View Full Version : Accounts for players
At begining - sorry for my english http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif
ok.. let's start http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
I got some ideas.. but I hope those are new ideas http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif
First one is to create accounts for players. Something like.. emmm... in AAO for example..
Register yourselfe to have some statistic .. "frags", deaths, destroyed vehicles, minuts played on servers, most used weapons and wehicles.. etc.
And what about "learning" our soldier while playing on internet? Wtih every MP game getting more combat experience?
Just think about it... You can get promotion (let's say for a captain http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif ) to be able to command squads but to do this, you need to have some specified statistics...
With higher rank you get better accuracy for specified (most used) weapons... faster/longer runing.. more strenght (not sure about this).. easier to drive/fly some (most used by player;-) ) vehicles... and maybe view distance would be a little bit bigger for advance players than for a rookies (lower rank)?
I know, those are some RPG elements and OFP isn't an RPG game ;-) But.. I think this would be great thing..
Perhaps there would be some option in server config which would enable or disable those things..
Or just this could be a difference between CADET and VETERAN mode in multiplayer game??
Let me know what U're thinking about this? IMHO this would make OFP2 most (or should I say, the one and only??? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif )advenced FPP simulator... so close to real military/combat experiences..
Man, somehow I don't like this, it completely removes the relaxation in playing. I mean, there will be enough realism in OFP, no need for overkill making your every move tracked and recorded. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
I don't like that I can get as a tank gunner when I'm specops or a machine gunner and shoot with this tank as good as any other unit
I know, accuracy depends of my skills but there would be nice if there was some kind of 'combat experience' depending on statistics - without registering there is no possible to use that option.
Of course you might be unable to getting in vehicles if you're not specialized in driving/flying with it (you're not a crew) - vehicle is locked for you... But this will unable to finish missions if driver in tank dies...
But with 'combat experience' you may have some men in your squad which one has some abilities which are result of games he has played before as a gunner so he might try to replace crew member that is dead.
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edited:
As I said - this would be an option that can be enable or disabled.. something like SuperAI - you can turn it on/off while selecting cadet/veteran mode during selecting mission or just an option in server config file.
I know this won't work for every mission/game, but I'd like to play some coop missions which would be a liitle more realistic. Player skills or selected unit/role won't be the only one condition to do some specified things - without necessary 'combat experience' he'll be unable to shoot with m21 to target that's 500m away 'cause he hasn't got snipers skills... Right now in OFP it's enough to pratice few days/weeks in editor/sample mission and you become quite good sniper which can shoot targets 600m away..
Impavido
May 9 2003, 01:54
Yea and whats gonna stop hackers from making it look like they are a One-man-army?
if there would be a need to login to your account for using 'combat experience' option, how will you cheat? will you hack to server and change your statistic files? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif
there could be some 'note' in user config file but this would be easy to hack... but with registrated accounts this problem will dissapear. I don't see how will you cheat with your rank score or 'combat experience' points?
Impavido
May 9 2003, 02:20
I don't know much about hacking, I just know the sons of bitches ALWAYS find a way to do what they're supposedly not suppposed to be able to do, they ruin everything and and I hope all the fat losers die of heart attacks or blood poisoning.
The f*#@<hidden> ruined Counter-Strike and I pray to god they don't do the same to OFP or OFP-2. Thus far i rarely see a cheater or hacker on OFP, which is music to my ears.
When the hackers find a way to mess with the account statistics (and I said "when" NOT "if") the whole good-intentioned idea will be meaningless.
Hackers ruin everything. CAn't they like harass the CIA or Al Jazzera like they're supposed to? Instead of ruining perfectly good games for gamers with the intestinal fortitude to play fair?
Well if you want your soldier to learn it doesn't have to be done over the web.
Problem is, you are suppost to be the soldier and learn, not the thing you control in game. Some people playing OFP really do know how to drive a tank and fly a chopper, and I know for sure it would drive them nuts to have that taken away because their "thing" is not trained in the game. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif
EDIT: I am an eccentric, dyslectic bastige I htink. Yep. I can't type anymore.
well, I gues you are right that some ppl don't know how to drive a tank ( http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wow.gif ) or a some flying vehicle... but I need to say that I don't know anyone who don't know how to fly or drive hehicles http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif and I know quite a lot of players http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif
and yes, there is no need to make accounts to get 'combat experience' in fight but with this method there will be much more cheaters than if there was an necessary to register yourselfe at official page
I think most players know how good they performed in a mission. Overall stats are only interesting for those "dick comparison" players and will them make playing even more so in that way that they don'T do what helps the team but what helps their score. They will always take the attack chopper/tank gunner/whatever slot. If someone else has it they will leave the game or tk the other player and so on.
