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USMC Sniper
Jul 22 2003, 15:15
How do you make custom roads? In OFP I think it's a texture but it could be a model. We need to know so the Crime City island can be completed. http://forums.bistudio.com/oldsmileys/smile_o.gif

Leone
Jul 22 2003, 16:45
It's an object, or a series of objects (you know the ones...asfaltka100.p3d etc etc). As to how to make custom ones....not sure. If someone had a MLOD version of a BIS road to look at that would make things easier http://forums.bistudio.com/oldsmileys/sad_o.gif

FW200
Jul 22 2003, 19:01
MLod version?? Get the 0.36 demo.. there are roads in there which you can use to modify http://forums.bistudio.com/oldsmileys/smile_o.gif

USMC Sniper
Jul 22 2003, 22:30
Yes I noticed now, the roads are flat models. Thanks for the demo model suggestion, I forgot about that.

Leone
Jul 23 2003, 07:21
MLod version?? Get the 0.36 demo.. there are roads in there which you can use to modify  http://forums.bistudio.com/oldsmileys/smile_o.gif
Got a link? I can't find that anywhere http://forums.bistudio.com/oldsmileys/sad_o.gif

USMC Sniper
Jul 23 2003, 16:16
I think on Brsseb's site (http://ofp.info/brsseb/) there is a pack of all of the openable models from the demo.

waffendennis
Jul 24 2003, 12:19
get yuor Demo .p3d files here http://forums.bistudio.com/oldsmileys/wink_o.gif

Link 1 (http://www.geocities.com/kungtotte/)
Link 2 (http://planetrainbowsix.com/atwar/)

Leone
Jul 24 2003, 13:31
Yep cheers...I went and found those links on BRSSEB's site. Hard to find though....just try doing a Google search http://forums.bistudio.com/oldsmileys/crazy_o.gif

USMC Sniper
Jul 29 2003, 20:59
Hey anyone know what to put in the cpp for roads? I have no clue since nobody's done a custom road addon. http://forums.bistudio.com/oldsmileys/sad_o.gif

edc
Jul 29 2003, 21:08
Look in the master config.bin. They ones BIS used are probably defined in there.

Leone
Jul 29 2003, 22:03
Hmmmm...a bit tricky that one. My guts feeling says if you have the memory points right and start the name of your addons (p3d's) with either "silnice", "asfalt" or "cesta", it just might work. What you would put in the config though... http://forums.bistudio.com/oldsmileys/sad_o.gif Maybe just a subclass of "All" http://forums.bistudio.com/oldsmileys/rock.gif

I'd be most interested to know how it goes...I've been meaning to get around to doing a couple of custom roads for ages.  http://forums.bistudio.com/oldsmileys/tounge_o.gif

SelectThis
Jul 30 2003, 02:36
IA Drang has custom roads (textures at least). Feel free to take apart the cpp to see how I did it.

SelectThis