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View Full Version : Interview with marek spanel about ofp2



cervomix
May 4 2003, 22:03
http://ofp.info

http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif

SFG
May 4 2003, 22:08
Nice interview! Thanks

quakergamer
May 4 2003, 22:29
Very nice interview! You can learn a lot of new stuff:

-Multiple Gunner positions
-Animals
-New AI
-New interface
-"Hand to hand" combat http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wow.gif

Awesome!!

GuyKorn
May 4 2003, 22:30
YAY! MULTIPLE GUNNER POSITIONS!, THAT INTERVIEW MADE MY DAY! http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif Also better vegitation and posibilities of animals. ohh man i need to lay down. *starts hyperventelating*

bn880
May 4 2003, 22:39
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Marek Spanel: We want to make OFP2 more realistic and also more fun for gamers. We continue to cooperate with various people and we will continue to listen to feedback from our valuable community to make the game as good as possible. OFP2 will be more customisable, for example by further extending the choices player can made between Cadet and Veteran mode.
[/QUOTE]<span id='postcolor'>

Allright&#33; http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> And yes, we&#39;re going to implement DX9 features in the engine and we really like pixel and vertex shaders and we&#39;re going to use it in the engine extensively. [/QUOTE]<span id='postcolor'> http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">We work on stability, performance and features; one particular thing is to introduce voice over net in the socket netcode.[/QUOTE]<span id='postcolor'> Man, so much needed, it was gone for so long I forgot about it. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif Good stuff...

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">with more user friendly and polished user interface plus some new additional gameplay elements and options[/QUOTE]<span id='postcolor'> Yep, BIS really listens to the community. And by reading the entire interview that is apparent. Anyway, I can&#39;t say I&#39;m disappointed with anything. Yet? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif

EDIT: Well it&#39;s actually not easy to forget VON, I curse at typing in the game all the time, and sometimes it&#39;s hard to setup external voice application.

Azatoth
May 4 2003, 23:18
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Marek Spanel: I can&#39;t tell you anything about the storyline at the moment but we&#39;re going to announce more details at upcoming E3 show about it. I can&#39;t give you any screenshots, I expect some first screenshots to be released sometimes in summer this year.[/QUOTE]<span id='postcolor'>

No screenshots on E3 http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif
http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif

iNeo
May 4 2003, 23:22
And remember the interview has been translated into French, Czech, German and Swedish. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Acecombat
May 4 2003, 23:27
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">OFP.info: Concerning AI, could you give us some examples of what will change? I.e.: Will soldiers be affected by suppression fire?, will they try to find cover?

Marek Spanel: We want to rework the AI system to allow more scripting and designer control. It&#39;s too early to tell you any specific details[/QUOTE]<span id='postcolor'>

Yay no more stupid A.I http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
Finally someone to fight with http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif and not &#39;play&#39; with

thirtyg
May 4 2003, 23:33
On the face of that interview it seems like Bohemia have really listen to the functionality requests/requirements of the community to make gameplay more realistic.

I just hope this all translates well into a final product, Can&#39;t wait to see some screenshots&#33;

//relic//
May 5 2003, 03:27
Err...

My impression from that interview is that OFP2 will largely be a polished, tweaked and optimised OFP1.

Three things the interviewer raised that I think are really important and the kind of stuff I&#39;d like to see in ofp2 (ballistics, better armor modelling as well as air flight models) were all rejected by Marek.

http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/mad.gif

ale2999
May 5 2003, 05:45
Bis is the best they totally listen to us, I love em hehehe.
I hope that ofp brings sometin that will satisfy all of us vets http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

AKM74
May 5 2003, 06:49
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Yay no more stupid A.I [/QUOTE]<span id='postcolor'>

I’m personally think OFP and IL2 FB has best AI in gaming market. At least for today. Sometimes ai in OFP really empress me.

