Uziyahu--IDF
Jun 9 2003, 01:21
Players would be able to make a camo pattern for their own squad's uniform, then have it scanned by a utility that would come up with various R, G, B value arrays for close up, medium distance, and long range. When an A.I. would look at a player, a comparison would be made between the R, G, B array of the camo pattern and the R, G, B, array of the background greenery. A big difference between any of the 3 values would be seen as a contrast and make the unit more easily detected, depending on the lighting conditions.
Obviously, at close range, high scores in the R and G values would make the unit very easy to see.
The utility would also measure blotch-sizes. A camo pattern with large bands of color with smaller camo patterns within would be good for both distant and close-up camo.
Big blotches of bright yellow, orange, or red would be very visible, while bright blue wouldn't be as much of a concern at night.
At distance, small blotches would tend to run together and a soldier's whole uniform color would be more the consideration. (A soldier in woodland camo walking in a field of green grass 300 meters distant is easily seen as a dark silhouette.)
I always thought how stupid it was to pick my camo in Rogue Spear when playing coop Versus A.I. I could have been wearing a bright yellow jump suit or Predator's chamaleon configuration suit and it wouldn't have affected the A.I.'s ability to see me, at all.
--Uziyahu-IDF
http://www.idfsquad.com/
Obviously, at close range, high scores in the R and G values would make the unit very easy to see.
The utility would also measure blotch-sizes. A camo pattern with large bands of color with smaller camo patterns within would be good for both distant and close-up camo.
Big blotches of bright yellow, orange, or red would be very visible, while bright blue wouldn't be as much of a concern at night.
At distance, small blotches would tend to run together and a soldier's whole uniform color would be more the consideration. (A soldier in woodland camo walking in a field of green grass 300 meters distant is easily seen as a dark silhouette.)
I always thought how stupid it was to pick my camo in Rogue Spear when playing coop Versus A.I. I could have been wearing a bright yellow jump suit or Predator's chamaleon configuration suit and it wouldn't have affected the A.I.'s ability to see me, at all.
--Uziyahu-IDF
http://www.idfsquad.com/