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View Full Version : Wirecutters and fences



theavonlady
May 12 2003, 09:10
*cough* have you all forgotten? *cough*

You get up to a silly fence and then what? Blow it up with a nade when you're on a stealth mission? Ugh! http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/crazy.gif

We need wire cutters and the ability of AI to follow through such narrow openings. The latter is a general AI problem with OFP.

While we're at it, how about electrified fences and electronic sensored fences that detect contact?

STGN
May 12 2003, 09:44
year that would be cool then then need for enginers would be big.
STGN

FuseBox
May 12 2003, 12:11
that would be nice, it would be nice to have a use for those enginers http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

theavonlady
May 12 2003, 13:37
Engineers?! Your average housewife can use wirecutters! http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

mrukas
May 12 2003, 13:45
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @<hidden> 12 May 2003,15:37)</td></tr><tr><td id="QUOTE">Engineers?&#33; Your average housewife can use wirecutters&#33; http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif[/QUOTE]<span id='postcolor'>
that, or the school janitor

MP Studio
May 12 2003, 14:14
Great idea avon http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Necromancer-
May 12 2003, 14:20
shouldn&#39;t blackops have such equipment?

Skul
May 12 2003, 14:32
Why are engineers even there? They&#39;re just normal soldiers who have a different name&#33;

[Gareth Gates must die]

Postduifje
May 12 2003, 14:40
Great idea. These are the kind of details that would make OFP2 even more legendary than the first part.

Baron Hurlothrumbo IIX
May 12 2003, 16:21
engineers in OFP1 have mines, thats how they differ to normal soldiers.

Heatseeker
May 12 2003, 17:01
The way we interact in the opf worlds aint the best, we cant shoot and destroy objects, bullet holes dont show on walls, trees, etc, i dunno if this can be implemented and it would kinda feel SWAT3/Splinter cell kinda feature, ya know tactical cqb http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif .

LT.Schaffer
May 12 2003, 20:37
Great Idea Avon http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
Just to add to it: i think we should also have security cameras
at let&#39;s say the checkpoints http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif that way if you don&#39;t take out the camera on a stealth mission and the guards who are watching see you they will send troops to the checkpoint to take you out&#33; http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

FuseBox
May 13 2003, 03:05
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @<hidden> 12 May 2003,21:37)</td></tr><tr><td id="QUOTE">Engineers?&#33; Your average housewife can use wirecutters&#33; http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif[/QUOTE]<span id='postcolor'>
yea but there are no use for Engineers as it is

and i would like to see the Engineer put to good work http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

theavonlady
May 13 2003, 04:13
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FuseBox @<hidden> 13 May 2003,06:05)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @<hidden> 12 May 2003,21:37)</td></tr><tr><td id="QUOTE">Engineers?&#33; Your average housewife can use wirecutters&#33; http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif[/QUOTE]<span id='postcolor'>
yea but there are no use for Engineers as it is

and i would like to see the Engineer put to good work http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif[/QUOTE]<span id='postcolor'>
No one&#39;s stopping you from making great engineer missions. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Wirecutters are appropriate for anything from the average Joe to saboteurs.

DM
May 14 2003, 09:36
Indeed, tools like wire cutters would be great. Especially on proper maps when the objective has security fencing (barbed wire) all the way round the perimeter (unlike the airfields on Malden and Everon)

It would add a new dimension to the game, as who wants to charge up to the main gate all the time??

Wire cutters would be a great feature, as the thicker the fence or the more barbed wire it has the longer it takes to cut through. That way you would have to do "proper" black ops missions, not just blasting in rambo style.

Another thing that could be useful is lockable doors, that way we might be able to use the MasterKey for its intended purpose http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

theavonlady
May 14 2003, 09:38
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DeadMeatXM2 @<hidden> 14 May 2003,12:36)</td></tr><tr><td id="QUOTE">Another thing that could be useful is lockable doors, that way we might be able to use the MasterKey for its intended purpose http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif[/QUOTE]<span id='postcolor'>
Silly me&#33; I&#39;ve been using the MK against softer objects all this time. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

Necromancer-
May 14 2003, 12:29
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DeadMeatXM2 @<hidden> 14 May 2003,11:36)</td></tr><tr><td id="QUOTE">Another thing that could be useful is lockable doors, that way we might be able to use the MasterKey for its intended purpose http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif[/QUOTE]<span id='postcolor'>
Or you could find the key carried by a dead officer.
Or how about using a lock pick? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

