havocsquad
Apr 30 2003, 14:25
The most annoying part for doing cutscenes is the lack of hight depth customization of cinematic scenes. Even if you script your own, most tend to be very BUGGY and don't provide smooth transitions in camera scenes.
I think OFP 2 needs some sort of advance program or feature to handle cinematic functions. Something simple enough for the very novice user to make cutscenes, yet powerful enough to do Official style cutscenes.
Maybe make program with a 3D environment that uses icons or example 3D objects to show what is being done through the timeline for the cutscene. It knows how to account for Triggers and waypoints affecting the cutscene. It's just a hollow environment that allows users to add and take away stuff for cutscenes, then see the result play out in the test environment.
It would eliminate the need for opening OFP all the time and having to switch to desktop and opening a text editor every time it doesn't work right or if you forgot something, plus it would allow manipulation of certain effects into the camera scene.
Anyways, this would make OFP mission makers a lot more involved and confident of adding cutscenes that actually don't involve about only 10 or 12 bland cutscenes that can't do very much.
That's my take on it....
Later.
Mr. Hitman.
I think OFP 2 needs some sort of advance program or feature to handle cinematic functions. Something simple enough for the very novice user to make cutscenes, yet powerful enough to do Official style cutscenes.
Maybe make program with a 3D environment that uses icons or example 3D objects to show what is being done through the timeline for the cutscene. It knows how to account for Triggers and waypoints affecting the cutscene. It's just a hollow environment that allows users to add and take away stuff for cutscenes, then see the result play out in the test environment.
It would eliminate the need for opening OFP all the time and having to switch to desktop and opening a text editor every time it doesn't work right or if you forgot something, plus it would allow manipulation of certain effects into the camera scene.
Anyways, this would make OFP mission makers a lot more involved and confident of adding cutscenes that actually don't involve about only 10 or 12 bland cutscenes that can't do very much.
That's my take on it....
Later.
Mr. Hitman.