PDA

View Full Version : Resistance forests



FatWombat
Jun 20 2003, 16:13
Anyone know which p3d's should be defined in visitor for the resistance forests?

Kegetys
Jun 20 2003, 16:18
For the leafy forest:
Square - fill: tree\les_nw_ctver_pruhozi.p3d
Square - : tree\les_nw_ctver_mlaz.p3d
Triangl: tree\les_nw_trojuhelnik.p3d

And the other forest:
Square - fill: tree\les_nw_jelh_ctver_pruhozi.p3d
Square - : tree\les_nw_jelh_mlaz.p3d
Triangl: tree\les_nw_jehl_trojuhelnik.p3d


Then, into the island config put this (same as in the Noe island's config)

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
class ReplaceObjects
{
class Forest1Border
{
replace=&#34;O&#92;Tree&#92;les_nw_ctver_mlaz.p3d&#34;;
with&#91;&#93;={};
};
class Forest1Triangle
{
replace=&#34;O&#92;Tree&#92;les_nw_trojuhelnik.p3d&#34;;
with&#91;&#93;={&#34;O&#92;Tree&#92;les_nw_trojuhelnik.p3d&#34;};
};
class Forest1Square
{
replace=&#34;O&#92;Tree&#92;les_nw_ctver_pruhozi.p3d&#34;;
with&#91;&#93;={&#34;O&#92;Tree&#92;les_nw_ctver_pruhozi_T1.p3d&#34;,&#34;O&#92;Tree&#92;les_nw_ctver_pruhozi_T2.p3d&#34;};
center=&#34;true&#34;;
};
class Forest2Border
{
replace=&#34;O&#92;Tree&#92;les_nw_jehl_mlaz.p3d&#34;;
with&#91;&#93;={};
};
class Forest2Triangle
{
replace=&#34;O&#92;Tree&#92;les_nw_jehl_trojuhelnik.p3d&#34;;
with&#91;&#93;={&#34;O&#92;Tree&#92;les_nw_jehl_trojuhelnik.p3d&#34;};
};
class Forest2Square
{
replace=&#34;O&#92;Tree&#92;les_nw_jehl_ctver_pruhozi.p3d&#34;;
with&#91;&#93;={&#34;O&#92;Tree&#92;les_nw_jehl_T1.p3d&#34;,&#34;O&#92;Tree&#92;les_nw_jehl_T2.p3d&#34;};
center=&#34;true&#34;;
};
};
[/QUOTE]

Note that the forests will look weird and have incorrect models in buldozer, but when in game they will be replaced by the above config code to correct ones.

FatWombat
Jun 20 2003, 16:24
Thanks Kegetys http://forums.bistudio.com/oldsmileys/biggrin_o.gif
That was a damn fast reply, you been sitting here hittin refresh waiting for someone to ask this havn&#39;t you http://forums.bistudio.com/oldsmileys/tounge_o.gif

NZXSHADOWS
Jun 20 2003, 22:54
Why do you have to put anything in the Config file?I have all the objects working just fine on my map.Im confused.Please someone tell me something that Im missing.

Kegetys
Jun 20 2003, 23:23
Why do you have to put anything in the Config file?I have all the objects working just fine on my map.Im confused.Please someone tell me something that Im missing.
Well, I dunno about you but for me at least the pine/spruce forest looks like the Everon forests without the config things...


Quote[/b] ]That was a damn fast reply, you been sitting here hittin refresh waiting for someone to ask this havn&#39;t you

I have nothing else to do in my life so I just sit here and refresh the "new posts" page all the time. (really :P)

NZXSHADOWS
Jun 20 2003, 23:35
Thats what it is Im useing the standard trees an stuff.I forgit about the RES trees.Thanks for clearing this up for me.

sicilian
Jun 24 2003, 05:57
I tried that forest (pinetrees) and in buldozer it looks good&#33;

But in game I couldn&#39;t walk and drive through it&#33;&#33;&#33;&#33;&#33;&#33;&#33;

I took another forrest and there I could go in on 2 sides,
the other 2 I couldn&#39;t go in or out&#33;&#33;&#33;

Whats the problem?http://forums.bistudio.com/oldsmileys/rock.gif? Kegetys plz help&#33;


The Classes in Config have to be Forrest1.... or may I have to name it like my Forrest in Visitor (eg. Wald1)???

