Col Rambo SBS
Oct 21 2001, 21:33
Ok, Ive been following all the threads on this subject and I have compiled a list of things that the majority of people who posted to then, have sugested:-
1:- Joining Mid game is a must for some game types, tactical or otherwise.
2:- Joining Mid Game could be a Server side option, so the host can set it to suit the game type
3:- forget adding weapons, units, vehicles untill the netcode is finalised ( hopefully with the above included )
4:- intergrating some form of server list option into the game itself.
5:- Less negative input from BIS on the needs of there users. you can at least try.
Now for my 10cents worth.
I agree with the above, and even on Co-op tactical, based games, people need the ability to rejoin if for some reason or another they lose connection with the server. This saves the host having to restart the mission.
For developing other game types like East V Weast Search and destroy missions, on public servers, Joining mid game would be ideal ( Respawns being set well withing friendly territory, not at the front line ). Also for an ongoing War server, where a team has to take controll of an entire map, the game would be expected to run for Days, making it an envolving Tactical scenario, with people rejoining when they could, to assist there side to the victory ( I know how I can build this type of map , but theres no point with the current situation )This type of map I would say would be a big crowd puller. Just think how many more sales you could generate by it, and how many your loosing at the moment, when people visit the forums to research the game before buying it.
1:- Joining Mid game is a must for some game types, tactical or otherwise.
2:- Joining Mid Game could be a Server side option, so the host can set it to suit the game type
3:- forget adding weapons, units, vehicles untill the netcode is finalised ( hopefully with the above included )
4:- intergrating some form of server list option into the game itself.
5:- Less negative input from BIS on the needs of there users. you can at least try.
Now for my 10cents worth.
I agree with the above, and even on Co-op tactical, based games, people need the ability to rejoin if for some reason or another they lose connection with the server. This saves the host having to restart the mission.
For developing other game types like East V Weast Search and destroy missions, on public servers, Joining mid game would be ideal ( Respawns being set well withing friendly territory, not at the front line ). Also for an ongoing War server, where a team has to take controll of an entire map, the game would be expected to run for Days, making it an envolving Tactical scenario, with people rejoining when they could, to assist there side to the victory ( I know how I can build this type of map , but theres no point with the current situation )This type of map I would say would be a big crowd puller. Just think how many more sales you could generate by it, and how many your loosing at the moment, when people visit the forums to research the game before buying it.