View Full Version : An idea for ofp xbox
Tex [USMC]
Aug 21 2003, 02:45
With OFP XBox 'coming soon', I took some time to check out the XBox online community to see how they felt about it. I was expecting to hear a lot of griping about dated graphics and overly difficult gameplay, but surprisingly I found a large number of people very excited about the possibilities of OFP multiplayer through MS's XBox Live service. That got me thinking about one of the major limitations of console games: they're lacking in terms of expandability. This could also be a problem with OFP XBox, as I'm sure that XBox players will be limited severely (or completely) in terms of mission editing and/or addon making. To counter this, XBox Live offers the possibility of downloadable content to expand the game and increase its life-cycle.
Now here's where this could be such a great opportunity for OFP and the OFP community as a whole. The online community has created a wealth of incredible addons, including offerings from BAS, SEB, DKM, and many other oddly acronymed addon makers I forget at the moment. Now, suppose BIS was able to come to some kind of agreement with certain addon makers to take the best of their addons and use them as downloadable content for OFP XBox? I'm no business man, so I couldn't suggest any particulars as to what an agreement like that might include, but I do recognize this is a great opportunity for both BIS and OFP's addon making community. BIS would have a way to update their game (which absolutely has the potential to be the multiplayer sleeper hit for the XBox), and bring it closer to the level of the PC game that we've known and loved for the past two years, while addon makers would have a way to reach an even larger audience of OFP gamers, and a way to help support the game they've devoted so much time to.
I fully understand that something like this could easily bog down in the fine print of who gets credit for what etc, but the awesome potential of giving console gamers a taste of OFP at its absolute greatest is well worth the effort, in my opinion. Incidentally, the impetus for this post came when I posted a few screenshots of a few of the many OFP addons out there, and was overwhelmed at the response to them, so take that into consideration as well.
Skulleye
Aug 21 2003, 09:21
I think it is a good idea. But if they don't have any mission editor, there would be no point in giving them addons to use in the editor. So for it to work there would have to also be downloadable missions with those addons.
Mr Burns
Aug 21 2003, 10:20
I think it is a good idea. But if they don't have any mission editor, there would be no point in giving them addons to use in the editor. So for it to work there would have to also be downloadable missions with those addons.
In this case downloadable full Conversions wich change the normal vehicles and units to BAS units for example, like a modiefied config bin would be a more doable solution.
So they could arrange some events like DKM or RHS month´s when they release that mods.
Tex [USMC]
Aug 21 2003, 17:12
I think it is a good idea. But if they don't have any mission editor, there would be no point in giving them addons to use in the editor. So for it to work there would have to also be downloadable missions with those addons.
Putting together a few CTFs, Flagfights, or C&Hs with the new units included wouldn't be too much extra trouble.
Koolkid101
Aug 21 2003, 17:15
No Mission editor??? http://forums.bistudio.com/oldsmileys/sad_o.gif I remeber playing pokemon stadium, they had that thing to transfer stuff from your gameboy. But how would you make missions with no ME??
Mr Burns
Aug 21 2003, 17:26
A quick mission builder like in "IL2:ForgottenBattles" would be also a solution. Probably the best way for console gamers. Then they only had to set the number/type of units, the weather, time, some kind of mission goals and let OFP generate their Mission http://forums.bistudio.com/oldsmileys/smile_o.gif
blackdog~
Aug 21 2003, 18:17
It has it's own mission editor... but what about instead of giving them addons, at the end of the game, a screen flashes "BUY THE ONE FOR PC, DUMBASS! YOU WASTED YOUR MONEY ON XBOX!" - that is more fitting http://forums.bistudio.com/oldsmileys/wink_o.gif
Bonko the Sane
Aug 21 2003, 19:35
Quote[/b] ]"BUY THE ONE FOR PC, DUMBASS! YOU WASTED YOUR MONEY ON XBOX!" - blackdog~ http://forums.bistudio.com/oldsmileys/tounge_o.gif
Maybe im being a tad paranoid but methinks OFP2 will be put in the background until this console business is done...hmmmph http://forums.bistudio.com/oldsmileys/mad_o.gif
ZapSchlitzer
Aug 21 2003, 20:32
... but what about instead of giving them addons, at the end of the game, a screen flashes "BUY THE ONE FOR PC, DUMBASS! YOU WASTED YOUR MONEY ON XBOX!" - that is more fitting http://forums.bistudio.com/oldsmileys/wink_o.gif
Never heard of X-Box Live? ***http://forums.bistudio.com/oldsmileys/tounge_o.gif
ale2999
Aug 21 2003, 22:58
guys tex is right, but I dont think that Addon at ease came out for no reason.....
