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Cannon Fodder
Nov 22 2001, 19:01
From Ghost Recon!

http://www.ghostrecon.com/media/specialists/Stone2.jpg

http://www.ghostrecon.com/media/specialists/Ramirez2.jpg

Now pick your jaw up off the floor, grab your coat and get out and buy this masterpiece. P.S., myself being British, I couldn't help but be over-joyed that the game has got 2 British specialists in it!

CF out!

Kronzky
Nov 22 2001, 19:24
Well, yes, if you're looking for realistic pictures, definitely get GR. (But then again, why not just get a movie instead. Gonna look even better.)

But if you're looking for realistic and intelligent gameplay, then I'm afraid you're stuck with OPF...

Cannon Fodder
Nov 22 2001, 19:41
Ah well, that's where you're wrong my friend. In my opinion GR offers both amazing and intelligent gameplay for the war sim fan.

Don't dissmiss this game as a "oh it looks good... bet it plays crap". Don't even pay attention to the demo, as the mission given there is crap and has fog to 300m.

The real game has you peering over dense woodland from a mountain top with a rifle in hand, sneaking through caves with NVGs on, performing raids on terrorist prisons to free hostages and escorting tank columns through enemy territory. You also end up getting jobs like destroying the pylons on a bridge, perorming an AT duty and numerous other ideas.

The game also has full urban area combat, with the final mission totally urban combat. Games like OFP cannot handle urban areas. The soldiers fall through stairs for crying out loud!

Look, OFP is fantastic. I'm not here to bash it. But to be offered an intelligent game that allows indoor to vast outdoor combat seemlessly, and squad based tactics that are a joy to learn and master - I just can't help but fall in love with Ghost Recon.

Yes, OFP has the vehicles - but I love GR for what it is: An absolutely fantastic infantry combat simulator. And for that, I am proud to recommend it to anyone.

P.S. It looks great too!

http://www.ghostrecon.com/media/specialists/Tunney2.jpg

CF out.


(Edited by Cannon Fodder at 9:44 pm on Nov. 22, 2001)

Fenna
Nov 22 2001, 19:52
I have the demo, but my comp is so s**te that it makes the screen flicker and stuff. crap. looks like a brilliant game though.i take it u can set waypoints cant u ? cos in the demo u have to do everything urself. http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/sad.gif

Thehamster
Nov 22 2001, 20:10
I want GR now ohh well only 24 more hours to go

Cannon Fodder
Nov 22 2001, 20:12
Yeah, you set orders on the fly with a waypointing system and a simple to use ROE system. You can assign cover etc. and fire arcs. A great and intuitive system, although no doubt somebody will disagree.

PS: I have had no trouble with the AI, contray to rumours on the net. Everything worked great!

CF out.

jimz0rz
Nov 22 2001, 20:26
I've got the demo, AI is pretty amazing - they can find cover properly, give hand signals. I've even seen the AI ambush me. The AI is much more complex than OFP and the game is extremely in-proportion and detailed.

BUT it's a totally different kettle of fish to OFP. GR doesent give me the freedom and diversity that OFP has.

Drewus
Nov 22 2001, 20:31
Yeah Cannon, we accept the fact that you like Ghost Recon.

Now try and accept the fact that other DONT like it.

Kazama
Nov 22 2001, 20:33
I've played the GR demo, and well, I found it odd. Yeah the gfx are good, but the damage with weapons I dont feel is right.

You pop a guy in the head with a sniper rifle and he doesn't go down I find just a bit odd.

Oh well, hope they get it sorted for the full game.

dazmorg
Nov 22 2001, 20:34
In the main, what is the difference between GR and OFP??

Bronco
Nov 22 2001, 20:38
Cannon Fodder you seem to be confused this is the OFP forum not the GR forum. I suggest you devote your time and screen shots there. If you like that game so much WTF are you doing here.

dazmorg
Nov 22 2001, 20:40
Seems like he is passing on INFO, whats your problem Bronco?http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/confused.gif? trying to stifle free speech??

Bronco
Nov 22 2001, 20:49
Just trying to direct him to the correct forum !!!!!!!
Why dont you join him there?http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/confused.gifhttp://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/confused.gif?

dazmorg
Nov 22 2001, 20:50
:biggrin:



Chill out

Cannon Fodder
Nov 22 2001, 20:54
Heh, some people don't like me passing on info. Then what the #### are you doing in this thread anyhow? It's not as if OFP is going to sell less because I recommend GR.

GR is more of a 6 person a squad army SF shooter. The Ghosts of the title are basically the SAS under another name - which means many dangerous and covert missions, spliced with some excellent mid to long range combat.

Really you have to download the demo (except the demo level is very poor) or buy the game to see what the fuss is about. Here's another couple of screenshots!

http://www.ghostrecon.com/media/specialists/Cohen2.jpg

http://www.ghostrecon.com/media/specialists/Gordon2.jpg

http://www.ghostrecon.com/media/specialists/Henkel2.jpg

CF out.

dazmorg
Nov 22 2001, 20:57
Does the game have a strict route from A-B in order to complete it like half life, or is it open expanse and fluid like OFP?

Satchel
Nov 22 2001, 21:00
I was an R6/RS/UO player for years, and had high expectations in the final product of GR, but to me the longer i play GR the more it´s lack of depth and design flaws become obvious, in single player that is.
It features very cool graphics, effects, animations and sounds, although the few vehicles are looking extremely unrealistic ingame.
The Rest is your standard "unrealistic" shooter, like CS, Wolfenstein etc., only difference is that you´re mostly get killed after 1 hit.
There are no ballistics, only standard inaccuracy for weapons- An M249 is not as accurate as a sniper rifle a.e..
There are many invisible boundaries, mostly you can´t even walk up very slight slopes, you have to walk the long way around it.
While enemy AI is good at parts, your teammates act like donkeys, they´re unususable most of the times, therefore the player does most of the kills and workload, because you can´t send them where s**t is flying around or they get killed. They usually get outsmarted by the enemy- after all they´re supposed to be Green Berets, Special Forces...so what can you expect of them i guess?
My men particulary like to kill themselves when they´re close together and one moves into anothers fire when an enemy is near, they too like to shoot walls that are 1 yard in front of them if an enemy is around.
Mouse steering is very unprecise compared to other games.
But it´s fun in multiplayer, and was the main aspect for me buying it, although there are loads of campers around and unintended Teamkills are present in almost every game. Oh nearly forgot...be aware of those OICW´s in Multiplayer on large open maps, they will dominate the field.

Satchel
Nov 22 2001, 21:02
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from dazmorg on 11:57 pm on Nov. 22, 2001
Does the game have a strict route from A-B in order to complete it like half life, or is it open expanse and fluid like OFP?
[/QUOTE]<span id='postcolor'>

You can complete a mission in different ways;
a) elimate all enemies on the map
b) fullfill your mission objects, don´t have to be in a particular order.

RED
Nov 22 2001, 21:03
does it have mulitplayer ? sorry i haven't been folowing GR at all http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

RED

dazmorg
Nov 22 2001, 21:05
Thanxs satchel, on that write up I think I'll give it a miss......I'm happy with OFP and its MP........but the graphics look great. Post some more to piss Bronco off the annoying little s**t.

Cannon Fodder
Nov 22 2001, 21:07
Open expanse and fluid. You can complete any mission any way you like. e.g....

