View Full Version : I strongly doubt that there will be a v1.40
FetishFool
Dec 10 2001, 03:43
BIS seems to be done with Operation: Flashpoint.
They screwed up with holding back the SDK, and they screwed up with net-code.
There's no lifeline for OPF. Once a person gets bored of the game, there's absolutely nothing that will bring them back.
Even if BIS releases the SDK now, there will be very little groups out there that are still interested in OPF enough to create a MOD.
It might take OPF another year before the hype goes back up to what it once was.
-Kevin
Satchel
Dec 10 2001, 05:27
Hmm,
i assume that at some point all developers move on, doing new projects, that´s pretty normal i guess and nothing to worry about actually.
What a game makes is always the community it has, i´ve been in communities where the game didn´t even featured multiplayer and was NOT AT ALL SUPPORTED by it´s developer and publisher.
I´m talking about B17 II "The mighty Eight" that has the finest community i have ever seen.....there was no multiplayer...so what! We coordinated complete campaigns lasting several months via e-mail and the forum.
The game virtually was doomed to fail from the start, but a good community and it´s flexibility made something big out of it, that actually made fun and was quite immersing, running S2 Intel, Bombing Schools, Parade grounds etc....all via forum and e-mail.
With Flashpoint we have a magnitude of the possibilities and features B17 2 had, online play and all.....but a, from my point of view, lifeless, inactive and clueless community. The problem is not Flashpoint itself but the people, that put no effort into anything. Most can´t see the potential of OFP and what we actually got here.
(Edited by Satchel at 9:42 am on Dec. 10, 2001)
Kegetys
Dec 10 2001, 06:06
There will be a new update this December.
Rogue2020
Dec 10 2001, 06:30
You ever consider of the fact that they are not telling you s**t to keep it a secret...after all your not supposed to know what your getting for Christmas....
Mister Frag
Dec 10 2001, 06:33
At least 50% of the MOD teams never had a chance of delivering on their promise, because they wanted OFP to be something it simply isn't.
I'm talking about large city maps with lots of vehicles and people moving about, large indoor areas, role-playing MODs that were to feature spells, money, persistence, join-in-progress, and other things like that.
Not that any of this is bad, clearly there is some interest, but I think some of the teams simply dreamed too large. They were hoping that the OFP engine would provide the technology to implement all these things, and now the realization is sinking in that it will just not work.
Of the remaining teams and individuals who want to create a MOD, some will give up the wait, or have already done so. I doubt that all of them have, however, and there will certainly be renewed interest once the tools are released.
Rogue2020
Dec 10 2001, 06:41
What ever happen to good old mods of just new vehicles of any kind....who says we have to stick with 1985?.....but then again as I understood no one has been able to hack the game yet so they can make new stuff using lightwave and s**t......oh well it's a shame....allot you could do with this game......probably pretty hard though since these are modeled inside and out...
fixOPFsoundsplease
Dec 10 2001, 06:53
I think they jinxed the game : They used the band lifeless. And they got a community that is that! LOL!
Anyway...heres something unrelated; You know that bastard game IL-2 Sturmovik thats just a mod - a little mod - for the game Echelon (bethesda)...I downloaded the cocksucking demo at 100 megs on my 56k and it plays just like Echelon with some mods to the graphics and sound...Har har. Dont bother with it!
Espectro
Dec 10 2001, 07:07
OFP Has all the potential to become the most played MP game ever.
Sad that many people cant realize it.
The game has the best Mission-editor since Starcraft, (which s a totally new thing for fps games like this).
The community has been larger, but it has, indeed, also been smaller. The forums at missmatch is coming up again. I noticed alot more activity there.
This is not to mention the superb fealing of a Clan battle. Im in SWAF, and it totally rocks to lay in a forest with ya binoculars and tell ya teammates where the enemy are. Not to mention killing a couple of people in a tank, while ya friends are about to storm a village, Its simply amazing!!!
Did you ever tryed a Clan war?? Using Voicecomm like Teamspeak (Dont use the ingame, cause it basically suck...takes too much bandwith), but for me, thats the only part of the game that suck.
