View Full Version : lights
Dec 9 2001, 05:46
It should be very funny (certainly with infiltration missions) if we are able to destruct lamps.
Example: you're a special op in the night, suddenly a BMP comes to you, but you have no LAWLauncher with you and the BMP starts to fire at you. Then it would be funny to fire at the lamps of the BMP and so not destruct him, but cause a handicap: if he have no NVgoggles with him he cannot see you so easely and you will have a chance to stay in live. And so on with all the lights (sreetlights; light of other vehicles, helicopters,...)
Hmmm... Kinda logical idea but there is one flaw...
BMP's come with NV equipment Standered. It's built into the tank's system's (so I understand).
This is Top Secret s**t I'm posting here...
Hope the KGB don't come knocking at my door LMAO
Dec 9 2001, 08:58
Yes, I know this MP, but my idea was almost to destruct a light of a patroling jeep or to destruct lamps of anemy camp to facilitate the infiltratation. The BMP was just an example.
You _can_ destruct the lamps of jeeps etc. ;)
The lamps of the BMP don't matter, he will turn them off anyway as sonn as he sees/hears you (to be a bit more hidden) and rely on it's NV equipment.
What I am missing is that we can descruct street lamps etc.
Dec 9 2001, 10:24
We can destruct street lamps, too.
You need around 20-30 shots at it, but it doesn't go out immediately. After shooting you should wait around 10-15 seconds and the street lamp turns off like someone flicks the switch...
The funniest way to destroy them is by driving the poles down with a tank or blowing them up with a satchel. While the lamppost lies on the ground, the light itself is still on, up in the air where it used to be. It goes out in 10-15 seconds, though.
Try it out. At least Kolgujev streetlamps work like this.
(Edited by Spitfire at 2:30 pm on Dec. 9, 2001)
Dec 10 2001, 11:05
It's not very intelligent to blow the streetlamps with a satchel or destruct it with a tank when you're in a infiltration mission. It might be heard, no?
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