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Gordy
May 25 2004, 11:57
Is there a list if errors, where I coud find what that means.
I checked forum and there was sth about a bus and an island.
I need an answer for a gun.

TeRp
May 25 2004, 12:12
Well I had this error message once when I had a typo in the model path... http://forums.bistudio.com/oldsmileys/crazy_o.gif

Gordy
May 25 2004, 12:15
I have "can't load bla bla bla. (magic)"
What does this magic error reffer to?
What is it?

Gordy
May 25 2004, 13:41
Is there a faces and vertex number limit in O2?
Model too complex?

Gordy
May 25 2004, 14:59
Piece of &^&^%#%@<hidden>&#036;@<hidden>&#036;@<hidden>%% O2.
I worked so hard on a model. To keep it detailed and true to reality.
Now it goes down to drain because the same application can&#39;t f..... read it.
Not to mention that there is no support for this tool. whenever and whatever happens it&#39;s F... U. Help yourself; deal with it.
All complaint if there is no read me with every addon.
But here ... there is no knowledge base at all. Just speculations.

I appologize to all. I should have stayed out of it. It is frustrating that i spend whole last week on making sth that will never come out.

Interesting enough is the fact that I saw "leading programmers" for OFP here in official forums. Yet there is no one who would know anything about it.

bn880
May 25 2004, 15:07
OKay O2 is not a perfect application by any means but don&#39;t you keep backups?

Gordy
May 25 2004, 15:10
what backups?
I didn&#39;t loose anything.
I am going to hit the delete key on this addon folder since I am not able to overcome the "magic error" problem.
And I don&#39;t want to produce sth less than perfect.

Gordy
May 25 2004, 15:26
http://gordy.webpark.pl/right.jpg
http://gordy.webpark.pl/left.jpg
http://gordy.webpark.pl/model.jpg

Here are the model pics. I was testing different textures.
If anyone wants this give me a sign.
If I don&#39;t change my mind by today evening, It will be deleted.
Now I am going to a gym - exaust myself.

bn880
May 25 2004, 15:52
The whole reason O2 was not released so long is probably that it would drain BIS manpower to support it. They released it anyway for _free_, and are simply not going to be our little helpers because they actually have work to do. Answering everyones concerns with O2 would translate into a lot of wasted time=money for BIS employees or management. Some things they do explain which we can&#39;t pssibly find out without them.

As for you, you need to seriously calm down and relax, we have all had difficult problems during making anything for OFP, but that&#39;s life. Sure lifting weights can make you forget about problems and make you feel better, but it doesn&#39;t solve these kind of problems. http://forums.bistudio.com/oldsmileys/smile_o.gif

Gordy
May 25 2004, 15:58
Yes, still if you and I would make an application we would code errors names as They did (magic).
How hard is it to put explanations with other stuff into manual?
In terms of a business it is a product that was created to prolong the OFP life.

bn880
May 25 2004, 16:04
Yes we probably would depending on deadlines, I agree it would be nice to have a list of errors vs description. Still it is no reason to go an delete your addon or whatnot.

Gordy
May 25 2004, 16:22
Ok.
It&#39;s fixed.

My magnificence is equalled only by my stupidity. http://forums.bistudio.com/oldsmileys/mad_o.gif

BraTTy
May 25 2004, 21:31
What was the solution?

Odd that the only other time I seen someone with this problem was from a Xanthus in a recent topic.
Multiple accounts?

Gordy
May 25 2004, 21:44
nope.

here it is:

&#92;addon name&#92;folder name&#92;model name.p3d

That was it. I had only &#92;folder name&#92;model name.p3d

BTW it would be much easier if the message was "can&#39;t find *.p3d"

BraTTy
May 25 2004, 22:00
Thank you

And I see Xanthus actually has a problem with his plants getting the same error...I hope he sees this topic.

Xanthus
May 26 2004, 06:29
My problem was that the p3d got screwed up somehow, even O2 refused to open it, so I had to remake it. Thankfully, there was only 0.000 LOD in it http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Gordy
May 26 2004, 07:37
Thankfully?
Come on, I had 6700 faces in mine. It would be a waste. http://forums.bistudio.com/oldsmileys/smile_o.gif

Xanthus
May 26 2004, 08:10
I had 6700 faces in mine.
Wow http://forums.bistudio.com/oldsmileys/wow_o.gif . I was making a tree so I had only 1200. Somehow OFP engine recognised it as a tree on my island, though I didn&#39;t add any named properties like Map: tree. That was really strange.

Gordy
May 26 2004, 08:44
and it is a m4 custom rifle.