PDA

View Full Version : US Civil War Mod ver.1.0 Beta Released



Pages : 1 2 3 4 5 [6] 7

Gavinthecat
Jul 22 2005, 16:42
There is a new horse edit of the pchorse we did,

http://img167.echo.cx/my.php?image=earlytest014ng.jpg

CWmod could use that, but animating it and blah blah takes time if possible even. (plus the rider cargo anim, thats something cwmod could do to help btw trig to save time)

As for more weapons etc, i think there are enough personally its more about improving the quality already, but then were sharing the new wepaons anyway, and there are some new weapons we've made that cwmod will get, including

a henry rifle, a johnston 1836 pistol and a few others

btw the gatling cannon looks cool too http://forums.bistudio.com/oldsmileys/wink_o.gif

The Lord
Jul 22 2005, 21:48
I think that an addition to realism would be to have the same models of the muskets but instead have different sounds
so say have 5 wepaons of the same models but with different sounds so it sounds a little more varied in battle
This is because I find the musket noise gets a little dull after a while :P

Triglav
Jul 23 2005, 00:46
Sound is attributed to the ammo currently.

The 3 muskets that use the .58 minie bullet have the same sound.
The flintlock I'm making now will have a different sound for .69 bullet.
Sharps, Spencer and Whitworth also have different sounds.

Triglav
Jul 23 2005, 01:54
Here's the US 1816 Flintlock Musket.
Due to the lack of better rifles some Union and Confederate regiments were armed with this musket, until more modern weapons became available.

http://www.petrov-petrov.si/~triglav/CW/US1816Flintlock.jpg

(I also think Napoleonics should use this gun rather than the Springfield)

tsalagikola
Jul 23 2005, 02:55
That looks great [The flintlock I'm making now will have a different sound for .69 bullet.] for the shot or will they have a louder scream when I shoot a yankee with it. LOL I had to say that.

Master Blaster
Jul 23 2005, 21:39
Will the smoothbore musket also have a higher rate of fire than the rifles?

Also, something that might or might not be good to implement is the so called "Buck 'n ball" round. I've read on several occasions where regiments unfortunate enough to be armed with these outdated weapons would cut a .69 caliber round into pieces and place them, along with the standard .69 ball, in the paper cartridge. At close range, you have a very big, very deadly shotgun. Perhaps troops armed with the musket could have 2 choices for ammo, much like the standard BIS shotgun has 2 choices?

Just a suggestion. I'm enjoying the mod and look forward to new releases!

Triglav
Jul 24 2005, 10:09
Thanks for your suggestion MB.
Buck'n'ball has been considered, just a matter of implementation, whether it will get done (partially due to the muzzle smoke problem, as can be encountered with the civillian shotgun, which creates a cloud for each buckshot ball that flies out of the gun).

Higher rate of fire...well...our muskets already don't have the historic 20 seconds reload time, but 12-15 (and 15 was the speed of reload for a very drilled smoothbore operator...).

Here's a pic of the new Mississippi .54 calibre rifle:

http://www.petrov-petrov.si/~triglav/CW/MissRifle.jpg

imported_Jäger
Jul 25 2005, 17:58
Good job with the mod! It really rocks  http://forums.bistudio.com/oldsmileys/rofl.gif
I wonder if anyone has played North vs. South (not that old amiga version, heh). There are like dozens of pages of information conserning US civil war in that game. Very intresting stuff if one is intrested in civil war. A lot of information about unit tactics for example.

Gavinthecat
Jul 25 2005, 22:05
http://img295.imageshack.us/my.php?image=cowboy9rq.jpg

Heres a wee peak at our pistol animation for el banditos and other shooters of pistols etc thanx to wildo, i will badger him and others for more anims too,

FHP_Intercepter
Jul 26 2005, 02:41
Huge fan of this mod, I think it brings a whole new era to ofp.

I personally think more units would be the best option, speaking of which, maybe the Irish brigade (who used nothing but the m1816 .69 caliber musket)? Specificly the 69th New York State Milita which was a pre-war unit. I can provide tons of information and even pictures of reenactors if needed.

bigus_dikus
Jul 26 2005, 04:06
"Aim Low Boys"
ripping someones legs off  with a .69 caliber round
least they'll live.................


great work on the weapons guys
looking foward to a weapons pack.



bigus

Master Blaster
Jul 26 2005, 14:39
Yes, the Irish Brigade would be a great addition.  Even if you only made an Irish Brigade flag bearer with their green flag it would be cool.  

In answer to the other question, I have played that North vs South game - I didnt care for it, the win conditions and controls were very odd.  If you're looking for a realistic and fun civil war strategy game, check out Sierra's Robert E. Lee Civil War Generals II.  Hex based game that is too old to find in stores these days, but it is very very accurate in terms of maps, units, weapons, and even casualty rates.  Of all the computer games I've ever owned, CWG II is the only one that has constantly been carried over when I get a new computer.  It never gets old.

Gavinthecat
Jul 26 2005, 17:02
'Aim Low Boys"
ripping someones legs off with a .69 caliber round
least they'll live.................'

whit u havering on aboot bigus? hehe

Yeah but alas we could do with some explosives and dynamite too actually, more for 'engineers' obviously than er crazy cowboys throwing sticks of dynamite lol (u know like satchel charges etc?) but much weaker

Gavinthecat
Jul 27 2005, 00:44
Anyway heres some progress on 'bitter island' er featuring a hangin - for some atmosphere, this island is a grim er place.

http://img283.imageshack.us/my.php?image=untitled26jz1.jpg

All the towns have signs, each town is intended to have some custom buildings too, basically so that each place has character, sign posts will add to this.

some er bushwackers got caught -
http://img283.imageshack.us/my.php?image=bitter8ma.jpg

and heres a good example of the simple but attractive buildings zalmoxis is doing, and we'll be going back to add more to the old buildings thus far too

http://img283.imageshack.us/my.php?image=barber9lp.jpg

Sepe
Jul 27 2005, 08:54
Looks great! But will we be able to shoot the rope like Blondie did in "The Good, The Bad and The Ugly"? http://forums.bistudio.com/oldsmileys/tounge2.gif

Gavinthecat
Jul 27 2005, 21:25
http://img271.imageshack.us/my.php?image=oldwest3yi.jpg

Heres more of our buildings made by our new guy called Daddylonglegs, eww but anyway he's a novice, but i think they look great.

Triglav
Jul 28 2005, 17:02
Looks great! But will we be able to shoot the rope like Blondie did in "The Good, The Bad and The Ugly"? http://forums.bistudio.com/oldsmileys/tounge2.gif
Yup Gavin.
You have to make the whole hanging animation, and shootable ropes.
http://forums.bistudio.com/oldsmileys/pistols.gif
No sense in having gallows that don't work ingame.
Then you can make missions where you have to catch the outlaw, bring him to town and hang him. Nasty.

Turbografx16
Jul 28 2005, 17:56
Wow, the new guns look great especially the 1816 musket. I can't wait to use one...when can we expect them?

Triglav
Jul 28 2005, 18:51
Gatling gun
Flintlock musket
Mississippi rifle
New cannons
A bunch of new men
a working horse
(enabling also towable artillery and wagons)
and some minor improvements...

...should be released with the next addon pack.
August is my guess.

http://forums.bistudio.com/oldsmileys/yay.gif

Triglav
Jul 28 2005, 19:13
Huge fan of this mod, I think it brings a whole new era to ofp.

I personally think more units would be the best option, speaking of which, maybe the Irish brigade (who used nothing but the m1816 .69 caliber musket)?  Specificly the 69th New York State Milita which was a pre-war unit.  I can provide tons of information and even pictures of reenactors if needed.
Thanks mate.

Will see what can be done about the Irish brigade.
It is indeed a famous unit.
Course then someone ought also have to make a Fredericksburg map...
Good pics welcome (send ot my mail).

Quag
Jul 28 2005, 22:43
A fredricksburg map so the Unionists can Sit around a few days then start charging up a hill and getting mown down y the brigade....nearly as bad as a Petersburg Crater Fiasco....
Another Burnside Blunder...now thats a campaign burnsides blunders..(though to credit him he was the victim of a large Smear Campaign)

Love the news about the Towable Artillery and ne horse...some Cavalry raids as a rebs stealing union guns out from under them,
would be cool...

Nice work so far and keep the cool stuff coming

Master Blaster
Jul 29 2005, 02:01
Forgive me if this dead horse has been beaten already, but will the new cannons also include new shot? While I like seeing the cannons in missions, I have found them to be mostly useless unless you score a direct hit against an opponent. Having canister or explosive shells would allow the cannons to be more useful for the type of fighting the game allows.

In any case, good luck with everything, this is a great mod!

joshnolan225
Jul 29 2005, 02:13
GRRRRR Lets hope its early August, i go to VMI the 20th and theres no games on post, at least not till breakout and ive been waiting since this mod started, wow, thats wierd its been a while...but as i regain my composure, i come to grips with the fact that its done when its done and not a day before. but i will be sayin my prayers for an early release!!!!!!!!!!

-good luck and god speed
Josh

bigus_dikus
Jul 29 2005, 03:35
I'm currently working on the Wilderness map
right now which will include fredricksburg ,spotslvania ch
and chancelorsville. Should be released in august some time.
Thats if I can free up some spare time that is.

bigus

Triglav
Jul 29 2005, 10:27
Forgive me if this dead horse has been beaten already, but will the new cannons also include new shot? Having canister or explosive shells would allow the cannons to be more useful for the type of fighting the game allows.
Yes, new config for the cannons includes cannister shot.

pansarskott
Jul 30 2005, 18:51
Hi guys...just wondering... How do you get the AI to maintain their line?...They just rush about fiering like clowns...are there any command line or something? Thanks in advance..

tsalagikola
Jul 31 2005, 03:03
Practice Practice I love playing MP LOL

Rifle Shot (http://webzoom.freewebs.com/ofpmodders/practice.wmv)

LongstreetCSA
Aug 1 2005, 10:54
Hello fellow soldiers!

I was wondering if anyone has thought about prolonging the reload-animation of the muskets, so that the loading sequence is as long as it takes to load the weapon and that the soldiers are ready to shoot as soon as they are able to take aim again...

Yours,

Longstreet
CSA

Sepe
Aug 1 2005, 15:52
Not possible. The maximum time of reload anim is something like 16 secs and the voices continue as a compromise.

But hey, we have the revolver that takes ages to reload. Maybe the same trick could be done to the rifles?

Triglav
Aug 1 2005, 15:59
It was a compromise.
Default OFP reload takes 3 secs.
Already that was at least doubled for the reload anim. If stretched more, the reload anim will look slow-motion.
The sound, as said, is the compromise...think of it, that once the gun is put to aim position, the shooter is inserting the percussion cap and cocking the hammer, then taking aim...

...or something. http://forums.bistudio.com/oldsmileys/crazy_o.gif

Sepe
Aug 1 2005, 17:35
Don't worry. In OFP2 we'll propably be able to see the man put the bullet and gunpowder in, then cock the hammer and pull the trigger... Maybe.

Kyla
Aug 1 2005, 19:41
Lets close our hands and prey to god... er... BIS.

