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View Full Version : Ofp2 supporting directx9, dynamic lighting ect!



MrZig
Apr 13 2004, 02:17
I just read the whole thing at the bottom of www.flashpoint2.com and it says

OFP2 Will include DirectX9,
dynamic lighting,
dynamic shadows,
modern weapons + vehicles,
advanced colision detection system ect.

This sounds awesome http://forums.bistudio.com/oldsmileys/wow_o.gif

Nuclear W
Apr 13 2004, 09:10
Yep, well be havin some sweet graphics...

Vognsen
Apr 13 2004, 09:39
That sounds awesome! I just hope BIS would explain the improved collision detection.

I believe dynamic shaows means objects casts shadows on other objects as well?

])rStrangelove
Apr 13 2004, 12:17
Yep.

And i hope they add a physics system, like ragdoll fx for the dead. http://forums.bistudio.com/oldsmileys/smile_o.gif I mean, every game has it yet, so it should be standard for games in 2005.

Shadow NX
Apr 13 2004, 14:36
I just read the whole thing at the bottom of www.flashpoint2.com and it says

OFP2 Will include DirectX9,
dynamic lighting,
dynamic shadows,
modern weapons + vehicles,
advanced colision detection system ect.

This sounds awesome  http://forums.bistudio.com/oldsmileys/wow_o.gif
And?

I mean what do you expect from a 2004/5 game, today you have to bring a bit if you wanna sell a lot.

Not to forget Pixel shaders are a must too

http://forums.bistudio.com/oldsmileys/blues.gif

Acecombat
Apr 13 2004, 15:01
I agree with ShadowNX , by the time will be out these things will already be every game by then so its nothing new , OFP2 needs something else too ,but that it already has i guess , freedom to do so much that no game can deliver. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Shadow NX
Apr 13 2004, 15:42
Yep the game itself is already perfect if the keep the freedom of OFP and fix the stuff bugging atm, like the multiple gunner positions, collision engine...and very important i wanna be able to walk in vehicles... play Joint Operations... awesome if you and a dozent others are in the Back of a Mi-26 firing trough the windows and the open cargo doors...running around in it...

MrZig
Apr 13 2004, 15:52
I just read the whole thing at the bottom of www.flashpoint2.com and it says

OFP2 Will include DirectX9,
dynamic lighting,
dynamic shadows,
modern weapons + vehicles,
advanced colision detection system ect.

This sounds awesome  http://forums.bistudio.com/oldsmileys/wow_o.gif
And?

I mean what do you expect from a 2004/5 game, today you have to bring a bit if you wanna sell a lot.

Not to forget Pixel shaders are a must too

http://forums.bistudio.com/oldsmileys/blues.gif
Well, for a game like OperationFlashpoint 2, a HUGE island, dynamic shadows, lighting ect, I think that if they can pull it off it will be HUGE.

But think, games that have dynamic lighting/shadows arn't really "BIG" games like OFP.

OFP has a huge island, and filling it with advanced collision, DX9, dynamic shadows/lighting.... <drool>

http://forums.bistudio.com/oldsmileys/wow_o.gif

shinRaiden
Apr 13 2004, 16:50
OFP currently supports large islands up to 102km... http://forums.bistudio.com/oldsmileys/blues.gif

Dwarden
Apr 13 2004, 19:59
u mean 102x102? i thought limit is 52x52 ... wow this is new to me http://forums.bistudio.com/oldsmileys/smile_o.gif

shinRaiden
Apr 13 2004, 21:05
64 nogova&#39;s or everons all on one map... not a typo. Tech demo soon...

Llauma
Apr 13 2004, 21:22
That sounds awesome&#33; I just hope BIS would explain the improved collision detection.

I believe dynamic shaows means objects casts shadows on other objects as well?
Just look at the latest xbox screenies.. In one of them you can see a soldiers shadow casted upon a HMMWV.

