lukemax
Nov 27 2003, 19:15
Hi
I have a problem with my ccp file the textures wont load ingame after i changed the names around
any ideas?
The actual folder that its in is called:
SST_rscargo
//Retrieval Ship made by cpl.SSTabond
//Light Transport made by Cpl. SSTabond
//Config by Kyle Sarnik
//Any scripting by Kyle Sarnik
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class SST_rscargo
{
units[] = {SST_rscargo};
weapons[] = {};
requiredVersion = 1.75;
};
};
class CfgModels
{
class Default
{
sections[] = {};
sectionsInherit="";
};
class Air: default {};
class Plane: Air {};
class SST_rs: Plane
{
sectionsInherit="Vehicle";
sections[]={"zasleh"};
};
class SST_rscargo: SST_rs
{
sectionsInherit="Vehicle";
sections[]={"zasleh"};
};
};
class CfgVehicles
{
class All {};
class AllVehicles: All {};
class Air: AllVehicles {};
class Plane: Air {};
class A10: Plane {};
class SST_rscargo: A10
{
scope=public;
crew = SoldierWPilot;
side=TWest;
vehicleClass="SST-Vechiles";
displayName="light Transport";
enableSweep=1;
soundEngine[]={\SST_retship\engine.wav,db+20,1};
driverAction = ManActA10Pilot;
gunnerAction = ManActA10Pilot;
weapons[]={};
magazines[]={};
maxSpeed=650;
irTarget=1;
irScanRange=13000;
irScanGround=1;
hasDriver =1;
driverIsCommander=true;
typicalCargo[]={};
transportSoldier = 4;
hasGunner=1;
driverCanSee=CanSeeAll;
gunnerOpticsModel = "optika_heli_gunner";
getInRadius=10;
minFireTime=20;
armor=100;
armorGlass=0.100000;
armorEngine=0.900000;
cost=100000;
model="\SST_rscargo\veship.p3d";
animated=1;
class eventhandlers
{
init = [_this select 0] exec "\SST_rscargo\VTOL.sqs"
};
class Animations
{
class barrier
{
type="rotation";
animPeriod=5;
selection="barrier";
axis="axisbarrier";
angle0=0;
angle1=1.8;
};
class canopy
{
type="rotation";
animPeriod=5;
selection="canopy";
axis="axiscanopy";
angle0=0;
angle1=-1.0;
};
};
class UserActions
{
class Openbarrier
{
displayName="Lower Barrier";
position="pos_barrier";
radius=8.000000;
condition="this animationPhase ""barrier"" < 0.5";
statement="this animate [""barrier"", 1]";
};
class Closebarrier
{
displayName="Raise Barrier";
position="pos_barrier";
radius=8.000000;
condition="this animationPhase ""barrier"" >= 0.5";
statement="this animate [""barrier"", 0]";
};
class Opencanopy
{
displayName="Open Canopy";
position="pos_canopy";
radius=8.000000;
condition="this animationPhase ""canopy"" < 0.5";
statement="this animate [""canopy"", 1]";
};
class Closecanopy
{
displayName="Close Canopy";
position="pos_canopy";
radius=8.000000;
condition="this animationPhase ""canopy"" >= 0.5";
statement="this animate [""canopy"", 0]";
};
};
};
};
I have a problem with my ccp file the textures wont load ingame after i changed the names around
any ideas?
The actual folder that its in is called:
SST_rscargo
//Retrieval Ship made by cpl.SSTabond
//Light Transport made by Cpl. SSTabond
//Config by Kyle Sarnik
//Any scripting by Kyle Sarnik
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class SST_rscargo
{
units[] = {SST_rscargo};
weapons[] = {};
requiredVersion = 1.75;
};
};
class CfgModels
{
class Default
{
sections[] = {};
sectionsInherit="";
};
class Air: default {};
class Plane: Air {};
class SST_rs: Plane
{
sectionsInherit="Vehicle";
sections[]={"zasleh"};
};
class SST_rscargo: SST_rs
{
sectionsInherit="Vehicle";
sections[]={"zasleh"};
};
};
class CfgVehicles
{
class All {};
class AllVehicles: All {};
class Air: AllVehicles {};
class Plane: Air {};
class A10: Plane {};
class SST_rscargo: A10
{
scope=public;
crew = SoldierWPilot;
side=TWest;
vehicleClass="SST-Vechiles";
displayName="light Transport";
enableSweep=1;
soundEngine[]={\SST_retship\engine.wav,db+20,1};
driverAction = ManActA10Pilot;
gunnerAction = ManActA10Pilot;
weapons[]={};
magazines[]={};
maxSpeed=650;
irTarget=1;
irScanRange=13000;
irScanGround=1;
hasDriver =1;
driverIsCommander=true;
typicalCargo[]={};
transportSoldier = 4;
hasGunner=1;
driverCanSee=CanSeeAll;
gunnerOpticsModel = "optika_heli_gunner";
getInRadius=10;
minFireTime=20;
armor=100;
armorGlass=0.100000;
armorEngine=0.900000;
cost=100000;
model="\SST_rscargo\veship.p3d";
animated=1;
class eventhandlers
{
init = [_this select 0] exec "\SST_rscargo\VTOL.sqs"
};
class Animations
{
class barrier
{
type="rotation";
animPeriod=5;
selection="barrier";
axis="axisbarrier";
angle0=0;
angle1=1.8;
};
class canopy
{
type="rotation";
animPeriod=5;
selection="canopy";
axis="axiscanopy";
angle0=0;
angle1=-1.0;
};
};
class UserActions
{
class Openbarrier
{
displayName="Lower Barrier";
position="pos_barrier";
radius=8.000000;
condition="this animationPhase ""barrier"" < 0.5";
statement="this animate [""barrier"", 1]";
};
class Closebarrier
{
displayName="Raise Barrier";
position="pos_barrier";
radius=8.000000;
condition="this animationPhase ""barrier"" >= 0.5";
statement="this animate [""barrier"", 0]";
};
class Opencanopy
{
displayName="Open Canopy";
position="pos_canopy";
radius=8.000000;
condition="this animationPhase ""canopy"" < 0.5";
statement="this animate [""canopy"", 1]";
};
class Closecanopy
{
displayName="Close Canopy";
position="pos_canopy";
radius=8.000000;
condition="this animationPhase ""canopy"" >= 0.5";
statement="this animate [""canopy"", 0]";
};
};
};
};