PlattenBauMike
Sep 3 2003, 14:27
Please help me on the following 2 issues, before I get crazy:
I post this in the visitor thread, because the addons work fine, until I use visitor to place them on a new island.
1) http://forums.bistudio.com/oldsmileys/sad_o.gif
I made some resistance building addons a few month ago and have troubles now, to get them to work on a island, which I build with visitor. The buildings have ladders and animated doors.
The problem is:
if I place the buildings within the mission editor on the new island, then the buildings work fine (I get the menu options and I am able to climb up the ladders and to open the doors);
But: if I place the buildings in visitor, compile the island and load it, then I cant climb ladders and open the doors of these buildings placed in visitor;
the same buildings placed with the editor some 100m beside work fine.
2) http://forums.bistudio.com/oldsmileys/sad_o.gif
if I make a small multiplayer mission on the new island then I am able to play the mission (MULTIPLAYER/NEW/CREATE GAME).
The island shows up; if I click on it, then I see my mp mission and I am able to choose my role and start the mission.
The problem is:
if I do the same on a LAN dedicated server 1.90, then it does not work. The island shows up. If I click on it, then I see my mp mission.
But: after clicking on my mission, the message "waiting for server" shows up for a second and afterwards I am thrown back into island menu again.
There is no error message on my remote side nor in the ded.server window.
The normal message: "Mission PBMTest.TutIsland read from bank" shows up in the ded.server window.
What are the secrets behind these 2 problems ?
Please help me out of this.
Thx
PlattenBauMike
http://forums.bistudio.com/oldsmileys/sad_o.gif
********************************************
********************************************
Heres my addon config:
********************************************
********************************************
// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class pbm1
{
units[] = {pbm_squadhouse};
weapons[] = {};
requiredVersion = 1.85;
};
};
class CfgVehicles
{
class All {};
class AllVehicles: All {};
class Land: AllVehicles {};
class Static: Land {};
class Building: Static {};
class NonStrategic: Building {};
class House: NonStrategic {};
class ViewTower2: House {};
class pbm_squadhouse: ViewTower2
{
scope=public;
vehicleClass="Objects";
side=TCivilian;
cost=600;
accuracy=1000;
model="\pbm\pbm_squadhouse.p3d";
armor=1000;
displayName="SquadHouse";
ladders[]={{"ladder_start","ladder_end"}};
animated= 1;
class Animations
{
class Door1
{
type="rotation";
animPeriod=5;
selection="door1";
axis="osa_door1";
angle0=0;
angle1=1.571;
};
};
class UserActions
{
class OpenDoor1
{
displayName="Open Entrance";
position="osa_door1";
radius=3.00000;
condition="this animationPhase ""Door1"" < 0.5";
statement="this animate [""Door1"", 1]";
};
class CloseDoor1
{
displayName="Close Entrance";
position="osa_door1";
radius=3.000000;
condition="this animationPhase ""Door1"" >= 0.5";
statement="this animate [""Door1"", 0]";
};
};
};
};
********************************************
********************************************
Heres my island config:
********************************************
********************************************
// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class TutIsland
{
units[] = {};
weapons[] = {};
worlds[] = {"pbmike"};
requiredVersion = 1.75;
};
};
class CfgWorldList
{
class TutIsland {};
};
class CfgWorlds
{
class DefaultWorld {};
class TutIsland: DefaultWorld
{
access=3;
worldName="\TutIsland\TutIsland.wrp";
description="pbmike's home";
icon="_eden.paa";
startTime="12:00";
startDate="30/4/84";
centerPosition[]={6375,6375,0};
startWeather=0.300000;
startFog=0.000000;
forecastWeather=0.300000;
forecastFog=0.000000;
seagullPos[]={6375,6375};
ilsPosition[]={0,0,0};
ilsDirection[]={0,0.080000,1};
ilsTaxiIn[]={};
ilsTaxiOff[]={};
class Sounds
{
sounds[]={};
};
class Animation
{
vehicles[]={};
};
class Names
{
class NorthernBay
{
name="pbmike was here";
position[]={6376,7627,1000};
};
class SouthernBay
{
name="and here";
position[]={6180,6770,1000};
};
};
};
};
http://forums.bistudio.com/oldsmileys/sad_o.gif
I post this in the visitor thread, because the addons work fine, until I use visitor to place them on a new island.