Edit: here it is..

http://ofp.gamezone.cz/news/pics2/xscreennew2_hi.jpg

[FHA]Dynamo
Apr 15 2004, 04:09
OMG&#33; .. its hard to notice it but.. YEA&#33;... its there&#33;.. http://forums.bistudio.com/oldsmileys/wow_o.gif

Gollum1
Apr 15 2004, 16:31
That&#39;s very well spotted, Llauma. http://forums.bistudio.com/oldsmileys/smile_o.gif

Like others said, this will be nothing special when OFP2 comes out...

Shadow
Apr 15 2004, 18:45
I think OFP2 will be special nomatter what. BIS has a tendency to surprise us in a positive way.
Remember all the moaning when "NAM" was reveiled?

Phleep
Apr 16 2004, 11:31
I think OFP2 will be special nomatter what. BIS has a tendency to surprise us in a positive way.
Remember all the moaning when "NAM" was reveiled?
I just hope they didn&#39;t dump the Nam scenario because tunnels were too difficult and swapped it with the East Timor scenario the Aussies were making.

Tunnels would add so much to the game (sewers, caves, etc.).

NKVD
Apr 16 2004, 14:11
if I have to Id buy &#036;600 video card just for OFP:2..

btw, do you think BIS will optimize their game for NVIDIA or ATI ? (I bet NVIDIA&#33; http://forums.bistudio.com/oldsmileys/tounge_o.gif )

WhoCares
Apr 16 2004, 14:14
...
btw, do you think BIS will optimize their game for NVIDIA or ATI ? (I bet NVIDIA&#33;  http://forums.bistudio.com/oldsmileys/tounge_o.gif  )
My bet is on Microsoft http://forums.bistudio.com/oldsmileys/tounge_o.gif
(DirectX10.0c http://forums.bistudio.com/oldsmileys/wink_o.gif )

Dwarden
Apr 16 2004, 18:35
i seriously hope for OpenGL 2.x support too (so linux / mac users can benefit for OFP2 too) ...

i&#39;m pretty sure minimum for OFP2 will be DX8.1 (lot of features can be done in 8.1 they just slower or lower quality) or 9.0 (thus less hassle to optimize for old cards).

Nathanz
Apr 16 2004, 19:23
Must have PS 3.0 support http://forums.bistudio.com/oldsmileys/biggrin_o.gif

WITH PS3.0 (http://www.pcper.com/images/reviews//farcry_after_stair2.jpg)
WITH PS3.0 (http://www.pcper.com/images/reviews//farcry_after_bud2.jpg)
------------------------
WITH PS2.0 (http://www.pcper.com/images/reviews//farcry_before_stair2.jpg)
WITH PS2.0 (http://www.pcper.com/images/reviews//farcry_before_bud2.jpg)

Theres a huge difference in detail if you look carefully

Shadow
Apr 16 2004, 20:07
Must have PS 3.0 support http://forums.bistudio.com/oldsmileys/biggrin_o.gif

WITH PS3.0 (http://www.pcper.com/images/reviews//farcry_after_stair2.jpg)
WITH PS3.0 (http://www.pcper.com/images/reviews//farcry_after_bud2.jpg)
------------------------
WITH PS2.0 (http://www.pcper.com/images/reviews//farcry_before_stair2.jpg)
WITH PS2.0 (http://www.pcper.com/images/reviews//farcry_before_bud2.jpg)

Theres a huge difference in detail if you look carefully
The last picture is bullshit.
In the last picture everything is set to the lowest detail-level.

Evishion
Apr 17 2004, 02:17
if I have to Id buy &#036;600 video card just for OFP:2..

btw, do you think BIS will optimize their game for NVIDIA or ATI ? (I bet NVIDIA&#33;  http://forums.bistudio.com/oldsmileys/tounge_o.gif  )
I hope ATI http://forums.bistudio.com/oldsmileys/biggrin_o.gif

quicKsanD
Apr 17 2004, 10:43
200 km maps with streaming terrain,directx9 supported,dynamic lighting,pixel shading without more then one loading sequances.
Now that`s revolutionary&#33;

I`ll pray that OF will have only one loading screen for the whole map cause if it`s any diferrent i.e the whole map is not loaded and it`s splited in areas;that`s gonna destroy Operation Flashpoint.The greatest thing about the game is that you could be fighting a battle in "Petrovice" and others in "Lipany".But the hell with it,I`ll trust BIS on this one...

