Dr Lothrian Remar
May 5 2003, 22:07
I have seen a few comments like 'this isn't a life sim', 'why not have a breath in breath, out button?' etc and I am concerned about these remarks.
Whilst OFP is a very good game, after the SP missions and a few attempts at creating havoc in the Mission Editor, the fun can quickly fade. What I think game developers often miss is the fact many of us Gamers do have an imagination, and do play different roles, an example.
In OFP, I often tried to take control of a civilian and Roleplay being at the local Pub when an battle hit the town, or playing a solider from the ground up, having to protect my home using what i can find!
Why is it we have to play the standard game, in a different layout with the mission editor? Probally the most individual mission i came u with was a Safari, but without small details such as Animals, or other people it became very hard and monotonous. How can this game become more? How can you make people play longer and not go an buy a rival's product a month later.
Attention to the small details is very important. The idea of noticable gear chnage, and option Manual was a good idea, out side of the SP mission's it adds depth, so do animals, intiors and things such as a normal civilian population.
Ok this is war, but im talking about after the SP war missions. I always found the very last bonus mission on OFP a joy to play every single time, seeing cars drive around, the tractor on the fields.
Please also note, every year, processors approxaitly double capacity so next year they should be around 6.2 GHZ. It i by far enough to have all these oiption without too much hassle, and hopefully 6.2 is a misquote and they have found revolutionary processing powers!
I appologise for any spelling mistakes, or if it is hard to understand.
Whilst OFP is a very good game, after the SP missions and a few attempts at creating havoc in the Mission Editor, the fun can quickly fade. What I think game developers often miss is the fact many of us Gamers do have an imagination, and do play different roles, an example.
In OFP, I often tried to take control of a civilian and Roleplay being at the local Pub when an battle hit the town, or playing a solider from the ground up, having to protect my home using what i can find!
Why is it we have to play the standard game, in a different layout with the mission editor? Probally the most individual mission i came u with was a Safari, but without small details such as Animals, or other people it became very hard and monotonous. How can this game become more? How can you make people play longer and not go an buy a rival's product a month later.
Attention to the small details is very important. The idea of noticable gear chnage, and option Manual was a good idea, out side of the SP mission's it adds depth, so do animals, intiors and things such as a normal civilian population.
Ok this is war, but im talking about after the SP war missions. I always found the very last bonus mission on OFP a joy to play every single time, seeing cars drive around, the tractor on the fields.
Please also note, every year, processors approxaitly double capacity so next year they should be around 6.2 GHZ. It i by far enough to have all these oiption without too much hassle, and hopefully 6.2 is a misquote and they have found revolutionary processing powers!
I appologise for any spelling mistakes, or if it is hard to understand.