nocode
Jul 17 2003, 01:45
so i made a model and i got it in the game, but i cant get o2 to put a texture on the damn thing. i looked on the forums already and cant seem to find any info on how to do it... so im posting.
my first question:
how do you get an image into the correct format for flashpoint. from what ive gathered there are two types, pac and paa. my texture source file is a 1028x 1028 jpeg, ive tried running it thru a program called texview which creates a paa file for me but i cant tell if its working correctly or if its broken somehow. if this is they way its supposed to be done then my problem is with something else, i just want to make sure that im doing this part right first.
next question:
how do you load up textures into o2? ive been trying to get them to load up but cant, regardless if they are ones i made or ones already in the \data folder.
i found the following steps in the forum
"
Select the faces you want to texture
Press "A" to go into texture mode
Right Click and "Load Texture"
Right click and select "Correct Aspect"
Press "B"
"
but when i hit "b" i get a no texture loaded warning
is this a correct method? am i doing something wrong?
last question:
my model was modeled in 3dsmax i exported it to 3ds with texture coords already applied will those still be present in 02 assuming i didnt change them by accident, and is there a way to look at the uvw mapping in o2?
thanx in advance for any help
-nocode
my first question:
how do you get an image into the correct format for flashpoint. from what ive gathered there are two types, pac and paa. my texture source file is a 1028x 1028 jpeg, ive tried running it thru a program called texview which creates a paa file for me but i cant tell if its working correctly or if its broken somehow. if this is they way its supposed to be done then my problem is with something else, i just want to make sure that im doing this part right first.
next question:
how do you load up textures into o2? ive been trying to get them to load up but cant, regardless if they are ones i made or ones already in the \data folder.
i found the following steps in the forum
"
Select the faces you want to texture
Press "A" to go into texture mode
Right Click and "Load Texture"
Right click and select "Correct Aspect"
Press "B"
"
but when i hit "b" i get a no texture loaded warning
is this a correct method? am i doing something wrong?
last question:
my model was modeled in 3dsmax i exported it to 3ds with texture coords already applied will those still be present in 02 assuming i didnt change them by accident, and is there a way to look at the uvw mapping in o2?
thanx in advance for any help
-nocode