View Full Version : Turn in / turn out ??
Dec 26 2003, 03:01
Can I have the option to turn in and turn out in a boat?
If so, how??
Dec 28 2003, 07:24
as tank crew can turn in and out
is it possible with boat crew?
You cant, its not in the game engine, so its not possible http://forums.bistudio.com/oldsmileys/sad_o.gif
Dec 28 2003, 19:14
There seems to be a few things not possible in current game engine, are they being considered for OFP2.
ie: multiple gunners (at least 2 per vehicle)
boat class (and vehicle) with missile capabilities
turruts on planes
Just some of the limitations I have come across which instantly put an end to several models I wanted to build.
Jan 14 2004, 09:46
Not quite the same question, but concerning Turn out: how do you turn this option OFF using a tank? My gunner shouldn't be able to lean out, i've tried everything, looked into the M1A1's config etc but wasn't able to find out why my gunner can turn out while the M1's can't... is it something in the P3D file? I wasn't able to find the M1's model in MLod anywhere...
Simply make the gunners turn in/out animation the same:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> gunnerAction = ManActCargo;
gunnerInAction = ManActCargo;[/QUOTE]
(thats how BIS do it)
Maybe I've missed something essential, but isn't this the option to activate/deactivate turn out?
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>SQL </td></tr><tr><td id="CODE"><span style='color:#333333'>forceHideGunner</span> <span style='color:orange'>=</span> true/false;
Jan 18 2004, 21:31
right, forcehidegunner does the trick, thx. Didn't ever bother about that line, because it seemed clear that if set to true the proxy would just disappear - very strange property name http://forums.bistudio.com/oldsmileys/rock.gif
Jan 20 2004, 18:40
You can made the turn out feature in boats with a simple script, similar to the canopy of a plane. Check the Coronel Klinks tutorials.
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