N.o.R.S.u
May 14 2003, 14:07
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Skul @<hidden> 12 May 2003,16:32)</td></tr><tr><td id="QUOTE">Why are engineers even there? They&#39;re just normal soldiers who have a different name&#33;

[Gareth Gates must die][/QUOTE]<span id='postcolor'>
They can disarm mines http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif.

theavonlady
May 14 2003, 14:20
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (N.o.R.S.u @<hidden> 14 May 2003,17:07)</td></tr><tr><td id="QUOTE">They can disarm mines http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif.[/QUOTE]<span id='postcolor'>
That gives me an idea&#33; http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Necromancer-
May 14 2003, 17:29
How about engineers also function as mine detectors?

Major Gripe
May 15 2003, 01:14
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">How about engineers also function as mine detectors?[/QUOTE]<span id='postcolor'>

Let the engineer run ahead and if he gets blown into orbit, its pretty certain that you found the minefield&#33; Is this not how you&#39;re supposed to do it? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

Jester983
May 15 2003, 02:51
I like that idea avon. I bet the electric fence part could be scripted by one of us.

I think (maybe someone said this) there should be a normal fence but once its cut the enemey is alerted to that part of the fence. Perhaps this too could be done by scripting.

caiv
May 15 2003, 04:07
I will like an ai engineer unit to put up fences, make trenches, built bridges/bunkers/towers/roadblocks etc ,ingame. that will be cool for CTI type missions.

theavonlady
May 15 2003, 04:20
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (caiv @<hidden> 15 May 2003,07:07)</td></tr><tr><td id="QUOTE">I will like an ai engineer unit to put up fences, make trenches, built bridges/bunkers/towers/roadblocks etc ,ingame. that will be cool for CTI type missions.[/QUOTE]<span id='postcolor'>
For an example of this, download and play mission Iron Wall, from the MOM section on The FAQ (http://www.theavonlady.org/theofpfaq/). http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Bullz_eye_on_my_back
May 15 2003, 05:22
don&#39;t forget the engineers for demolition http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

hehehe....::::loves the idea of engineers (especially since I&#39;m about to be one)::::

hmmm...this fence and breeching thing has given me an idea..... what is a good map that has an already built base or bases???

LaPoi
May 16 2003, 02:31
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Bullz_eye_on_my_back @<hidden> 15 May 2003,07:22)</td></tr><tr><td id="QUOTE">good map that has an already built base or bases???[/QUOTE]<span id='postcolor'>
Um..... Koliquev? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif

mads bahrt
May 16 2003, 03:03
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Baron Hurlothrumbo IIX @<hidden> 12 May 2003,18:21)</td></tr><tr><td id="QUOTE">engineers in OFP1 have mines, thats how they differ to normal soldiers.[/QUOTE]<span id='postcolor'>
And they are also able to disarm the mines and pick them up
They also have binoculars by the way...

Bangalores would by the way be a nice option for opening a barbed wire obstacle.

Bullz_eye_on_my_back
May 16 2003, 05:38
lol...well i might have a system of surveillance cameras for people to put around a base here in a week or so... i have the model made and textured...just need to make the cpp and write the scripts for the use of 8 of them http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

Bullz_eye_on_my_back
May 20 2003, 17:49
someone mentioned security cams??? well it might be a reality soon&#33;&#33; http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
look here News Site (http://ofp.gamezone.cz/index.php?sekce=news)

Uziyahu--IDF
Jun 9 2003, 00:58
Sounds good, Avon Lady&#33;

Uziyahu--IDF
Jun 9 2003, 04:01
Come to think of it, the M9 Bayonet, coupled with its scabbard, makes a wire-cutter&#33;

Uziyahu--IDF
Jun 9 2003, 04:06
M9 Bayonet (http://store.knifecenter.com/pgi-Product%20Spec?ONM9,)

The hole in the blade is looped around the peg near the bottom of the scabbard and wire is placed in "lip".  Blade + Scabbard then are used like scissors, severing the strand of wire.

Sad thing is that the M9 Bayonet pretty much was issued hand-in-hand with the M16A2, fielded around 1985 or so. M16A1&#39;s had the older Vietnam-style bayonet. I&#39;m not sure if those double as wire-cutters.