View Full Version : Pre v2 wrp files loading objects and textures
Hit_Sqd_Maximus
Jun 19 2003, 18:29
http://www.hitsqd.net/ikonboard/iB_html/uploads/post-1-47798-V2.JPG
I had to depbo all the .pbo's in the OperationFlashpoint\DTA
Directory and put them in the buldozer directory and when I loaded the wrp file that is what I got. I guess I missed one of the pbo's that has all the textures for objects.
Just place the textures to buldozer dir ??
I've done that but i can't see any textures on my island in buldozer http://forums.bistudio.com/oldsmileys/sad_o.gif . I think about terrain. Do You know how to view terrain textures in buldozer ?
Hit_Sqd_Maximus
Jun 19 2003, 19:53
Just dpbo all of .pbo files in the data folder and move the directories it makes into the buldozer folder, dont move the textures and p3ds directy into the buldozer dir.
I think I messed something up.
http://www.hitsqd.net/ikonboard/iB_html/uploads/post-1-52699-Warped.JPG
NZXSHADOWS
Jun 19 2003, 22:07
Heres my pic of Nogova.Everything imported finewell almost everything.Another cool thing is that while in the Buldozer viewer.The box that is in the center is actually a tool to move any object.Simple place the box over the object and Hold The left mouse button an click on it and it will hold it so you can move the object to any place on the map,An let go .If you didnt know that.
http://a.1asphost.com/NZXSHADOWS/Nog.jpg
Yes that's nice, but how the hell d'you get the other Islands to load???
http://forums.bistudio.com/oldsmileys/rock.gif??
NZXSHADOWS
Jun 20 2003, 02:34
Simple,Just make a "Shortcut" of your "Buldozer.exe" an type in the Target "-Window."Once thats done just start buldozer from the shortcut you just created.Go into visitor and "connect to Buldozer",Then import the .wrp file.It should give some error that states "Landscape dimensions 1x4187632 not rectangular".Numbers 1x4187632 may vary an Once that pops-up just click "OK" that will close the Buldozer Viewer.Ok next start Buldozer from the shortcut you just created.Watch it load up.It should import the .wrp.You only have to import it once.Maybe this will help.
Hit_Sqd_Maximus
Jun 20 2003, 21:36
Ok, visitor previews resistance objects fine as you can see it loaded up the apartments. But when I export the wrp file and try to put the island ingame ofp is looking in data3d for the apartment building and the island wont preview although I can get it to load in the mission editor. How do I get visitor to tell the difference between o.pbo and data3d.pbo? I know it is possible because noe uses both objects.
http://www.hitsqd.net/ikonboard/iB_html/uploads/post-1-45454-Havana3.JPG
Vladmir
Jun 21 2003, 01:14
I have concluded, from what I gathered in the multiple pbo thread, that you can only have objects from one pbo.. hope that helped.
Good but if i have only .pew project then how can i take look on it by the buldozer ?? Well, if i have only .wrp i can't save it (after remake island) as newest .wrp without importing to buldozer. It's all stupid. Please tell me how to make it.
ZmeiGorin
Sep 1 2003, 12:15
NZXSHADOWS: Could you save/export your Nogova somehow???
The first import is great, but what next??? http://forums.bistudio.com/oldsmileys/smile_o.gif
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