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View Full Version : Ragdoll in OPF2



Ti0n3r
Jul 3 2004, 09:06
has anyone heard if opf2 will use Ragdoll physics for the soliders/humans? if not the game would feel quite a bit out of date. in opf1 it feels a little wierd do see a solider being shot by a HEAT shell flying 100 meters away and still lie flat down...

gandalf the white
Jul 3 2004, 09:09
hopefuly (i say most likely) , but it is not known yet.

Ragdoll also needs some working out, currently the soldiers sometimes fall into uhm... strange (read funny) positions, beter not have that with OFP2 http://forums.bistudio.com/oldsmileys/wink_o.gif

Ti0n3r
Jul 3 2004, 09:30
And I guess we have to have in mind that it could caouse massive lag. at least if opf2 has the same lag problems as opf1...

colossus
Jul 3 2004, 16:01
Ragdoll mod is pretty good to have on Max Payne2 and Hitman.
I REALLY hope this will come on OFP2, or at least something
else then what we got in OFP.

Nathanz
Jul 3 2004, 16:24
There are ragdolls included in the latest Americas army version that doesn't lag but after the ragdoll has stopped moving the ragdoll system is stopped.

Hellfish6
Jul 3 2004, 16:24
Been mentioned. Search the forums. http://forums.bistudio.com/oldsmileys/smile_o.gif