You have to assault an enemy encampment.
It's somewhere on an off-shore island 400mx400m. You find it with a relayed spy sattleitte. But how to assault it? In game, you position your squads in the bushes outside the base. You can see the patrols and the guards chatting (you can actually hear them laughing and couching etc... really talking to each other!) in the base.

You tell sqauds bravo and charlie to move silently and out of sight into postions around the base, and tell them to halt. You assign them a plan to assault the base, charlie laying down cover fire with his SAW, while you (Alpha) and Bravo assault the base. You give the command.. GO GO GO!

Charlie immediately opens up with their SAWs. The sound rips through the air, tracer fire all around. The terrorists try to escape, but they've got them pinned down. You and Bravo run full pelt into the base, terrorists running around panicing. They're screaming orders at each other while you and the rest of Alpha engage targets all over the place.

In a matter of seconds, it's all over. Bravo helped you in the assault, and Charlie provided cover. The camp lies in ruins, corpses litter the ground. But it's not over. The fight to the extraction begins...

There I've just tried to give you an example of how the game works. It's first person, with you ordering your squad around with a system similar to OFP, but more suited to real-time commands. You can go prone, crouch or stand. You can be snipers, riflemen, demo guys or support gunners. You can assign 6 people to your squad.

You can earn specialists when you complete bonus objectives, and after every mission you earn points to spend on your regular soldiers. Sound good? It is!

CF out.

dazmorg
Nov 22 2001, 21:12
You make it sound much better than satchel

Cannon Fodder
Nov 22 2001, 21:13
In response to Satchel's post:

Well.. you didn't like the game? Based on your argument, I'd say you had some problems with the AI. For me it was nothing short of breathtaking. If you keep your squad's limitations in mind, and keep in mind the fact that you ARE THE COMANDER, not a footsoldier, then you will succeed with the game.

For me, the infantry combat is better than OFP. That's my opinion. The game for me looks great, sounds great, plays great.

But then again, I'm not telling you to buy it. I just want people to consider another game that might warrant interest in the soldier sim genre.

CF out.

Satchel
Nov 22 2001, 21:19
I guess it depends on how high your expectations are, in multiplayer with a bunch of good friends it´s fun indeed... although i don´t suggest joining random games, especially with respawn on- it´s like Quake most of the times, you can be even respawned in the middle of a firefight going on and be accordingly dead as fast as you respawned, the Team gets totally disorganized by respawning.
Usual kill ratio for me in 10 Minutes is around 20:10 on typical maps in random games with respawn on, quite a Splatterfest.
It´s possible that you will respawn directly behind the one that shot you, this way most of the kills are achived, quite a mess.


(Edited by Satchel at 1:29 am on Nov. 23, 2001)

Satchel
Nov 22 2001, 21:40
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Cannon Fodder on 12:13 am on Nov. 23, 2001
In response to Satchel's post:

Well.. you didn't like the game? Based on your argument, I'd say you had some problems with the AI. For me it was nothing short of breathtaking. If you keep your squad's limitations in mind, and keep in mind the fact that you ARE THE COMANDER, not a footsoldier, then you will succeed with the game.

For me, the infantry combat is better than OFP. That's my opinion. The game for me looks great, sounds great, plays great.

But then again, I'm not telling you to buy it. I just want people to consider another game that might warrant interest in the soldier sim genre.

CF out.
[/QUOTE]<span id='postcolor'>

If it was only for the AI i could live with that, but it´s the summary of flaws.
As for the AI, there´s not much the player can do if his squad tends to shoot itself, or is shooting against walls....hasn´t much to do with my leading skills.
Also it´s almost always that you encounter opposition before getting to the object, it´s there were most of your men gets lost, it happens inmidst the planning and execution phase. If you are flanking from many different sides, your Teams has to be split, will most of times get shot and the gunshots will alarm other enemies in range to run to that spot, that´s exactly what i mean.
There is not a difference if you sent them via recon mode, normal or suppress mode, the result most of times will be the same, much of dead SOF Donkeys and many cheering Tangos- well that´s till i show up on the scene to clean out the mess.
Did you already play M05, map where you have to clear the Bank and investigate the crash site?
Well i left a 3 man team behind to secure our extraction, result was, "Bravo has lost a Teammember" x 3, they were rounded up by 2 bad guys, although i placed them in a corner position facing potential enemy entry zone, so they should have easily shot everyone coming around that corner, but that was to much to ask for.
To beat OFP´s AI, GR needs to go a long way and some patches.

SpaceAlex
Nov 22 2001, 21:46
Well, guys. Those people in GR looks like crap to me. Face graphic or body graphic don't look realistic at all. Just look over this faces. They're completley digital. OPf have a lot better models, and they look more realistic. I didn't say anythin about OPf bodies. West soldier and Civiliand bodies in OPF looks strange too, but East, Resistance and West officers and special forces looks better then Ghost recon bodies.

Also the tree graphic is not that good too. OPF have a crap graphic on trees at close postions, but Ghost recon have bad grpahic on trees even at far distances.

OK, enough, for now. We won't to listen something bad about Ghost Recon don't we. i don't have A.I problems, but i don't think that A.I is so good as OPF 1.30 A.I.

I don't care if cannon posts something like that, here. I really don't care. Just the Developers will not be so happy, to post that Ghost Recon is better then OPF, here, on their forum. I wouldn't mind if it would be better, but it's not.

Cannon Fodder
Nov 22 2001, 21:53
Really? Jesus man! 3 men down to two terrorists?
I have never had any of the AI problems you have experienced. When I tell a squad to cover my team, they do it, and do it well!

You'll notice that when you use specialists they will provide much better back-up. Only when a squad has a team leader who has 5 or more leadership points will you really see some decent squad management. Seriously though, I can't belive your squad got massacred!

My squad commanding skills though have had a lot of practice. I spent extensive time in the the first mission, testing the AI, learning it's limitations, and what to do and not do with my team. One thing I learned is that the AI has exceptional aim. Place them in covering roles (with holding down the left-mouse and assigning a fire arc) or sniping roles and they're excellent. Tell them to assault an area and they'll do it well.

I suppose you've got to learn the limitations with the AI. In OFP, I have people covering me and they get massacred, although curiously this has never happened to me in GR. And OFP's AI is not perfect. When commanding a squad, I think there's far too much micro-management for my liking, and it's hard to really direct a squad in a firefight when you have no waypoint system, and a tricky series of numbered sub-menus to traverse.

And GR is an excellent game when it really gets going. Give it chance, some of the later missions are fantastic. Mission 11 stands out as one of the best, but really all of them are great. Still, I find it worrying that we both have the same game, but yours stands out as being markedly different AI wise.

CF out.

Cannon Fodder
Nov 22 2001, 22:01
Well, we're just going around in circles here. All that's left to say is to go and download the demo, try it, if you like it, keep it/buy it, if you don't uninstall it/take it back to the shop.

I tried OFP loved it, bought it. I tried GR, loved it, bought it. Really it's all down to personal opinion. I just happened to love GR, Satchel liked it (as far as I can tell!!)

CF out.

Satchel
Nov 22 2001, 22:10
I have the U.S. import bought in Germany, so i suppose our games should be pretty much the same ?!

For this specific situation, when covering an area, i have to assign always fire-arcs to the team, else it wouldn´t make much sense to have them cover a safe place and exposing their backs in the direction of the enemy.
The exact location for this 3 men team was just below the helicopter crash site down the slope, with them facing direction to the Hotel, that was already cleared by me.
We had their backs and they had ours...normally.
As soon as the radio sounded of i sprinted down to see what was happening, as i arrived all three dead and 2 Tangos stood on their position.
I don´t recreate how much points the teamleader had in his properties, but he was the one with the highest points out of the team.
As far as accuracy goes, the enemy is usually more precise with their weapons, although im distributing points first to accuracy of my men, so that everyone has at least 4 points.



