View Full Version : ODOLex
lukemax
Jan 12 2005, 22:14
WHere can i get this tool?
/
Anyway 2 turn ODOL to MLOD?
Thx
Luke
WHere can i get this tool?
/
Anyway 2 turn ODOL to MLOD?
Thx
Luke
there is a way to make odol.. mlod.. but it totaly ruins the lightning on the model i believe.. also some other things change then but i do not know for sure. http://forums.bistudio.com/oldsmileys/smile_o.gif
Sniperwolf572
Jan 13 2005, 11:35
Well there is a tool that is NOT publicaly available, and doesn't ruin lighting... now I don't know if it's legal on this forum even to mention it's name so I won't risk. I personally had it but lost it during an emergency system format http://forums.bistudio.com/oldsmileys/sad_o.gif
Nephilim
Jan 13 2005, 13:03
u guys mean odel explorer??
about the light thingy
soem models use cfgmaterials which indeed only works
binerized
once u changed wot u want simply bin it again
the lightning shoudl work again
Odin [AEF-Kampa]
Jan 13 2005, 21:45
Wich Lighting Problem ?
Nephilim
Jan 14 2005, 12:16
polly he means th cfgmaterials which only works wheb binerized
RKSL-Rock
Jan 15 2005, 01:41
@<hidden> Jan. 13 2005,22:45)]Wich Lighting Problem ?
He means the problems with smooth and sharp edges when 'some' addons are saved as MLOD.
But it usually only happens when people use the 2.44 version that escaped some time back. The 2.0 version works fine.
Its got nothing to do with CFGMaterials.
Offtime
Jan 25 2005, 23:21
odol explorer sometimes splits models in parts depending on faces orientation, just use optimalize function and smoth edges, lightning problem fixed :]
Ex-RoNiN
Feb 2 2005, 06:39
Whilst we're talking about ODOL Explorer, I have this strange problem that when I open a model with it,
a) it doesn't seem able to find the textures associated with it (get pop-up saying it can't find them), even though they get displayed in the texture collection window (the one below the lod window)
b) for vehicles, they seem to have lost all mass, one shot at them and they fly away, and are totally undriveable
Is there some post-processing you need to do to the MLOD after the conversion, or am I doing something horribly wrong http://forums.bistudio.com/oldsmileys/rock.gif
Footmunch
Feb 2 2005, 10:30
Whilst we're talking about ODOL Explorer, I have this strange problem that when I open a model with it,
a) it doesn't seem able to find the textures associated with it (get pop-up saying it can't find them), even though they get displayed in the texture collection window (the one below the lod window)
You may have to reset the data directory. There's a button
at the bottom of the middle pane in OdolEx to set the
'basis' folder (the one where Buldozer is installed, typically)
Quote[/b] ]b) for vehicles, they seem to have lost all mass, one shot at them and they fly away, and are totally undriveable
Is there some post-processing you need to do to the MLOD after the conversion, or am I doing something horribly wrong http://forums.bistudio.com/oldsmileys/rock.gif
OdolEx 2.0 doesn't process the GeoLOD very well, but if
you click on the geo lod in the (OdolEx) selection list, the
total mass will be displayed about 3/4 of the way down
the central pane. Open up the MLOD, go to GeoLOD, Ctrl-A
then set the mass to that value. You may also have to run
the optimise command and the component-convex-hull
command to get a valid geometry.
Offtime - Smooth edges for the whole model is not a good
idea. Some edges are _supposed_ to be sharp.
Kaitnieks
Feb 2 2005, 13:01
P3dEdit, altho it's a oldy but it still stay's the goldie of them all http://forums.bistudio.com/oldsmileys/smile_o.gif
It was made by OFP Internals and last year it got released on a Russian site http://forums.bistudio.com/oldsmileys/smile_o.gif
Ex-RoNiN
Feb 2 2005, 13:20
Whilst we're talking about ODOL Explorer, I have this strange problem that when I open a model with it,
a) it doesn't seem able to find the textures associated with it (get pop-up saying it can't find them), even though they get displayed in the texture collection window (the one below the lod window)
You may have to reset the data directory. There's a button
at the bottom of the middle pane in OdolEx to set the
'basis' folder (the one where Buldozer is installed, typically)
Quote[/b] ]b) for vehicles, they seem to have lost all mass, one shot at them and they fly away, and are totally undriveable
Is there some post-processing you need to do to the MLOD after the conversion, or am I doing something horribly wrong http://forums.bistudio.com/oldsmileys/rock.gif
OdolEx 2.0 doesn't process the GeoLOD very well, but if
you click on the geo lod in the (OdolEx) selection list, the
total mass will be displayed about 3/4 of the way down
the central pane. Open up the MLOD, go to GeoLOD, Ctrl-A
then set the mass to that value. You may also have to run
the optimise command and the component-convex-hull
command to get a valid geometry.
Offtime - Smooth edges for the whole model is not a good
idea. Some edges are _supposed_ to be sharp.
Cheers bud, thx a lot http://forums.bistudio.com/oldsmileys/smile_o.gif
Baphomet
Feb 4 2005, 22:36
When I reverse compiled char3.p3d from the resistance O.pbo and did the geo lod fix it didn't work. The guy wouldn't move and the textures were all buggy... I really wish those were released as mlod. I'm no good at making addons from scratch.
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