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View Full Version : Develpoment tools for the mods?



itim_tuko
Mar 2 2004, 08:06
Will the development tools and other info needed for inplenting mods be released earlier this time (or maybe in front for mods which register)?

Like what size can the islands have?

colossus
Mar 2 2004, 15:54
Like what size can the islands have?
Don`t we have that already? Tonal map is 4 times bigger then Nogova, at least I think it was 4x http://forums.bistudio.com/oldsmileys/rock.gif

Hellfish6
Mar 2 2004, 16:30
There won't be islands in OFP2 as I understand it. There will be streaming terrain.

Pathy
Mar 2 2004, 16:40
Im hoping good ole O2 will continue to be the editing tool of choice. http://forums.bistudio.com/oldsmileys/tounge_o.gif

Leone
Mar 2 2004, 22:18
There won't be islands in OFP2 as I understand it. There will be streaming terrain.
Not necessarily...I get the feeling that terrain streaming is just the system they will implement to make huge worlds possible without lag. They can't be infinite however as you would have some serious problems in the mission editor  http://forums.bistudio.com/oldsmileys/wink_o.gif

m21man
Mar 2 2004, 22:34
I hope that BIS doesn't use streaming terrain in OFP2, I like islands better. And streaming terrain would be a bitch if you tried to make large-scale missions http://forums.bistudio.com/oldsmileys/crazy_o.gif .

scousejedi
Mar 2 2004, 23:14
I dont think streaming terrain is going to make mapping the whole of Western Europe.

I think it is more likely to make 51.2 x 51.2 km islands less laggy.

Remember if the map is 1000 x 1000km then some poor barsteward has got to place all the objects on it.

The islands should still remain feasible for mission makers but just present a wider arena for campaign makers.

Jus_
Mar 24 2004, 10:37
For map editors some kind of "brush" tool would be useful. Say, you could select brush size and what to "paint", for example forest, bushes, fields and then it would generate the objects randomly to the brushed area. That way the editor wouldn't have to randomly place every single tree and bush himself.
Oh, and ground block sizes should be smaller. Right now they're way too big, you can't make ditches and trenches and such now.

itim_tuko
Mar 24 2004, 11:27
The "terrain grid" should be smaller so you can make holes, foxholes, bunkers and trenches. Furtehr it would be nice to have the possibility to make caves and tunnels.

The water areas should be in different sections too. Like rivers (no big water raise), lakes (independent of ocean level), coast area and deep ocean. The coast areas can be looked through in pacific areas and is a bit more dark in nortehrn or southern areas.

colossus
Mar 24 2004, 11:28
Lets just hope no islands, but a terrain where you can move from one
map to another map.
Lets say you are in the Ural Mountains and move your self out of the
map heading west, at the next map you are near Moscow.
See what I mean?

Pathy
Mar 25 2004, 09:49
Like a travel point at the edge of the map......

I have a feeling im gonna need a super PC to run OFP 2 http://forums.bistudio.com/oldsmileys/biggrin_o.gif

colossus
Mar 25 2004, 14:32
No, just more CDs to cover all the maps

Maddmatt
Mar 28 2004, 10:44
I dont think streaming terrain is going to make mapping the whole of Western Europe.

I think it is more likely to make 51.2 x 51.2 km islands less laggy.

Remember if the map is 1000 x 1000km then some poor barsteward has got to place all the objects on it.

The islands should still remain feasible for mission makers but just present a wider arena for campaign makers.
You don't seem to understand what steeaming terrain is, streaming terrain means the same area repeats itslef so is seems as though you have a massive map. You make a map the size of nogova or bigger and it repeats itself as you go, look at delta force games for an idea of what it will look like.

It wont make the task of making maps much harder. No computer could handle a 1000 x 1000km map. Streaming terrain will also make fighter jet missions much better. Also you don't have to worry about the sea showing up in a desert map http://forums.bistudio.com/oldsmileys/wow_o.gif

Suma
Mar 28 2004, 11:05
Quote[/b] ]... streaming terrain means the same area repeats itslef so is seems as though you have a massive map.

