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Scrub
Jul 17 2004, 19:05
I have a question for all the unit animators out there.  Is it possible to put a break in character animation?  As an example, this is how it works now (you all know), say you just started reloading an RPG, a enemy soldier runs out from around a corner, and all the while you're trying to change back to your rifle, but the animation keeps playing on, you get shot (~20 times, of course http://forums.bistudio.com/oldsmileys/tounge_o.gif ), finish reloading, and plop over dead. http://forums.bistudio.com/oldsmileys/mad_o.gif
 What I'm looking for is the same animation, broken into 2-3 pieces, when one completes, it looks for weapon change, death, or other important issue, and - if there is one - it switches to the newly needed animation, if no change is detected, it goes to the next step until completion.  Is this possible?

I'd really like to drop the RPG, and snag my rifle in this case..
I'm sure there are other anims' that people have issues with.

Thanks for any input. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Scrub

Norris
Jul 17 2004, 19:10
This is rather a scripting problem and yes, it can be done. http://forums.bistudio.com/oldsmileys/smile_o.gif Though it would be much simpler and nicer to just make one very short anim for rpg reloading. http://forums.bistudio.com/oldsmileys/smile_o.gif

Scrub
Jul 17 2004, 23:30
Yes, I'm sure it would.  http://forums.bistudio.com/oldsmileys/tounge_o.gif  But, and I hope the community agrees, the realism needs to be retained, so the time to reload an ATW, get into /out of vehicles should remain as true as conveinience allows.  It's just my annoyance at getting caught in the middle of an animation and getting shot, or missing a critical moment due to it.  To your knowledge, Norris, how much more difficult would it be?

AntonVonE
Jul 18 2004, 04:25
For each 'segmented' animation, you would have to make a dying animation from that pose. It would be quite painful for the animator to make an update pack such as this.

Good luck to whoever decides to take this on. http://forums.bistudio.com/oldsmileys/smile_o.gif

Anton

Scrub
Jul 18 2004, 19:16
Hmmm.  I understand. http://forums.bistudio.com/oldsmileys/sad_o.gif

If only there could be a generic pose that all standing/crouching animations could use to transition between.  All the styles of dying from a stand/crouch could use just a few frames to get there, then maybe use the default animation from that point.  Just another limitation it would be neat to overcome.
Here's hoping someone can be really clever and find a reasonable way to do it  http://forums.bistudio.com/oldsmileys/wink_o.gif

Norris
Jul 18 2004, 21:48
For each 'segmented' animation, you would have to make a dying animation from that pose. It would be quite painful for the animator to make an update pack such as this.
Well you don't really need to make the extra anims, you could just use one generic anim and use it for dying from different reloading poses. The only problem is that it will look a bit clumsy. http://forums.bistudio.com/oldsmileys/smile_o.gif

P.S.: Talking about clumsy, have you ever tried walking backwards while holding RPG/LAW launcher? http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Scrub
Jul 19 2004, 03:09
http://forums.bistudio.com/oldsmileys/tounge_o.gif lol yeah, like a babe that's just learning to walk. Try strafeing left in ironsight mode, it looks like the troop is drunk.