The net-code has been improved significently. In 1.00, the players were updated maybe every 0.50 second at its best, and 10 seconds at its worst. Now its 0.05 at its best, and 2 seconds at its worst. This is awesome.
Espectro
Dec 10 2001, 07:09
I allmost forgot...
Theres a 1.35 patch coming here early December (which means not many days away), with improved netcode and mainly bug fixes.
After that a new patc will come with new weapons and vehicles.
Lets wait for christmas http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif
I would like to point something out: This is not early December. This is December 11th http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif
On a second look.. is this Dec 10? My computer clock has failed on me AGAIN. Ok it still is early December, sorry about this.
WHAAA! Where´s the patch, where is it!!http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/confused.gif
*GRIN*
Hidden
(Edited by Hidden at 10:22 am on Dec. 10, 2001)
Espectro
Dec 10 2001, 08:12
Its still ealy december until december 15th where it becomes "medium december", which means mid-december for ya fools out there http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif
So just wait a few more days. And yes, its the 10th today, cause its my birthday tomorrow...i should know http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif
Munkejens
Dec 10 2001, 09:57
Congratulation Espectro with your birthday.
and BTW: i have to toltal agree with you. i'm in a clan called WKK and we're partipating in several ladders and leagues. it's simply the most fun i ever had on my computer.
there's nothing here to beat the feeling of teamplay using voice-comm (mainly RW and TeamSound) in OFP!
OFP has the greatest potential, and the best of us knows this. a shame that some people can't wait a day or two to realise that.
BIS is at our full support, concidering that the game IS finished and released. they are fully prepared to make patches and are releasing tools that would help mod-makers.
this is more that enough to make this game the greatest MP ever.
Gaswell
Dec 10 2001, 11:03
I'll still be playing OFP regularly two years from now, same way as I still play Total Annihilation skirmishes whenever I crave some decent RTS. I've played enough games to know the good from the bad and the ugly.
84 Charlie MoPic
Dec 10 2001, 12:59
I posted this response to another question on on OFP Network a while ago and I thinks it's pretty valid here...
" I think the OFP game AND community is still pretty strong...
DEAD RABBIT - The reason OFP Editing Centre nearly went offline, was because if anything, it was TOO popular. Their addon section just couldn't deal with the bandwith...
For me, OFP rejuvenated my faith in gaming...
Brief C.V. of gaming history ( all dates = ish ):
Early 1980 - Dodgy, nasty piece of a game console made of day-glo orange plastic - best game - Pong
1984 - Vic 20 (Christ... )
1986 - C64 ( My first introduction to Micropose - Gunship / Airborne Ranger / Red Storm Rising . Also Jet Set Willy & Last Ninja)
1992 - Amiga ( Interceptor / Tank Platoon... etc )
1999 - Finally succumed to a PC and all of the joys of online gaming... Bought Half Life and completed it in single player. Downloaded CS mod and began to play...
Nice, authentic weapon models i thought and then began... I had a person in my sights and suddenly he started jumping up and down like a demented rabbit, then a person started talking in that L337 speak and i immediately logged off and wiped the game from my hard drive. The same goes for Rogue Spear.. as soon as I see L337 speak i just can't be bothered.
BIS have at last created a game ( I'm aware of Wargasm ) that raises the watermark, that has done away with confined, A -> B -> C linear maps. A game that requires thought and ( GASP ! ) patience... ( = maturity ? ) AND it also asks questions of our current hardware / internet capeabilities - which IS good.
This is one of those rare games that you would think about buying a new system for.
I was reading the 'really hot' system requirments for Falcon 4:
450 mhz, 128 Ram 3-D graphics card with 8 mb
Your current system probably obliterates these requirments now ( if you have Falcon 4, dust it off, wack all of the details up to max - it looks, and handles a dream - what are your fps ?)
BIS was a small company that developed OFP over 4 years during which thay had problems with publishers. Now they have seen their game suceed and now have the resources ( if they wish ) to cement OFP as a brand, which will eventually lead to improved features as technology itself improves ( despite the hinderence of the British Tele-communication companies ).