(Edited by Satchel at 2:13 am on Nov. 23, 2001)

Random
Nov 22 2001, 22:31
Cannon Fodder, the way you describe it, it sounds like Op Flashpoint with smaller maps and no vehicles. Doesn't make me want to rush out and buy it.

M79
Nov 22 2001, 22:57
The weapon models look a bit poor. Looks like they used th same ones outta RS.

I have all the R6 games (Except Covert ops and Black thorn , I am not paying 90AUS$ for an expansion) , but
I will wait for this to hit budget , it just looks like a polished version of DF2/LW , and they where nowwhere near as replayable as my current game that I play 100% of the time, OFP.

Thanks for the info though.

Dysstatic
Nov 23 2001, 06:20
I'm not impressed. Not by the screenshots, and not by the mission descriptions.. The screenshots you showed are s**t to say the least. OFP in 1600x1200 looks *FAR* better than GR.

Scooby
Nov 23 2001, 09:26
I tried Ghost Recon demo and it has nice graphics, especially ground shapes but it lacks trees and such.

Mission area is so small that you cant really say it would be realistic. In real life no one would wait attack in area without having having forward observation positions (dont know what it is in english). to get early warning of enemy or without having dug in positions or hastily set defences. In GR men just wander around the area. They have absolutely no set defences. And for the little I tried out game AT weapon is even less realistic than in OFP.

Pete
Nov 23 2001, 10:07
everything is less realistic, not only the silly at-weapons.

aiming is bad, you have a crosshair that moves a lot when you fire, after u pull the trigger the bullets go random, you cant learn to control it..the game does it for you.

in ofp when firing a AK with fullauto is very much as in real life, you can drag the mouse down to compensate the recoil just in real life you would tighten your grip and adjust aim while firing.

the AI is wortless..i agree with satchel.
they cant be trusted to be left alone, ai sniper rarely shoots when he has a good field of fire.

i attacked a fortified outpost with my team, all but me died, so next time i went alone and killed the enemy without problems, i tried to send my guys alone without me, they didnt kill anyone before they all died...they dont use cover....they dont target the most critical danger, ofp AI is much better and does take cover.


the only good i find in GR is graphics and sound, i love the sound of the saw.

but then again..a good movie gives the same for me.

(Edited by Pete at 1:08 pm on Nov. 23, 2001)

Maldita Vecindad
Nov 23 2001, 13:04
I also bought both games...

And I must say that OFP infantry experience in better that Ghost Recon...

Ghost Recon Experience is closer to the Black Ops missions that to real grunts firefights like in OFP. Ghost play like delta force with controlable teams.

I'm not saying that Ghost Recon is bad. Is a trully excelent game and if you are a tactical shooter fan you should buy it (of course after buying the best of all tactical shooters: OFP)

Next a comparison of both games from my point of view:

Ghost Recon:
*Good Multiplay (better than OFP but also has many troubles especially with Ubi soft the same crap as gamespy)
*Better Grafics (not too better... but the tree model and players models are pretty good. But they used fog a lot. And I mean a lot)
*Sounds: They are more holliwood style
Less bugs......

Operation Flashpoint
* More Weapons and better modeled (yes you can see the weapon in your hands)
* Sniper rifles that work and work good
* Better enemy and friendly AI (But I must admit the enemy AI in ghost recon is trully excelent)
* You can drive all kinds of vehicles: Jeeps, tanks, Helicopters, Planes, Cars, etc.(nothing is sweeter that the hind)
* Bigger maps (way bigger... I mean at least 10 times bigger that the Ghost Recon maps....and this is the reason of the lower quality of grafics compare to Ghost Recon)
* More options to control your squad. You can tell them to crawl... to lay mines.... to guard a base... etc.
* Map editor to create your own missions and maps (in fact there are a lot of missions to download)
* Weapons and vehicles addons (user created and official)
* War feel.(Don't know how to explained but OFP is just too real... I love it)
*Laser targeting and bomb dropping planes.

Also Ghost recon campaing is too short. Less than 20 hours in veteran mode. (OFP took me like 50)

(Edited by keKoJoNes at 4:08 pm on Nov. 23, 2001)

Supah
Nov 23 2001, 13:12
i played GR too and managed to kill ppl by shooting at a tent 1 meter away from them with a m-16..... plus when u die u just respawn at the starting point but ur team stays where u left them. They tend to get massacred. There is no ability to pick up weapons ur enemies dropped. in short im sticking with ofp

Kronzky
Nov 23 2001, 18:38
I had high hopes for GR myself, after all the hype surrounding it, and after having bought and enjoyed all the previous Rainbow Six games, but the demo was a huge disappointment for me. (I had nearly pre-ordered the final version. Boy, was I glad I didn't, after trying the demo.)

The biggest letdown for me was the AI (friendly as well as enemy). My own guys would trot down some path like a bunch of drunks with tunnelvision. They didn't look around them, they didn't use cover, they were just oblivious to their whole surroundings, and got mowed down by the enemy on a regular basis...
The enemy AI is better in some regards, in that they do use cover or go prone, but that's about as far as it goes. You can be inside a house and empty a magazine into one of the guys, and his buddy standing in the next room, is not moving an inch. Ai behaviour has been hardly improved at all in GR, compared to Rogue Spear. It still has all the old weaknesses and failures. Enemy positioning is another weakness that is quite disappointing. Once you've played a mission, you know exactly where each enemy is positioned (so if you found one once hiding just behind a corner, next time you just sneak up to that corner, pop around it and kill him. Very exciting.). Enemy AI also has the habit of this lemming-like behaviour of running into exactly the same spot where one of their buddies has just been killed; so you just sit there and wait, and take out one after the other...

I won't go into locational damage too much (if you shoot some guy in the foot he's more likely to die than of a headshot), because I'm sure that's something that can be fixed by an update.

But as far as variety of gameplay is concerned - yes, you can decide whether you want to kill them slowly and quietly and fast and with a bang. But that's about how far it'll go. If you look at the totally different ways you can solve an objective in OFP, and the different storylines that sometimes result from that, you'll see that there is no comparison.

But to hear it from the horse's mouth, just go to the GR forums. After the demo came out, I'd say 90% of the posts there were mainly negative. (And these were hardcore Rainbow Six fans, who couldn't wait for the next release, and grabbed it the days it came out.)

SpaceAlex
Nov 23 2001, 20:49
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from keKoJoNes on 3:04 pm on Nov. 23, 2001
I also bought both games...

And I must say that OFP infantry experience in better that Ghost Recon...

Ghost Recon Experience is closer to the Black Ops missions that to real grunts firefights like in OFP. Ghost play like delta force with controlable teams.

I'm not saying that Ghost Recon is bad. Is a trully excelent game and if you are a tactical shooter fan you should buy it (of course after buying the best of all tactical shooters: OFP)

Next a comparison of both games from my point of view:

Ghost Recon:
*Good Multiplay (better than OFP but also has many troubles especially with Ubi soft the same crap as gamespy)
*Better Grafics (not too better... but the tree model and players models are pretty good. But they used fog a lot. And I mean a lot)
*Sounds: They are more holliwood style
Less bugs......