1) http://forums.bistudio.com/oldsmileys/sad_o.gif
I made some resistance building addons a few month ago and have troubles now, to get them to work on a island, which I build with visitor. The buildings have ladders and animated doors.
The problem is:
if I place the buildings within the mission editor on the new island, then the buildings work fine (I get the menu options and I am able to climb up the ladders and to open the doors);
But: if I place the buildings in visitor, compile the island and load it, then I cant climb ladders and open the doors of these buildings placed in visitor;
the same buildings placed with the editor some 100m beside work fine.
2) http://forums.bistudio.com/oldsmileys/sad_o.gif
if I make a small multiplayer mission on the new island then I am able to play the mission (MULTIPLAYER/NEW/CREATE GAME).
The island shows up; if I click on it, then I see my mp mission and I am able to choose my role and start the mission.
The problem is:
if I do the same on a LAN dedicated server 1.90, then it does not work. The island shows up. If I click on it, then I see my mp mission.
But: after clicking on my mission, the message "waiting for server" shows up for a second and afterwards I am thrown back into island menu again.
There is no error message on my remote side nor in the ded.server window.
The normal message: "Mission PBMTest.TutIsland read from bank" shows up in the ded.server window.
What are the secrets behind these 2 problems ?
Please help me out of this.
Thx
PlattenBauMike
http://forums.bistudio.com/oldsmileys/sad_o.gif
********************************************
********************************************
Heres my addon config:
********************************************
********************************************
// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class pbm1
{
units[] = {pbm_squadhouse};
weapons[] = {};
requiredVersion = 1.85;
};
};
class CfgVehicles
{
class All {};
class AllVehicles: All {};
class Land: AllVehicles {};
class Static: Land {};
class Building: Static {};
class NonStrategic: Building {};
class House: NonStrategic {};
class ViewTower2: House {};
class pbm_squadhouse: ViewTower2
{
scope=public;
vehicleClass="Objects";
side=TCivilian;
cost=600;
accuracy=1000;
model="\pbm\pbm_squadhouse.p3d";
armor=1000;
displayName="SquadHouse";
ladders[]={{"ladder_start","ladder_end"}};
animated= 1;
class Animations
{
class Door1
{
type="rotation";
animPeriod=5;
selection="door1";
axis="osa_door1";
angle0=0;
angle1=1.571;
};
};
class UserActions
{
class OpenDoor1
{
displayName="Open Entrance";
position="osa_door1";
radius=3.00000;
condition="this animationPhase ""Door1"" < 0.5";
statement="this animate [""Door1"", 1]";
};
class CloseDoor1
{
displayName="Close Entrance";
position="osa_door1";
radius=3.000000;
condition="this animationPhase ""Door1"" >= 0.5";
statement="this animate [""Door1"", 0]";
};
};
};
};
********************************************
********************************************
Heres my island config:
********************************************
********************************************
// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class TutIsland
{
units[] = {};
weapons[] = {};
worlds[] = {"pbmike"};
requiredVersion = 1.75;
};
};
class CfgWorldList
{
class TutIsland {};
};
class CfgWorlds
{
class DefaultWorld {};
class TutIsland: DefaultWorld
{
access=3;
worldName="\TutIsland\TutIsland.wrp";
description="pbmike's home";
icon="_eden.paa";
startTime="12:00";
startDate="30/4/84";
centerPosition[]={6375,6375,0};
startWeather=0.300000;
startFog=0.000000;
forecastWeather=0.300000;
forecastFog=0.000000;
seagullPos[]={6375,6375};
ilsPosition[]={0,0,0};
ilsDirection[]={0,0.080000,1};
ilsTaxiIn[]={};
ilsTaxiOff[]={};
class Sounds
{
sounds[]={};
};
class Animation
{
vehicles[]={};
};
class Names
{
class NorthernBay
{
name="pbmike was here";
position[]={6376,7627,1000};
};
class SouthernBay
{
name="and here";
position[]={6180,6770,1000};
};
};
};
};
http://forums.bistudio.com/oldsmileys/sad_o.gif