Conclusion :
For a game of this AMBITION you have take the rough with smooth. You may very well have to bide your time before you can fully appreciate the all of the details and intricacies of multi - player ( I include myself here )
But it WILL be worth it - The community ( see Satchels sound mod / OFP Vietnam, etc ) and more importantly - BIS, won't let their work just die into game folklore ( look how often they respond to questions in thier forums).
The future is bright.
The future is OFP... "
X-ander[EPP]
Dec 10 2001, 13:01
In my clan (spanish clan called EPP) we use teamsound when dsl has to host because we still don´t know how to host dsl with battlecom,does anyone know of a version which allows you to host dsl with battlecom?http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/confused.gifhttp://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/confused.gif
Happy Birthday Espectro
Gaswell
Dec 10 2001, 13:11
All l337-speakers must perish...
Espectro
Dec 10 2001, 13:18
Thx guys. Although my birthday is still tomorrow.
So, munkejens...That means u r danish...just like me http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif hehe
Well, im glad that alot of people, besides me, feal the great fealing of being part of a Mapping Tool"l squad when playing clan wars.
Sure people can say that they are part of a team in Rainbow 6, but its just not the same.
Just laying hidden in a forest with your binoculars. Seing enemy soldiers laying prone on ground, thinking they are safe.
Taking out a BMP with your law while you engage a town.
Literally bomb the s**t out of an enemy occupied town with your hind. Seing all those people running away, or driving in jeeps while you strafe them to death in the heli.
Its a powerfull fealing i have never encountered in any other game.
Sort of makes me hunger of a real war (j/k), but the fealing is there.
Aint it?
Sergant San
Dec 10 2001, 13:30
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Xander on 4:01 pm on Dec. 10, 2001
In my clan (spanish clan called EPP) we use teamsound when dsl has to host because we still don´t know how to host dsl with battlecom,does anyone know of a version which allows you to host dsl with battlecom?http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/confused.gifhttp://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/confused.gif
Happy Birthday Espectro
[/QUOTE]<span id='postcolor'>
Hi There..
It depends on a version of DSL that you have. If you have a NAT version, i do no think that yuo would be able to host Batlecomm.
As for hosting, there were a server software for Battlecomm lying around somewere. The host should run the server software and then connect to his own server using the client.
1 R t3h 3l33t 5n1p4 d00d!!!!!
Gaswell
Dec 10 2001, 14:20
Look, a leet-speaking geek! Don't let him get away!
YoungBob
Dec 10 2001, 14:38
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from 84 Charlie MoPic on 3:59 pm on Dec. 10, 2001
Nice, authentic weapon models i thought and then began... I had a person in my sights and suddenly he started jumping up and down like a demented rabbit, then a person started talking in that L337 speak and i immediately logged off and wiped the game from my hard drive. The same goes for Rogue Spear.. as soon as I see L337 speak i just can't be bothered.
[/QUOTE]<span id='postcolor'>
Why let any person who speaks this idiotic way spoil your fun? Shoot them! :-)
I R ub3r l337!!!!
I pwnz j00!!!!
r0x0r
Cyanide
Dec 10 2001, 19:41
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Gaswell on 9:11 am on Dec. 10, 2001
All l337-speakers must perish...
[/QUOTE]<span id='postcolor'>
what on earth does this l337 stand for???
Espectro
Dec 10 2001, 20:25
l337 = Leet...short for "Elite".
Its a language geeks have come up with. They write the words with numbers that looks like letters. like:
4 = A
3 = E
7 = T
Its really stupid and nowadays its mainly kids that use it.
Mister Frag
Dec 10 2001, 20:30
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Sergant San on 11:30 pm on Dec. 10, 2001
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Xander on 4:01 pm on Dec. 10, 2001
In my clan (spanish clan called EPP) we use teamsound when dsl has to host because we still don´t know how to host dsl with battlecom,does anyone know of a version which allows you to host dsl with battlecom?http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/confused.gifhttp://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/confused.gif
Happy Birthday Espectro
[/QUOTE]<span id='postcolor'>
Hi There..