Operation Flashpoint
* More Weapons and better modeled (yes you can see the weapon in your hands)
* Sniper rifles that work and work good
* Better enemy and friendly AI (But I must admit the enemy AI in ghost recon is trully excelent)
* You can drive all kinds of vehicles: Jeeps, tanks, Helicopters, Planes, Cars, etc.(nothing is sweeter that the hind)
* Bigger maps (way bigger... I mean at least 10 times bigger that the Ghost Recon maps....and this is the reason of the lower quality of grafics compare to Ghost Recon)
* More options to control your squad. You can tell them to crawl... to lay mines.... to guard a base... etc.
* Map editor to create your own missions and maps (in fact there are a lot of missions to download)
* Weapons and vehicles addons (user created and official)
* War feel.(Don't know how to explained but OFP is just too real... I love it)
*Laser targeting and bomb dropping planes.

Also Ghost recon campaing is too short. Less than 20 hours in veteran mode. (OFP took me like 50)

(Edited by keKoJoNes at 4:08 pm on Nov. 23, 2001)
[/QUOTE]<span id='postcolor'>


LOL, i actually think that Ghost Recon tree and player graphic sucks big time at close and at far positions. Players really looks digital. Trees are ugly at close and at far positions. OFP trees are ugly only at close positions.

SpaceAlex
Nov 23 2001, 20:52
Look at this model:

http://www.ghostrecon.com/media/specialists/Gordon2.jpg

SpaceAlex
Nov 23 2001, 20:52
Is this better graphic

Nov 23 2001, 21:04
GR suxx0rz...I have the demo. It really sux!

Cannon Fodder
Nov 23 2001, 21:52
I don't know why, but for some reason I feel the need to defend GR when the rest of you are ripping it to shreds!!

The game is bloody fantastic! I was messing around with the AI today and found out the best methods for taking out people at differing ranges:

Long range:

Standard attack mode, standard approach

Mid range:

Suppressive, standard approach

Close range:

Recon, at all costs

What I thinnk is fantastic about ghost recon is when you are in recon and at all costs, they wait till they have been seen, or look like they've been seen, before killing the enemy.

Alright, I feel you are all looking at OFP thru Rose-tinted glasses. I don't wanna pull rank here, but I've been in these forums since about May, and when the game came out in England, over on the miss-match forums there was a #### of a lot of complaining! No kidding, I really love OFP, and due to the addons etc. I think I'll be playing that for longest, but here are some of the complaints OFP had on it's first days of release...

POOR ENEMY ENGAGEMENT AT CLOSE RANGE

ENEMY COULD SEE YOU EXTREMELY WELL AT NIGHT

MANY, MANY BUGS

MANY, MANY AI ISSUES (SUPER-HUMAN HEARING, WOULD NOT PERORM CERTAIN ACTIONS ETC...)

SOME MISSIONS COULDN'T BE COMPLETED

FADE ISSUES

MISSION EDITOR UN-DOCUMENTED

And lets not forget GR has fantastic multiplayer out-of-the-box, unlike GR (for us in the UK) or a lag-free game on a 56k.

Sorry to rip OFP to shreds, but you have to remember GR has just come out. It will be patched, no doubt about that, and already in this early state, GR is more polished than OFP!

And the point about the models... show me a better model than that in OFP... and that's a very poor shot anyhow.

CF out.

Cannon Fodder
Nov 23 2001, 22:00
And another thing... this may sound small but when you choose a team in GR you are getting personalities, people you choose based on their abilities, personality and name, not just some faceless number.

When one of your men goes down in GR, you really feel it. You'll be all like..

"d*amn, I just lost Stone! He was my best sniper!"

But in OFP you're like...

"3 is down.. what was he again, the machine gunner? Oh who cares, they'll be another on the next mission..."

When I lost Chavez on Ebony horse (the one in the desert fortress) on Rogue Spear, it was really devastating! I really try and get attached to my squad in OFP, but it just doesn't happen, as there are always more coming along.

Does OFP let you choose your whole team's load-outs for VERY mission? Does OFP have additional features unlocked for advanced performance (and I don't mean additional missions)?

In short, I love OFP for it's ambition, scope and how it's managed (and being the first game to give us PROPER squad management), but I love GR for its polish, personality, asthetics and gameplay.

CF out.

Sorry, but that's my opinion. I'd love to hear what others thought of GR!

Cannon Fodder
Nov 23 2001, 22:06
More screenshots:

http://www.ghostrecon.com/ss/RedSquareGunfight_IGSWhiteOut.jpg

http://www.ghostrecon.com/ss/9_crouching2.gif

http://www.ghostrecon.com/ss/33_outpost.gif

CF out.

MajHavoc
Nov 23 2001, 22:37
Greets!

I have both. They both are fun.

But to compare them is like comparing an orange to a tangerine. They both are citrus fruit, but that's where the simularities end, IMHO.

/0

Maj

FetishFool
Nov 23 2001, 22:59
Deadly Dozen is a pretty amazing game.
It's identicle to Half-Life: Day of Defeat, though.

Who else likes either of these games?

PV
Nov 23 2001, 23:26
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Scooby on 12:26 pm on Nov. 23, 2001
Mission area is so small that you cant really say it would be realistic. In real life no one would wait attack in area without having having forward observation positions (dont know what it is in english).  to get early warning of enemy or without having dug in positions or hastily set defences.
[/QUOTE]<span id='postcolor'>

FYI, in English its LP/OP (Listening Post/Observation Post)

Fishu
Nov 24 2001, 00:07
Nice looking, but lacks some..
I enjoy more single playing in OFP, it has more feeling, however multiplaying is more for GR with smaller enviroment.
It has some graphic glitches, sound popping and crashing problems..

I don't really like its 'old RS' style reticule, where bullets randomly spread in round pattern, without recoil bringing it up.
At least bullets has velocity now and those aren't insta hitting when shot.

AI really isn't any troublesome, generally its idiotic.
It's best comes up in its way to sometimes seek for cover, but what it does after then or before, is completely idiotic.
AI basically rushers or stands still ,then sometimes 'seek for cover' sorta script kicks in and it goes to cover.
It's funny to see them come almost unsuspiciously through open one after another and dying one after another, sometimes finding cover and then continuing stupid walk towards shooters, or standing still and shooting at them.

However, that isn't IMHO biggest problem..
Biggest problem is that overly stupid interface, which horrifies me.

1. Weapon kit system is total idiotism - this game is supposed to be moddable, it is that, but this weapon kit system is somewhat idiotic and weapon mods becomes rather unbearable with the amount of kits needed.
I would of rather kept the old RS style, pick what you want and perhaps make it so that theres some weight limits preventing from taking all the crap with you.
If you take AT4, its a nono for grenades and so on... for basic idea.

2. If someone ever complained about RS multiplayer interface (no, im not talking of netcode), he would probably think GR's MP interface worse.
In main mp menu, theres vote and kick under same button - now, there comes a problem if someone decides to kick vote some person, host gets problems to kick the guy right out since vote/kick button now turns into voting, which after its greyed out.
it's bit akward in other aspects also.

good game ruined with stupid interface.

Random
Nov 24 2001, 01:48
I expect that if Op Flashpoint had 400x400m maps, no vehicles and less weapons, it would be a lot more polished. Hmmm. Ghost Recon concentrates on only one part of what Op Flashpoint is, so it's no wonder it's more polished.

Cannon Fodder, at least stop posting screenshots every second post. Post links if you want, but for people on a 56K, it's really bloody annoying.