No, it does not. Streaming terrain means not keeping the whole terrain data in the memory, but "streaming" it in the background on the fly as you move around.

Balschoiw
Mar 28 2004, 11:14
so objects wich got dammaged will be remembered by engine once you have left the area and return back later on ?

Spy17
Mar 28 2004, 11:21
Quote[/b] ]Like what size can the islands have?

A little hint on that maybe?
Or is it still top secret or not decidet yet??

(I especially hope for higher viewdistances - more flightsim like maps and distances)

Hellfish6
Mar 28 2004, 16:39
Don't flight sims use terrain streaming, or is that just creative use of low-detail LODs?

Have any of you guys ever played the game "Trainz"? It's a train simulator (duh) but it has a really cool world editor build into it, where you basically paint and mold the terrain on the fly and then add objects onto it. One really cool feature is how you make roads - you basically click and drag from one point to the next and the roads will auto align where you want them to meet. Also, if you draw a road across a valley or water obstacle, the road will automatically create a bridge for you. The world editor builds on 500x500m blocks, IIRC, and you can add blocks to create worlds hundreds of square kilometers in size if you want. Pretty nifty and very easy to use.

Suma
Mar 28 2004, 16:56
so objects wich got dammaged will be remembered by engine once you have left the area and return back later on ?
Mostly yes, with a few unlikely exceptions, like when there is too much information of this kind, in which case some information needs to be discarded - but you will hardly notice it in that case, as an ordinary computer today is able to remember a lot more information that you do. http://forums.bistudio.com/oldsmileys/smile_o.gif


Quote[/b] ]Like what size can the islands have?

I think we made our intentions pretty much clear already in several interviews. While it is still too early to provide exact details, I think I can say that if there will be any limits, they will be much higher than in current OFP (by which I am not telling we will try to make landscapes of this huge size, but only that engine is designed to support it).

About the addon makings tools for OFP2 in general, we would like to maintain as much compatibility as reasonably possible, and it is therefore very likely you will be able to transfer your content created in Oxygen or Visitor to OFP2 quite easily.

Asmodeus
Mar 28 2004, 17:28
About the addon makings tools for OFP2 in general, we would like to maintain as much compatibility as reasonably possible, and it is therefore very likely you will be able to transfer your content created in Oxygen or Visitor to OFP2 quite easily.
I've heard it before, but to hear it again makes me so happy! http://forums.bistudio.com/oldsmileys/biggrin_o.gif

A lot of the stuff our mod has in the pipeline is planned for OFP2. http://forums.bistudio.com/oldsmileys/smile_o.gif

Thanks for the info Suma!

Asmo http://forums.bistudio.com/oldsmileys/blues.gif

Spy17
Mar 28 2004, 17:36
Yep nice to get these infos now and then!
I am really looking forward to this!

Thx for the Info Suma! http://forums.bistudio.com/oldsmileys/unclesam.gif

colossus
Mar 28 2004, 18:40
Thank you for your info Suma, hope you can bring us more info later on

Evishion
Mar 29 2004, 00:26
yeah.. hope we get some Info at E3.. maybe a trailer  http://forums.bistudio.com/oldsmileys/biggrin_o.gif  http://forums.bistudio.com/oldsmileys/tounge_o.gif



EDIT: post number 300 yay http://forums.bistudio.com/oldsmileys/biggrin_o.gif

ale2999
Mar 29 2004, 00:31
thx for the info suma. Bis are the manly men and women!

USMC Sniper
Mar 29 2004, 00:31
I hope islands are still possible though, since it would kind of suck if surrounding island terrain would be limited to grass or forest or something like that. http://forums.bistudio.com/oldsmileys/rock.gif

Balschoiw
Mar 29 2004, 00:36
Quote[/b] ]as an ordinary computer today is able to remember a lot more information that you do.

You make me look like a senile old man http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Ok, thx for the answer.
Whenever a piece of info on OFP2 hops along I´m very happy.



PS: Revenge http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://forums.bistudio.com/oldsmileys/tounge_o.gif
http://www.ciahome.net/images/cookbook/spanel_brothers.jpg