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Stag
Nov 12 2003, 10:32
Thanks in advance. http://forums.bistudio.com/oldsmileys/smile_o.gif
http://img.villagephotos.com/p/2003-2/113955/GCS0156.jpg

ozanzac
Nov 12 2003, 12:39
I've encountered something similar.

I went shit. Restarted the rig. Under the same conditions, went to the spot where it happened. Problem gone.

edit: Hang on, is this in visitor? I can't help you there, but it was a problem I did come across on one of the original islands (Everon?). I couldn't reproduce it though.

Stag
Nov 12 2003, 14:38
Not in visitor. The forest is from O.pbo, and the missing textures reoccur despite rebooting.

Berghoff
Nov 13 2003, 17:26
Thanks in advance. http://forums.bistudio.com/oldsmileys/smile_o.gif
http://img.villagephotos.com/p/2003-2/113955/GCS0156.jpg
Something wrong in your .cpp file m8 http://forums.bistudio.com/oldsmileys/smile_o.gif

Stag
Nov 13 2003, 18:36
Thanks. I saw the other thread, but not Powerslide's similar problem.

Can you be more specific about the problem with the Config?

Stag
Nov 15 2003, 01:06
I've come to the conclusion that the problem here is NOT with the config.cpp.

Is it possible that O.pbo could have become corrupted when unpacked? I ask this because not only does the problem shown exist, but I don't seem to have access to all the Resistance models, for example the castle ruins in Resistance.

I've tried unpacking several times using different programs, but no joy. Any thoughts?

Stag
Nov 16 2003, 09:27
Alright, maybe it was a problem with the config. http://forums.bistudio.com/oldsmileys/crazy_o.gif

Anyone have any idea where the missing buildings are?

Berghoff
Nov 16 2003, 10:49
I had it before. If I tried to use res_forest. Use this in your .cpp


Quote[/b] ]class Sounds
{
sounds[]={};
};
class Animation
{
vehicles[]={};
};

class ReplaceObjects
{
class Forest1Border
{
replace="O\Tree\les_nw_ctver_mlaz.p3d";
with[]={};
};
class Forest1Triangle
{
replace="O\Tree\les_nw_trojuhelnik.p3d";
with[]={"O\Tree\les_nw_trojuhelnik.p3d"};
};
class Forest1Square
{
replace="O\Tree\les_nw_ctver_pruhozi.p3d";
with[]={"O\Tree\les_nw_ctver_pruhozi_T1.p3d","O\Tree\les_nw_ctver_pruhozi_T2.p3d"};
center="true";
};
class Forest2Border
{
replace="O\Tree\les_nw_jehl_mlaz.p3d";
with[]={};
};
class Forest2Triangle
{
replace="O\Tree\les_nw_jehl_trojuhelnik.p3d";
with[]={"O\Tree\les_nw_jehl_trojuhelnik.p3d"};
};
class Forest2Square
{
replace="O\Tree\les_nw_jehl_ctver_pruhozi.p3d";
with[]={"O\Tree\les_nw_jehl_T1.p3d","O\Tree\les_nw_jehl_T2.p3d"};
center="true";
};
};
class Names
{
class Kalinin
{
name="Kalinin";
position[]={5000,7600,50};
}; http://forums.bistudio.com/oldsmileys/smile_o.gif

Stag
Nov 16 2003, 13:07
Thanks, but got that particular problem sorted early this morning. http://forums.bistudio.com/oldsmileys/smile_o.gif

Any idea where I can find the missing objects?

Planck
Nov 16 2003, 13:11
The unpacked O.pbo should contain the following folders some of which contain Resistance p3d's:

Anim - Animations
char - Character p3d's
divk - Castle Ruins p3d's
Guns - Emmm......Gun p3d's
Hous - Building p3d's
Misc - Miscellaneous p3d's
Music - Music
Road - Road p3d's
Skal - Rock p3d's
Tree - Tree and Bush p3d's
Vehl - Vehicles p3d's

divk should have the castle ruins you seek.


Planck

Planck
Nov 16 2003, 13:13
sorry double post

Stag
Nov 16 2003, 14:50
Ahh!

Many thanks.

shinRaiden
Nov 17 2003, 06:28
There is a fairly extensive section in the WRPtool manual regarding this issue, including problems with different BIS forests, as well as general forestry methods. A lot is of general relevance, and not specific to just WRPtool.