View Full Version : Subtract ?
Jun 15 2004, 20:12
I have been woundering.. is it possible to Subtract things in O2 ?
I mean, for those who know AutoCad, knows u can subtract a modell in a other model for example to make a hole or something.. Im so tired to tweak the damned modell in O2 so it looks good, so I converted the modell into AutoCad and hoped I could do it there.. but no.. dident work... so, is there a way in O2 to subract ?
**Maybe its only the AutoCad tryed pps who knows what I mean**
In the menu "Faces" there is the feature "Split/Hole"
Jun 16 2004, 00:23
ah cool. but I dont really understand how I shall substract it so I get a hole in the gun.. can u tell me how ?
From what I used it for is it makes a hole within a face is all.Select the "one" face and select the hole feature and you have a hole
I am not sure exactly what you want to do,but you say hole in a gun....the barrel?
Jun 16 2004, 00:55
naa not the barrel. thats simple to make.. but example, ehh my english sux.. the place there u have to pull a pin backward to load the gun.. there it goes a bit in the gun.. if u know what I mean... I can make that manually to, but takes longer time...
that and at the end of a barrel its some guns who have holes around the barrel.. if u understand where I mean....
that is typically places I need to make holes
Heres another example with no modelling and saves on faces...
Lets say you have a gunbarrel and it has a shroud around it with a bunch of holes (heatshield,cooling fins,whathaveyou)
Make your barrel,wrap it with another cylinder of a larger size and make when you make your texture you can add a bunch of transparant holes and it will look like you modeled it with a bunch of holes.
Heres a quick example,like the far left of this plane mgun:
Not that its a modeled mgun,thats a pic of a real one,you can do that with a texture with transparant holes
(transparancy within textures are within some other topics and require the initial use of a .TGA which converts to a .PAA for OFP)
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