It depends on a version of DSL that you have. If you have a NAT version, i do no think that yuo would be able to host Batlecomm.
As for hosting, there were a server software for Battlecomm lying around somewere. The host should run the server software and then connect to his own server using the client.
[/QUOTE]<span id='postcolor'>
I've got the latest server and client at home and can make them available for download if anyone is interested.
By the way, the guys that developed Battlecom got bought out by Microsoft, and developed the Microsoft GameVoice software, which relies on the DirectX DirectPlay APIs -- the same foundation that OFP uses for its built-in voice communications.
all that l337 s**t pisses me off.
But anywsy I agree with 84 , he has a good point.
I also still play TA , and like gaswell said I can tell a bad game from good , thats why I have a shelf of game boxes with dust on them and a couple of VERY shiney cd's, (I had to replace steel panthers), that are never to far from my cd drive. Flashpoint is one of those.
Espectro
Dec 10 2001, 20:42
My flashpoint CD has been out of my CD-Burner 4 times since June 22nd. (Only because when i have to burn cds...as u see, i dont burn alot).
My cd-burner is the only one that can read the flashpoint cd anyways. And when I install Deamon tools, it wont even start.
Well, i dont care, then i get to use my burner....for something....it was quite expensive ya know http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/wink.gif
giskard
Dec 11 2001, 15:28
Actually, I see OFP as a good replacement for the now aging Counter Strike and Halflife.
Games like rogue spear tend to have a following that also like CS too, OFP provides a lot that these gamers want out of their games.
The netcode was very bad to start with and once up on a time I simply would not have been able to host a game. Now though I can host on a single ISDN line and the people that join say its plays very well.
Now it may not be as good as games like Quake over the net but the netcode is fine now. The recent patches have turned it from practically unplayable to infiniately enjoyable.
The addons and patches released so far tell me Codemasters what to place this game in a position where they can release minor addons for years to come and rake in the money. Redhammer is but the first of these addons.
They continue to support a game thats already 6 months old too.
So on the whole, given its age, Id say the OFP community is doing very well. Now I dont play on the pubs much but as a member of Orion Faction we have regular games between clan members.
It is fun to play against people you know you see http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif
OF is currently creating a new branch for OFP so other people can join. If your not getting the fun out of the game that you think you should be having then why not sign up for Orion faction.
You see we are still having fun with game, I play on UK and USA servers and find it playable on both sides of the pond. As do the USa members of OF. Im a brit, so is the guy in charge of the new OFP branch of the clan btw.
We want more EU members anyway.
So if your bored or cannot get a game of OFP
Sign up for Orion Faction, we are a friendly bunch. We play for fun and titles or ranks are not a weapon to batter the membership with at OF.
http://www.orionfaction.com/
PS we even produce our own missions when we get bored of the existing ones. Theres 5 on my website right now. Although the first 3 where writen soon after the games release before LP's editing site closed and as such are a little rough around the edges. Combat rally is still fun though http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif
Giskard
Dysstatic
Dec 11 2001, 17:04
I agree with Espectro. This game has the most realistic feeling of any game I can think of to date, and thats whats kept me coming back to it over and over.
Sandman
Dec 11 2001, 18:06
This pisses me off...
All you people out there that thinks OPF sux - present one better game that has all the elements of OPF. I´ve played a lot of multiplayergames, and i tell you, this isnt as bad as you think. Sure, compare it to CS, Q3 or any other lame ass game, you can find certain areas that is better (read:join-in-progress)but then think again - is it really comparable? The rest of the game....can U really compare it to OPF. Try to look at it from the other side. What does OPF have that the "Q3-clones" doesnt? Make a f**king list of it and f**king read it over and over again until U f**king get it! (sorry bout the bad language and spelling, Im a little bit upset ...)
ahhh, good to get that off my chest...now im off to another glorious OPF-MPgame...see ya!
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Sandman on 9:06 pm on Dec. 11, 2001
This pisses me off...
