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View Full Version : Things id like for editing maps in ofp2



Marshal
Sep 6 2003, 10:51
I make a few maps for OFP which I really enjoy. I was wondering if BIS could work on a 3D map for map editors?

What I mean is that the map you edit is 3D showing hills, towns and trees, etc. When you actually select an object you see what it is in 3D (ie a tank) and so can place it exactly on the map and see what it looks like. It would solve a lot of problem with angles and problems like being able to correctly place houses on uneven ground without having gaps underneath that players can crawl into. What I suggest is a bit like a quake editor where you can rotate around the 3d object fully without having to play the map. You could then see if buildings are properly placed etc. Also could collision detection be better in OFP2? How many times have people been killed because they are trying to shoot somebody whilst they are behind a damaged building? All that happens is some invisible wall stops your bullets from hitting your enemy.

Also the line of sight needs to be sorted out where if a player is led down, sometimes he cannot hit his opponent, even if that opponent can hit him? Bullets go both ways guys - so why cant we shoot a person that can shoot us when he is out in the great wide open?

Could cameras have drop down menus so that you can select what you want it to do? You could place one on the map and then select what number camera it is and what you want that camera to do (rotate, glide, zoom in/out etc). Then all you need is a target icon so you know where the camera will point. Simple but effective.

Finally, could BIS add the ability to add gif logos so that we can have some nice moving banners for the intros to maps?

Jinef
Sep 6 2003, 11:03
watch the video for the crytek far cry engine i think. That is pretty advanced, you can place a 3D object at height, any angle and change the terrain.

Just being able to see OFP in 3d in the editor would be very helpful, and being able to place units at height to really quickly place units in windows and on roof tops etc.

Snypa UK
Sep 23 2003, 17:28
you should be able to turn the ai and off as well

Blake
Oct 13 2003, 22:51
I'd like to see that you could determine vehicle speeds in the editor with 1km/h increments. You could eg. make UAZ move 80km/h or 20km/h etc. Not just slow, normal or fast.

ejik
Nov 7 2003, 09:20
Also the line of sight needs to be sorted out where if a player is led down, sometimes he cannot hit his opponent, even if that opponent can hit him? Bullets go both ways guys - so why cant we shoot a person that can shoot us when he is out in the great wide open?
The weapon is below your brain. I mean, off course you can be hit and still cant fire at him if your weapon is pointing to the ground. Realism brother http://forums.bistudio.com/oldsmileys/blues.gif

SpecOp9
Nov 10 2003, 04:07
Hey Marshal http://forums.bistudio.com/oldsmileys/smile_o.gif


Anyway yea I agree with him... I know, that OFP2 will be released with a 3D editor.. I just have that feeling...

The first game was based alot on editing.. I think it actually suprised BIS that mission editing, Mods, and Addons went as far as it did...lol.. they should'nt be http://forums.bistudio.com/oldsmileys/tounge_o.gif