ArchangelSKT
Apr 17 2004, 18:52
200 km maps with streaming terrain,directx9 supported,dynamic lighting,pixel shading without more then one loading sequances.
Now that`s revolutionary&#33;

I`ll pray that OF will have only one loading screen for the whole map cause if it`s any diferrent i.e the whole map is not loaded and it`s splited in areas;that`s gonna destroy Operation Flashpoint.The greatest thing about the game is that you could be fighting a battle in "Petrovice" and others in "Lipany".But the hell with it,I`ll trust BIS on this one...
So there is a word on how large the maps will be (200km), how big are the OPF Islands then compared to that?

Nathanz
Apr 17 2004, 19:24
Must have PS 3.0 support http://forums.bistudio.com/oldsmileys/biggrin_o.gif

WITH PS3.0 (http://www.pcper.com/images/reviews//farcry_after_stair2.jpg)
WITH PS3.0 (http://www.pcper.com/images/reviews//farcry_after_bud2.jpg)
------------------------
WITH PS2.0 (http://www.pcper.com/images/reviews//farcry_before_stair2.jpg)
WITH PS2.0 (http://www.pcper.com/images/reviews//farcry_before_bud2.jpg)

Theres a huge difference in detail if you look carefully
The last picture is bullshit.
In the last picture everything is set to the lowest detail-level.
Yeah i think i got the 2.0 a bit wrong http://forums.bistudio.com/oldsmileys/tounge_o.gif

Dwarden
Apr 17 2004, 19:53
I seriously hope that BIS is not going to sell to ANY hardware manufacturer, keep standards and optimize for any hardware as needed ...

imagine how all these games optimized for NVIDIA were working e.g. at ATI / Matrox (in old times) ... and that features were supported by all 3 brands fine ...

XGI is trying to get fine card out too, Kyro gen 5 looks great too (including Shaders 3.0 support) and all know that Intel bought lot of Kyro patents and signed pact to get access to new technologies ...

IT&#39;s not all in mystical value 3.0...
2.0a/b allows already most of 3.0 offers so question is speed...
and when 3.0 card is performing same quality scene at 33% speed of card doing 2.0b scene then i stick with 2.0b instead http://forums.bistudio.com/oldsmileys/smile_o.gif ...

of course support for 3.x needed because XBOX 2 going to use them :0

tankieboy
Apr 19 2004, 03:15
So what kind of processor and speed also graphics card setup we looking for to play OFP2?

Lucretius
Apr 19 2004, 04:17
your probably looking at a

Athlon 64 3700+
2GB DDR2
Geforce 6800 Ultra

For a decent experiance ^_^

-=BT=- Matty R
Apr 19 2004, 10:32
i will like ofp2 if its like ofp but with beta grafix and all namy (Nam) i hope it has effects like WGL 4.10 and tht lol

kimble275
Apr 21 2004, 00:45
Well. How long does BattleField 1942 takes to load? About 2-15 miniutes. 15 miniutes for people having the minimum requirement PC. BF1942 is a large island. Supports DX8.1. So, OFP and OFP2 will be bigger, and have more stuff like houses schools, poeple. Hopefully, they look as good a Battle Field.

Goeth
Apr 21 2004, 12:55
Hopefully, they look as good a Battle Field.
What the hell are you talking about, BF looks like shit compared to ofp resistance.

MrZig
Apr 22 2004, 16:20
I don&#39;t like OFPs "gloomy" look and their ground textures..
Hopefully OFP2 can look like S.T.A.L.K.E.R or something.