DEATH AT THE DOOR
Nov 24 2001, 02:28
Ok, I have to admit that the graphics in GR are really good, but you need a monster system to enjoy them completelly when OFP doen't need 2 much. Yeah, the levels in GR are way too foggy (no good sniping) and the real star of Flashpoint is the ability to drive vehicles.
Then a note about the storyline: we all know about the cold war and that type of situatin could theoretically exist. But what about GR's storyline?! "In near future, the reds are on the path of war again" WTF is that?! Seeing the condition of ex-USSR makes a grown man cry, so how could the reds do it again?!

Shataan
Nov 24 2001, 02:36
whatm I don t get is how any of you dudes can play GR without a weapon view. That is the single most terrible feature of that game. You keep shouting realism, but your weapon is the real ghost in that game.


You look over at your squad and definately see a weapon in their hands, but you see d**k
all in your 1st person view. I do not give a rats ass how cool you think a game is, it is really lacking real immersiveness when starring you in the face is NO weapon view.

What a stupid design flaw, that needn`t have been so.

SpaceAlex
Nov 24 2001, 03:39
This game sucks

SA out.

Fishu
Nov 24 2001, 04:35
oh.. forgot that 3rd point..

In RS it was possible to tell your operatives to hold and they did it literally, not moving an inch and even pointing that direction where you left them.
In GR they'll run to 'better' position in best case and get shot.. not to talk about that they can't keep their FACING to the front, but rather look aside or behind.
Those squad mates are rather annoying when they follow so tightly, in RS you could of left them bit behind giving support fire while you attack.. now they just come after and get shot sometimes when they dont keep behind corner.

Cannon Fodder
Nov 24 2001, 10:17
Even when I try and let the thread die out, as it's obvious some of you are still intent on ripping GR to pieces.... oh well.

I suggest we just let this thread die out. I came here and did what I wanted, to let you know about GR. I just seems that some people feel the need to rip the game apart on the strength of whether it has a weapon in first person(!).

Let's just let the thread die, eh? oh and I'll have the last word:

Ghost Recon is amazingly good! Don't let these fools tell you any different!

CF out.

Black Op
Nov 24 2001, 10:21
the explosions on this game look pretty dam good http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif, there realistic, kicking up dirt, not a flame ball like ofp :biggrin:

Pete
Nov 24 2001, 11:04
both games have there good points, GR is not bad..but i would not compare it to OFP, its a lost cause for GR.

however, compare GR to any other game in the genre and it is actually pretty good, not breath taking, but still good.

its not a crap game, but its not what it was hyped up to be either...depends what you expect to find whether or not you like it.

Random
Nov 24 2001, 11:09
Cannon Fodder, you can't make a thread saying that one game is better than another, and expect that other people won't disagree. You want to have your say, but not let anyone else have their's?

(Edited by Random at 10:40 pm on Nov. 24, 2001)

Cannon Fodder
Nov 24 2001, 11:19
In case you didn't realise, it was a joke! I just wanted to satirise what many of you thought I'd become: a zealot, pledging myself to GR. I'm still a massive OFP fan, and on reflection it is better than GR. I just don't like to see poeple ripping a part a game that deserves some attention.

Anyone seen Medal of Honour Allied Assault? I just watched each video... jesus. That game is going to rock, big time!

CF out.

(Edited by Cannon Fodder at 1:20 pm on Nov. 24, 2001)

Fenna
Nov 24 2001, 11:43
So how about more screen shots of british units cannon fodder ?

Nov 24 2001, 12:10
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Cannon Fodder on 2:19 pm on Nov. 24, 2001
In case you didn't realise, it was a joke! I just wanted to satirise what many of you thought I'd become: a zealot, pledging myself to GR. I'm still a massive OFP fan, and on reflection it is better than GR. I just don't like to see poeple ripping a part a game that deserves some attention.

Anyone seen Medal of Honour Allied Assault? I just watched each video... jesus. That game is going to rock, big time!

CF out.

(Edited by Cannon Fodder at 1:20 pm on Nov. 24, 2001)
[/QUOTE]<span id='postcolor'>

Medal of Honor is #1 on my wish list. It looks friggin great!

Pete
Nov 24 2001, 12:42
i bet medal of honor is going to SUCK! http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

it will be too linear and limit the player a lot.

Nov 24 2001, 13:33
nononononnooo!!! You're wrong! You have always been wrong and you always will be! AAAHHH!!!

DEATH AT THE DOOR
Nov 24 2001, 13:59
In my opinion you can't say that GR is better than OFP or vice versa: those are different kinds of games (but still, I prefer OFP). I have only said what I don't like in GR but maybe the future patches will fix it and I uderstand that Cannon Fodder loves this game and ready to sacrifice all to show us how this game rox http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/wink.gifhttp://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

Medal of Honor? from the screenshots I saw it looks like Day of Defeat mod, but I haven't seen much and would be pleased if anyone will tell me of MoH.

Krechet1
Nov 24 2001, 16:47
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from DEATH AT THE DOOR on 5:28 am on Nov. 24, 2001
Ok, I have to admit that the graphics in GR are really good, but you need a monster system to enjoy them completelly when OFP doen't need 2 much. Yeah, the levels in GR are way too foggy (no good sniping) and the real star of Flashpoint is the ability to drive vehicles.
Then a note about the storyline: we all know about the cold war and that type of situatin could theoretically exist. But what about GR's storyline?! "In near future, the reds are on the path of war again" WTF is that?! Seeing the condition of ex-USSR makes a grown man cry, so how could the reds do it again?!
[/QUOTE]<span id='postcolor'>

Well all uniforms and armour in GR are current issue (in fact they did exellent job on that, uniforms are very well done). But what does tick me off is that they totally ignore and twist current geopolitical facts in their storyline. It is Georgia that harbours terrorists, and it is Lithuania which openly discriminates against Russian minority living there (they try to "look good" before "international community" by treating Russians living there like dogs, somehow it doesnt work so they try treating them worse). Then this whole "ultra-nationalists come to power" BS is getting old and currently unbelivable. Putin is as nationalist as they get, and yet him and Bush throw friendly jokes at each other in Texan schools and then relax at Bush's rancho. But i guess according to Mr.Clancy Putin is brewing an "evil anti-American coup to return the old USSR!". And that is considering that for some odd reason GRU supplies US with tactical information on afghanistan and GRU "Spetsnaz" had been reported protecting key Northern Alliance figures.

I dont know how they managed to spoil the whole experience with a ignorant and openly offensive storyline, but they did do that for me.

SpaceAlex
Nov 24 2001, 16:47
One model in GR looks a digital beast. Trees are very ugly, to much fog......... The game have a good points too, afcourse. I would gave that game 7 out of 10. And i would gave OFP 9.3 out of 10. In anyway. I agree with Gamespot's review. They gave it 7.3. Those are the right scores.

I nothest that review of OFP is written by the same person as Ghost Recon. So, we all know why he gave the game only 7 points. He plaied to much OFP.

WisdoM
Nov 24 2001, 17:15
Hey Krechet, ummm it's a fukn game, get a grip on life. I think it's funny how some folks get bent so outta shape over a game. Shheeessh.

WisdoM
Nov 24 2001, 17:16
BTW spaceAlex, why did u twist your Signature. Bush didnt say "this cowardly acts"

SpaceAlex
Nov 24 2001, 17:44
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from WisdoM on 7:16 pm on Nov. 24, 2001
BTW spaceAlex, why did u twist your Signature. Bush didnt say "this cowardly acts"[/QUOTE]<span id='postcolor'>

Well. Mybee you didn't heard him. I did. This was i think, his first speech or second, after attack. I'm almoust 100% that he sed that. If i'm wrong, tell me what did he sed, and i'll fix the problem.