And the numbers aren't really comparable, if i only play games where i have a chopper with guided missiles, no aa enemies and lots of tank victims i can rack up massive scores. Someone who takes medic slots only will not do so but help his team as much in most cases.
SpeedyDonkey
May 9 2003, 12:18
I belive Söldner will have some kind of function where you register your Player name and Clan name, so No one can use a similar clan name. I dont know all of it´s functions though.
Lets just leave that part of ofp alone lol. It really would be a terrible idea to add skills to the player in multiplayer. You gotta think that there will be new players comming on and they wont increase their skills due to the fact that the longer gamers are more skilled and have more developed players. Being a new player you would get nowhere. That part is good and this is ofp and not AA. What do you play still? I know i have been playing OFP for 2 years while ive had a go at AA for about a few weeks. OFP still is being played daily but AA never really gets a look in.
I play OFP from it's demo relase almost two years ago... But I still think that 'combat experience' would be nice thing
WhoCares
May 9 2003, 14:46
I like the idea of trainings, to make certain systems only available for trained people. These trainings could be pretty much offline, like the sniper training in AA:O. This would be especially useful, if BIS sacrifices the easy controls for more simulation like controls of vehicles.
I don't like the idea of gaming stats (kill/death ratio a.s.o.) affecting the actual gameplay. Players start to think how certain actions will affect their score instead of doing their job. Just look how people exploit certain maps to gain honor in AA:O...
so maybe players won't be able to see those statistic but this will have an influence on your 'combat experience'
This sounds okay as long as it has to be turned on in a mission(desing stage). I do not play online often, but when I do I can kick some butt (sometimes) and I wouldn't want a pice of crap soldier just because of how much time I spent playing.
However I would like to see this for the Ai teammates, for them to slowly pick up skills from campaign mission to campaign mission. (again optional)
yes, I'm talking about option of learning which could be enabled or disabled.. just like SuperAI
SpeedyDonkey
May 9 2003, 17:57
Im not sure if i like the idea of having previous results affect your next game and so on. First i thought it was good, and could be fun.
But what´s gonna happen when people new to the game start playing? Well they would, not only have the "normal" problem with "getting in" to the game because of the difficulty, but also because some people has been playing this game for several months and may have alot of help of these extra functions.
some servers will have enabled this option and other one not - simmple and easy http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif i didn't say this will be function without possibility to turn it off
Hehe, i kinda like the idea of qualifying for special duties. There is always some dork who gets into the pilot position first only to crash the whole crew cause he can't fly. Or the AT soldier with the only LAW who couldn't hit a barn door.
But i would like it even better if mission makers had the possibility to let only specially assigned soldiers do specific things, ie only the PILOT can fly the chopper, if nobody takes the pilot slot then nobody can fly the chopper. I think it would be too restrictive to code that into the game, for some missions it is important that every soldier can drive any vehicle, but as an option for mappers that would be great.
I agree with you benu, except like I noted before, some people in real life would know how to fly east choppers, or drive west tanks etc, so they might be sitting there in an MP game, with extensive training, but oops, they are in a wrong slot, can't fly. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif It will tick them off big time.
I guess it would have to be an option, I'm afraid it may be abused.
EDIT: Then again, any professional aviator or soldier can understand if he is not a Pilot or crewmember in the simulation he has no business flying or driving. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif
Not a good idea to start keeping track of Kill Stats. It tends to breed a "Rambo" mentality and does not help to enforce team work at all. For people who take over Aircraft/Vehicles:-Maybe in the Vet/Cadet mode you can select realistic Flight Models/Controls. This increase the complexity of Vehicles/Aircraft physics and controls to a level that will make untrained ppl shy away from using them. (would be more dramatic if your pilot dies and you have to fumble your way home with an unexperience person at the controls) Most people I play with do not like to be the weakest link in the team and will usually pick the soldier that best matches their own playing skills/interests. Every now and then you will always get someone who is a wanker in the team who just runs off on there own. But that is what the ADMIN is for.... Kick him. I hope they leave that feature in!!!
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