Derek Baker
Apr 24 2004, 19:45
I don&#39;t like OFPs "gloomy" look and their ground textures..
Hopefully OFP2 can look like S.T.A.L.K.E.R or something.
This is a joke, yes?


Derek

MrZig
Apr 24 2004, 21:57
A joke? What do you mean?

Even look at the Xbox version of OFP, it&#39;s more colorfull then ofp res for computer.

And S.T.A.L.K.E.R. looks amazing, but I think it requires mulitple loading times for different parts, oh well, OFP wouldn&#39;t need THAT much detail.

FragMASTER
Apr 24 2004, 22:27
If you had graphics like stalker in ofp, you would probably need a very good computer or it will run very slowly. I would rather have a very realistic war sim than very good graphics.

MrZig
Apr 24 2004, 22:47
Well duh, STALKER has alot of objects in just one town, I&#39;m talking basic graphics, like the guns, vehicles etc.

Derek Baker
Apr 24 2004, 22:56
Is more colourful more realistic?


Derek

MrZig
Apr 24 2004, 23:08
Hell yes.

OFP is really gloomyish.

Derek Baker
Apr 25 2004, 00:04
To me it&#39;s really realistic.

How bright is real war?


Derek

MrZig
Apr 25 2004, 00:38
How bright is real war? What? Make sense please.

I&#39;m talking landscape, guns, the basic "ENGINE" of OFP, it&#39;s too, bah forget it, you just don&#39;t get it.

Impavido
Apr 25 2004, 03:33
I LIKE GLOOMY.

Ever see Saving Private Ryan? Spielberg had 70% of the color faded to give the movie a grainy and realistic look. It added to the mood to.

There are 3 colors in war: Green, Brown, and Red. All you need.

However quality textures are more important than color.

Commander-598
Apr 26 2004, 15:03
That sounds awesome&#33; I just hope BIS would explain the improved collision detection.

I believe dynamic shaows means objects casts shadows on other objects as well?
Just look at the latest xbox screenies.. In one of them you can see a soldiers shadow casted upon a HMMWV.

Edit: here it is..

http://ofp.gamezone.cz/news/pics2/xscreennew2_hi.jpg
Am I the only one who sees those little weeds on the ground?

Dwarden
Apr 28 2004, 03:09
That sounds awesome&#33; I just hope BIS would explain the improved collision detection.

I believe dynamic shaows means objects casts shadows on other objects as well?
Just look at the latest xbox screenies.. In one of them you can see a soldiers shadow casted upon a HMMWV.

Edit: here it is..

http://ofp.gamezone.cz/news/pics2/xscreennew2_hi.jpg
Am I the only one who sees those little weeds on the ground?
i see them too http://forums.bistudio.com/oldsmileys/smile_o.gif

[FHA]Dynamo
May 4 2004, 07:33
i hope the tarrain will have self-shadowing.. like mountains casting shadows in the distance.. also trees and stuff.. you walk under a tree during the day.. you see the shadows of the leafs going over you&#39;r player and you&#39;r weapons.. hell.. just give every object in the game including the tarrain.. and especainly the clouds self shadowing.. nothing like looking out at a field during a partly clouded day and watching the shadows of the clouds move along the landscape.

Franz_Schall [SWAF]
May 14 2004, 18:23
Quote[/b] ] hope the tarrain will have self-shadowing.. like mountains casting shadows in the distance.. also trees and stuff..  you walk under a tree during the day.. you see the shadows of the leafs going over you&#39;r player and you&#39;r weapons.. hell.. just give every object in the game including the tarrain.. and especainly the clouds self shadowing.. nothing like looking out at a field during a partly clouded day and watching the shadows of the clouds move along the landscape.

I have a scenario in mind where one&#39;s squad stands in a field of grass, looking in front of buildings 200m away like seen in recent Stalker-Screenshots and trying to fight through a city in good old &#39;Full Metal Jacket&#39;-mood, trying to eliminate a sniper in one of these buildings.

http://img.gamershell.com/imagefo....125.jpg (http://img.gamershell.com/imagefolio/gallery/FPS/STALKER/stalkeroblivion22125.jpg)

Gloomy, isn&#39;t it?