WisdoM
Nov 24 2001, 17:45
I'll find a video.

SpaceAlex
Nov 24 2001, 17:50
Well. It's really not important, but if you wan't to prove that i'm wrong, i won't stop you.

WisdoM
Nov 24 2001, 17:50
lol http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/wink.gif

The Blind Sniper
Nov 24 2001, 18:05
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Black Op on 2:21 am on Nov. 25, 2001
the explosions on this game look pretty dam good http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif, there realistic, kicking up dirt, not a flame ball like ofp :biggrin:
[/QUOTE]<span id='postcolor'>

Yes.. I thought that was pretty cool too
Until I noticed that they "kick up dirt" when they explode in the air

OFPs contact grenades suck. The explosions look pretty cool.. lacking in graphics, but grenades do have (a bit) of an explosion, then dust & smoke.

I love those movies where a bamboo bridge explodes in a massive ball of flame... lol... hilarious


GR graphics are nothing special. Much like OFP graphics. Except OFP has about a million more things you can do. I often find myself walking up to a support guy trying to pick up his Minimi... lol. "d*amnit. I'm off to play OFP"
The Bradley in GR looks no better than the one in Half Life (crap)

GR has some neat little things.. AI which hides behind trees.. but thats all trivial really, nothing special about it. They still sit infront of the enemy and get themselves shot. The soldiers look ok. The guns look worse than RS - They sound cool, but unrealistic.

GR isnt something I'd pay for. I might honour redstorm by buying a burned version of it for $2.. & playing it when OFP crashes

DEATH AT THE DOOR
Nov 24 2001, 20:07
LOL, sniper.

WisdoM, SA is right, I remmember that from the newspaper.

Bravo Krechet1, you said it;).

Fishu
Nov 24 2001, 21:31
Did I hear spacealex say that trees in GR suck?

umm.. I assume that must be because of his poor video card.
I like distant trees and close in trees aren't bad either.
Perhaps tad too much fog.. at least at the swamp its annoying, but in fact there should be alot fog anyway.

Have you guys ever looked at the streets in map M10?
Reflections from puddles are very nice!

Devil
Nov 24 2001, 21:57
Look like Delta Force 2, if you ask me.
But I'm going to buy it neverless.

How is the Multiplayer like??

Aaron Kane
Nov 24 2001, 22:05
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from The Blind Sniper on 9:05 pm on Nov. 24, 2001
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Black Op on 2:21 am on Nov. 25, 2001
the explosions on this game look pretty dam good http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif, there realistic, kicking up dirt, not a flame ball like ofp :biggrin:
[/QUOTE]<span id='postcolor'>

Yes.. I thought that was pretty cool too
Until I noticed that they "kick up dirt" when they explode in the air

OFPs contact grenades suck. The explosions look pretty cool.. lacking in graphics, but grenades do have (a bit) of an explosion, then dust & smoke.

I love those movies where a bamboo bridge explodes in a massive ball of flame... lol... hilarious


GR graphics are nothing special. Much like OFP graphics. Except OFP has about a million more things you can do. I often find myself walking up to a support guy trying to pick up his Minimi... lol. "d*amnit. I'm off to play OFP"
The Bradley in GR looks no better than the one in Half Life (crap)

GR has some neat little things.. AI which hides behind trees.. but thats all trivial really, nothing special about it. They still sit infront of the enemy and get themselves shot. The soldiers look ok. The guns look worse than RS - They sound cool, but unrealistic.

GR isnt something I'd pay for. I might honour redstorm by buying a burned version of it for $2.. & playing it when OFP crashes
[/QUOTE]<span id='postcolor'>


Hey! That Bradley in Half Life would kick your ass... unless you had a crowbar or Glock, or any other piss-weak weapon http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/wink.gif

My jaw dropped when I blew up an Abrams with my Glock and crowbar. Then I cried.

SpaceAlex
Nov 24 2001, 22:28
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Fishu on 11:31 pm on Nov. 24, 2001
Did I hear spacealex say that trees in GR suck?

umm.. I assume that must be because of his poor video card.
I like distant trees and close in trees aren't bad either.
Perhaps tad too much fog.. at least at the swamp its annoying, but in fact there should be alot fog anyway.

Have you guys ever looked at the streets in map M10?
Reflections from puddles are very nice!
[/QUOTE]<span id='postcolor'>

Well. This is not just my opinion. lots of people think tha trees are ugly. Even some rewievers sed that trees are not nice.

BTW. It must be my weak video card. I should really start thinking of replacing my old GeForce 3.

(Edited by SpaceAlex at 12:28 am on Nov. 25, 2001)

FetishFool
Nov 24 2001, 23:14
Hey, more screen shots of GR please!

The gameplay is crap, but I like looking at the pictures.

SpaceAlex
Nov 25 2001, 02:13
Now, really. Who's real here. This game gameplay sucks big time. Soldiers are ugly detailed, you don't have 3rd person view, nothing. You can't even see your gun. Explosives are not so good detailed too. How can you even think of comparing this game with OFP.

The only thing i like on this game is grass, and some bushes. Really nice detail. I think, that islands in OPF would look much better with grass, and bushes like those in GR. You feel better.

Fishu
Nov 25 2001, 05:41
Spacealex,

I can only say you're one helluva OFP fanboy http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/biggrin.gif
perhaps time to double check your eyes and GF3 for possible flaws..
If we go into details, OFP soldiers has much uglier modelling and textures than GR's, which is very typical when sees that GR is happening in small place and OFP in big.
Have you ever looked at the texture files of OFP?
Those are ~255 color bitmaps, with some compression used it seems. (At least same sort of distortion in graphics than what JPG compression would make)
GR uses 16-bit colors in texture files, like already RS series did.
Also bitmaps are bigger than OFP's, adding for accuracy in textures.
Graphics are in almost every way more accurate than in OFP, however vehicles are ugly and smoke kills FPS madly.
(bonus side of smaller maps, more accurate graphics and that minus side of course being smaller maps)

However GR's AI is overly stupid, with some occasional hiding behind obstacles.
(those squad mates sure likes to run in the ####, they just cant stay put)

Cannon Fodder
Nov 25 2001, 13:10
You asked for them, here are more screenshots:

http://www.ghostrecon.com/media/specialists/Jacobs2.jpg

http://www.ghostrecon.com/media/specialists/Ibrahim2.jpg

http://www.ghostrecon.com/media/specialists/Grey2.jpg

http://www.ghostrecon.com/media/specialists/Osadze2.jpg

CF out.

Satchel
Nov 25 2001, 15:22
Jepp, GR does look very good regarding character models, but as Fishu already pointed out that´s no miracle because it´s always a resource issue which graphics engine will be appropiate and suited for a certain game.

I don´t think OFP´s engine is less advanced, or outdated, actually it does an excellent job displaying detail on such a large enviroment...try this with a Quake III engine, you probably won´t be satisfied with the results. While the Quake III engine is especially suited for displaying little areas indoors with great Detail and Quality, it´s unsuited for displaying realistic terrain like we see it in OFP. I do think that the visitor and objective engines OFP uses are in fact state of the art regarding modelling of large realistic outdoor enviroments, can´t think of another engine that would be equally suited this time.

