View Full Version : Better close combat and building interiors...
cms81586
Apr 28 2003, 18:07
I love Flashpoint but was somewhat dissappointed with the close fighting and building interiors. When ever shooting at the AI up close the sights are too sluggish. This may be an attempt to make Flashpoint more difficult but I believe it makes it too hard. Also, the building interiors could use some work. Possibly bullet holes on the walls inside and out when you shoot them and maybe a larger hold when hit by an rpg. It would be nice if buildings would collapse when hit by large rounds or blown up by a sachel charge. Finally, one thing that would be really nice is tall grass. Nicely cut lawns don't exist in the middle of a warzone. Cant wait for OFP 2 and 2004 is too far away. Maybe they will use OFP as a base and just upgrade to speed up development.
deathguy
Apr 28 2003, 20:05
I hope they don't do much upgrades cause lot's of thing as to be change into the code if we want too see all the thing or lot's of what as been resquested.
Ya it is far, but I prefer it that way so that we can get a real nice game like OFP 1 was and still is! http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
and yes, we need a bit more indoor fighting/environement, but always keep the outdoor
HotShot
Apr 29 2003, 18:16
Why not make the AI follow one set of rules when they are in a building, then another when they are outside (some sort of detection script), it would mean you wouldn't gte crappy AI either outside or inside.
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