View Full Version : Gears!
I would love to see gears on OFP vehicles. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif I would be cool to burn some rubber http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif And then there could be atuomatic and manual gears on the vehicles.
I know OFP aint a racing game, but it would be COOL!
I would also like to see it become a flight simulator, a Tank simulator and what about adding the SIMS it would be realy cool but I dont think it is realistic. If every one should be able to youse it as a game to play fore some fun and not have to read a 2000 pages manual.
STGN
andersgrim
May 2 2003, 15:00
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (L00s3r @<hidden> 02 May 2003,13:46)</td></tr><tr><td id="QUOTE">I would love to see gears on OFP vehicles. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif I would be cool to burn some rubber http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif And then there could be atuomatic and manual gears on the vehicles.
I know OFP aint a racing game, but it would be COOL![/QUOTE]<span id='postcolor'>
why not rather focus on "tie shoes" action before you walk out of the door, press E to start running, and then S to sprint away. I know ofp aint any running game, but would be cool anyway. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
or would it?
go buy WorldRallyChampionship man http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif
Nah, but realistic breathing is a must, with both exhale and inhale buttons.
It would be nice if it was more realistic in individual areas. Maybe there could be an easy mode, like it is now, and a reality mode, where you have to do atleast a semi-accurate a/c start-up, and maybe have gun jams, etc.
gameworx
May 3 2003, 13:24
What about a button for the heartbeat? maybe "h". So everytime you press "h" your heart will make a beat. Ok, you have to press this button about 60 to 80 times a minute when not moving. The more times a minute you press "h" the faster you can run!
http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/crazy.gif
SpeedyDonkey
May 3 2003, 13:38
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (gameworx @<hidden> 03 May 2003,15:24)</td></tr><tr><td id="QUOTE">
What about a button for the heartbeat? maybe "h". So everytime you press "h" your heart will make a beat. Ok, you have to press this button about 60 to 80 times a minute when not moving. The more times a minute you press "h" the faster you can run!
http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/crazy.gif[/QUOTE]<span id='postcolor'>
In battlefield some soldiers should randomly shit their pants. Once they´ve done that, movement should be slightly more difficult. And they should be embarrassed and blush. Now thats realism!
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SpeedyDonkey @<hidden> 03 May 2003,15:38)</td></tr><tr><td id="QUOTE">In battlefield some soldiers should randomly shit their pants. Once they´ve done that, movement should be slightly more difficult. And they should be embarrassed and blush. Now thats realism![/QUOTE]<span id='postcolor'>
Lol now that would be realism. After that game increases awerness of the enemy ai which represents the smell effect.
[CCCP]Stalker
May 3 2003, 19:20
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Goeth[kyllikki] @<hidden> 03 May 2003,15:50)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SpeedyDonkey @<hidden> 03 May 2003,15:38)</td></tr><tr><td id="QUOTE">In battlefield some soldiers should randomly shit their pants. Once they´ve done that, movement should be slightly more difficult. And they should be embarrassed and blush. Now thats realism![/QUOTE]<span id='postcolor'>
Lol now that would be realism. After that game increases awerness of the enemy ai which represents the smell effect.[/QUOTE]<span id='postcolor'>
The AI will probably die of that smell
andersgrim
May 4 2003, 09:22
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ([CCCP]Stalker @<hidden> 03 May 2003,21:20)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Goeth[kyllikki] @<hidden> 03 May 2003,15:50)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SpeedyDonkey @<hidden> 03 May 2003,15:38)</td></tr><tr><td id="QUOTE">In battlefield some soldiers should randomly shit their pants. Once they´ve done that, movement should be slightly more difficult. And they should be embarrassed and blush. Now thats realism![/QUOTE]<span id='postcolor'>
Lol now that would be realism. After that game increases awerness of the enemy ai which represents the smell effect.[/QUOTE]<span id='postcolor'>
The AI will probably die of that smell[/QUOTE]<span id='postcolor'>
And the AI could be programmed not to see or hear, but also to smell nearby enemies...
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ([CCCP]Stalker @<hidden> 03 May 2003,23:20)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Goeth[kyllikki] @<hidden> 03 May 2003,15:50)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SpeedyDonkey @<hidden> 03 May 2003,15:38)</td></tr><tr><td id="QUOTE">In battlefield some soldiers should randomly shit their pants. Once they´ve done that, movement should be slightly more difficult. And they should be embarrassed and blush. Now thats realism![/QUOTE]<span id='postcolor'>
Lol now that would be realism. After that game increases awerness of the enemy ai which represents the smell effect.[/QUOTE]<span id='postcolor'>
The AI will probably die of that smell[/QUOTE]<span id='postcolor'>
lmao http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif
SpeedyDonkey
May 4 2003, 14:20
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The AI will probably die of that smell[/QUOTE]<span id='postcolor'>Ok i dont know about your guys but usually shit doeas´nt smell that bad. I mean its not like you die every time you go to a toilet, right? Or is the Ai extra sensitive?
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