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View Full Version : Running speed



Skunk Monkey
May 17 2003, 04:08
There has been talk of better and more extensive loadouts in OFP2, I hope so and would like to see an effect on speed and tiredness of player when he is carrying more or less, and run faster/turn quicker if you just have minimal firearms. This may mean its harder for AI to maintain formation but would be nice http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

Also Speed linked to health, detoriating health if you are badly injured, maybe to the point of not moving until a medic Gets to you, although not quite dead http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif Also Bleeding when health decreases. Not healing to 100% of you have been nearly dead, just 80% or something.

Medic tents Healing better/more than medics.

haunted
May 17 2003, 14:13
This has alreayd been discussed..