All you people out there that thinks OPF sux - present one better game that has all the elements of OPF. I´ve played a lot of multiplayergames, and i tell you, this isnt as bad as you think. Sure, compare it to CS, Q3 or any other lame ass game, you can find certain areas that is better (read:join-in-progress)but then think again - is it really comparable? The rest of the game....can U really compare it to OPF. Try to look at it from the other side. What does OPF have that the "Q3-clones" doesnt? Make a f**king list of it and f**king read it over and over again until U f**king get it! (sorry bout the bad language and spelling, Im a little bit upset ...)
ahhh, good to get that off my chest...now im off to another glorious OPF-MPgame...see ya! [/QUOTE]<span id='postcolor'>
Well, lately I've been playing a lot of IL2, and sorry to say I think this game is way better than OFP will ever be. I still like OFP though, but now it's #2 on my list.
IGFs TopGun
Dec 11 2001, 18:39
this game totally rocks in a squad. We use Roger Wilco and one of our squad members set up a Team WIlco so we have multiple channels to use.
This is real cool when playing CTF because each team can be on their own channel.
I feel there is no need to worry about OFP, this game will be out for yrs to come.
Mister Frag
Dec 15 2001, 17:21
For those who think that OFP has reached the end of the line, read this quote from David Solari, Codemasters’ Senior Marketing Manager for the US, regarding VBS:
“We are pleased that Bohemia Interactive Studio and Coalescent are working to provide a Military Grade Program for the United States Marine Corps that can be used to help train the American troops. It is a real honour to be involved in such a project and we look forward to continuing the relationship with future Operation Flashpoint products.”
Not only will there be more patches for the current OFP, but there will be future versions. I'm sure many of the enhancements made for VBS will find their way back into OFP and future versions of the engine.
Black Knight
Dec 15 2001, 20:13
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Mister Frag on 8:21 pm on Dec. 15, 2001
For those who think that OFP has reached the end of the line, read this quote from David Solari, Codemasters’ Senior Marketing Manager for the US, regarding VBS:
“We are pleased that Bohemia Interactive Studio and Coalescent are working to provide a Military Grade Program for the United States Marine Corps that can be used to help train the American troops. It is a real honour to be involved in such a project and we look forward to continuing the relationship with future Operation Flashpoint products.”
Not only will there be more patches for the current OFP, but there will be future versions. I'm sure many of the enhancements made for VBS will find their way back into OFP and future versions of the engine.[/QUOTE]<span id='postcolor'>
When was this said?http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/confused.gif??
Mister Frag
Dec 15 2001, 20:23
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Black Knight on 6:13 am on Dec. 16, 2001
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Mister Frag on 8:21 pm on Dec. 15, 2001
For those who think that OFP has reached the end of the line, read this quote from David Solari, Codemasters’ Senior Marketing Manager for the US, regarding VBS:
“We are pleased that Bohemia Interactive Studio and Coalescent are working to provide a Military Grade Program for the United States Marine Corps that can be used to help train the American troops. It is a real honour to be involved in such a project and we look forward to continuing the relationship with future Operation Flashpoint products.”
Not only will there be more patches for the current OFP, but there will be future versions. I'm sure many of the enhancements made for VBS will find their way back into OFP and future versions of the engine.[/QUOTE]<span id='postcolor'>
When was this said?http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/confused.gif??
[/QUOTE]<span id='postcolor'>
The quote is from an official press release on Codemasters' website:
http://www.codemasters.com/news/displayarticles.php?showarticle=781
Black Knight
Dec 16 2001, 02:55
thx, this is cool!
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Satchel on 8:27 am on Dec. 10, 2001
Hmm,
i assume that at some point all developers move on, doing new projects, that´s pretty normal i guess and nothing to worry about actually.
What a game makes is always the community it has, i´ve been in communities where the game didn´t even featured multiplayer and was NOT AT ALL SUPPORTED by it´s developer and publisher.
I´m talking about B17 II "The mighty Eight" that has the finest community i have ever seen.....there was no multiplayer...so what! We coordinated complete campaigns lasting several months via e-mail and the forum.
The game virtually was doomed to fail from the start, but a good community and it´s flexibility made something big out of it, that actually made fun and was quite immersing, running S2 Intel, Bombing Schools, Parade grounds etc....all via forum and e-mail.
