View Full Version : Complete island
Ive made my island exported it into wrp format then taken the tutorial config file that kegety made and placed that in the same folder then i pbo'ed the folder but cant seem to load the map into ofp any ideas why?
The editing man
Jun 29 2003, 19:15
Because in config.cpp was a mistake found look here at this thread http://www.flashpoint1985.com/cgi-bin....t=31358 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=39;t=31358)
Cheers but im still stumped on it. What files are needed in the folder that i have to convert into a PBO? Ive got the wrp file i exported from visitor and also the config cpp file. Do i need to have any other files in there or just them 2?
FatWombat
Jun 30 2003, 11:24
No, just those 2, unless you're using custom textures...but your island should show up in map selection of mission editor if config is setup properly anyway. Maybe if you post your config.cpp someone can help http://forums.bistudio.com/oldsmileys/wink_o.gif
Ok the following is my config. All i have in the folder is the config.cpp and the island.wrp i then compress them into pbo format with MakePBO. I then place the PBO into my addons folder, i look in editor but see no island based on the name i have given it. All i see is the 5 normal islands you get with the game.
// Example config file for Visitor Tutorial island
// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class TutIsland{units[]={};weapons[]={};requiredVersion = 1.40;};
};
class CfgWorldList {
class TutIsland {};
}
class CfgEnvSounds {};
class CfgWorlds
{
class DefaultWorld {};
class Eden: DefaultWorld {};
class TutIsland: Eden
{
worldName="\TutIsland\TutIsland.wrp";
description="Visitor Tutorial";
startTime="10:00";
startDate="29/2/84";
centerPosition[]={5931,6747,0};
class Names
{
};
};
};
The editing man
Jul 1 2003, 12:54
Try this config.cpp it works for me
class CfgPatches {
class TutIsland{
units[] = {};
weapons[] = {};
worlds[] = {west_ls2};
requiredVersion = 1.20;
};
};
class CfgWorlds {
class DefaultWorld {
};
class Intro : DefaultWorld {
};
class TutIsland: Intro {
access = 3;
description = "Visitor Tutorial";
icon = "";
worldName = "\TutIsland\TutIsland.wrp";
cutscenes[] = {""};
class Names {
class town1 {
name="";
position[]={6112, 7072, 130};
};
};
};
};
class CfgWorldList {
class TutIsland{
};
};
Nah its still not working. Would it have anything to do with the size of my island as its only 64x64. Or is it just being a pain in the arse http://forums.bistudio.com/oldsmileys/crazy_o.gif
The editing man
Jul 1 2003, 17:51
Nah its still not working. Would it have anything to do with the size of my island as its only 64x64. Or is it just being a pain in the arse http://forums.bistudio.com/oldsmileys/crazy_o.gif
I think there is one option and that is download an island from someone else decrypt the pbo file and use that config.cpp and change it to your setting of your island if that doesnt work then you have made another mistake. http://forums.bistudio.com/oldsmileys/wink_o.gif
FatWombat
Jul 2 2003, 04:39
Quote[/b] ]Would it have anything to do with the size of my island as its only 64x64.
I would say thats your problem...
Has anyone else made a island of such small scale? The reason im making them small is for a league. Flashpoint is terrible with lag and desync even tho we are using a 2.4 gig p4 server and im trying to make islands for one map only games so you dont have to see parts of the island your not gonna be using.
Do you mean your entire map is 64 X 64 or do you mean the land area itself is 64 X 64.
Anyway, you can have your island any size you want I think.
Try this one:
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class TutIsland
{
units[] = {};
weapons[] = {};
worlds[] = {"TutIsland"};
requiredVersion = 1.30;
};
};
class CfgWorlds
{
class DefaultWorld {};
class TutIsland: DefaultWorld
{
access=3;
description="Visitor Tutorial";
icon="_training.paa";
worldName="\TutIsland\TutIsland.wrp";
startTime="7:30";
startDate="10/4/82";
centerPosition[]={9735,3964,0};
class Names
{
};
};
};
class CfgWorldList
{
class TutIsland{};
};
Planck
Are the only files needed to PBO just the island.wrp and then config.cpp or do i need to put textues in the same folder ect?
The size of the PBO is only 54kb its seems way too tiny so could i send someone my island in .PEW format and see what you can make of it?
You don't need to put the texture in the pbo, aslong as they aren't textures that you created. And 54kb isn't that small for an island, if it doesn't have a many objects or anything on it.
lol no one told me i have to name it tutisland or change the name in the config http://forums.bistudio.com/oldsmileys/crazy_o.gif doh....
Well its in now but it crashes flashpoint to desktop now so im one step closer lol thanks guys http://forums.bistudio.com/oldsmileys/biggrin_o.gif
ok got it all working now but all textures wouldnt show up until i stuck both PAA files in there the config.CPP the island.WRP and also the PAC files. It now runs sweet and im so happy ive made me first Island. http://forums.bistudio.com/oldsmileys/biggrin_o.gif thx guys i would kiss ya all but thats a bit gay http://forums.bistudio.com/oldsmileys/wink_o.gif
little image for yas http://forums.bistudio.com/oldsmileys/wink_o.gif
http://www.gd-network.com/forum/uploads/post-2-1057250204.jpg
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.