The Lord
Aug 3 2005, 20:14
well i would be happy with Battlefield Mod's reloading animations they are nice, some of the modding community's work is also very good

tankieboy
Aug 3 2005, 21:27
Go play Battlefield then.

This is OFP.

Sepe
Aug 4 2005, 08:19
Could you post a link where one could take a look at these "Battlefield Mod's reload anims"? Maybe screenshots, videos etc. Or if "Battlefield Mod" means a mod for OFP, maybe even a download link? (Preferably not a direct one)

But I'm very satisfied with the current anims anyway, about 1000% better than the ol' good BIS anims I used to play the original Napoleonic Mod with...

Triglav
Aug 4 2005, 08:58
Could you post a link where one could take a look at these "Battlefield Mod's reload anims"? Maybe screenshots, videos etc.
It's a CW mod for Battlefield 1942.
http://battlefield2.filefront.com/file/BF1861_Client;33847

Here you can see a CW mod for Medal Of Honor:
http://www.madminutegames.com/MadMinuteBB/viewtopic.php?t=40

And a rather beautiful looking CW mod is being developed for Unreal Tournament 2004 engine...
http://www.eog-mod.com/

Thus as you see several FP shooter games have caught the attention of Civil War enthusiasts, and mods are coming up.
IMHO OFP still offers best editor and tactical situation environment though...

I also play the strategy game Bull Run rather a lot:
http://www.madminutegames.com/Screenshots/20040905-7L.jpg

Inferior Being
Aug 4 2005, 12:11
Why the Hell can't I seem to find that game anywhere?! http://forums.bistudio.com/oldsmileys/crazy_o.gif How old is it? Did you buy it from a website?

Sepe
Aug 4 2005, 12:27
Shame they don't make good games nowadays.. Only arcade-shooter-crap. And good ol' CW games are impossible to find.

Triglav
Aug 4 2005, 12:31
Why the Hell can't I seem to find that game anywhere?!  http://forums.bistudio.com/oldsmileys/crazy_o.gif How old is it? Did you buy it from a website?
Yeah.

http://www.madminutegames.com

tsalagikola
Aug 4 2005, 16:26
This is where I get mine and you can find most of them.



OPERATION FLASHPOINT GAMES (http://search.ebay.com/operation-flashpoint_W0QQfromZR7QQfrtsZ0)

EBAY (http://www.ebay.com/)

The Lord
Aug 4 2005, 19:49
nah i meant insurrection 1776 for BF vietnam, the reload anims are great, u can see the ramrod and everything

Sepe
Aug 5 2005, 07:33
That's an engine issue me thinks. That's why you can't, even in first person, see the magazine token off in OFP. But you can't see much of the reloading of CWMOD anyways, so who actually cares if there's no useless fancy-pancy-eye-candy?

Inferior Being
Aug 7 2005, 02:36
Wow... just wow... I just got Bull Run, and have been playing for two hours to end with a huge, orgasmic smile sported all over my face. Anyone with a sense for hardcore realism and battles three times larger than just about any Total War game, should get penetrated anally by a loaded Napoleon Cannon, crew and all, for not owning this game allready!

Couldn't seem to find it at a store, but their homepage has plenty in stock for ordering.

Anyway, my point is: I've just recently reformatted my computer, but hasn't installed the CWMOD yet, as I can't stand having to look through 87 pages for all the stand-alone add-ons like Prof. Tournesol's new formations and so on. However, Bull Run really got me into playing this era again, so I was wondering if someone could PLEASE post all the new add-ons not on the front page here for me if it's not too much trouble? Or perhaps you can simply Email me them? That would be highly appreciated! Thanks.

www.tangatrond@<hidden>

Sepe
Aug 7 2005, 09:45
Teh units and pistol anims from CWMOD&#39;s site, PC:s horse (which aint CWMOD but anyone playing CWMOD *must* have it, even if they wouldn&#39;t use it) from OFP.CZ (http://ofp.gamezone.cz/index.php?showthis=7827)

EDIT: So was there anything else you need? I&#39;ll be glad to search &#39;em up for you, no really, I ain&#39;t got anything better to do anyways.

Inferior Being
Aug 8 2005, 00:18
Thanks a lot. Really appreciate your kindness. Now I&#39;m only hoping for Mr. Tournesol to put his formations on display here... http://forums.bistudio.com/oldsmileys/wink_o.gif

Baskis
Aug 8 2005, 08:46
This mod is looking great

Sepe
Aug 8 2005, 10:06
What formations are you actually talkin&#39; about? Me thinks he just posted some pictures and that&#39;s all. And never judge anything by pictures, because Triglav has even posted a picture of the Gatling he&#39;s gonna release in the next pack. *Pulls a remington and points it at Triglav* Rightt? http://forums.bistudio.com/oldsmileys/tounge2.gif

Triglav
Aug 8 2005, 10:54
Oh it&#39;s a&#39; comin&#39; awright.
Gattle-gattle-gattle.
Some other stuff too.

Inferior Being
Aug 8 2005, 14:44
He sendt me the formations by Email at that point. One where they line up in a single rank and one where they form up in three ranks. He also gave me a stretcher beta. But now that I&#39;ve reformatted my computer, I beg humbly that he send me them again, either by Email or by slapping them down here for all to download.

Sepe
Aug 8 2005, 14:56
Once and for all&#33; Everyone wants to use &#39;em anyways, so why only let some people enjoy and the rest suffer? Well the formation script was of course pretty easy to steal from the mishun. But if they start releasing stuff behind my back... http://forums.bistudio.com/oldsmileys/pistols.gif http://forums.bistudio.com/oldsmileys/banghead.gif

Combat-Agent
Aug 9 2005, 22:28
Hello fellas,

Just returned from BCT last sunday. Just figured i&#39;d check in with yall, not that anyone cares, but what the hell.

PFC Combat-Agent

Triglav
Aug 10 2005, 10:23
Hey&#33;

Welcome back dude&#33;

Glad to see you didn&#39;t shoot yourself in the foot yet. http://forums.bistudio.com/oldsmileys/nener.gif

Up for some mod work again?

Combat-Agent
Aug 12 2005, 01:57
Im not sure at the moment. I need to get caught up with every thing being about 10 weeks behind in everything. But Ill tell ya what, if anything needs tested or anything of that nature just drop me a mail.

Triglav
Aug 30 2005, 07:18
Haven&#39;t bailed, just busy with work like hell, that&#39;s all...

Sepe
Aug 30 2005, 11:55
I was already getting scared&#33; Then I realised that this mod has been up for so long, it&#39;s not gonna stop for a while. Maybe if Triglav&#39;s computer cannot run OFP2? No, that&#39;ll just delay things a bit http://forums.bistudio.com/oldsmileys/tounge2.gif

http://forums.bistudio.com/oldsmileys/thumbs-up.gif Thumbs up&#33; http://forums.bistudio.com/oldsmileys/thumbs-up.gif

tsalagikola
Aug 31 2005, 00:22
To let ya&#39;ll know during the hurricane we  heard from Biloxi. a buddy, who lives there
says Beauvoir maybe totally destroyed. They don&#39;t know about the
Presidential library.

tsalagikola
Sep 3 2005, 18:39
I added a new page to the 2nd Civil War website And its not finished.

My family history During the War between the States (http://www.freewebs.com/ofpmodders/warbetweenthestates.htm)

bigus_dikus
Sep 7 2005, 02:42
My Webpage (http://rapidshare.de/files/4810906/Mcpherson.CWGettysburg.pbo.html)


here&#39;s a mission I&#39;ve been working on for some time now.
Its an alternate too Picketts excellent mission in his
campaign. This time your the yanks defending Mcpherson
Ridge. A defensive mission was surprisingly tough to do
but it might work.(......then again maybe not). http://forums.bistudio.com/oldsmileys/whistle.gif
let me know how it is or if there are any bugs or any
suggestions.


bigus

tsalagikola
Sep 7 2005, 03:06
You know I will have to play it By the way I thought you knew I have a page on the second website for your stuff all you have to do is email it to me an I am happy to host it.

bigus_dikus
Sep 7 2005, 03:21
Ya I&#39;ve actually redone alot of the old missions to reduce lag
and to fix some bugs I never knew were there
plus added some stuff to the bullrun map. maybe I&#39;ll look
through them again and send you a new mission pack.
btw... I thought your new page was quite good. Made for
some interesting reading.


bigus

tsalagikola
Sep 7 2005, 03:31
Here you go

bigus_dikus&#39;s Mcpherson 1 (http://webzoom.freewebs.com/ofpmodders/Mcpherson1.CWGettysburg.rar)

Sepe
Sep 7 2005, 13:05
Just realised that ~3 months and we can celeberate the CWMOD:s first release&#39;s 1 year anniversary.

...using the nice vers. 2.0 of the mod. *draws the Remmy and cocks the hammer* Rright?

Btw nice site. The Bonnie Blue Flag, ain&#39;t it? Fits pretty nicely the blue-ish theme of the pages.

Triglav
Sep 7 2005, 14:34
Ummm...

*looking for a quick escape*

...yea, right...of course...ugh...It&#39;ll be ready before 3 months....definitely...

bigus_dikus
Sep 9 2005, 02:52
Man I hate when I F&#036;ck up&#33;
ok ................................
the timer for the objectives in the McPHerson
mission have been changed.
the triggers now force you to go to the
suttlers wagon before the timer will start to
count down. Although some people would normally
go there anyway to rally, it was possible to trigger the
timer and go anywhere on the map. this was not what I
intended so it has been changed.

Tsal maybe I&#39;ll E-mail you the update so you can post it
since your link is better than rapidshare if thats ok with you.

I think I&#39;ll have a few beers this weekend and play it some
more though to see if I can see any other bugs.

bigus

tsalagikola
Sep 13 2005, 01:04
The only trouble I had with the old one every time I shot a Blue coat they killed me?


bigus_dikus&#39;s Mcpherson 1 fixed (http://webzoom.freewebs.com/ofpmodders/Mcpherson%201.cwgettysburg.rar)

LongstreetCSA
Sep 16 2005, 09:09
Hey&#33;

I am wondering if anyone in here knows how that program language for &#39;em scripts work? I did spend the last few days playing around to get a 2 ranks deep line formation (12 soldiers - it is actually possipble to have &#39;em shooting that way without them killing groupmembers&#33http://forums.bistudio.com/oldsmileys/wink_o.gif, and a collum formation with the commanding leader marching abrest to the 2 collums of following soldiers. For that I only tweaked an existing script (got it out from one of the existing missions where the confederate soldiers storm a stonewall where federal troops "hide") so the actual credits for those should go to that guy. But what I&#39;m unalbe of is to make the battle formation do the following thing: the first row should drop to one knee when the enemy is in range, the second row should wait a few seconds and then also lower the guns and take aim, then shoot - and after reloading the whole thing should start anew - fist row drop and aim, second row take aim, fire... and so on. (and also there could be a second script where all rows remain standing while shooting and reloading). and another thing bugs me: they should stay where they are (eg: no turning around and stuff - because if they do they always fu** up the formation and look like fools&#33http://forums.bistudio.com/oldsmileys/wink_o.gif Is there any way to do that - or better Is there anyone who is a genius and able to do such a thing?

