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View Full Version : Cfgmodels prob



andersgrim
May 7 2003, 14:04
First of all i'll say this bug looks liek another bug, but it is not the same one..so don't blame me for not searching the forums before posting http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

The thing is that you can see the helmet from the inside when riding in vehicles. The other bug i was talking about is that you can see the glasses and mouth from the inside.. well, this is fixed.
I have re-selected the helmet into about 7 diffrent selections, because of some special effects(wait and see http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif). Let's call them "helmet1" to "helmet7".
Now i persume this is a CfgModels problem. The thng is that i have no clue where to list the selections.

Anyone have any ideas? anyone know how to solve my problem?
I'll be thankful for all help. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

BratZ
May 7 2003, 23:15
I looked in cfgmodels.hpp and only see few soldier selections.

I think its because you need or need to move driverview (pilotview? commanderview)

Vertex in memory lod,move it further from the face

I dont make soldiers but I think its driverview

andersgrim
May 8 2003, 14:54
it's viewpilot..
but by moving the "driver" position, you move the "head" and the camera..so the player can then look back at his body..
that looks a bit weird, and then i'd rather have a bug when inside vehicles than a "bug" / weird effect ALL the time http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif

BratZ
May 8 2003, 17:08
No not the view lod, a vertex in memory called "driverview"
or "pilotview" etc...
This is in your "memory" lod ,not the view lods

edit: I just looked in Droid.p3d and buffy and I dont see any vertex like i mention,they have a few faces and points named "pilot" about where the head is.I thought you werent supposed to have any faces in "memory" lod but there are some there

andersgrim
May 9 2003, 15:29
yer i know what u mean...thats what i said..

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">but by moving the "driver" position, you move the "head" and the camera..so the player can then look back at his body..
that looks a bit weird, and then i&#39;d rather have a bug when inside vehicles than a "bug" / weird effect ALL the time http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif[/QUOTE]<span id='postcolor'>