RN Malboeuf
Oct 13 2001, 11:49
(Note: these figures are NOT exact in any way, but can be used as a guild line)
To check you up/dload band widths go to these sites)
http://www.bandwidthplace.com/
or
http://www.pcpitstop.com/internet/Bandwidth.asp
or
<a href="http://www.dslreports.com/
down/up" target="_blank">http://www.dslreports.com/
down/up</a> ***(transfer rates)
A) 56k low end ***1.3/1.3 (old phone lines can only handle 2.6k no moatter what way it's going)
B) 56k med 2.6/2.6 (phone line can handle 5.6k but crap modem can't or vesa versa)
C)56k high end 5.6+/5.6+ (can even reach 12 kb locally if you have new phon lines made for data transfer)
down/up ***(transfer rates)(playerX based on 0-100 ping)
D) Crap DSL 250/50 (4 players max)
E) DSL med 450/70-100 (6-8 players max)
F) DLS high end 850/100 (8 players max)
G) DSL Rare and FAST 1500+/100-150 (12 players max)
H) 7000-8000 - yes DSL can go that fast but the CRTC wont allow it, if you say you have one you're lying and modem uncappers don't work like that
Cable
(note the larger tghe cites the more node sharing, my node has 3 users on it casue we're a small city, bigger ones can get 30+ users per node and peak usage suffers greatly)
down/up ***(transfer rates)(playerX based on 0-100 ping)
I) Cable 300-500/10-50 (2-4 players max)
J) Cable 500-750/10-100+ (2-8 players - depends on usage)
K) Cable 750-1000/-50-100 (4-8 players)
(note cable below is rare and has less users per node)
L) Cable 1000-1500/100-150 (8-12 Players)
M) Cable 1500-1750/100-150+ (8-12+ Players)
N) past this are lies as thre CTRC will not allow faster data rate for residentual use, and modem uncapper don't work much any more
(T1/3 are based on them NOT having any Capped modem restrictions, just casue you have one dooes not mean it runs that fast)
down/up ***(transfer rates)(playerX based on 0-100 ping)
O) T1 Capped 1500+/100-500+ (8-40+)
P) T1 1500+/1500+ (120 players+)
Q) T3 Capped 4500+/1000+ (80+)
R) T3 4500+/4500+ (320+ players) sweeettttt
then we can go into the better Optic lines and it just gets faster, but those are basically trunks from me to you that we conect to
The number are not exact, but they are close, AND when I say MAX PLAYERS and you bltch saying "nooooo I can host more" (I know you can) but these numbers are based on having little in any lag
past those numbers and your clients will start to see lag affects in different increments
(Edited by RN Malboeuf at 8:51 am on Oct. 13, 2001)
To check you up/dload band widths go to these sites)
http://www.bandwidthplace.com/
or
http://www.pcpitstop.com/internet/Bandwidth.asp
or
<a href="http://www.dslreports.com/
down/up" target="_blank">http://www.dslreports.com/
down/up</a> ***(transfer rates)
A) 56k low end ***1.3/1.3 (old phone lines can only handle 2.6k no moatter what way it's going)
B) 56k med 2.6/2.6 (phone line can handle 5.6k but crap modem can't or vesa versa)
C)56k high end 5.6+/5.6+ (can even reach 12 kb locally if you have new phon lines made for data transfer)
down/up ***(transfer rates)(playerX based on 0-100 ping)
D) Crap DSL 250/50 (4 players max)
E) DSL med 450/70-100 (6-8 players max)
F) DLS high end 850/100 (8 players max)
G) DSL Rare and FAST 1500+/100-150 (12 players max)
H) 7000-8000 - yes DSL can go that fast but the CRTC wont allow it, if you say you have one you're lying and modem uncappers don't work like that
Cable
(note the larger tghe cites the more node sharing, my node has 3 users on it casue we're a small city, bigger ones can get 30+ users per node and peak usage suffers greatly)
down/up ***(transfer rates)(playerX based on 0-100 ping)
I) Cable 300-500/10-50 (2-4 players max)
J) Cable 500-750/10-100+ (2-8 players - depends on usage)
K) Cable 750-1000/-50-100 (4-8 players)
(note cable below is rare and has less users per node)
L) Cable 1000-1500/100-150 (8-12 Players)
M) Cable 1500-1750/100-150+ (8-12+ Players)
N) past this are lies as thre CTRC will not allow faster data rate for residentual use, and modem uncapper don't work much any more
(T1/3 are based on them NOT having any Capped modem restrictions, just casue you have one dooes not mean it runs that fast)
down/up ***(transfer rates)(playerX based on 0-100 ping)
O) T1 Capped 1500+/100-500+ (8-40+)
P) T1 1500+/1500+ (120 players+)
Q) T3 Capped 4500+/1000+ (80+)
R) T3 4500+/4500+ (320+ players) sweeettttt
then we can go into the better Optic lines and it just gets faster, but those are basically trunks from me to you that we conect to
The number are not exact, but they are close, AND when I say MAX PLAYERS and you bltch saying "nooooo I can host more" (I know you can) but these numbers are based on having little in any lag
past those numbers and your clients will start to see lag affects in different increments
(Edited by RN Malboeuf at 8:51 am on Oct. 13, 2001)