Hope reinforcements and desired help are somewhere out there...

Thank you,

Longstreet
CSA

Quag
Sep 16 2005, 16:54
Prof TOurnels the Man to Talk too I believe , this is the Same Problem I have had...

Triglav
Sep 16 2005, 19:44
Dunno about formations man...
ProfT&#39;s scripts did some magic, but it is still a field to explore.

But for the meanwhile, here is a progress report...

Cavalry is getting done. Coming along nicely.

Here&#39;s some retexturing and reworking of the muskets. As you see the main gun of the early part of the war, the 1842 Smoothbore has been added to our collection...

http://www.petrov-petrov.si/~triglav/CW/RecentMuskets.jpg

Here&#39;s a shot of some Confederates...Some ragged Westerners from Arkansas and Texas, then a Florida man, a Marylander, summer (un)dress and an early war Virginian. All armed with appropriate weapons (Smoothbores, Enfields and Mississippi rifles).

http://www.petrov-petrov.si/~triglav/CW/RecentRebels.jpg

Here&#39;s an addition for the Union side. A German volunteer Yaeger, a volunteer of 16th NY, black volunteers and an early war Minnesotan.

http://www.petrov-petrov.si/~triglav/CW/RecentYankees.jpg

...this should add some more variety to the battlefield.
We&#39;re hard at work to get things done as soon as possible.

NeMeSiS
Sep 16 2005, 19:50
Ah, looking at that first pic.., those horse anims look MUCH better http://forums.bistudio.com/oldsmileys/wink_o.gif

FHP_Intercepter
Sep 16 2005, 20:53
Sorry about not geting back to you, been busy with school. Do you still want any more information on the Irish Regiment?

CanadianTerror
Sep 16 2005, 21:17
What are the chances of you guys changing your earlier stance and adding in some blood textures for the mod?

http://forums.bistudio.com/oldsmileys/smile_o.gif

bigus_dikus
Sep 16 2005, 22:24
Ya those horses do look good indeed&#33;
hate to bug Ya Trig but any idea when your gunna release
them?

bigus

Triglav
Sep 17 2005, 00:14
@<hidden>
Always. I have Irishmen planned in the next couple of days. Any good pics of the uniforms (if they had any individual detail) is welcome.

@<hidden>
No blood textures currently, no. Maybe if we get "wounded" concept and animations set up they could make sense...

@<hidden>
As always...it&#39;s released when it&#39;s done.
I hope in about a month, but if there&#39;s more to do, then more...

Triglav
Sep 17 2005, 17:15
Cavalry is our main focus right now.
It is set up in somesort of a way, that the saddle is the vehicle, the horse is the driver and the rider is the gunner...but not entirely.

In enemy fire, the horse can get shot, while the rider jumps off unharmed, or the rider gets killed, but the horse is unharmed. A rider without a horse can also find a horse without a rider and mount it...

The horse therefore has a cycle of animations for each leg for running, which makes it look pretty fun.

Quag
Sep 17 2005, 17:37
The Irish Brigade have Different flag Green with gold harp of Erin
and the only major uniform difference is they went into battle with aSprig of Miseltoe in their hat (I think its Misletoe.)

On another thought A man in the Union Overcoat (Big Ligt blue coat with mantle. and Kepi would be very useful.. For Sentries etc
but so many were coveted by teConfederates etc that Just changing the Kepi would give you a reb in one..

Does Progress on the Cav and horses mean working Waon etc Eventually?

Best wishes and Am Still enjoying the Mod.

Gavinthecat
Sep 17 2005, 20:10
Hmm i was thinking over that pic today, i think that there are some problems with the horse and the proportions there.

(hehe it looks a tiny bit like a donkey costume with 2 men inside) - if u look to the legs and hooves etc.

I&#39;ve made a variant of an older horse model, with new legs and an rtm animation that i think would look a bit superior so picket if ur around contact me and we can exchange some files and talk about horsie development

joshnolan225
Sep 18 2005, 02:10
i used to work with the code blue mod, and i remeber in one of our in-team demos, that when the marine/soldier was hit severely he was on his back, moaning and writhing and was incapacitated, if you want you might want to try to get hold of dave from codeblue to see if he&#39;d help, id get ahold of him for you but i have limited computer accessability for the next 6 months, but yeah check him out for wounded animations

Triglav
Sep 18 2005, 07:32
Thanks Josh, good suggestion.

Quag, FHP...
We have a man in the overcoat in the works, so a variation of it will also be the Irish Brigade at Fredericksburg, with twigs in their caps.

And yes, our goal is to have working wagons and towable artillery with this horse.

Sepe
Sep 18 2005, 08:58
The cavalry looks damn fine&#33; Can&#39;t wait to shoot &#39;em from horsebacks with my trusty ol&#39; Whitworth. But how is the dying of the horse looking? You know, PC:s rideable horse looked pretty strange when he was killed, though at least he didn&#39;t smoke and turn into a raisin http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Gavinthecat
Sep 18 2005, 12:41
http://newagefilm.co.uk/untitled.jpg

This is my prob with the current animation, is that there appears like far too many joints in the horses legs, plus the horses leg models look a bit crude.

In our mod we&#39;ve dabbled a bit with a horse animation, and when its done if you guys want we&#39;ll share the anim and the model for you guys to use.

Though personally I suggest using an altogether different premise for cavalry, instead of having vehicle classes attached to 2 units, it would be more efficient to make a single unit that combines a horse and rider model.

This would have the following advantages.
1. The rider could be fully animated, with all the detail an actual unit has ingame as opposed to a vehicle.
2. There would be far less lag generated by having no scripts.
3. AI responsiveness would be much higher as a unit, than as a vehicle class. Otherwise we end up having riders &#39;scanning&#39; like tank turrets hehe. Which leads to cavalry sitting about vulnerable and confused, getting stuck on hills etc.

In many ways, using the old method, we end up using cavalry asa if they were jeeps with MGs, (in terms of the cpu) and we all know that 20 mg jeeps on a map would cause some slow down.

My alternative suggestion, to make a fully animated unit with combined rider and horse, is not without some disadvantages however.

1. The rider and horse, combined would be great for the AI, but for the player, would still require a vehicle class horse (if they were to mount and dismount.)

2. The effort to animated basically a fresh unit, would be an immense effort.

We have started a horse galloping animation, in this wee video clip, he gallops fast and slow (for walking and running) and lol, yes i know the ground is bright green, and that the horse isnt moving on the ground lol. With this anim we still need to add horse head joggling etc, so still more to be done.

http://www.newagefilm.co.uk/horse-earlytest01.wmv

ProfTournesol
Sep 18 2005, 13:33
Quote[/b] ]It is set up in somesort of a way, that the saddle is the vehicle, the horse is the driver and the rider is the gunner...but not entirely
More precisely : the vehicle is invisible but armed ; the rider can use this mounted weapon and ride the vehicle ; the horse is a cargo of the invisible vehicle.


Quote[/b] ]. There would be far less lag generated by having no scripts

In fact, the animation script is simple, with no laggy commands. With a man/horse man class, you&#39;ll have to use scripts also to create mounted or dismounted models. It won&#39;t be possible to shoot only the rider or only the horse. It won&#39;t be possible to order a squad to dismount. It won&#39;t be possible to mount an AI horse of which the rider was killed.


Quote[/b] ]In many ways, using the old method, we end up using cavalry asa if they were jeeps with MGs, (in terms of the cpu) and we all know that 20 mg jeeps on a map would cause some slow down.

Well, it&#39;s mainly a question of polycount, this horse has much less polys than a jeep...

Gavinthecat
Sep 18 2005, 13:44
Well precisely prof, though in my proposition, the cavalry for AI would be exactly that, for AI opponents that are cavalry.

As for players who use horses, (or if they command squads) well, this would the vehicle horse, with dismounted cav units as riders.

It&#39;s not the animation script that lags, its the others that determine targetting etc, its the fact that there are a number of ais at work per horse.

My intention is that a cavalry will run almost as efficiently as an enemy soldier would, with no scripts and just an eventhandler.

I mean i know full well about the current development of the cavarly (ive tested it thoroughly) but i think, given its combat limitations, movement difficulties and lag caused, that while useful for the player to use, a vehicle class cavalry is inefficient for the enemy AI.

As for polycount, ive found and with scripts, that a cavalry will lag twice as much as any ofp jeep with an MG. (and im running a fast machine)

Most of all, a single AI combination cavalry, will be better to animate I believe also.

Triglav
Sep 18 2005, 14:44
Gavin, I agree with you on the anim of the gallop issue.
Send it over, along with your legs, so we can incorporate it in this model.

Otherwise I think ProfT&#39;s solution of vehicle/cargo/driver is better than the A.I. concept, as I&#39;ve been doing some testing and battles really look cool with horses shot under the riders, those running around looking for a new mount, etc...very realistic battle confusion...

Only the pistol is used now while mounted. The cavalry use their carbines on ground. Means they charge up close and fire their pistols...somewhat like it actually was... http://forums.bistudio.com/oldsmileys/pistols.gif

http://www.petrov-petrov.si/~triglav/CW/Cavalry.jpg

BTW, I had no lag in this scenario, where two squads of cavalry charge three squads of infantry, therefore the scripting is obviously minimal...

Gavinthecat
Sep 18 2005, 15:05
What give away my legs? My anim&#33;?&#33;?&#33; After all the effort?

Do i not even get like a cookie? or a medal? or chocolates or anything?

Okay, well we are making cavalry in our mod too, so perhaps we can lessen the time this takes to make better cavalry by cooperating.

I have reservations about the style with which cwmod wants to apply cavalry, but without sounding pompous, our direction will take a long time to apply so perhaps your beta horse in progress can be used by us in the meantime also, but using shared animations we&#39;ve made too.

I am making a series of animations including horses death, (tho this was with the rider) and rider shooting and reloading carbines etc that we could share as well.

If you want, if cwmod sends us a horse beta, we&#39;ll apply the horse legs and send em&#39; back, and we&#39;ll see if theres anything useful u guys have done?

//EDIT

Okay Trig doesnt want to swap any of ur own horse developments, so *shrugs* theres nothing in it for us to exchange for nothing...

Triglav
Sep 18 2005, 15:23
Nah, I don&#39;t think I&#39;ll be sendin&#39; you anything untill we release.

You haven&#39;t proven to be a trustworthy partner before...in fact you haven&#39;t ever really done anything that was in anyone&#39;s interest but yours. And like you are now building your mod around everything that CWMOD members have developped, just texturing it nicely, while at the same time claiming all we made was "a compass and a watch", so you&#39;d release our horse development as your own and say we only made a new "hoof sound" or something, whereas it was you and your superior skills that made it actually work.

Good luck with your mod mate, nice of you to come telling us how superior and improved your work is everytime we post a screenie of some of our work, but once again...if you really wanted to help and be a niceguy about this, you would do just that...help.

Like ProfT helps with any spare moment he has. And Pickett. And Combat Agent. And tsalagikola.