Balschoiw
May 14 2004, 18:32
Imagine terrains with the seize of Everon with gfx like this. I would die in a second  http://forums.bistudio.com/oldsmileys/biggrin_o.gif
That is soo "Booahhh".
Unfortunally OFP 2 will not have those details I am sure. I am absolutely sure as they have to create much more bigger terrains as the ones in Stalker. In Stalker you will have limits, in OFP 2 not. I prefer the second one although I would instantly die if OFP 2 had such Stalker gfx.
Although I´m still in love with my OFP ingame gfx with lot of details and textures maxed out http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Prepare to faint:
Relax (http://www.computerandvideogames.com/openpic.php?name=..%2Fscreenshots_library%2Fdir_178%2Fvortal_pic_89376.jpg)

SHWiiNG
Jun 22 2004, 17:32
what streaming terrain lol umm sorry i dint know.

Acro
Jun 22 2004, 19:49
I&#39;m sure BIS is doing their best to compete with these eye candy shooters.

Jtec
Jun 23 2004, 08:35
I believe BIS will come up with the goods due to the fact that even tho a long time has passed, Resistance still looks amazin as everyone is showing on the flashpoint screenshots thread. It still is competing with alot of new games that are using new graphic cards with alot more memory and features. They are also using the latest directx 9 and the processing power has gone in leaps and bounds since 2001 - 2. I think once the first set of official screens of flashpoint 2 are released we will all be totally awestruck with how it looks.

Good luck to the BIS team anyhow and i hope you all the best to this 2nd outing of the best game ever produced.

Just an OFP Freak
Jun 30 2004, 17:45
Well I think it won&#39;t be so revolutionary as most of you predict, sure it would be nice to have gfx like stalker <DROOL> but imagine that gfx with a big world like OFP has, I say no way jose, at least not without streaming technology...And I&#39;d hate that, I like OFP the way it is now even tho it works poorly on my aged duron 800 with 640 megs of ram and radeon 9000pro...
But, If they just fix that clipping issues and make OFP2 look a little better than VBS1 I&#39;d be the happiest camper in the forest.
http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Nathanz
Jun 30 2004, 17:51
But, If they just fix that clipping issues and make OFP2 look a little better than VBS1 I&#39;d be the happiest camper in the forest.
http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Im sure they said they had fixed that with the xbox version aswell as joining the game with its playing.  http://forums.bistudio.com/oldsmileys/smile_o.gif

Edit: Clipping has also been fixed in vbs1.

Just an OFP Freak
Jun 30 2004, 19:09
Hmm, didn&#39;t know that, that&#39;s kewl.

Evishion
Jul 1 2004, 00:11
@<hidden>: If ofp2 would have stalker/HL2 gfx u wouldent be the only one to die ina  sec  http://forums.bistudio.com/oldsmileys/tounge_o.gif ....

ot: I REALLY hope OFP2 Will support ATI card Much more than what OFp1 do/did http://forums.bistudio.com/oldsmileys/smile_o.gif

baff
Jul 5 2004, 12:40
bump maps would be nice.

The Frenchman
Jul 10 2004, 05:54
bump maps would be nice.
That plastic look? Eww

Nathanz
Jul 10 2004, 06:06
bump maps would be nice.
That plastic look? Eww
If its used correctly it can make stone walls look bumpy or tyres (http://www.onnovanbraam.com/tutorials/completetire/tire-texture-13.GIF).

868
Jul 15 2004, 21:07
I prefer to have playability as opposed to &#39;eye candy&#39;.

gandalf the white
Jul 17 2004, 10:43
bumpmapping is good, if used proberly.

polybumping would also own, makes the enemies even MORE real (in Farcry they even bumped out the vains&#33;)

however, with Random lightning, i thing the AI should also react to your shadow... in specop missions and such?

ncpiment
Jul 22 2004, 00:54
If they use SM 3.0 and vetex shaders 3.0 that would be amazing, also with HDRI.
I will defiantly upgrade my pc for that.

