Dr Lothrian Remar
May 8 2003, 19:55
The basic idea behind this is to have a semi persistent world, that goes on for about a week before restarting. (Restarts to equal sides out)
Each side (Examples are American & Russian) has a large base, and the ability to have up to 200 Human players at the same time. When there is a difference between the sides numbers, AI take over until the sides are equally balanced.
Back to the game, the Russians must destroy the Americans and Visa Versa. This entails the use of human co-operation. Whilst AI is good, it will never beat human interaction and/or conflict.
To start off, neither team knows where the opposing base, outposts or units are. At character creation for the server, you chose the normal aesthetics and class (machine gunner, LAW etc.) The US Major (Server admin) sends out a request to scout for Base/Outpost/Units. You and 3friends take up the task.
You are given access to a Humvee by major (previously you were unable to use it), and you go off. You find enemy units, take them out, take co-ordinates, return to base, mission done. You are now given the ability to take out a Humvee from the vehicle compound anytime without permission.
Another mission example could be, the Russian Major has been given details of a small US group that frequently visit the town of Little Ville. (This US group is a human group, they have been found and studied by human scouts, or even the US major purposely sent them there to create a player mission)
The group has light armour, including a Humvee, and a Comanche helicopter.
You and your friends are given access to a Hind and your mission is to destroy the enemy units. You go, and find the town, and in the pub are the US Units, a swift Rocket attack destroys them leaving the Humvee and Comanche untouched. You take both these back to base. Your side now has access to 2 US vehicles that cannot be identified as enemy controlled until close up. You personally gained access to a Rocket Launcher.
The battle is won, when a series of set goals have been complete, the enemy base has been taken over or destroyed.
Obviously on such a large map, the purpose is less of war, but rather a new human non-death match challenge with a sense of character development.
Understandably, it would have to be servers such as Barry’s World that would host such games and since their servers are online 24/7, and attract a large number of players it could work.
Give your opinion to this alternative solution to OFP2 multiplayer.
Each side (Examples are American & Russian) has a large base, and the ability to have up to 200 Human players at the same time. When there is a difference between the sides numbers, AI take over until the sides are equally balanced.
Back to the game, the Russians must destroy the Americans and Visa Versa. This entails the use of human co-operation. Whilst AI is good, it will never beat human interaction and/or conflict.
To start off, neither team knows where the opposing base, outposts or units are. At character creation for the server, you chose the normal aesthetics and class (machine gunner, LAW etc.) The US Major (Server admin) sends out a request to scout for Base/Outpost/Units. You and 3friends take up the task.
You are given access to a Humvee by major (previously you were unable to use it), and you go off. You find enemy units, take them out, take co-ordinates, return to base, mission done. You are now given the ability to take out a Humvee from the vehicle compound anytime without permission.
Another mission example could be, the Russian Major has been given details of a small US group that frequently visit the town of Little Ville. (This US group is a human group, they have been found and studied by human scouts, or even the US major purposely sent them there to create a player mission)
The group has light armour, including a Humvee, and a Comanche helicopter.
You and your friends are given access to a Hind and your mission is to destroy the enemy units. You go, and find the town, and in the pub are the US Units, a swift Rocket attack destroys them leaving the Humvee and Comanche untouched. You take both these back to base. Your side now has access to 2 US vehicles that cannot be identified as enemy controlled until close up. You personally gained access to a Rocket Launcher.
The battle is won, when a series of set goals have been complete, the enemy base has been taken over or destroyed.
Obviously on such a large map, the purpose is less of war, but rather a new human non-death match challenge with a sense of character development.
Understandably, it would have to be servers such as Barry’s World that would host such games and since their servers are online 24/7, and attract a large number of players it could work.
Give your opinion to this alternative solution to OFP2 multiplayer.