They will most likely use sometin very similar to AAE to update the game. Beside ofp for xbox is gonna rock. why? split screen.....
blackdog~
Aug 21 2003, 23:02
BIS already said it won't be X-Box live compatible.
waffendennis
Aug 25 2003, 15:42
@BD~ Are you living under a rock man...BIS told us in a news update OFP is gona use Microsofts Xbox Live future.
Well at the Config.bin maybe they can make a option like: If you downloaded some mod's/addons and you start OFP up then you get a Screen where you can select the MOD and then the Engine selects that .bin and uses the addons.
Idea Yes .... Would BIS use it.... I hope so
Bluesman
Aug 27 2003, 12:30
I assume most XBOX users have their console attached to a network anyway. Would it be that complicated to just download addons and move into the add-ons directory on the XBOX hd?
I don't know but on paper it shouldnt be that hard.
BM
R. Gerschwarzenge
Aug 28 2003, 11:28
Moving to XBOX section. http://forums.bistudio.com/oldsmileys/smile_o.gif
It could work...
For all we know BIStudio would make a tool for us to convert our addons from OFP PC, to OFP Xbox and then download them onto the Xbox hardrive.
But I think that is just my wishfull thinking ;)
I highly doubt you will see user addons in game on the xbox version. Each download via the content update or the auto update system must go through the MS certification 9-13 days. I doubt BiS will be footing the bill for user addons on the xbox. I even highly doubt we will see extra downloadable content unless its in the form of a patch for the game itself. The only way I can see adding content would be via other programs like XMM or via hacks to copy content over to the xbox.
hoz
I thought the whole idea behind addons at ease was to eventually have content that could be downloaded to the xbox. Probably wrong.
cassandra
Mar 26 2004, 15:40
as far as I can see, consoles are limited.. as are their games/software.. ofp xbox seems more a novelty and sales enterprise than anything, personally I wouldn't bother playing such a classy sim on a television screen with a cumbersome controller, I'm holding on to my grand pc.. the epitome of home entertainment - besides, before we know it flashpoint2 will hit the market and then it would seem like yesterday you just wasted $X.YZ on 'console crap'
SpecOp9
Mar 26 2004, 15:42
no addons at ease is just some strange way to help organize addons. (Mod folders work better)
ale2999
Mar 27 2004, 01:10
I thought the whole idea behind addons at ease was to eventually have content that could be downloaded to the xbox. Probably wrong.
No ebud I think AAE has that intention (facilitate xbox content installation), I said that many months ago and it still believe that http://forums.bistudio.com/oldsmileys/smile_o.gif
WackyIraqi
Sep 22 2005, 23:20
what you *could* do is connect your xbox to your network and download the content to your computer then transfer it to your xbox's harddrive or memory stick through the network. would work the same for missions http://forums.bistudio.com/oldsmileys/smile_o.gif .
http://forums.bistudio.com/oldsmileys/yay.gif Problem Solved http://forums.bistudio.com/oldsmileys/nener.gif
Uziyahu--IDF
Sep 23 2005, 02:27
Until you've played multiplayer on X-Box Live you haven't played multiplayer.
Voice comm, buddy lists, squad organization, it's all seamless with whatever game you're playing, provided it supports X-Box Live.
I got a headache this morning trying to get Team-Speak to let me log-in to the squad I just joined in World War II Online on the PC. ***On top of that, I don't think my squaddies in their tanks could hear the enemy tanks over their TeamSpeak chatter.
On X-Box Live the game sound comes out of the TV or your TV's attached sound system and you can set squad chat to your X-Box Live headset. ***Your brain can easily isolate either one over the other.
And everyone will be using the same cumbersome controller (which becomes less cumbersome with practice) and soon you find that you're able to do more quickly things that required you to take your eyes off of the monitor on the PC.
There's no way that anything B.I. makes could ever be called "crap" by anyone who gave their product a chance.
But as for addons, we have to remember the incompatibility issue introduced by those hosting missions using addons you don't have. Console gamers aren't going to put up with trying to connect to 6 servers and being rejected from each because they didn't have the right addons.
Downloadable content in the form of official B.I. addons? Yes, I think we will probably see that, whether it is a snow island and snow-camo'd uniforms and vehicles to compete with BF2:MC's snow missions or additional weapons and vehicles. I don't think B.I. would pass up the opportunity to gift its fans with some personal pet project one of its developers had been working on, like the WW1 plane in OFP:R, for example.
Chipper
Sep 23 2005, 02:53
On the "new and updated" ofp elite site it says that downloadable content will be there
http://www.flashpointelite.com/live.php
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