b_ringer25
May 3 2004, 00:57
alright I made this map and i need some help i don't know how to put it into the game and I have tried numerous times using a tutorial so can someone just do it.
i want these names at these places
As Salman
X 3308
Z 8250
82nd Airborne Division Breaching
X 3671
Z 2552
24th Infantry Division Breaching
X 8623
Z 2552
Thankyou
Please help me,
ps u won't get see the textures only I will because they come from a certain map
b_ringer25
May 3 2004, 01:15
email me at baseballboy_25@<hidden> if u would like to help me
[HC]Para
May 3 2004, 07:24
Drop by #WRPtool on Quakenet and I will help you get your island ingame. I can provide a "sample" island with config, etc - have done for many budding island builders.
If its about islands, #WRPtool is the place to be.
Para.
Here is a working island config if you need it. Just replace whatever you need:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class mig_farmland
{
units[] = {};
worlds[] = {"mig_farmland"};
requiredVersion = 1.30;
};
};
class CfgWorldList
{
class mig_farmland {};
}
class CfgSurfaces
{
};
class CfgEnvSounds {};
class CfgWorlds
{
class DefaultWorld {};
class Cain: DefaultWorld {};
class mig_farmland : Cain
{
access=3;
worldName="\mig_farmland\mig_farmland.wrp";
description="Farmland";
icon="\mig_farmland\farmland.paa";
startTime="7:30";
startDate= 3,04878048780488E-02;
startWeather=0.400000;
startFog=0.000000;
forecastWeather=0.400000;
forecastFog=0.000000;
seagullPos[]={2837,2449,50};
centerPosition[] = {1308,4182,50};
cutscenes[]={"..\addons\mig_farmlandanim\intro"};
ilsPosition[] ={0,0,0};
ilsDirection[] ={0,0.08,1};
ilsTaxiIn[]={};
ilsTaxiOff[]={};
class Sounds
{
sounds[]={};
};
class Animation
{
vehicles[]={};
};
class Names
{
class Farmland
{
name="Farmland";
position[]={1308,4182,50};
};
class Helena
{
name="Sta. Helena";
position[]={5030,1665,50};
};
class Omaha
{
name="Little Omaha";
position[]={2389,684,50};
};
class Castle
{
name="Calabre Castle";
position[]={2837,2449,50};
};
class Airport
{
name="Airport";
position[]={1073,1539,50};
};
class MiGtitle
{
name="Farmland Islands by MiG";
position[]={974,5975,50};
};
};
class EnvSounds: CfgEnvSounds
{
class Rain
{
sound[]={"Environmental\Rain_hard",0.001000,1};
soundNight[]={"Environmental\Rain_hard",0.001000,1};
};
class Sea
{
sound[]={"Environmental\wave_break",0.000100,1};
soundNight[]={"Environmental\wave_break",0.000100,1};
};
class Meadows
{
sound[]={"animals\crickets03",0.000018,1};
soundNight[]={"animals\crickets03",0.000018,1};
};
class Trees
{
sound[]={"animals\crickets03",0.000100,1};
soundNight[]={"animals\crickets03",0.000100,1};
};
class Hills
{
sound[]={"Environmental\wind_heavy",0.000032,1};
soundNight[]={"Environmental\wind_whistle",0.000032,1};
};
};
};
};
[/QUOTE]
In WRP Edit, you can select a tool where you just click on the map and it comes in with the co-od's, then you type the name. Do that for each palce, then you can get the tool to automatically make the config.
Hellfish6
May 3 2004, 18:23
Moving to Visitor forums.
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