BTW, how are those aimsights you&#39;ve promised months ago you&#39;d make, that I bothered to go and do a whole set of pictures of them for you?
Ach yes...we can share them once you release, cause they&#39;re way too superior for us to get them in advance and release with v.1.2, right? http://forums.bistudio.com/oldsmileys/whistle.gif

Gavinthecat
Sep 18 2005, 15:33
Triglav, you are officially the most whining admin i have ever heard on any mod forum thread http://forums.bistudio.com/oldsmileys/smile_o.gif

Look, if you want to try and make me look the bad guy, find go ahead, you demand optics and things well screw you, we&#39;re not working to your timetable.

I was admin for cwmod for a short while, and those members who left with me that i recruited joined House Divided. But bear in mind triglav, you have no holy right to moan at me as if your entitled to anything.

We are a seperate mod, and if we trade we expect to &#39;trade&#39;, you&#39;ve invited yourself on our mod thread often enough, and i came here in good faith.

So go moan to momma triglav, see if she cares ...

Oh... as for optics...

Nah, i dont think we&#39;ll be sharing anything till we release... http://forums.bistudio.com/oldsmileys/nener.gif

Triglav
Sep 18 2005, 15:57
You don&#39;t get what you want and I&#39;m the one whining?

Gavinlogic again...

I&#39;m not trying to make you look anything. You made your own reputation.  http://forums.bistudio.com/oldsmileys/notworthy.gif

This is exactly why I said that this time you should send some work FIRST, then we&#39;d use it, make the product and let EVERYONE (including you) use it. Because so far, you&#39;ve only taken our work and built your mod around it and never sent anything back for us to use.

Of course, you wanted it the other way so you could do what you always do again. Take the crude product, but with a bunch of revolutionary concepts, put some polish on it, and boast your modding superiority, as we&#39;re clearly only capable of "making compasses and watches..."

And if in the process anyone would ever ask, "well, v.1.2 is nearing release, could you please send back the horse, so we can finish our release", we&#39;d no doubt get "screw you, I&#39;m not working to your timetables".

Trust issues, see...

Your comment about aimsights was a predictable Gavinism of the purest form. I believed that this time you&#39;d be true to your word (all your tales about goodwill between the mods), but some less naive mod members than me expected nothing different from the start. And they were right again.

Thus I repeat...if you want to help, then help...CO-OPERATE.
Look the word up if you don&#39;t know what it means. Don&#39;t just come criticizing all over, demanding we send you stuff, which you will superbly improve...then maybe hope and pray we get something back (as you&#39;re "clearly doing us all a biiiiig favour" again, aren&#39;t you?).

Sepe
Sep 18 2005, 16:29
Calm down, goddamnit&#33;

Triglav, CWMOD put the standard for historical mods. Without CWMOD, there wouldn&#39;t be a Napoleonic Pack and there would not be the House Divided mod. So Gavin, I think there shouldn&#39;t be any problem for you to give something to CWMOD because your mod only exists because of CWMOD.

And as Triglav said some while ago, House Divided is more of a community-satisfier while CWMOD focuses on different regiments of the US Civil War etc.

Damn I&#39;m glad to be just an average player, I can actually have two modfolders.

Quag
Sep 18 2005, 17:10
Triglav I know this might be a old Subject but lying down... http://forums.bistudio.com/oldsmileys/crazy_o.gif
Could it be added to the Action menu (like sitting) Even if you can&#39;t shoot or Move getting up a&#39;la sitting?

and what about an "invisble vehicle" for formations
with the Firing maybe as a guy giving the Volley fire order,
using that cracking Volle sound effect from the mod (or a random set...dunno may also be an old thought..

I like the sound of working Wagons (rider on shotgun as Gunner?)
A while ago someone realeased an Ox Cart Im using that as a temp at the moment and Phil Commandos horse.

Triglav
Sep 18 2005, 19:46
Quag...err...sorry I&#39;m afraid I don&#39;t understand your first question.

Vehicle-formation...we did experiment something of a wall/breastwork thingie, that had fixed firing positions...
Otherwise if you want a straight line, just place individual soldiers, not in a squad, two rows...they&#39;ll fire when enemy gets close...

Wagons...ProfT has made for the old horse already working towable artillery. I&#39;m sure he can adapt the new one too, also for wagons.

Quag
Sep 18 2005, 22:44
first Question ill try again..
Can you add Lying down as a Action menu choice.
like Sitting down is an Action menu choice.

The Sitdown command is a seperate thing to stance change as far as i can tell and the computer doesn&#39;t automatically do it
(which was the original problem?)

If so can a Lie down Comand be added as an action which will play
out as a guy just lying down, It was just a thought

Right I&#39;m gong to watch Gods and Generals again...
(I cant believe they cut 2hours out the whole battle of Shiloh I believe&#33http://forums.bistudio.com/oldsmileys/wink_o.gif

http://www.ronmaxwell.com/ggenerals.html
for those who like it and Getttysburg&#33;

Gavinthecat
Sep 19 2005, 01:29
Triglav our mod operates on what our members believe serve our interest, for us to give away work and wait for you to give us something that we could develop better ourselves is not in our interest.

I do not pretend to play the common man as you do, i do not try to be popular as you do with the peons you like to manipulate on the thread.

A triglav-ism is to claim, that you are some oppressed party fighting on behalf of unfortunates against a nasty mod, lol well your no citizen kane.

You have negotiated in bad faith THAT is why you caused a split in ur own mod that led to the development of our mod and its roll call of efficient members.

Triglav believe in your own propoganda if you want but rest assured that while our mod exists its testimony to the fact, that there are those who prefer working outside ur own self interests...

Meanwhile whats this
&#39;Nah, I don&#39;t think I&#39;ll be sendin&#39; you anything untill we release&#39;

Are you nuts? You... YOU asked us for our anim? So please, dont go saying we should wait, we didnt beg, we just had to come up with &#39;something&#39; to make a trade worthwhile, so dont flatter urself cowboy trig, lol ur no lollipop hehe

We&#39;ll negotiate with ur mod for deals but not with u button... but next time YOU ASK US for something... just remember whose asking...

CanadianTerror
Sep 19 2005, 02:09
http://forums.bistudio.com/oldsmileys/crazy_o.gif

You guys are "both" killing this thread here. Keep it up and a mod will come and lock it.

FHP_Intercepter
Sep 19 2005, 06:04
@<hidden> Triglav: Did you get the stuff I PM&#39;ed you a while back?

Triglav
Sep 19 2005, 08:12
@<hidden> Quag
I understand. It&#39;s a good idea. We&#39;ll see what can be done.

@<hidden> Gavin
I&#39;m sure you&#39;re right. You always are. And superior in everything too. How could I doubt it.

@<hidden> CanadianTerror
I can&#39;t help it if he keeps coming here causing trouble...

@<hidden> FHP
Yes I did, thank you. Like I said, Irish brigade is in the works.

Cadaver_Dog
Sep 19 2005, 23:31
Recently reinstalling ofp, I checked out this mod. The version which is on your website crashes randomly, and I have no idea which unit causes it. Any ideas? It doesn&#39;t give an error either, just goes right to the desktop.

Triglav
Sep 20 2005, 06:47
You&#39;re the first to report this, seems to work fine for everyone else.
You sure your settings are ok?

Placebo
Sep 20 2005, 09:20
Gavinthecat as this thread is not for your mod and as (rightly or wrongly) your presence is not appreciated in this thread please refrain from posting in it.

Clearly you two cannot get along so I would strongly advise that rather than run the risk of sanctions being taken against the both of you for flaming/flame baiting you avoid speaking to each other completely. If someone posts something in your thread you take umbrage with then instead of responding report the post to a moderator and we&#39;ll deal with the problem http://forums.bistudio.com/oldsmileys/smile_o.gif

Triglav
Sep 20 2005, 10:04
I can easily live with that. http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Cadaver_Dog
Sep 20 2005, 15:59
Don&#39;t see why my settings wouldn&#39;t be ok; it&#39;s pretty much a fresh install, plus all my drivers (of my hardware) are updated and such. It happens randomly too, like I can just be watching a battle and it&#39;ll crash. Perhaps it might be triggered by the death of a particular unit? I have no idea really..

Triglav
Sep 20 2005, 16:08
Well...maybe this will help.
I have a rather low-end computer.
It has been happening to me that the large amount of sounds in a battle sometimes caused a crash, I solved it by reducing the hardware acceleration and sound quality in the sound settings of my computer. Never crashed since.

Triglav
Sep 20 2005, 22:08
More info on cavalry.
I&#39;m rather excited, because it&#39;s definitely getting there.  http://forums.bistudio.com/oldsmileys/biggrin_o.gif

http://www.petrov-petrov.si/~triglav/CW/Cavalry4.jpg

Check this little movie, to see the ride:

MOVIE (ftp://www.gamezone.cz:8021/ofpd/videos/Cavry6.wmv)

ExtracTioN
Sep 20 2005, 22:26
Don&#39;t see why my settings wouldn&#39;t be ok; it&#39;s pretty much a fresh install, plus all my drivers (of my hardware) are updated and such. It happens randomly too, like I can just be watching a battle and it&#39;ll crash. Perhaps it might be triggered  by the death of a particular unit? I have no idea really..
If you haven&#39;t solved the crash problem this can help
Make a shortcut of FLASHPOINTRESISTANCE.exe and than add these lines to the shortcut -nosplash -nomap
mine looks so.

E:&#92;OperationFlashpoint&#92;FLASHPOINTRESISTANCE.EXE -mod=CWMOD -nomap -nosplash

JamieOFPFiles
Sep 20 2005, 23:11
Posted news about this update and mirrored your movie clip at OFPFiles (http://operationflashpoint.filefront.com/). Good stuff guys, can we see the cavalry in action soon?

Triglav
Sep 20 2005, 23:25
Thanks Jamie.
I expect the release of CWMOD v.1.2 this fall.

philcommando
Sep 21 2005, 06:21
Thank you, CWmod Team for continuing the tradition of making addons in OFP, be it just a box or an entire mod.

We the users, appreciate and understood the hardwork your team and others did, and thank you for the addons which your team freely provided and may a thank-you bridge be formed to settle any differences amicably that may arise on its use.

Triglav
Sep 21 2005, 08:20
You joker phil&#33; http://forums.bistudio.com/oldsmileys/rofl.gif

It&#39;s all your fault anyway. You made the first horse and thus made the first concepts of cavalry possible&#33;
And MiG and his legendary mule also deserve full credit.

tsalagikola
Sep 21 2005, 13:34
here is the final mission pack with updates.

the bull run map has new textures (t1 from o.pbo)
and prelude plus sherman missions should be fixed.
mcpherson fixed this is the final version.
bigus_dikus

New BullRun with missions (http://webzoom.freewebs.com/ofpmodders/NEW%20BullRun%20pack.rar)

Sepe
Sep 21 2005, 15:57
Holy cow... um, I mean horse&#33;

That riding movie looks soo damn pretty freaking terribly awesome I can&#39;t wait to shoot &#39;em down from saddles with my Whitworth... Yank by yank, this time the cavalry ain&#39;t gonna save the day&#33;

But did I take too much of tubleweed or do I see... green horses?

