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nocode
Jul 17 2003, 01:45
so i made a model and i got it in the game, but i cant get o2 to put a texture on the damn thing. i looked on the forums already and cant seem to find any info on how to do it... so im posting.

my first question:

how do you get an image into the correct format for flashpoint. from what ive gathered there are two types, pac and paa. my texture source file is a 1028x 1028 jpeg, ive tried running it thru a program called texview which creates a paa file for me but i cant tell if its working correctly or if its broken somehow. if this is they way its supposed to be done then my problem is with something else, i just want to make sure that im doing this part right first.

next question:

how do you load up textures into o2? ive been trying to get them to load up but cant, regardless if they are ones i made or ones already in the \data folder.
i found the following steps in the forum
"
Select the faces you want to texture
Press "A" to go into texture mode
Right Click and "Load Texture"
Right click and select "Correct Aspect"
Press "B"
"
but when i hit "b" i get a no texture loaded warning
is this a correct method? am i doing something wrong?


last question:

my model was modeled in 3dsmax i exported it to 3ds with texture coords already applied will those still be present in 02 assuming i didnt change them by accident, and is there a way to look at the uvw mapping in o2?


thanx in advance for any help
-nocode

nocode
Jul 17 2003, 01:53
and by the way whats the difference between a pac and a paa.

and can operation flashpoint use any other formats?

edc
Jul 17 2003, 02:17
To make sure your texture was converted with TexView, just open the pac or paa you converted your jpeg to and make sure it shows the image.  As long as the dimensions are both powers of to and equal to eachother, it should be fine.

You might want to check out some of brsseb's Oxygen tutorials, here (http://flashpoint.gamezone.cz/_hosted/brsseb/index.html)

I believe a paa can have transparencies, and a pac can't.  It could be the other way around.  Other than pac and paa, OFP can have jpegs, I think there's something different you have to do though with those, and there's a big debate going on over jpeg textures because a lot of them will hurt performance on older/slower computers.

nocode
Jul 17 2003, 02:25
thanx for the tip.
i loaded the paa i created in texview and it looks fine, so i guess i got that part right. now how do i get it on the faces of my model?

-nocode

edc
Jul 17 2003, 02:35
To texture in O2,select the face(s) you would like to texture.  Then press A, right click and select load texture.  Find and open the paa or pac you want to use.  Then you need to draw a box(just click and drag) over where you want the texture to be applied.  Usually, you'll just draw the box over what you've selected.  Even if you draw it over a face that's not selected, I don't think it'll put the texture on that face.  Once you've done that, the texture should show in the box you just drew.  Then press B to actually apply the texture.  I think you got most of that, except the part where you draw the box thing.  Sorry, kinda wordy.

nocode
Jul 17 2003, 02:39
slick...

i got it working, thanx a ton man.

-nocode