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View Full Version : How to enable Shadow in a Lod



FischKopp
Jul 30 2004, 12:31
First i´ve turned on shadows in gameoptions ...  http://forums.bistudio.com/oldsmileys/wink_o.gif

I´ve add the properties Lodnoshadow=1 in the first two LOD´s ... in game ... no shadow. I set it up to 0 ... no shadow in the game. I removed it ... no shadow in game?

Ian Malcolm
Jul 30 2004, 15:59
First i´ve turned on shadows in gameoptions ... http://forums.bistudio.com/oldsmileys/wink_o.gif

I´ve add the properties Lodnoshadow=1 in the first two LOD´s ... in game ... no shadow. I set it up to 0 ... no shadow in the game. I removed it ... no shadow in game?
Ok... so you have in two first LODs property "LODNoShadow". That's ok... but now there is a question. How many polys has your third LOD? Because OFP is not casting shadows from too complex objects. If your third LOD is over about 300 polys, then you'll got no shadow.

FischKopp
Jul 30 2004, 20:06
but one thing is funny. I have car which have at last LOD over 300 Polys and it has Shadow. But if I edit it the shadow will remove, don´t matter if I try to bring up the old settings.