quakergamer
Jun 7 2003, 12:37
Hello,
I don't know if anyone told this on the forumn but I am goign to post my suggestion anyway because I've didn't saw it anywhere.
I wouldlike that each CfgWeapon or CfgVehicle has this thing included:
For the CfgWeapons
CanDamage=[air, tank, boat, weapons, missiles]
And for the CfgVehicles
ReceiveDamage=[air,tank,boat,weapons, missiles]
What I mean by this is that we could make weapons that can damage TANKS (such as the M82A1) or others that can't. As well, the vehicles could have extra armor and couldn't be damaged by a weapon (even the M82A1). In this case:
ReceiveDamage=[1,1,1,0,1]
Even if in our config a weapon can damage tanks and we shoot at a tank with "0" to the ReceiveDamage=[weapons], well It ain't going to work.
Thanks!
I don't know if anyone told this on the forumn but I am goign to post my suggestion anyway because I've didn't saw it anywhere.
I wouldlike that each CfgWeapon or CfgVehicle has this thing included:
For the CfgWeapons
CanDamage=[air, tank, boat, weapons, missiles]
And for the CfgVehicles
ReceiveDamage=[air,tank,boat,weapons, missiles]
What I mean by this is that we could make weapons that can damage TANKS (such as the M82A1) or others that can't. As well, the vehicles could have extra armor and couldn't be damaged by a weapon (even the M82A1). In this case:
ReceiveDamage=[1,1,1,0,1]
Even if in our config a weapon can damage tanks and we shoot at a tank with "0" to the ReceiveDamage=[weapons], well It ain't going to work.
Thanks!