Baskis
Sep 21 2005, 16:17
WOW&#33; I cant wait&#33;

Triglav
Sep 21 2005, 16:29
But did I take too much of tubleweed or do I see... green horses?
Yeah.
We made green horses for Union and violet ones for the Confederacy. See anyone can make a normal horse, but only we can do a green and violet one http://forums.bistudio.com/oldsmileys/wink_o.gif

Heheh, kidding...no all horses are brown, but the evil spirit of Windows Movie Maker is messing with my movie.  http://forums.bistudio.com/oldsmileys/confused_o.gif

tsalagikola
Sep 21 2005, 22:32
How do they taste? soquili is good meat if its cooked right. Its close to tsusquanegidv.But not as tender as gili.

Quag
Sep 22 2005, 00:37
he he he hey Triglav can you do me a bloke in coldstream Guard outfit so I can Stand at the sidelines like the Brit I am. (redcoat and cap&#33http://forums.bistudio.com/oldsmileys/wink_o.gif can&#39;t remember his name
But You got to have a White horse for RE Lee...

I resently ploted out 2nd bull run Campaign but my mate who does all the Scripting went to Uni...damn eh. So I put that on hold (for now)

If I can help in anyway I will. mostly sit and Read about it...
Best wishes etc love the units love the horses look forward to riding down those Rebs with the finest light cavalry in the world... just think 6years after the end of the ACW the European conterparts were still wearing a Cuirass and still charging with sabre and lance
http://forums.bistudio.com/oldsmileys/banghead.gif

Edit Spelling&#33;

Triglav
Sep 22 2005, 00:47
Hey Quag.

I might do the generals and that Coldstream chap in an extra addon, as they can mainly only be used for cinematic sequences...

But...now that we&#39;ve got the horses, I made some additional riders:
http://www.petrov-petrov.si/~triglav/CW/Riders.jpg

You already know the Virginia cavalryman, next is one of Terry&#39;s Texas Rangers, and last two are Quantrill&#39;s Guerillas (the last wearing a Union Cavalry jacket and cap as disguise, but showing his Guerilla shirt underneath...).
If anyone saw the movie Ride With The Devil, you&#39;ll know who these guys are.

Union riders, such as 1st U.S. Hussars and Merrill&#39;s Horse coming soon...

harley 3 1185
Sep 22 2005, 01:14
Point of Interest; The "Coldstream chap", Arthur Fremantle, observed the proceedings at Gettysburg in civilian uniform; otherwise, a uniformed representative of the British Army to the Confederate States of America would have been tantamount to the British Empire recognising the right of secession of the CSA and ipso facto the validity of slavery (abolished half a century earlier).
Is there any possibility of improving the facial hair a bit, out of interest? I know it&#39;s the least of your worries, but making it less obvious would ne nice :P. Maybe rustling up some darker faces too; the Pennsylanian sun would have been hard on the flesh of Union and Confederate troops alike.
Nice variety of units; I like&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Quag
Sep 22 2005, 02:31
Fremantle was on Sick leave anyway (I think..)

Triglav
Sep 22 2005, 09:23
Hmmm...but according to sources there have been military observers from most major European countries on both sides during the US Civil War. There were Austro-Hungarian, French, British, Prussian, etc officers present all over the place. After all, a real war is an excellent training ground for any army, beats any maneouvres.

Sepe
Sep 22 2005, 14:50
By the way, how do the horses act after the rider has been killed? I mean, if they just stand there it looks pretty silly in my eye. Though I guess, if you&#39;ve made both the rider and the horsey be units, a random movement script could be triggered after the rider&#39;s death. And oh, can I kill people by just riding on &#39;em?

Triglav
Sep 22 2005, 14:55
The horse does just stand there. Learned to love its rider, so doesn&#39;t want to abandon him when he dies. http://forums.bistudio.com/oldsmileys/goodnight.gif

But hell yeah, you can ram people and trample them.

Baskis
Sep 22 2005, 20:00
Sounds like fun cant wait

bigus_dikus
Sep 23 2005, 01:57
so what can we expect in the next release?

I&#39;d like to see the bayonet multiple addaction in MP
fixed....or has it been fixed? we&#39;ve been playing with
a modified script since we&#39;ve  had the problem so we don&#39;t see it .

I think someone brought up the problem with the bayonet
script being too laggy?. what have you folks done too fix this?.

units not being able to fire unless they fix bayonets?............

these are the problems  

maybe just me http://forums.bistudio.com/oldsmileys/huh.gif

bigus

FHP_Intercepter
Sep 23 2005, 05:43
Ok, got a little more info on them for ya:

it seems you could just use a standard Union uniform and add the regimental flag:

http://bigcountry.de/Flaggen_IV_25.jpg

Everything you need to know about their gear:

http://www.69thnysv.org/military-reenacting.htm#Part2

A few pictures:
http://www.69thnysv.org/pics/ny-militia-140th-bull-run.jpg

http://www.69thnysv.org/pics/clinton-fire-by-files.jpg

http://www.69thnysv.org/pics/sons-of-erin.jpg


Thanks again for making such a great mod&#33; You ever need anything researched, let me know.

Triglav
Sep 23 2005, 08:09
@<hidden> Bigus

Bayo is no longer scripted. Units shoot with or without bayo, as well as melée with or without it either when very close to enemy, or when out of ammo.

@<hidden> FHP

Thank you very much. It will be taken care of.

FHP_Intercepter
Sep 23 2005, 08:33
No thank YOU very much http://forums.bistudio.com/oldsmileys/notworthy.gif

Sovietzug
Sep 28 2005, 01:00
Hi,

i&#39;m seing the american civil war mod&#39;s web and is very interesting but i have 2 questions:

AI soldiers combat really as well than OFP AI units ?

When the cavalry horses addon to make cavalry chargues ?? :d

good job

http://forums.bistudio.com/oldsmileys/notworthy.gif

Triglav
Sep 28 2005, 09:45
Thank you for your support Sovietzug.

Not sure if I understood your questions correctly.

AI soldiers do fight as well as any OFP units, yes. They attack, shoot, even attack with bayonet when close...

Cavalry charges if ordered to charge (in combat mode ordered to move or attack a spot, they will gallop there and shoot revolvers from up close...).

bigus_dikus
Sep 29 2005, 22:43
here is the "beta" Wilderness map.
It has fredricksburg, Chancellorsville, the wilderness area
and spotsylvania.
enjoy

bigus

edit:see below.........Thanx Tsal

tsalagikola
Sep 30 2005, 00:02
here is the "beta" Wilderness map.
It has fredricksburg, Chancellorsville, the wilderness area
and spotsylvania.
enjoy

by bigus_dikus

The Wilderness Island (http://webzoom.freewebs.com/ofpmodders/wilderness.rar)

Quag
Sep 30 2005, 04:04
Hey I&#39; Like the Map very uyseful ill; be exploring it more fully soon (on the back of My horse)...

tsalagikola
Sep 30 2005, 04:28
A WW2 king tiger works too

Triglav
Sep 30 2005, 08:01
Excellent&#33; Thank you Bigus&#33;

Now I definitely need to speed up the Irish Brigade, so they can get killed at Marye&#39;s Heights at Fredericksburg.

I&#39;ll pack then the following maps in v.1.2 :

Gettysburg
Chattanooga
Bull Run
Wilderness

Now how about that gentlemen?
Soon all the main CW battlefields will be covered.

All we&#39;ll need still will be Petersburg and the fortifications around it... (some are being made already, some will be in a short while) and places in the Western Theater.

tsalagikola
Sep 30 2005, 20:48
I talked to Mig and he is letting me host his FarmLand Objects Pack on our #2 website so it would be easy to find since we use it alot.
Mig&#39;s Farmland Objects Pack 1.20 (http://webzoom.freewebs.com/ofpmodders/Fml_objectsv1.20.rar)

bigus_dikus
Oct 1 2005, 04:32
Good thing I said "beta".....
thanx for checking it out though....
I think there&#39;s still a lot of work to be done on the
map.
I threw it out there for the rebs.........
A of couple of major victories on this map me thinks...  

bigus

tsalagikola
Oct 2 2005, 05:53
I thought this was illegal to sell the stuff people makes like mods and anything made with bistudio programs I emailed Bis to let them know.


the stuff (http://search.ebay.com/operation-flashpoint_W0QQfromZR7QQfrtsZ0)

Triglav
Oct 6 2005, 22:34
@<hidden> Quag
Here&#39;s your best cavalry for riding down rebs...
3rd New Jersey Cavalry, a.k.a. 1 US Hussars, a.k.a. "The Fighting Butterflies"
Armed with the deadly Remington revolver and Spencer repeating carbine, they were as dangerous as they were good looking&#33;
http://www.petrov-petrov.si/~triglav/CW/CWDragoons.jpg


@<hidden> FHP_Intercepter
Here&#39;s your Irishmen at Fredericksburg. They&#39;re not quite done yet, but I&#39;m getting there...
http://www.petrov-petrov.si/~triglav/CW/CWIrish.jpg

A waggon pulled by horses and able to transport 11 troopers is also ready, as well as an early war 6 lb. cannon, a pea shooter Confederates used in lack of better artillery...

@<hidden>
Could you add a church or two to Fredericksburg?
This painting by D. Troiani shows towers in the skyline:
Irish brigade at Fredericksburg (http://www.historicalimagebank.com/albums/album07/ClearTheWay_Irish_Brigade_at_Fredericksburg.jpg)

More info coming soon.

FHP_Intercepter
Oct 7 2005, 00:52
Wow, the Irish Brigade and cav from my home state, THANKS&#33;

-RuN-
Oct 7 2005, 03:29
I really cannot believe that it is still the game I bought 4 years ago&#33;
Who would have guess how far this game would lead us.
I cannot tell all the addon makers how greatful I am for your work, patience, ingenuosity and talent. Some of these mods could be some very decent games on the shelves of game shops.
Thank you again, and thank you BIS for all this.

Alain (That deserves my real name)

Triglav
Oct 7 2005, 09:55
Glad to be of help.

If anyone&#39;s got any other suggestions, let us know.

Regards,
T.

pickett
Oct 8 2005, 15:18
It&#39;s been a while since i last posted, but i&#39;m still here, still making things and goodies, feeding them to Triglav.
Things have been going slow since i developed a taste for shooting muzzleloading rifles, something not easily accomplished in Germany, but its done now and i will give special attention to any comments on accuracy of CivilWar area weapons from now on.  http://forums.bistudio.com/oldsmileys/tounge2.gif
A new map of the Shiloh battlefield is in the planning, but it will take some time and field research before its released.
That&#39;s what i&#39;m going to do in the next weeks, go there and take a zillion pictures, hunt down any map i can lay my hands on and try to get a feeling for the terrain.
Tsala, try to stay clear of the road while i&#39;m driving around in your area, i&#39;m not used to slow down for bushwhackers.
http://forums.bistudio.com/oldsmileys/pistols.gif
Godspeed,
Pickett

tsalagikola
Oct 8 2005, 22:23
[Tsala, try to stay clear of the road while i&#39;m driving around in your area, i&#39;m not used to slow down for bushwhackers.]