Vladmir
Jun 24 2003, 21:38
If I remember correctly from the editor upgrade, there are multiple forests, some you could enter some you couldn&#39;t, maybe it has to be forest 1.

I don&#39;t know I&#39;m just shooting in the dark.

Goeth
Jul 8 2003, 19:15
Me neither can´t get the pinetrees working, only the triangle parts on the edges of the forest are working and rest is fucked. Leafy forests work just fine. What might be the prob here?

Jakerod
Jul 15 2003, 19:06
Anyone figured out how to make it so that you can walk threw the forest?

Doe©
Jul 18 2003, 05:12
Well they all work fine for me, only thing i cant figure out is the exact way BIS did there OFP forests, with having the T1 and T2 in there, ive tried several different ideas, and jus as i think im getting it im lost again...seems like certain p3ds are replaced when in visitor, but am still stumped at this one.

Jakerod
Jul 20 2003, 01:15
So has anyone figured this out yet? I did exactly what it says to do but my forests still arent enterable except for the triangles.

Doe©
Jul 20 2003, 03:30
Well which do you mean? RES or OFP or any at all?

Jakerod
Jul 20 2003, 13:57
I meant res but i figured it out... there was something wrong with the config that i didnt notice. compared it to one of buggs configs and now it works. Thanks buggs

Berghoff
Aug 29 2003, 19:41
That Config what kegest used isn&#39;t working for me.
First the only thing in the pine forest is working is the traingle.
Second The leavy forest is working but I can&#39;t enter it on ALL sides. Can some1 help me plz plz plz. http://forums.bistudio.com/oldsmileys/sad_o.gif http://forums.bistudio.com/oldsmileys/sad_o.gif

http://forums.bistudio.com/oldsmileys/crazy_o.gif

Berghoff
Aug 30 2003, 19:01
This is what I got :


Quote[/b] ]
class ReplaceObjects
{
class Forest1Border
{
replace="O&#92;Tree&#92;les_nw_ctver_mlaz.p3d";
with[]={};
};
class Forest1Triangle
{
replace="O&#92;Tree&#92;les_nw_trojuhelnik.p3d";
with[]={"O&#92;Tree&#92;les_nw_trojuhelnik.p3d"};
};
class Forest1Square
{
replace="O&#92;Tree&#92;les_nw_ctver_pruhozi.p3d";
with[]={"O&#92;Tree&#92;les_nw_ctver_pruhozi_T1.p3d","O&#92;Tree&#92;les_nw_ctver_pruhozi_T2.p3d"};
center="true";
};
class Forest2Border
{
replace="O&#92;Tree&#92;les_nw_jehl_mlaz.p3d";
with[]={};
};
class Forest2Triangle
{
replace="Data3D&#92;les trojuhelnik pruchozi.p3d";
with[]={"O&#92;Tree&#92;les_nw_jehl_trojuhelnik.p3d"};
};
class Forest2Square
{
replace="data3d&#92;les ctverec.p3d";
with[]={"O&#92;Tree&#92;les_nw_jehl_T1.p3d","O&#92;Tree&#92;les_nw_jehl_T2.p3d"};
center="true";
};
}; I got a prob. I can&#39;t walk tru the leavy forest and the pine forest doesn&#39;t change in the resistance one. plz help me, thx http://forums.bistudio.com/oldsmileys/smile_o.gif

Yamato
Sep 12 2003, 00:06
class CfgWorlds
{
 class DefaultWorld{}
 class Eden:DefaultWorld{}  //can be anything. I wanted to derive Everon class b/c i believe you don&#39;t have to set plate settings, etc.
 class YourIsland:Eden{
   //all the configuration for your island...
   //YOU HAVE TO PUT THE REPLACE OBJ OVER HERE.
 
   class ReplaceObjects
   {
     class ForestBorder1
     {
        replace="blahblah.p3d"; with[]={"blahblahT1.p3d","blahblahT2.p3d"}
     class blah...
      }
    }
  }
}

Berghoff
Sep 14 2003, 16:27
;) Thx. It helped &#33;

Powerslide
Oct 30 2003, 18:29
Well I followed this and this is what happens ingame:

http://www.operationnorthstar.com/pics/er.jpg

Any ideas?