=0.01;
soundEnviron = road;
};
class KEGnoecain_cesta
{
files="kegcesta*";
rough=0.011;
dust=0.00;
soundEnviron = road;
};
}
[/QUOTE]
I know this has something to do with it.
But I got 6 custom sounds (forest, grass, rock, mud, leaves, softsnow) for my Island. So can anyone explain how to do this? TIA
http://forums.bistudio.com/oldsmileys/smile_o.gif
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