View Full Version : Required Bandwidth way too high?
Tom Oliver
Nov 18 2001, 20:35
I put this in the 100 player server thread but many might not read that one…
What kind of bandwidth are you guys seeing with this game? Man, it’s totally off the scale for me. I’m hitting 700k sustained uploads (peaking over 1000k) to the server while at the same time hitting 400k downloads with only 10-12 guys. I don’t see how hosting 20 or more is even possible unless you own your own ISP site. I host a racing game that can host 30 guys and it uses a fraction of the bandwidth that this game does and the warp is a lot less. It’s also far more important to have fewer warps in a racing game. Are you controlling the bandwidth somehow, or am I doing something wrong, or is it really this much of a pig? I can’t even afford to host this game anymore and we have a great server with tons of bandwidth, but not enough for this game.
My ISP bill is gonna kill me this month.
Tom
FragHaus (www.fraghaus.com) is part of FIRST Net (www.1st.net)... which is an ISP with Redundant OC3 connections. We have plenty of Bandwidth to play with and no problems with our OFP servers.
RN Malboeuf
Nov 20 2001, 04:32
actually that server lags due to insufishent CPU speed and it may be on a T3 or better line but I can tell it's been capped
it gets used allot for the CO-OP missions but it lags like ####, it works fine right up untill the 12 player conects
then it's toast
might be the NIC or Modem who knows
whats the total specs?
(Edited by RN Malboeuf at 1:34 am on Nov. 20, 2001)
Capped Bandwidth?
I own the ISP... FIRST Net. No it is not capped.
Also the server has plenty of horses. Dual Proc P4 with 1GB of Ram.
If it is lagged it is due to a certain Map being very intensive, OFP Netcode, or a Client that is causing the issues.
I wish someone actually had good answers to questions about tweaking the new setting for Bandwidth. I have seen several people talking about it but it seems with the 5 different settings no one really knows what they should be set at for optimal game play on large connection dedicated servers.
These are the settings I am referencing:
MaxMsgSend=<limit>;
MaxSizeGuaranteed=<limit>;
MaxSizeNonguaranteed =<limit>;
MinBandwidth =<bottom_limit>;
MaxBandwidth=<top_limit>;
RN Malboeuf
Nov 26 2001, 14:58
it still has it problems, and how do you own the line?
I own several web servers and lines and know that we cap certin lines for certain uses
I have three main locations, New York/Seattle (mirrored for faster use) and one in Manitoba
depending on what you use the line for, you should know as well as I that you may have other taffic running through that line and it's not 100% dedicated
Some of the maps on the server host almost 80 AI and even a Dual P4 1 ghz is just not fast enough with 20 or so players conected
my T3 I have set aside is dedicated and will have a 1.4@<hidden> t-bird goin in as a server 512 megs DDR
it will be a CTF/DM/AD only server though, no Co-oPs
Dude... I am not going into a "mine is bigger than yours" discussion.
It's simple do the traces and pings on our systems and you find them multihomed with BGP4 and on OC3 pipes. I own the circuits and the company (ISP) that they utilize.
We have more than enough Bandwidth and our servers are all peachy... it's a matter of Netcode and CPU intesivity that OFP uses that causes the problems. NOT our lines (bandwidth) and not our servers.
Simple no?
(Edited by BigQEd at 10:59 am on Nov. 27, 2001)
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