USSRsniper
Jul 24 2004, 02:02
ШIt would be nice to have realistic water http://forums.bistudio.com/oldsmileys/biggrin_o.gif for example like in FarCry http://forums.bistudio.com/oldsmileys/smile_o.gif

MadDogX
Jul 24 2004, 23:41
ШIt would be nice to have realistic water http://forums.bistudio.com/oldsmileys/biggrin_o.gif for example like in FarCry http://forums.bistudio.com/oldsmileys/smile_o.gif

I think Kegetys did a pretty good job with water in OFP. Just missing waves.  http://forums.bistudio.com/oldsmileys/wink_o.gif

Baron Hurlothrumbo IIX
Jul 27 2004, 03:28
ШIt would be nice to have realistic water http://forums.bistudio.com/oldsmileys/biggrin_o.gif for example like in FarCry http://forums.bistudio.com/oldsmileys/smile_o.gif
Realistic for a theme park, maybe.

Korax
Jul 27 2004, 05:06
ШIt would be nice to have realistic water http://forums.bistudio.com/oldsmileys/biggrin_o.gif for example like in FarCry http://forums.bistudio.com/oldsmileys/smile_o.gif
Realistic for a theme park, maybe.
Or a tropical island...

HKFlash
Jul 27 2004, 12:14
Hi there guys,
Im new around here http://forums.bistudio.com/oldsmileys/smile_o.gif

http://image.com.com/gamespot/images/2004/screen0/561091_20040512_screen009.jpg

This image from Operation Flashpoint for X-BOX. I was suprised by the quality of it.

shinRaiden
Jul 27 2004, 22:08
Before you run too far afield with Soldner comparisons, read the fine print, where it says that you will only play in small subsets of the giant world map. If they plan on mapping siberia realisticly as they claim, that&#39;s going to be the mother of DVD games. I can&#39;t begin to imagine how long it would take to set up the whole system to dynamically simulate real GIS data, let alone how big it would be.

Second, if you read between the lines there as well, you notice that they appear to be having struggles as well with dealing with significant amounts of hardware or software lag due to lots of dynamically handled trees and rocks and objects. Go read up on aLonewolf&#39;s WRP (fwvr) spec, and you&#39;ll see how bad it scales.

Albert Schweitzer
Aug 5 2004, 08:31
I am not necessarily wating for better graphics, but EVEN MORE realism&#33;

SCFan42
Aug 28 2004, 03:30
I didn&#39;t bother reading all five pages (tired), so don&#39;t hurt me please&#33;

I&#39;d like to see OFP done in OpenGL instead of M&#036; DirectX, Doom 3 uses Open GL and look at that&#33; I also think it&#39;s cooler to use Open Source instead of dumb commercial stuff.
And then I could probably get OFP to work with WINE... currently the mouse is screwed up and it CTDs more than Windoze does :/

cain2001
Aug 28 2004, 09:42
I dont think the ofp engine will look good in opengl. Only if we made every island 100m*100 http://forums.bistudio.com/oldsmileys/smile_o.gif

Kegetys
Aug 28 2004, 12:38
I dont think the ofp engine will look good in opengl.
Why would it look any different? http://forums.bistudio.com/oldsmileys/rock.gif

shinRaiden
Aug 28 2004, 16:06
Problems with OpenGL programming:

1 - ATI fans will be outraged, but not take it out on ATI&#39;s crummy implementation.
2 - No kickbacks from MS.
3 - Engine would not be cross-portable to xBox.