Acecombat
May 5 2003, 08:01
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (AKM74 @<hidden> 05 May 2003,08:49)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Yay no more stupid A.I [/QUOTE]<span id='postcolor'>

I’m personally think OFP and IL2 FB has best AI in gaming market. At least for today. Sometimes ai in OFP really empress me.[/QUOTE]<span id='postcolor'>
I dont doubt that but still i hate it when i fire a shot in front of an A.I. and it rolls down on the ground looking here and there , and god damn those LAW soldiers cant stay quiet http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/crazy.gif

RED
May 5 2003, 10:18
Nice interview, more differences between cadet and vet mode sounds good.

RED

scousejedi
May 5 2003, 11:34
I get the impression that they plan to release the OFP2_Oxygen into the commnity before OFP2 hits the shelves.

I suppose they will do it like they did Oxygen - a limited release to people who know what they are doing and have a prooven track record.

I create addons 95%, play OFP 5% so this aspect is more important to me than anything else.

Perhaps by 2004 I might have even released / finished something.

http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

haunted
May 5 2003, 12:02
There might not be screen shots at E3, but I can hold my breath for them, its the actual game I wanna see, not the graphics.

Eviscerator
May 5 2003, 13:02
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I get the impression that they plan to release the OFP2_Oxygen into the commnity before OFP2 hits the shelves.[/QUOTE]<span id='postcolor'>

There probably is no such thing as OFP2_Oxygen, it will probably just be oxygen, but using different selections...

Gummi
May 5 2003, 15:23
then i hope we get the normal version, not just o2 light

Eviscerator
May 5 2003, 16:01
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Gummi @<hidden> 05 May 2003,17:23)</td></tr><tr><td id="QUOTE">then i hope we get the normal version, not just o2 light[/QUOTE]<span id='postcolor'>
the full version just has an animation editor as extra, and extrude, which we can do manually anyway, and we have an unofficial animation editor already, so, theres not a whole lot of point to be honest...

SpeedyDonkey
May 5 2003, 17:39
In that codemasters chat thing some Codemaster guy said there would be no screenshots in E3 but a video of some kind... i dont know if thats true though

SpeedyDonkey
May 5 2003, 17:41
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> We would like to introduce animals in OFP2, that&#39;s all I can tell you now.[/QUOTE]<span id='postcolor'>
You make SpeedyDonkey very happy now http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Heatseeker
May 5 2003, 18:47
Great reading, they are planning to make the game look better and larger islands too http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wow.gif , i wonder what the recomended specs will be to run such a beast eh? Very nice to hear some news from BIS, the future looks promising http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif .

benreeper
May 5 2003, 19:45
IMHO BIS does listen to the community but what I think is happening is that all of the things that we want they already had in mind from the beginning but had to release CWC before they could all be implemented. I believe OFP2 to be the realization of everything they wanted in a game.

Ben

LaPoi
May 5 2003, 19:57
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SpeedyDonkey @<hidden> 05 May 2003,19:39)</td></tr><tr><td id="QUOTE">In that codemasters chat thing some Codemaster guy said there would be no screenshots in E3 but a video of some kind... i dont know if thats true though[/QUOTE]<span id='postcolor'>
Maybe they just want to show off some of thier models?

Gummi
May 5 2003, 22:50
and in the interview he sayed the first pics will be shown sometime this summer... hmm http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif

Xenios
May 6 2003, 00:32
I&#39;m a recent convert from IL2 FB, and I have to agree with the previous poster that Op Flash&#39;s and FBs AIs are the best in any existing game. Obviously imperfect, but the best currently available.

I really hope the vehicle and aircraft are improved, because right now both are very arcade (at least in damage modelling and handling) in contrast to the realistic FPS aspect. And I hope the multiple gunner positions allows for infantry to fire out of gunports on APCs. I thought that was an amazing detail the first time I rode in a BMP, but was disappointed that I couldn&#39;t actually shoot out.

I also hope that body armor and realistic grenades are addressed.