Its just a deer rifle Well now it is, Well if anyone is wondering what this is about where Pickett lives he has to use a muzzleloader and I deer hunt with a M21 sniper rifle. Its about time you started posting again glad to see you back.

bigus_dikus
Oct 12 2005, 02:20
@<hidden> .........Ya for sure I&#39;ll add the churches. Any other suggestions would be great.


here&#39;s something Ive been working on the last week.USS monitor.
I&#39;ve got the gun working but am having a hard time with smoke and flags. I&#39;d at least like to get the stars and stripes on the monitor. Any help with this would be great.

bigus

Edit.... sorry ....next time I&#39;ll reduce the size of my pics .......



http://i12.photobucket.com/albums/a227/bigus_dikus/iron4.jpg
http://i12.photobucket.com/albums/a227/bigus_dikus/iron1.jpg
http://i12.photobucket.com/albums/a227/bigus_dikus/iron2.jpg

Triglav
Oct 12 2005, 06:54
Man, that looks awful pretty&#33;

Quag
Oct 12 2005, 07:20
Hey just got back from my hoidays all,to find loads of stuff posted great.. amazing work..
you want ideas... i&#39;ll have a think
what size texture do the regimental flags use (on Flagbearer..)

ProfTournesol
Oct 12 2005, 07:58
Well, bigus, you cannot attach a waving flag to an empty vehicle....but to its driver. So :

You p3d model must have a proxy flag, as standard OFP vehicles (proxy:flag_alone.01) ; you can position the proxy exactly where you want on the model ;

If your boat has a crew (crew="someone"; ), put this in the config of the boat :

Class EventHandlers
{
Init="[driver _this select 0,""&#92;cwflags2&#92;newus.paa""] exec ""&#92;cwflags2&#92;flag.sqs""";
};

If not or if you wanna make test, the driver must have in its init line in the editor :[driver this,"&#92;cwflags2&#92;newus.paa"] exec "&#92;cwflags2&#92;flag.sqs"

Quag
Oct 12 2005, 12:47
Oh forgot to add Bigus could you add a slight dip behind the stonewall then another rise behind that?..I believe thats Right
, Its a Reall good map though, some Ground cover like Logs etc may be needed in some forest areas..

Cheers Good work.

bigus_dikus
Oct 12 2005, 19:55
Well, bigus, you cannot attach a waving flag to an empty vehicle....but to its driver. So :

You p3d model must have a proxy flag, as standard OFP vehicles (proxy:flag_alone.01) ; you can position the proxy exactly where you want on the model ;

If your boat has a crew (crew="someone"; ), put this in the config of the boat :

Class EventHandlers
{
Init="[driver _this select 0,""&#92;cwflags2&#92;newus.paa""] exec ""&#92;cwflags2&#92;flag.sqs""";
};

If not or if you wanna make test, the driver must have in its init line in the editor :[driver this,"&#92;cwflags2&#92;newus.paa"] exec "&#92;cwflags2&#92;flag.sqs"
Ya thanks ProfT I have the proxy flag_alone already in and was wondering why it didnt work.
do you think I can attach the flag to a passenger?
I want to be able to drive and/or be the gunner.
any ideas on creating smoke from behind the turret?
any help would be great.

@<hidden> .......Yes I will add a dip and a slight rise.
I was gunna add another road "sunken road" along the
wall but have&#39;nt yet.Thanx for the suggestions.

bigus

joshnolan225
Oct 12 2005, 21:07
kegetys made a lynx smoke screen vehicle some time ago, maybe you could refrence that and see for your little smoke behind the turret thing

Tolstoy!
Oct 21 2005, 19:14
hi there is this mod still alive?

Triglav
Oct 21 2005, 20:21
Yes. And we&#39;re happy to say that version 1.1, in spite of some shortcomings, reached an incredible 20.000 downloads&#33;

As much as time permits (and our everyday jobs don&#39;t permit a whole lot), we&#39;re working on version 1.2.

Soon you&#39;ll be able to enjoy a bunch of completely historically accurate units, reworked and greatly optimized for a much better performance, fully animated and battle functional horses and cavalry units to go with them, reworked and optimized weapons, horse drawn wagons, many new objects, additional historic battlefields, new cannons, a gatling gun, and many other improvements.

Several people have recently joined this humble attempt to create a plausible historic mod, and we&#39;re currently waiting for them to finish their projects, to include as many of them as possible in the next release...

BadAss [Mapfact.net]
Oct 22 2005, 17:28
Looking forward to it&#33; Your horse video was very promising.

And of course I&#39;ld like to conmtinue the campaign. I loved the very special atmosphere&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif


And wow: 20.000 dls? Congratulations&#33; http://forums.bistudio.com/oldsmileys/notworthy.gif

Sepe
Oct 22 2005, 18:11
Man, sounds too good to be true&#33; Is this really the game BIS released 4 years ago?

I&#39;m not really surprised of the 20 000 downloads, almost everyone has downloaded this mod, if not else, but just because they&#39;re curious.

...and then they have been happy that they downloaded it.

Triglav
Oct 22 2005, 18:24
Thanks guys.

Well...as v. 1.2 is nearing release, I&#39;m calling to all of you, if you have any addons you&#39;d like to see released with it, let us know (like we recently received ships and islands we didn&#39;t even know people were making...)

Regards to all, and thanks for all support so far.

Sepe
Oct 22 2005, 18:29
How about you add a rebel yell into the trigger menu? You know, we already have Bull run so... http://forums.bistudio.com/oldsmileys/tounge2.gif

Nahh just give me that gatling and lots of yanks to shoot at, preferably cavalry so I can shoot their horses first, and I&#39;m happy.

Hows that jamming script to the Gatling you promised by the way?

Triglav
Oct 23 2005, 01:56
Ummm...but rebels didn&#39;t have any Gatlings.

Gotta make a mission where you have to work real hard to capture one, then turn it around and shoot yanks with if you want http://forums.bistudio.com/oldsmileys/wink_o.gif

Sepe
Oct 23 2005, 09:05
Give me an Enfield and some ammo. The battle is over before it starts.

Triglav
Oct 23 2005, 10:24
Then you&#39;re lucky.
Tsalagikola says he never survives http://forums.bistudio.com/oldsmileys/pistols.gif

Quag
Oct 23 2005, 12:20
Ammo Caissons,
Ambulance.
dead bodies as objects...(this is quite important for me as objects will lag the game less han putting on a dead soldier I think?

Mr. Cheese
Oct 23 2005, 12:22
Multiplayer compatability.. http://forums.bistudio.com/oldsmileys/whistle.gif

Triglav
Oct 23 2005, 16:36
@<hidden>
Ammo is available in ammo wagons.
Caissons are just for artillery.
There is a medic tent object that heals the wounded...
ProfT also made a stretcher unit that carries the wounded off the battlefield...

@<hidden>
It works in MP. Tsalagikola made a bunch of MP missions.

Or did you have something else in mind?

Quag
Oct 23 2005, 23:04
Ok thanks but will there be a mobile version of the ammo wagon..
I like the look of the stretchers that were done.

dieman14
Oct 24 2005, 17:33
hey there, im kinda new here even though ive had opfp since it was released. I just recently (as in about 3 months ago) started playing it again and reinstalled all of the Addons and Mods I had and of course that included CWmod. While I was at it I went ahead and updated CWM to 1.1 and ive been running into the error that some others are talking about with the ammo in multiplayer. But what I found was odd was that the union calvary rifle (spencer or sharps...i keep getting them mixed up) had ammo. 7 in gun and i think...3 mags or something (im at school so i cant check). But anyway, what im getting at and maybe what Mr. Cheese was talking about as well, what exactly do you need to correct this problem. I went back...50 or so pages (ehh  http://forums.bistudio.com/oldsmileys/crazy_o.gif ) and I found a post from Pickett and some others but it involved some sort of script that i guess i didnt have. so i tried just typing it raw into the Init code of a soldier and it didnt work.
I think your mod is awesome but I just wanted to get this fixed so Ill be able to play LAN with everyone around here. Thks, keep up the good work.

Dieman

Quag
Oct 24 2005, 18:12
The spencer is a reapeating rifle and can hold 7 rounds in it though they are hand loaded, its a predecessor of the famous winchester type rifles you see in alot of cowboy films, if that helps your question about that I don&#39;t know about ammo problems, the only one I get is if you attach bayonets you need to hit space again to use your rifle.

dieman14
Oct 24 2005, 18:17
noo noo noo i know the repeater works fine im talking about Multiplayer where the musket has no ammo, just a melee attack, even if you press spacebar. It appears to be a bug with either the briefing removing ammo (?) or the ammunition pack has a bug in it

Mr. Cheese
Oct 24 2005, 18:27
@<hidden>
Ammo is available in ammo wagons.
Caissons are just for artillery.
There is a medic tent object that heals the wounded...
ProfT also made a stretcher unit that carries the wounded off the battlefield...

@<hidden>
It works in MP. Tsalagikola made a bunch of MP missions.

Or did you have something else in mind?
Does it need config/anim replacement on the server to work properly?

dieman14
Oct 24 2005, 19:45
Does it need config/anim replacement on the server to work properly?
Are you talking about the No-Ammo thing too Cheese?

bigus_dikus
Oct 24 2005, 20:18
I got around the problem by adding this line in the "Players"
INIT    [this] exec "ammomusket.sqs"    this includes all units in the players group If I remember right.
here&#39;s the script ammomusket.sqs...................
----------------------------------------------
_troop = _this select 0




#loop
~1
_totalAmmo = Count Magazines _troop
? _totalAmmo >59 : exit

_troop addmagazine "Musketmag"
             
_troop addmagazine "Musketmag"

                         _troop addmagazine "Musketmag"

goto "loop"

--------------------------------------------------------

hope this fixes the problem.

bigus

dieman14
Oct 24 2005, 20:22
hey that helps tons- but i completely forget how to get to the scripting to put that in, where/how do i write it

thks again

tsalagikola
Oct 25 2005, 01:41
Here is a little movie I made in the missions. I used an old Attack and Defence script, what it does the enemy can be killed and be dead for 30 seconds then respawn 150 meters away and come at you again and they start in a big circle and attack you from all sides but in the missions you can win but you just can&#39;t walk in just like you are in a park, you have to fight your way in and hold your postion for about 30 seconds. The script can be changed in many ways. It can be set for different distance for respawn and from 1 to 1000 attacking men.ATTACK AND DEFENCE SCRIPT (http://webzoom.freewebs.com/ofpmodders/Movie.wmv) It takes alittle time to load.

Biv
Oct 26 2005, 17:12
love the music man... http://forums.bistudio.com/oldsmileys/tounge2.gif

bigus_dikus
Oct 26 2005, 22:28
Well here it is The U.S.S Monitor.....
started by Safari and finished by Bigus_dikus.
It will be released soon  but it is done.

http://i12.photobucket.com/albums/a227/bigus_dikus/pic4.jpg

http://i12.photobucket.com/albums/a227/bigus_dikus/pic7.jpg

http://i12.photobucket.com/albums/a227/bigus_dikus/pic2.jpg

bigus

Quag
Oct 26 2005, 22:38
Wicked but I&#39;d make the textures darker, almost black&#33;

majoris23
Oct 26 2005, 23:01
You may have seen it in the Scripting section, but I&#39;ve been working on a line-battle script. Not really sure if there&#39;s already one out, but basically, this allows you to command a traditional line formation in Civil War era combat.

