Major Fubar
May 15 2003, 02:50
I think the way indirect fire is handled could be vastly improved for OFP2.
Just to get the ball rolling, let me put forward to brief ideas:
Ability for AI to fire indirect fire weapons (grenade launchers, mortars etc.) at an area, as opposed to a specific target. Say I spot some enemy troops in the distance in my binocs: I should be able to order my team grenadier or mortar (rifle grenade) soldier to fire at where they are. This could be done by selecting the area through my binocs (or command view) and issuing a "fire at area" command to my soldier. He would then pop a round at that area (with normal chances of falling short, going long or veering left or right, naturally). In the case of certain weapons with sufficient range, I should even be able to issue a "fire at area" command by clicking on the map in the map screen.
Secondly: forward observers, to call in fire corrections. Say in the example above, I order my grenadier to fire at a specific point, the forward observer (if at the right vantage point) could call back "8 meters long" or "3 meters right", or something along those lines (I'm not sure of the correct military terminology for fire corrections).
This would be an invaluable feature if artillery is introduced, too.
Just to get the ball rolling, let me put forward to brief ideas:
Ability for AI to fire indirect fire weapons (grenade launchers, mortars etc.) at an area, as opposed to a specific target. Say I spot some enemy troops in the distance in my binocs: I should be able to order my team grenadier or mortar (rifle grenade) soldier to fire at where they are. This could be done by selecting the area through my binocs (or command view) and issuing a "fire at area" command to my soldier. He would then pop a round at that area (with normal chances of falling short, going long or veering left or right, naturally). In the case of certain weapons with sufficient range, I should even be able to issue a "fire at area" command by clicking on the map in the map screen.
Secondly: forward observers, to call in fire corrections. Say in the example above, I order my grenadier to fire at a specific point, the forward observer (if at the right vantage point) could call back "8 meters long" or "3 meters right", or something along those lines (I'm not sure of the correct military terminology for fire corrections).
This would be an invaluable feature if artillery is introduced, too.