With Flashpoint we have a magnitude of the possibilities and features B17 2 had, online play and all.....but a, from my point of view, lifeless, inactive and clueless community. The problem is not Flashpoint itself but the people, that put no effort into anything. Most can´t see the potential of OFP and what we actually got here.
(Edited by Satchel at 9:42 am on Dec. 10, 2001)
[/QUOTE]<span id='postcolor'>
I think there is a lot of truth in what you're saying... for one, the "kiddies" aren't going to stick around for long... you know the ones... "how high can I launch this jeep" or "how do you like my Bart Simpson custom face"?
It helps to have some military background and a long background in PC gaming to appreciate what this game is; otherwise, its off to "Max Payne" or the Church of What's-Happenin'-Now.
I have been somewhat frustrated by mission-making. It takes me all day to make one simple multiplayer game. A lot of what I should be able to do through a GUI in the Mission Editor I have to do with Wordpad. I have had plans for two mods/campaigns, but with a squad, that leaves me with the decision between sleep and mod-making. Sorry, but sleep wins out.
Personally, I'll be glad to see the kiddies go. This community was much better when it consisted of 20 people who saw the potential in this game. Maybe now the community will get smaller and be comprised of people who KNOW what this game is capable of, though you'll always have the uber-llamas who are here to make comments to undermine the game's popularity and to promote the development of elements that would actually DETRACT from the game, not add to it.
--Uziyahu_IDF
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Satchel on 8:27 am on Dec. 10, 2001
Hmm,
i assume that at some point all developers move on, doing new projects, that´s pretty normal i guess and nothing to worry about actually.
What a game makes is always the community it has, i´ve been in communities where the game didn´t even featured multiplayer and was NOT AT ALL SUPPORTED by it´s developer and publisher.
I´m talking about B17 II "The mighty Eight" that has the finest community i have ever seen.....there was no multiplayer...so what! We coordinated complete campaigns lasting several months via e-mail and the forum.
The game virtually was doomed to fail from the start, but a good community and it´s flexibility made something big out of it, that actually made fun and was quite immersing, running S2 Intel, Bombing Schools, Parade grounds etc....all via forum and e-mail.
With Flashpoint we have a magnitude of the possibilities and features B17 2 had, online play and all.....but a, from my point of view, lifeless, inactive and clueless community. The problem is not Flashpoint itself but the people, that put no effort into anything. Most can´t see the potential of OFP and what we actually got here.
(Edited by Satchel at 9:42 am on Dec. 10, 2001)
[/QUOTE]<span id='postcolor'>
I think there is a lot of truth in what you're saying... for one, the "kiddies" aren't going to stick around for long... you know the ones... "how high can I launch this jeep" or "how do you like my Bart Simpson custom face"?
It helps to have some military background and a long background in PC gaming to appreciate what this game is; otherwise, its off to "Max Payne" or the Church of What's-Happenin'-Now.
I have been somewhat frustrated by mission-making. It takes me all day to make one simple multiplayer game. A lot of what I should be able to do through a GUI in the Mission Editor I have to do with Wordpad. I have had plans for two mods/campaigns, but with a squad, that leaves me with the decision between sleep and mod-making. Sorry, but sleep wins out.
Personally, I'll be glad to see the kiddies go. This community was much better when it consisted of 20 people who saw the potential in this game. Maybe now the community will get smaller and be comprised of people who KNOW what this game is capable of, though you'll always have the uber-llamas who are here to make comments to undermine the game's popularity and to promote the development of elements that would actually DETRACT from the game, not add to it.
--Uziyahu_IDF
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Satchel on 8:27 am on Dec. 10, 2001
Hmm,
i assume that at some point all developers move on, doing new projects, that´s pretty normal i guess and nothing to worry about actually.
What a game makes is always the community it has, i´ve been in communities where the game didn´t even featured multiplayer and was NOT AT ALL SUPPORTED by it´s developer and publisher.