As for resources, a programmer has only limited resources available, as he has to program a game for the masses, each with different systems...that´s why console games usually look better and play faster than PC games, as there the resources are constant numbers not variables, so he can program for a specific system setup.
When comparing GR to OFP, GR´s maps are much much smaller, so more resources can be spend on Details and eyecandy instead of large terrain, also the line of sight is much more restricted, about 100m only in GR. As i got the GR beta, i turned off fog completely on the first map, it´s unplayable with details on, even on a Geforce 3.
The GR engine uses textures ranging from 16x16 to 2048x2048 compared to OFP´s 256x256. However try to run OFP with the GR engine, it would be impossible without castrating the engine to a level where current OFP graphics are looking much better.
A forest in OFP looks like a forest with hundreds of trees, and even thousands of them on a single island. Now imagine what a processor would be necessary to run it with equal visibility with the GR engine, where the trees look better, have better textures and are actually bending in the wind- I.M.P.O.S.S.I.B.L.E, you would hardly get 1 single FPS once you´re near a forest with todays computer systems.

Satchel
Nov 25 2001, 15:30
Here some screenshots that demonstrates how GR can look with proper settings and according system, they´re 1024x768x32 and all detail turned up plus external tuning http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/wink.gif (NVMax):
http://home.t-online.de/home/ThomasRautenberg/gr1.jpg
http://home.t-online.de/home/ThomasRautenberg/gr2.jpg
http://home.t-online.de/home/ThomasRautenberg/gr3.jpg
http://home.t-online.de/home/ThomasRautenberg/gr4.jpg
http://home.t-online.de/home/ThomasRautenberg/gr5.jpg
http://home.t-online.de/home/ThomasRautenberg/gr6.jpg
http://home.t-online.de/home/ThomasRautenberg/gr7.jpg
http://home.t-online.de/home/ThomasRautenberg/gr8.jpg
http://home.t-online.de/home/ThomasRautenberg/gr9.jpg
http://home.t-online.de/home/ThomasRautenberg/gr10.jpg

Satchel
Nov 25 2001, 15:34
continued.......
http://home.t-online.de/home/ThomasRautenberg/gr11.jpg
http://home.t-online.de/home/ThomasRautenberg/gr12.jpg
http://home.t-online.de/home/ThomasRautenberg/gr13.jpg
http://home.t-online.de/home/ThomasRautenberg/gr14.jpg
http://home.t-online.de/home/ThomasRautenberg/gr15.jpg
http://home.t-online.de/home/ThomasRautenberg/gr16.jpg
http://home.t-online.de/home/ThomasRautenberg/gr17.jpg
http://home.t-online.de/home/ThomasRautenberg/gr18.jpg
http://home.t-online.de/home/ThomasRautenberg/gr19.jpg
http://home.t-online.de/home/ThomasRautenberg/gr20.jpg

Satchel
Nov 25 2001, 15:38
continued.....
http://home.t-online.de/home/ThomasRautenberg/gr21.jpg
http://home.t-online.de/home/ThomasRautenberg/gr23.jpg
http://home.t-online.de/home/ThomasRautenberg/gr24.jpg
http://home.t-online.de/home/ThomasRautenberg/gr25.jpg
http://home.t-online.de/home/ThomasRautenberg/gr26.jpg
http://home.t-online.de/home/ThomasRautenberg/gr28.jpg

(Edited by Satchel at 7:46 pm on Nov. 25, 2001)

Aaron Kane
Nov 25 2001, 16:08
Would everyone please look at the pic Satchel posted with the NVG view? Notice how the woman is lighter than her background. This is what I was proposing for OFP. http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

Fenna
Nov 25 2001, 16:17
thank you for ruining my day downloading thse pics.

Maldita Vecindad
Nov 25 2001, 16:32
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Aaron Kane on 7:08 pm on Nov. 25, 2001
 Would everyone please look at the pic Satchel posted with the NVG view?  Notice how the woman is lighter than her background.  This is what I was proposing for OFP. http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif
[/QUOTE]<span id='postcolor'>

yes... but that's not real. I've used NVG googles and they look like OFP's ones. If you make people lighter than the background we'll star to see all people using NVGs to detect enemys from large distance like many do in Urban Terror (a Quake 3 mod... recommended).

That would make the snipers a total overkill in night missions.

SpaceAlex
Nov 25 2001, 17:19
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Fishu on 7:41 am on Nov. 25, 2001
Spacealex,

I can only say you're one helluva OFP fanboy http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/biggrin.gif
perhaps time to double check your eyes and GF3 for possible flaws..
If we go into details, OFP soldiers has much uglier modelling and textures than GR's, which is very typical when sees that GR is happening in small place and OFP in big.
Have you ever looked at the texture files of OFP?
Those are ~255 color bitmaps, with some compression used it seems. (At least same sort of distortion in graphics than what JPG compression would make)
GR uses 16-bit colors in texture files, like already RS series did.
Also bitmaps are bigger than OFP's, adding for accuracy in textures.
Graphics are in almost every way more accurate than in OFP, however vehicles are ugly and smoke kills FPS madly.
(bonus side of smaller maps, more accurate graphics and that minus side of course being smaller maps)

However GR's AI is overly stupid, with some occasional hiding behind obstacles.
(those squad mates sure likes to run in the ####, they just cant stay put)
[/QUOTE]<span id='postcolor'>

I sed already, what i think. I won't change my mind, because i'm right. Models are uglier. They look more realistic in OFP. I don't know what it is. An animal or a man. Doesn't matter what graphic, GR is using. I know that this game can run with 16, 24 or 32 bit textures. Landscape textures are 2048X2048, i think. OFP is running at 246X264 landscape textures. Yes. It sounds like big difference. But, i don't see so much improvements in graphic, even if textures in GR are so high. And, you have smaller landscape, and if you would have that high textures in OFP you would dicover lags in gameplay, because one are is so big. But, i still think that there's nothing wrong with OFP graphic. Landscape looks OK in OFP. Trees are good looking, at medium and far distances. In GR the landscape ends and you see forests like a pice of paper in the background. I hate this.

I won't say anything about GR gameplay. You don't see your gun, you don't have 3rd wiev, A.I is stupid.......




(Edited by SpaceAlex at 8:24 pm on Nov. 25, 2001)

Fishu
Nov 25 2001, 18:20
16/32bit in games usually defines color depth, usually 32bit is only used in making special effects look better with.
Color transition is much nicer in 32bit than 16bit.
However, textures has own color depth.
OFP could use 16-bit textures, instead of just having ~255 color textures. (thats what I got as a result from exported OFP textures, maximum of 255 colors used, even though format seems to be able to hold 16bit colors)
Format of textures actually seems to be 16/24 bit, but for some reason with limited color count. (needs that multimillion depth to assign alpha channels)
While GR uses also 16/24 bit color depth file format and also uses maximum colors in textures.

SpaceAlex
Nov 25 2001, 18:38
if you would have 16-bit or 32-bit textures with full color you would dicovering big lags when playing. No processor or graphic card is that good to handle this textures in a game like OFP.

In any case. I think that OFP graphic is great for so big islands. Nohing is outdated, here in OFP. Graphic in OFP doesn't bother me. I think that OFP is using right texture colors. It's possible that Operation Flashpoint II will have better graphic. We'll have better CPU's then and better gaming technology. We can expect even better graphic and even bigger maps in OFP in the future.

Overall, i think that OFP graphic is great in any case. GhostRecon could have better looking trees. They're ugly. Bushes are beautiful yes, but some trees aren't. Not all trees. Don't get me wrong.

