View Full Version : Ragdoll in OPF2
has anyone heard if opf2 will use Ragdoll physics for the soliders/humans? if not the game would feel quite a bit out of date. in opf1 it feels a little wierd do see a solider being shot by a HEAT shell flying 100 meters away and still lie flat down...
gandalf the white
Jul 3 2004, 09:09
hopefuly (i say most likely) , but it is not known yet.
Ragdoll also needs some working out, currently the soldiers sometimes fall into uhm... strange (read funny) positions, beter not have that with OFP2 http://forums.bistudio.com/oldsmileys/wink_o.gif
And I guess we have to have in mind that it could caouse massive lag. at least if opf2 has the same lag problems as opf1...
Jul 3 2004, 16:01
Ragdoll mod is pretty good to have on Max Payne2 and Hitman.
I REALLY hope this will come on OFP2, or at least something
else then what we got in OFP.
There are ragdolls included in the latest Americas army version that doesn't lag but after the ragdoll has stopped moving the ragdoll system is stopped.
Jul 3 2004, 16:24
Been mentioned. Search the forums. http://forums.bistudio.com/oldsmileys/smile_o.gif
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