Kegetys
Aug 28 2004, 17:56
Advantages of an OpenGL implementation:

1 - Maybe ATI would finally make a good OpenGL driver
2 - Not tied to MS
3 - Engine would be cross-portable to Linux, MacOS, etc.

http://forums.bistudio.com/oldsmileys/wink_o.gif

Goeth
Aug 28 2004, 21:24
Oh yeah let´s hope ofp2 looks like openGL flagship doom3  http://forums.bistudio.com/oldsmileys/crazy_o.gif  http://forums.bistudio.com/oldsmileys/biggrin_o.gif

baff
Aug 28 2004, 21:32
Problems with OpenGL programming:

1 - ATI fans will be outraged, but not take it out on ATI&#39;s crummy implementation.
2 - No kickbacks from MS.
3 - Engine would not be cross-portable to xBox.
thats it. i&#39;m sold  open gl it is.

XBOX is the biggest danger to OPF2 ever.

X-box = pc games designed to be compatable with Xbox. 667 mhz cpu 64 mb ram gf3 gpu.

with ubi trying to buy bis, and opf for the xbox coming out, theres a damn good chance they may start chasing those xbox sales a little too hard for pc mugs like me.

mongrol technology nerfed crossbreeds are a real turn off.

SCFan42
Aug 31 2004, 14:55
Advantages of an OpenGL implementation:

1 - Maybe ATI would finally make a good OpenGL driver
2 - Not tied to MS
3 - Engine would be cross-portable to Linux, MacOS, etc.
Agreed. Not to mention they&#39;re making an X-box port of Doom 3.
And maybe Doom 3 will get ATI to make better OpenGL drivers... though I doubt OFP2 would (too realistic for your two second attention span average gamer)
And the less Microsoft you use, the better.
I&#39;ve got OFP to run under Linux using Wine, but like I said above the mouse is screwed up and it CTDs a lot... but it runs. Still haven&#39;t tried WineX though.
And OFP for X-box takes out the greatest feature: user customization. Very unlikely to have custom faces, no unofficial addons, and the mission editor will likely be easy-mode only.
And if OFP looked like Doom 3 but could still run Battlefields at 25 FPS I&#39;d be sold http://forums.bistudio.com/oldsmileys/biggrin_o.gif But I&#39;d be perfectly happy with VBS-1 quality graphics.

Llauma
Aug 31 2004, 17:43
As the game appears to be delayed to at least 2006 we might perhaps expect DirectX10 support... http://forums.bistudio.com/oldsmileys/crazy_o.gif

dabitup
Sep 6 2004, 04:17
To be honest, I dont care what it looks like, as long as:

1. It has newer, better vehicles
2. A better game engine
3. It kicks the crap out of ofp1
4. A better crashing system
5. All of that other good stuff (bumpmapping, etc.)

dotted
Nov 12 2004, 20:59
I didn&#39;t bother reading all five pages (tired), so don&#39;t hurt me please&#33;

I&#39;d like to see OFP done in OpenGL instead of M&#036; DirectX, Doom 3 uses Open GL and look at that&#33; I also think it&#39;s cooler to use Open Source instead of dumb commercial stuff.
And then I could probably get OFP to work with WINE... currently the mouse is screwed up and it CTDs more than Windoze does :/
Commercial? Many linux distros are commercial like RedHat, Mandrake, SuSE etc... The word you are looking for is proprietary not commercial http://forums.bistudio.com/oldsmileys/wink_o.gif

Metal Heart
Nov 22 2004, 16:17
All I hope from Flashpoint 2 graphics is more realistic enviroment, instead of golf courses with only a little vegetation.

Bushes and trees that sway in the wind would also be a big bonus. In OFP1 it&#39;s just too easy to spot a single soldier running hundreds of meters away because the view is so static. It would also be nice if the bushes would move when somebody or something moves trough them (like a rabbit or something http://forums.bistudio.com/oldsmileys/smile_o.gif )

gandalf the white
Nov 22 2004, 17:40
To be honest, I dont care what it looks like, as long as (...) All of that other good stuff (bumpmapping)
....ok http://forums.bistudio.com/oldsmileys/smile_o.gif