Cannon Fodder
Nov 26 2001, 20:23
Thanks Satchel for showing just how good GR can look.

Apart from bumping this thread, I'd just like to throw down the gauntlet to SpaceAlex, who seems so intent on ripping GR to shreds that he's even tried to insult the graphics of the game, the one area where GR clearly out-shines OFP. So, I'd like SpaceAlex to find an image in OFP that is beautiful enough to topple one of Sacthel's for "Tactical game screenshot of the month!" (I made that up, can you tell?). The challenge is on!

CF out.

762WorldOrder
Nov 26 2001, 20:30
I'll sum up my whole argument here:

Ghost Recon: Great graphics (well, for the most part), decent gameplay

Operation Flashpoint: Decent graphics, great gameplay

I know which one I'll still be playing a year from now.

GFX707
Nov 26 2001, 21:18
beside OFP, GR just seems so one-dimensional

SpaceAlex
Nov 27 2001, 02:37
I already sed what i think. GhostRecon gameplay totaly sucks. i can't imagine how can u love this game, after OFP. i wouldn't say noting if you wouldn't have OFP on your disk.

Ghose recon graphic is not great. Far from that. I sed already that you see forests like picture. This is two-dimensional ok, not three. And it looks ugly. Some trees looks ugly too. Bushes, terrarian and small trees are great. Models, also sucks. Compare games. Why do u need pictures. I don't have time for this.

timmy
Nov 27 2001, 02:42
dont get me wrong i love OFP, ive followed it since the very begining. It set the standard for tactical shooters, and it will never be topped. But I like GR just as much, but in a different way. You can play a mission in a ruined city when its raining and you can hear your feet splashing in the puddles and you can hear your gear rattling as you run for cover. You can see the tracers coming from the machine gun in the bunker wizzing past your head and slaming into the mud making a heart-racing thud. You can hide behind your fallen friends seeing the bulets crash into their body and blood gushing out. And in my opinion this game gets my adrenaline going more than OFP. They are both my favorite games ever, and i play them both equally. The issue of the graphics of GR being worse than OFP is not true. While GRs graphics are much sharper, OFPs graphics are not expected to be as good, because the engine is made for a huge landscape and many AI in the same level at once.

My point is that if you like OFP try this game too. You dont have to try to be so "loyal" to OFP and not supporting any other tactical shooters. Download the demo and if you like it I recommend buying it.


P.S. OFP still rocks.

Rifleman
Nov 27 2001, 03:40
okay i got a few questions bout GR
1. is it out yet
2. does it have a mission editor or is it just a campaign mode where u play thru it a few times and get tired of it i know that if OFP didnt have a mission editor i would have quit playing it by now
3. if its out, how is the multiplayer - does it lag bad like OFP or is it good as in speed wise like delta force
4. should i buy it, i love OFP, i loved Rainbow 6 on the PSX but got tired of it quick because only 1 campaign and a short 1, i liked delta force for its multiplayer even tho its not realistic, oh and i play infiltration but it lags alot in multiplayer for me

Vegabond
Nov 27 2001, 03:45
GR is out..
and you can edit some things in the game such as weapons and such

more great mods just like for rogue spear mods

Random
Nov 27 2001, 07:32
Cannon Fodder, Op Flashpoint is months older than Ghost Recon. Of course GR has better graphics. If it didn't, there'd be something very wrong.

But I still think that Op Flashpoint's graphics are excellent considering how big the gameplay area is, and how many things are modelled at a time.

ixnay
Nov 27 2001, 09:08
Some things I like in Ghost Recon:

The "moving foliage" makes gameplay really spooky. In most other games, it's easy to spot a body in the game while you're standing still (or prone). You simply look for the pixels that are moving vs. not moving.

This becomes REALLY difficult with GR being that trees are constantly moving. (Wish the grass moved too...like in Deadly Dozen). Big Plus to GR!!

I love the SFX!! I don't care if it sounds more hollywood, or maybe not the most accurate. When you get into a firefight in GR, you're well aware that the sh*t just hit the fan. The richochet noises are well conceived... the impact sounds are excellent and diverse. I can honestly say the sound (in both games current state) is far better implemented in GR than in OFP. (Comon BIS....here's your opportunity to improve and vanquish)

The indoor environment is much better and more believable. Doors open. There is more evidence that you're in a building rather than a few polygons thrown together to form walls and an enclosure. Stairs are better implemented. The effect of being inside a house while you're being assaulted from outside is unnerving to say the least. Really gets the ol' blood pumping.

That being said, Here are some things I DON'T LIKE about GR.

The graphics, while topically and at first glance seem better than OFP's, really pale in some areas. These are, detail on trees and grass, facial expressions and "individualness". I realize that it looks that 16-bit color is heads a shoulders above 8-bit (256 colors), I'm still not impressed. GR displays some "effects" that I don't care for (and some that I do) in War Sims. Some things seem to be made to look "too" colorful when in reality they wouldn't be. OFP has a gritty, war-like color palette and feel to it. It draws me in more and distracts less. This is of course, completely subjective and simply my opinion. The previous statement should not be argued, as it is groundless for conjecture and debate.

The A.I. (having played through most of the campaign and lots of  Multiplayer Co-op  and team missions) really bites. I've never seen more retarted comrades and enemies. I was sorely disappointed in the amount of thought put into the A.I. I think most of the other posters pointed out all outstanding gripes regarding it's extreme incompetence. I agree wholeheartedly. OFP 1.30 A.I. is superior in every way.

GR is also very limited in scope to just small squad based tactics and gameplay, where OFP is boundless in comparison. I can't tell you how many times I simply had to grit my teeth when I ran headlong into the "invisible" barrier to which GR subjected me to. I suppose that's how it had to be done to preserve the "seamless" environment, but I still don't care for it after playing in OFP's expansive, almost unending vastness.

For example, We played a map at our LAN with almost 75-100 A.I. and 20 some odd of us attempting to take out a base and its defenders. I seriously doubt any GR will come close to it's measure of magnitude and the tales of valor which accompanied it.

....The first wave of soldiers who launched their LAW's at the unsuspecting grouping of T-72's and their drivers/gunners.

....The 2 snipers who (with only several rounds remaining up until this point) took out the sentries who might have given our position away.

....The immobile soldier (shot in the legs) who crawled into the HumVee and drove into the thick of it to distract the droves of soldiers piling out of the barracks

....Our grenadiers who, with skillful aim, lobbed death pineapple after death pineapple into the masses of soldiers.

....Our blackhawk helicopter pilot, who hovered overhead (with no ammunition) garnering attention from the enemy while taking more rounds to his chopper than he probably cared to.

....The same immobile solder who threw himself from the humvee and crawled behind some of the remaining positioned tanks who were battering our constantly moving front line. After planting 2 satchel charges and attempting to crawl to safety he detonated the charges while still in the blast radius, because he was being fired at upon being discovered.


It's moments like these in OFP that will go down in multiplayer history at our LAN and will be brought up in conversations for quite some time.

"Hey! Remember that time when??....."

What I'm saying here is that I don't think Ghost Recon will deliver that kind of "memorable" gameplay.

Just my two cents.

.:iXnay

Ijustwannaknow
Nov 27 2001, 13:08
why the #### are these even here?

ghost recon sucks.

medvidek
Nov 27 2001, 13:10
#Moderation Mode



Moved here (http://www.flashpoint1985.com/cgi-bin/ikonboard/topic.cgi?forum=12&topic=968)