I´m talking about B17 II "The mighty Eight" that has the finest community i have ever seen.....there was no multiplayer...so what! We coordinated complete campaigns lasting several months via e-mail and the forum.
The game virtually was doomed to fail from the start, but a good community and it´s flexibility made something big out of it, that actually made fun and was quite immersing, running S2 Intel, Bombing Schools, Parade grounds etc....all via forum and e-mail.
With Flashpoint we have a magnitude of the possibilities and features B17 2 had, online play and all.....but a, from my point of view, lifeless, inactive and clueless community. The problem is not Flashpoint itself but the people, that put no effort into anything. Most can´t see the potential of OFP and what we actually got here.
(Edited by Satchel at 9:42 am on Dec. 10, 2001)
[/QUOTE]<span id='postcolor'>
I think there is a lot of truth in what you're saying... for one, the "kiddies" aren't going to stick around for long... you know the ones... "how high can I launch this jeep" or "how do you like my Bart Simpson custom face"?
It helps to have some military background and a long background in PC gaming to appreciate what this game is; otherwise, its off to "Max Payne" or the Church of What's-Happenin'-Now.
I have been somewhat frustrated by mission-making. It takes me all day to make one simple multiplayer game. A lot of what I should be able to do through a GUI in the Mission Editor I have to do with Wordpad. I have had plans for two mods/campaigns, but with a squad, that leaves me with the decision between sleep and mod-making. Sorry, but sleep wins out.
Personally, I'll be glad to see the kiddies go. This community was much better when it consisted of 20 people who saw the potential in this game. Maybe now the community will get smaller and be comprised of people who KNOW what this game is capable of, though you'll always have the uber-llamas who are here to make comments to undermine the game's popularity and to promote the development of elements that would actually DETRACT from the game, not add to it.
--Uziyahu_IDF
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Satchel on 8:27 am on Dec. 10, 2001
Hmm,
i assume that at some point all developers move on, doing new projects, that´s pretty normal i guess and nothing to worry about actually.
What a game makes is always the community it has, i´ve been in communities where the game didn´t even featured multiplayer and was NOT AT ALL SUPPORTED by it´s developer and publisher.
I´m talking about B17 II "The mighty Eight" that has the finest community i have ever seen.....there was no multiplayer...so what! We coordinated complete campaigns lasting several months via e-mail and the forum.
The game virtually was doomed to fail from the start, but a good community and it´s flexibility made something big out of it, that actually made fun and was quite immersing, running S2 Intel, Bombing Schools, Parade grounds etc....all via forum and e-mail.
With Flashpoint we have a magnitude of the possibilities and features B17 2 had, online play and all.....but a, from my point of view, lifeless, inactive and clueless community. The problem is not Flashpoint itself but the people, that put no effort into anything. Most can´t see the potential of OFP and what we actually got here.
(Edited by Satchel at 9:42 am on Dec. 10, 2001)
[/QUOTE]<span id='postcolor'>
I think there is a lot of truth in what you're saying... for one, the "kiddies" aren't going to stick around for long... you know the ones... "how high can I launch this jeep" or "how do you like my Bart Simpson custom face"?
It helps to have some military background and a long background in PC gaming to appreciate what this game is; otherwise, its off to "Max Payne" or the Church of What's-Happenin'-Now.
I have been somewhat frustrated by mission-making. It takes me all day to make one simple multiplayer game. A lot of what I should be able to do through a GUI in the Mission Editor I have to do with Wordpad. I have had plans for two mods/campaigns, but with a squad, that leaves me with the decision between sleep and mod-making. Sorry, but sleep wins out.
Personally, I'll be glad to see the kiddies go. This community was much better when it consisted of 20 people who saw the potential in this game. Maybe now the community will get smaller and be comprised of people who KNOW what this game is capable of, though you'll always have the uber-llamas who are here to make comments to undermine the game's popularity and to promote the development of elements that would actually DETRACT from the game, not add to it.
--Uziyahu_IDF
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Satchel on 8:27 am on Dec. 10, 2001
Hmm,
i assume that at some point all developers move on, doing new projects, that´s pretty normal i guess and nothing to worry about actually.