You can give the commands to fall into the formation, which is a tightly packed line, raise weapons, fire (almost simultaneous, looks cool as hell), cease fire, attach bayonets/charge. The units under your command cannot move or go prone while in this line formation, so it&#39;s pretty realistic. It definately makes for some fun and authentic battles that these Civil War addons need.

It&#39;s finished so far, and at this point I&#39;m tweaking and optimizing everything. I also plan on making one for AI squads, so they can line up and fire simultaneously like the player&#39;s squad can.

Here&#39;s a quick preview of it:
Note: This was taken while reloading, as you can still see the smoke. They don&#39;t fire while kneeling - only while standing.
http://img431.imageshack.us/img431/9292/preview9gp.jpg
http://img431.imageshack.us/img431/9486/preview25jr.jpg

Triglav
Oct 27 2005, 08:22
Cool stuff&#33; http://forums.bistudio.com/oldsmileys/wow_o.gif

Quag
Oct 27 2005, 23:48
Thats Fantastic looking&#33;

majoris23
Oct 28 2005, 00:16
Union infantry repulse a Confederate attack.
http://img461.imageshack.us/img461/4823/preview6qc.jpg

I&#39;ve made a couple important changes, and it&#39;s coming along nicely. It should be finished in a day or two. I have military obligations this weekend (US Army Infantry) but by Monday it should be finished.

It will be released as part of the Civil War Mod&#39;s next update, which I&#39;m sure will be awesome as hell like always http://forums.bistudio.com/oldsmileys/smile_o.gif

Quag
Oct 29 2005, 15:15
Triglav what size are the Regimental flags your flag bearers use.

Triglav
Oct 29 2005, 15:42
256 x 128 pixels

bigus_dikus
Nov 1 2005, 22:50
some more screens of the U.S.S Monitor

http://i12.photobucket.com/albums/a227/bigus_dikus/beta5.jpg

http://i12.photobucket.com/albums/a227/bigus_dikus/beta3.jpg


Retextured. I think I&#39;ll go with these textures
bigus

Quag
Nov 1 2005, 23:10
Nice (still think it should be Darker, but it&#39; looks well cool.)
ok heres a one Is there a rebel yell sound out there i&#39;ve looked but all I found was the one by the last Reb when he was an old man.
nothing that sound&#39;s like a hundred of Jacksons men screaming like devils and bayonet rushing the blue coats.

is any more civilian stuff planned at present.

Quag http://forums.bistudio.com/oldsmileys/biggrin_o.gif

majoris23
Nov 2 2005, 14:20
looking good, i can&#39;t wait to see a naval battle mission

Sepe
Nov 2 2005, 16:15
Quag, we need to gather all CWMOD fans to one place to record a rebel yell&#33;

Love that Monitor, though I&#39;ll love it even more when it sinks...

Oh and hmm, how&#39;s the total progress of the 1.2 patch? *cocks hammer of revolver*

Triglav
Nov 2 2005, 17:24
Well, you see screenies of progress constantly, don&#39;t you.
It won&#39;t be a patch, but the entire CWMOD v 1.2
Nearly every single item has been tweaked in some detail, loads of new units, more guns, other stuff...should be pretty neat.

Unfortunately all of us are busy as hell at work, so we don&#39;t spend as many hours modding as you&#39;d like to see, but it&#39;s definitely getting there.

Quag
Nov 3 2005, 01:03
Dynamite Cow - How many of the CWMOd live in England though??
A rebel yell we tried one at an event this year but not alot of people know about it (It wasn&#39;t CW Reenactment.)

Does anyone remember how the sound effects on Sid Miers games were like? if I remember there were some good bits.

bigus_dikus
Nov 3 2005, 01:23
You mean like this Quag
scroll down click on "free"......
scroll down and download the wav file.

rebel yell (http://rapidshare.de/files/7118067/rebelyell.wav.html)

bigus

Quag
Nov 3 2005, 16:24
Damn I owe you a pint for that one&#33; thats cool.
Cheers http://forums.bistudio.com/oldsmileys/notworthy.gif

Triglav
Nov 5 2005, 15:31
Here&#39;s a US sailor to operate that Monitor

http://www.petrov-petrov.si/~triglav/CW/USSailor.jpg

majoris23
Nov 5 2005, 15:54
looks good

majoris23
Nov 7 2005, 00:00
Just a quick preview of the realistic gameplay that will be included in the next update http://forums.bistudio.com/oldsmileys/smile_o.gif

Confederate troops moving into position
http://img252.imageshack.us/img252/6797/preview32we.jpg

A Confederate regiment opening fire
http://img252.imageshack.us/img252/8/preview21bq.jpg

Sepe
Nov 7 2005, 05:27
YESSSSSSS&#33;

bigus_dikus
Nov 12 2005, 23:18
Man that looks good Majoris&#33;
I&#39;d like to get my paws on this script&#33;
I&#39;ve been using Gen Barrons formation script for
a while and It&#39;s done a great job.
having said that....... It&#39;ll be interesting to see
how it is.
I have a ton of questions but we&#39;ll see when the new version comes out .
I think the mod needs a universal line and column
script or function.


bigus

Triglav
Nov 13 2005, 13:24
Just played with the Gatling a bit.
It&#39;s damn awful.
A section of 4 gatlings annihilated 50 charging cavalrymen before they ever got close enough to shoot...
Oh the humanity&#33;

Quag
Nov 13 2005, 17:06
almost like the last Samurai&#33;
Did you manage to get the Jamming to work?

Triglav
Nov 14 2005, 14:05
Yup like in The Last Samurai indeed.

Jamming? Wasn&#39;t concentrating on jamming.
You can simulate jamming tho http://forums.bistudio.com/oldsmileys/smile_o.gif stop firing for a minute while a horde of angry butternuts is charging you.

bigus_dikus
Nov 17 2005, 23:42
I&#39;ve been working on beefing up the monitor for the release.
got some smoke action. It needs some tweaking but it&#39;s looking good so far.
http://i12.photobucket.com/albums/a227/bigus_dikus/beta8.jpg
http://i12.photobucket.com/albums/a227/bigus_dikus/beta7.jpg

http://i12.photobucket.com/albums/a227/bigus_dikus/beta9.jpg

bigus

tsalagikola
Nov 18 2005, 00:56
Since it has been slow I made this movie to get ya&#39;ll in the mood for the next release-It was a Civil War Reenactment with live fire using solid shot cannon balls at 250 yards at 55 gallion drums

cannons used

2.9-inch (10-pounder) Parrott Rifles
Model 1841 12-pounder Howitzers
12-pounder bronze gun, Model of 1857 "Napoleons"

hope you like it


Live fire (http://webzoom.freewebs.com/ofpmodders/civil%20war%20cannons.wmv)

Triglav
Nov 18 2005, 12:11
Damn rebel gunners...can never hit anything http://forums.bistudio.com/oldsmileys/wink_o.gif

Triglav
Nov 18 2005, 16:19
Awrighty y&#39;all.

I been fiddlin&#39; with them reload anims a bit and ProfT with the configs and results are nice.

Now the soldier goes through all the motions required to load a musket:

http://www.us7thcavcof.com/MuzzleLoading.html

Also he is unmovable for the time of the reloading, which is 15 seconds...thus no more guessing when is he ready to fire.
When the reload is complete he can fire...good for knowing how far your enemy got in reloading and when it&#39;s time to duck for cover&#33;

Click for reload anim movie (http://www.petrov-petrov.si/~triglav/CW/NewReloadAnim.wmv)

Combat Chaplain
Nov 18 2005, 20:55
http://forums.bistudio.com/oldsmileys/notworthy.gif Whoah that&#39;s awesome&#33; http://forums.bistudio.com/oldsmileys/notworthy.gif

Who would have ever thought, years ago, we&#39;d have something like that? It looks excellent&#33;

Of course, you picked a good lookin&#39; Rebel soldier to model it for us&#33; http://forums.bistudio.com/oldsmileys/nener.gif

Exciting stuff, guys, we can&#39;t wait for the next release&#33;

tsalagikola
Nov 18 2005, 21:12
[QUOTE]Damn rebel gunners...can never hit anything

That movie is a Wisconsin battery of the Union army LOL

Triglav
Nov 18 2005, 23:09
Of course, you picked a good lookin&#39; Rebel soldier to model it for us&#33; http://forums.bistudio.com/oldsmileys/nener.gif
Hehe...ok. But the guy is wearning early militia uniform, and several Northern regiments marched to first Bull Run in grey uniforms (while some south, particularly Virginian regiments, wore blue), which made up for some pretty confusion and lots of friendly fire, especially by artillery. http://forums.bistudio.com/oldsmileys/banghead.gif

So then the guys sat down and decided on the rules of the game, by which north would wear blue and south gray.

But thanks for the compliments.
http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Triglav
Nov 19 2005, 00:17
That movie is a Wisconsin battery of the Union army LOL
Hmmm...
Then why weren&#39;t you standing defiantly on one of those barrels? http://forums.bistudio.com/oldsmileys/rofl.gif

Triglav
Nov 23 2005, 04:13
I don&#39;t think this man needs an introduction.

http://www.petrov-petrov.si/~triglav/CW/RELee.jpg

More generals on the way... http://forums.bistudio.com/oldsmileys/wink_o.gif

Sepe
Nov 23 2005, 05:19
Um... Is he Abraham Lincoln? No? Um... Michael Jackson? Santa Claus? What? General Lee? Wasn&#39;t that a car or something? http://forums.bistudio.com/oldsmileys/tounge2.gif

Shouldn&#39;t his beard be a bit "rounder"? And be sure to include Stonewall, I wanna charge to the enemy with him leading the way - just like in the ol&#39; pictures. Don&#39;t know if he ever rushed to the enemy on foot and with only a sword, but wouldn&#39;t really be surprised...

EDIT:
Here&#39;s a little pic, just to keep yall in the spirits... Rarely, I decided to wear blue for that battle... And got shot by a rebel gunner. Yes, he actually hit me.
Linkie, screw the thumbnails&#33; (http://img519.imageshack.us/my.php?image=gettysbattle9hz.jpg)

Oh yes, my boomspeed account is gettin&#39; full and Imageshack gives nice thumbnails. I&#39;m sorry.