GoOB
May 6 2003, 11:23
That is true, all the CWC/R AI really needs is abilties for open CQB (CQB in alleys and towns) And some improved ways for controlling the AI in your team. All other than that OFP AI is great, flanking, running away and all sorts of goodies. And multiple gunner positions and animals i cant wait http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Skul
May 6 2003, 14:23
How did they get an interview in the first place? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Anyhoo, lots of good stuff for OFP2 http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

Gummi
May 6 2003, 14:41
hmm, what is IL2 FB, and has that been released?

Ebud
May 6 2003, 15:08
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @<hidden> 05 May 2003,18:01)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Gummi @<hidden> 05 May 2003,17:23)</td></tr><tr><td id="QUOTE">then i hope we get the normal version, not just o2 light[/QUOTE]<span id='postcolor'>
the full version just has an animation editor as extra, and extrude, which we can do manually anyway, and we have an unofficial animation editor already, so, theres not a whole lot of point to be honest...[/QUOTE]<span id='postcolor'>
Do you know, does the export as 3ds work? That would be a major bit of help. Export as 3ds with the mapping in place, the paa and pac files get converted to tga, open that sucker up in Deep paint or 3ds and work away. Then reimport with hopefully the same selection tagging in-place. <sigh>

KeyCat
May 6 2003, 23:48
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (AKM74 @<hidden> 05 May 2003,08:49)</td></tr><tr><td id="QUOTE">I’m personally think OFP and IL2 FB has best AI in gaming market. At least for today. Sometimes ai in OFP really empress me.[/QUOTE]<span id='postcolor'>

I can&#39;t speak for IL2 FB since I don&#39;t have it but I fully agree with you regarding the AI in OFP. It&#39;s maybe not perfect (yet&#33;) but the best I&#39;ve seen so far.

Details like AI snipers never firing standing, AI snipers changing to pistol in "CQB" situations. AI advancing in "combat pairs" while other staying down providing cover. AI trying to outflank you. Retreating AI seeking cover near strong friendly units, to mention some of the things I noticed while playing. To me this shows that BIS put in quite some effort in the AI programming department...

Hope they will continue to improve on that and the scripting functions among other things.

/Christer (a.k.a KeyCat)

Eviscerator
May 7 2003, 06:58
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ebud @<hidden> 06 May 2003,17:08)</td></tr><tr><td id="QUOTE">http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wow.gif1--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @<hidden> 05 May 2003,18http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wow.gif1)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Gummi @<hidden> 05 May 2003,17:23)</td></tr><tr><td id="QUOTE">then i hope we get the normal version, not just o2 light[/QUOTE]<span id='postcolor'>
the full version just has an animation editor as extra, and extrude, which we can do manually anyway, and we have an unofficial animation editor already, so, theres not a whole lot of point to be honest...[/QUOTE]<span id='postcolor'>
Do you know, does the export as 3ds work? That would be a major bit of help. Export as 3ds with the mapping in place, the paa and pac files get converted to tga, open that sucker up in Deep paint or 3ds and work away. Then reimport with hopefully the same selection tagging in-place. <sigh>[/QUOTE]<span id='postcolor'>
I dont actually know, but from what ive heard about BIS&#39; use of o2 and 3ds max, probably not, i dont think they would have any use for exporting into 3ds max.

Gummi
May 7 2003, 20:06
anyone want to answer my question?

RalphWiggum
May 7 2003, 20:15
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Gummi @<hidden> 07 May 2003,22:06)</td></tr><tr><td id="QUOTE">anyone want to answer my question?[/QUOTE]<span id='postcolor'>
your question of IL2:FB can be answered here (http://www.flashpoint1985.com/cgi-bin/ikonboard301/ikonboard.cgi?act=ST;f=11;t=23476)

Gummi
May 7 2003, 20:26
oh right http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif i thought it was something like independence lost http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif (the IL thing)