What a game makes is always the community it has, i´ve been in communities where the game didn´t even featured multiplayer and was NOT AT ALL SUPPORTED by it´s developer and publisher.
I´m talking about B17 II "The mighty Eight" that has the finest community i have ever seen.....there was no multiplayer...so what! We coordinated complete campaigns lasting several months via e-mail and the forum.
The game virtually was doomed to fail from the start, but a good community and it´s flexibility made something big out of it, that actually made fun and was quite immersing, running S2 Intel, Bombing Schools, Parade grounds etc....all via forum and e-mail.
With Flashpoint we have a magnitude of the possibilities and features B17 2 had, online play and all.....but a, from my point of view, lifeless, inactive and clueless community. The problem is not Flashpoint itself but the people, that put no effort into anything. Most can´t see the potential of OFP and what we actually got here.
(Edited by Satchel at 9:42 am on Dec. 10, 2001)
[/QUOTE]<span id='postcolor'>
I think there is a lot of truth in what you're saying... for one, the "kiddies" aren't going to stick around for long... you know the ones... "how high can I launch this jeep" or "how do you like my Bart Simpson custom face"?
It helps to have some military background and a long background in PC gaming to appreciate what this game is; otherwise, its off to "Max Payne" or the Church of What's-Happenin'-Now.
I have been somewhat frustrated by mission-making. It takes me all day to make one simple multiplayer game. A lot of what I should be able to do through a GUI in the Mission Editor I have to do with Wordpad. I have had plans for two mods/campaigns, but with a squad, that leaves me with the decision between sleep and mod-making. Sorry, but sleep wins out.
Personally, I'll be glad to see the kiddies go. This community was much better when it consisted of 20 people who saw the potential in this game. Maybe now the community will get smaller and be comprised of people who KNOW what this game is capable of, though you'll always have the uber-llamas who are here to make comments to undermine the game's popularity and to promote the development of elements that would actually DETRACT from the game, not add to it.
--Uziyahu_IDF
Espectro
Dec 16 2001, 15:09
I think some1 is trying to get a good postcount http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from FetishFool on 10:43 pm on Dec. 9, 2001
BIS seems to be done with Operation: Flashpoint.
They screwed up with holding back the SDK, and they screwed up with net-code.
There's no lifeline for OPF. Once a person gets bored of the game, there's absolutely nothing that will bring them back.
Even if BIS releases the SDK now, there will be very little groups out there that are still interested in OPF enough to create a MOD.
It might take OPF another year before the hype goes back up to what it once was.
-Kevin
[/QUOTE]<span id='postcolor'>
It was just announced that 1.4 is coming out tomorrow. How's it feel to be so WRONG?
look in the Flashnews Forum for more info on 1.4
BlindDeath
Dec 19 2001, 19:54
This post is kinds funny now hehehe
Fetish , ye are a jerk , and you have now been exposed. Take your false ramblings elsewhere!!!! ; )
Antichrist
Dec 19 2001, 20:54
Well, we always knew he was a jerk http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif
xxxvader
Dec 19 2001, 22:09
This is a response to the guy who was saying things about my RPG mod how it dreamed too bug. #### yeah we dreamed big and we did big. Ever feature you described regarding Operation-X mod is already implemented. Not only that but we have 7 quests a training system where you learn abilities and upgrades for XP, shops to buy mercenaries, weapons, vehicles, and are very near completion. The only magor issue is getting the addons greated which isnt even that hard. RPG Mod is kicking ass so far the people who played it was amazed at all that was done:)
xxxvader
Dec 19 2001, 22:12
I must also say with the amazing amount of success we've been having with the RPG we are planning to create several more focusing over some great stories.
FetishFool
Dec 19 2001, 23:10
Ultimate Upgrade 4 will be released tomorrow, December 20th.
LMAO @<hidden> this thread now. Heheheh
hahaha, this is what happens when someone tries to judge somthing with no f**king clue as to whats REALLY going on.
Sandman
Dec 20 2001, 05:31
To all the selfproclaimed prophets out there!!!
Read this thread...and learn. http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif LMAO!!!
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