EDIT2: DAMNIT&#33;

Quag
Nov 23 2005, 07:18
Stonewall only drew his sword once during the civil war, when
he gave a speech to the stonewall brigade on leaving them
to become a corps commander&#33;
but he did lead the way notably at bull run,
he was spotted by the union army just before the battle of second bull run on a ridge. just before ordering the attrack wich saw the creation of the Iron Brigade and the last of General popes hope of doing any good&#33;

but that fella is cool at last cut scene material for CwMOd looking good&#33;

majoris23
Nov 23 2005, 19:35
The release is getting close,
but just to keep the mood...

here&#39;s a little mission I&#39;m making on the side, modeled after Pickett&#39;s Charge, featuring my line battle script of course http://forums.bistudio.com/oldsmileys/smile_o.gif

the script will be included with the CWMod release

http://img374.imageshack.us/img374/9545/charge18xh.jpg
http://img374.imageshack.us/img374/5230/charge24gg.jpg

Carlen
Nov 23 2005, 19:46
Oh it looks great, can&#39;t wait untill the release&#33;

Quag
Nov 23 2005, 23:21
Majoris I&#39;d love to buy you a pint for that looks well cool&#33;

Triglav
Nov 23 2005, 23:40
Here are Stonewall and Longstreet looking mean at y&#39;all:

http://www.petrov-petrov.si/~triglav/CW/StoneLong.jpg

joshnolan225
Nov 24 2005, 03:20
YAY Jackson, my hero and my schools most famous person, im soooo happy to have him added, i cant wait for the release now i can reenact New Market the way it should have been with Jackson leading in the front, Col. Scot Shipp in the rear, oh boy...btw im a tad sauced at the moment ....sorry, VMI makes you an alcoholic

LongstreetCSA
Nov 24 2005, 12:08
Wow it is getting better and better each time I look ;)

Lee&#39;s "War Horse" Longstreet and Lee&#39;s "Right Hand" Jackson. Just beautiful&#33;

Great work&#33;&#33;

Longstreet

eestikas88
Nov 24 2005, 13:01
now we know how you look like lol http://forums.bistudio.com/oldsmileys/wink_o.gif

Triglav
Nov 24 2005, 18:53
And J.E.B. Stuart, to round off the bunch of famous rebel generals... (unless there&#39;s some other officers you think we really can&#39;t do without...Bragg? Hill? Heth? Hood? Johnson? Beauregard? Cleburne? Forrest? Mosby?)

http://www.petrov-petrov.si/~triglav/CW/JEB.jpg

Now on to the men that preserved the Union&#33;

majoris23
Nov 24 2005, 22:39
colston too http://forums.bistudio.com/oldsmileys/wink_o.gif

Master Blaster
Nov 25 2005, 00:19
Things are looking great, cant wait until release.

I was curious if, since cavalry is now possible, there would be some sort of irregular cavalrymen?  Perhaps on the resistance side there could be a cavalryman with mostly civilian clothing and a union overcoat?  That was pretty much standard wear for both rebel and union irregulars in the border war in the KS/MO/OK region.  It would be great to be able to throw together some battles between those forces.  Jesse James, Cole Younger, "Bloody Bill" Anderson, William Quantrill, and tons of other future western outlaws actually served in that theater of operations during the civil war.  If you&#39;re looking for some fun characters to skin for the game, those would be pretty interesting and might also be of use to anybody who wanted to make wild west style missions later on.

Triglav
Nov 25 2005, 03:43
Well Blaster...Quantrill&#39;s men are already made...
(seen here next to the Virginian and Texan cavalrymen...)
http://www.petrov-petrov.si/~triglav/CW/Riders.jpg

I suppose you can also take any ol&#39; civillian with a shotgun and put him on a horse. http://forums.bistudio.com/oldsmileys/wink_o.gif

Bucket man
Nov 25 2005, 14:02
Looks excellent&#33; Especially the new horse makes me want to play this mod more than ever&#33; http://forums.bistudio.com/oldsmileys/wink_o.gif
Just one thing though... the horses head looks rather large compared to the body. Maybe scale it down just a little bit?

Triglav
Nov 25 2005, 14:24
It&#39;s just the weird perspective of OFP engine where it enlarges things towards the edge of the screen.
In real the head is properly proportionate, don&#39;t worry.

bigus_dikus
Nov 25 2005, 23:34
here&#39;s a little something I&#39;ve been working on for my two maps.
there will be two versions of this bridge a wrp and an editor version.

http://i12.photobucket.com/albums/a227/bigus_dikus/pontoon2.jpg

and with AI M1A1 crossing.

http://i12.photobucket.com/albums/a227/bigus_dikus/pontoon1.jpg

textures still kinda suck but working on it.
bigus

Quag
Nov 26 2005, 00:02
Thats Excellent Bigus.
triglav will there be an Expansion to the range of objects just its hard bringing a town etc to life without some more clutter things like little civilian carts and other clutter, all the generals are great though&#33;
Some ad-hoc baricades and cheavaux De Frise would be cool as well as some rock barricades, and lo baricades, union infntry tended
to put up shallow Earthworks no matter what&#33; (as on culps hill and even little rpound top and devils den&#33;

Triglav
Nov 26 2005, 00:08
Hehe Quag...one of us must be a mindreader http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Here are the entrenchments done so far:
http://www.petrov-petrov.si/~triglav/CW/Entrenchments.jpg

You see here some breastworks with logs and sharpened poles...in the back is a chevaux-de-frise and a tree-abatis...both were used in those days for slowing the enemy advances, like barbed wire is used today...

A waggon is also already done...pulled by 4 horses.

eestikas88
Nov 26 2005, 09:43
these are cool. http://forums.bistudio.com/oldsmileys/smile_o.gif

Quag
Nov 27 2005, 02:47
Man you read my mind, brilliant&#33; http://forums.bistudio.com/oldsmileys/notworthy.gif

awa202
Nov 27 2005, 21:26
howdy,
this mod has come pretty far&#33; i read through the pages looking at the progress of the horses. these new ones look great. does anyone know when they will be released?

there was an ox cart by CSJ some time ago which worked great&#33; the max speed just needed to be increased ? can anyone tell me how i can do that???
it would work great as transport&#33;
http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/notworthy.gif

Triglav
Nov 28 2005, 02:02
Hi.

The current update of CWMOD should already be released, but as we keep finding details to add and improve it keeps getting a bit delayed.
Still...unless someting terrible happens I think it should be out before Christmas.

About speed...find the speed parameter of the vehicle in its config.cpp and increase it...

Sepe
Nov 28 2005, 04:50
Great, looks like I don&#39;t have to bother and shoot Triglav then. I&#39;ll be happy to do it though with the new CWMOD&#33;

By the way, will you also release a patch to update the existing mod or just a full one? Not too important tho, as the size (or at least the old sizes haven&#39;t been) ain&#39;t too huge, comparing to all these "über-improvement" mods we&#39;ve seen soo many these days.

Triglav
Nov 28 2005, 06:29
No patch.
The whole thing will be released to replace v.1.1 you&#39;re using now.
The package has something like 50-60MB right now. Might increase a bit still, but not much.

bigus_dikus
Nov 30 2005, 23:59
Stone Bridge is now done and in the game. I removed the
retaining walls cause they never seemed to fit the ground very well. Still it&#39;s a stone bridge I guess. http://forums.bistudio.com/oldsmileys/smile_o.gif

http://i12.photobucket.com/albums/a227/bigus_dikus/sb2.jpg

http://i12.photobucket.com/albums/a227/bigus_dikus/sb1.jpg


bigus

tsalagikola
Dec 1 2005, 03:12
That is a great looking bridge I am helping someone with a special addon but when he made the addon he did not make it solid does anyone have any ideas? Its the lod for collitiondetection I have been trying for awhile. And its too a great addon not to finish. http://forums.bistudio.com/oldsmileys/banghead.gif http://forums.bistudio.com/oldsmileys/help.gif

bigus_dikus
Dec 1 2005, 03:23
Ya Tsal its the Geometry lod and it can be a beiiitchhhh sometimes.
just make sure all faces are joined and pointing the right way.
if you can , use Create box , plane , cylinder etc .
and dont texture it.
dont forget to add mass to each component as well.
(if you have 2 boxes name them component01 etc apply mass too each one at the bottom and click apply to each one).
good luck with the project.

bigus

awa202
Dec 8 2005, 03:08
we need a clint eastwood as josey wales unit so we can smoke us some yankees

http://forums.bistudio.com/oldsmileys/pistols.gif

Sepe
Dec 8 2005, 05:55
No, all the South needs to win the war is me, an Enfield rifle, a Remington revolver and a horse. Cavalry sabre is optional.

AEA
Dec 8 2005, 19:00
Damn good Mod&#33;

very well done, please don&#39;t stop working :-)

odakenshin
Dec 8 2005, 22:16
any chance we might be able to see some Fenian Units (http://www.acsu.buffalo.edu/~dbertuca/g/FenianRaid.html)? granted it&#39;s postwar, but not by much...

awa202
Dec 9 2005, 22:49
what happened to the galting gun?? it would be awesome to have one on the back of a cart or something. how are the horses going??

.pablo.
Dec 9 2005, 23:19
that bridge looks like it could use a few more supports...looks good though&#33;

looking forward to the next release&#33;

Triglav
Dec 9 2005, 23:27
what happened to the galting gun?? how are the horses going??
Both are finished.  http://forums.bistudio.com/oldsmileys/smile_o.gif

awa202
Dec 9 2005, 23:29
yeh the bridge looks good, i just tried out spads napoleon pack 3 and the cavalry is basically the same as philcommandos old horse. the horses for this mod are going to be edited alot more i would hope? such as the leg animations and perhaps trying to center the horse into the middle of the screen.

odakenshin
Dec 9 2005, 23:46
what happened to the galting gun?? how are the horses going??
Both are finished. http://forums.bistudio.com/oldsmileys/smile_o.gif
Do we get to see any more preview shots of those two?

bigus_dikus
Dec 10 2005, 01:13
that bridge looks like it could use a few more supports...looks good though&#33;
ya mean like this?
http://i12.photobucket.com/albums/a227/bigus_dikus/bd1.jpg

the bridge is in two parts and it needs work on the textures
(and the models I might add.....lol)
but its getting there.....thanx for the suggestion.

bigus

awa202
Dec 10 2005, 06:27
triglav when can you release the horses lol??
this mod is going 2 b complete with them and the galting.

Triglav
Dec 10 2005, 08:49
@<hidden> awa202 and odakenshin

Please check this thread, a few pages back...screens and a movie of horse anims are there, as well as pictures of the gatling gun.

awa202
Dec 10 2005, 11:48
cheers triglav
http://forums.bistudio.com/oldsmileys/notworthy.gif

awa202
Dec 11 2005, 03:17
howdy
but uh when do u think they will be realeased triglav?

Triglav
Dec 11 2005, 16:05
Should be soon.

odakenshin
Dec 11 2005, 17:37
I saw those and they look great, I was just wondering about any new stuff to hold me over till the release...

Quag
Dec 11 2005, 18:26
Have you thought about doing Famous buildings to update the maps?

places like

The Seminary (Gettysburg?)
Henrys House (ruined during battle of first bull run)
Chancelorsville Mansion (Partialy Burned)
just a few I could name more with books handy
Must say the update addons sound amazing.

Keep Modding&#33;

awa202
Dec 11 2005, 22:09
do u need ne more face models?? i can make some of western characters etc...

odakenshin
Dec 12 2005, 02:04
Just another idea.

How about USCTs? You gould do the famous early ones like 54th Mass, or the later ones like the 73rd USCT. It&#39;d be an interesting and unique addition...

I&#39;d really enjoy it anyway.

Triglav
Dec 12 2005, 18:24
Black volunteers are already in.
I don&#39;t think historic buildings will make it this time.
Maybe in a later addon.
I&#39;m just polishing things up for the release now, if we want to have it before Christmas.

odakenshin
Dec 12 2005, 19:45
excellent&#33;
I can&#39;t wait for the next update&#33;