View Full Version : Turret help
HunterKiller
Jan 21 2004, 21:48
i'm having trouble getting my turret to work please could someone help me!
Major Gripe
Jan 21 2004, 22:06
http://www.cccmx.com/wd-40.gif
http://forums.bistudio.com/oldsmileys/rock.gif http://forums.bistudio.com/oldsmileys/rock.gif http://forums.bistudio.com/oldsmileys/rock.gif
Seriously though what exactly is wrong with it, whats it on, what do you want it to do?
HunterKiller
Jan 21 2004, 22:14
i want it to turn and pitch and it doesn't work!
In O2 you need to add the part you want to traverse (left/right) to the "OtocVez" named selection, and the part you want to elevate (up/down) to the "OtocHlavne" named selection.
If you cant do that, I suggest you go to the Oxygen board on this forum, and download some tutorials http://forums.bistudio.com/oldsmileys/smile_o.gif
Trenchfeet
Jan 21 2004, 23:26
Major Gripe best reply i've seen for ages http://forums.bistudio.com/oldsmileys/biggrin_o.gif purfect
yep search for tutorials and inperticular goto bressels tutorials dont have the link right now sorry
r1c0cH3T
Jan 22 2004, 00:32
It's brsseb Trenchy http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Anyway, heres THE LINK (http://ofp.info/brsseb).
http://ofp.info/brsseb if you want to know the URL...
If you are talking about in game, make sure that you are the gunner because if you are driver or commander, you cannot move the turret manually. You can be both commander and gunner, just select "Move to Gunner" or something like that in the menu (hit enter and select and press enter again). You can be commander and tell your gunner to target things too. If you are gunner and you still can't move the turret, make sure that your team is not "Turned Out". If the driver is (if the commander is turned out, the driver turns out too most of the time), then the turret usually locks in place. Hope this helps http://forums.bistudio.com/oldsmileys/smile_o.gif
If you are gunner and you still can't move the turret, make sure that your team is not "Turned Out". If the driver is (if the commander is turned out, the driver turns out too most of the time), then the turret usually locks in place. Hope this helps http://forums.bistudio.com/oldsmileys/smile_o.gif
Human gunners can over-ride this feature http://forums.bistudio.com/oldsmileys/wink_o.gif
HunterKiller
Jan 22 2004, 21:13
nah its a more complex problem than u guys think
nah its a more complex problem than u guys think
If you don't tell us exactly what the problem is, then we can't help...
You need to expalin how you've got the model set up, how you've got the cpp coded etc.
Hellfish6
Jan 22 2004, 21:23
I'm gonna shift this sucker on over to the O2 troubleshooting forums, mkay? http://forums.bistudio.com/oldsmileys/smile_o.gif
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