DV Chris Death
Jun 11 2004, 14:40
OK, maybe i'm just too stupid to find the woods because
of so many trees in there (after sitting 8 hours of working in o2 tonight) but here's my problem:
I can't turn around the facing of my soldier for the climbing animation on my tower.
First here are two links to pics, so you can see what tower i'm
talking about (and maybe you'll find the reason already because of the pics and some rules i've broken):
http://www.brutalforce.co.uk/uploads/ChrisDeath/chd_tower2.jpg
http://www.brutalforce.co.uk/uploads/ChrisDeath/chd_tower3.jpg
The ladder is visible from the fron view.
When climbing up you should face the tower, but whatever
i tried yet, my guy is facing the desert ***http://forums.bistudio.com/oldsmileys/crazy_o.gif
I gave it so many different tries yet - here goes:
I created two vertrices (in front view window) - soldier looks
into desert when climbing.
Then i selected all in the memory lod and made:
points / transport 3D / rotate / Y axis: 180° - soldier looks
into desert.
Points / transport 3D / rotate / Y axis: 180° + apply to all animations + repositioning the vertrices, as these were then
on the other side of the tower - soldier looks into desert.
Then created a plane in front of the tower - face looks to
tower - i deleted ***3 of the vertrices - copied the one remaining and positioned them again right - soldier looks into desert.
Rotate 180° (with or without apply for all anims) - soldier looks
into desert.
:edit - one more thing i've tried:
I turned around the whole model, as the ladder was on the
backside of the tower first - didn't help either - soldier looks
into desert.
Is there probably any rule i missed or so?
The "climb up ladder" or "climb down ladder" actions show up
properly ingame and are working - it's just the d**n facing of
the soldier i can't get to work ***http://forums.bistudio.com/oldsmileys/crazy_o.gif
Though it sounded so easy in brsseb's tute and it appeared
so easy too to me, when reading about it - lol.
~S~ CD
of so many trees in there (after sitting 8 hours of working in o2 tonight) but here's my problem:
I can't turn around the facing of my soldier for the climbing animation on my tower.
First here are two links to pics, so you can see what tower i'm
talking about (and maybe you'll find the reason already because of the pics and some rules i've broken):
http://www.brutalforce.co.uk/uploads/ChrisDeath/chd_tower2.jpg
http://www.brutalforce.co.uk/uploads/ChrisDeath/chd_tower3.jpg
The ladder is visible from the fron view.
When climbing up you should face the tower, but whatever
i tried yet, my guy is facing the desert ***http://forums.bistudio.com/oldsmileys/crazy_o.gif
I gave it so many different tries yet - here goes:
I created two vertrices (in front view window) - soldier looks
into desert when climbing.
Then i selected all in the memory lod and made:
points / transport 3D / rotate / Y axis: 180° - soldier looks
into desert.
Points / transport 3D / rotate / Y axis: 180° + apply to all animations + repositioning the vertrices, as these were then
on the other side of the tower - soldier looks into desert.
Then created a plane in front of the tower - face looks to
tower - i deleted ***3 of the vertrices - copied the one remaining and positioned them again right - soldier looks into desert.
Rotate 180° (with or without apply for all anims) - soldier looks
into desert.
:edit - one more thing i've tried:
I turned around the whole model, as the ladder was on the
backside of the tower first - didn't help either - soldier looks
into desert.
Is there probably any rule i missed or so?
The "climb up ladder" or "climb down ladder" actions show up
properly ingame and are working - it's just the d**n facing of
the soldier i can't get to work ***http://forums.bistudio.com/oldsmileys/crazy_o.gif
Though it sounded so easy in brsseb's tute and it appeared
so easy too to me, when reading about it - lol.
~S~ CD